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message 2:
by
Angus (Ozzy Zig needs a gig), death to all PC's >:D
(last edited Feb 15, 2011 09:20AM)
(new)
Name- Volmer
Class- Cleric (Vidar)
Level- 1
Age- 23
Race- Half-Orc
Sex- Male
Alignment- Chaotic Neutral
Langauges- Common Tongue, Orc, Chaotic Neutral
Proficiencies- + Two 1st Level Cleric Spells, + Two 2nd Level Cleric Spells
Special Features- Infravision
To Hit/ Damage Bounus's- +1 Damage
Str- 16
Intelligence- 9
Wisdom- 16
Dexterity- 9
Constitution- 14
Charisma- (7)9
Exp- 0
Treasure- 21 Gold 9 Silver 19 Copper(Yes I really did roll 3 1’s for his gold…)
Equipment-
Hammer, Backpack, Tinderbox, Torch,
Leather Armour
Wooden Shield
Armour Class- 7
Hit Points- 4
Spell Book- All 1st Level Spells
Class- Cleric (Vidar)
Level- 1
Age- 23
Race- Half-Orc
Sex- Male
Alignment- Chaotic Neutral
Langauges- Common Tongue, Orc, Chaotic Neutral
Proficiencies- + Two 1st Level Cleric Spells, + Two 2nd Level Cleric Spells
Special Features- Infravision
To Hit/ Damage Bounus's- +1 Damage
Str- 16
Intelligence- 9
Wisdom- 16
Dexterity- 9
Constitution- 14
Charisma- (7)9
Exp- 0
Treasure- 21 Gold 9 Silver 19 Copper(Yes I really did roll 3 1’s for his gold…)
Equipment-
Hammer, Backpack, Tinderbox, Torch,
Leather Armour
Wooden Shield
Armour Class- 7
Hit Points- 4
Spell Book- All 1st Level Spells

Gender- Female
Class- Thief
Level- I
Age- 167
Race- Elf
Alignment- I don't understand
Langauges- Elvish, gnomish, halfling, goblin, hobgoblin, gnoll, orcish and common tounge.
Proficiencies- +10% to picking pockets
+15% to opening locks
+ 5% for finding traps
+10% for moving silently
+10 for Hididng in shadows
Special Features-Infravision, Move silently, find doors 2/6 and surprise 2/3%.
To Hit/ Damage Bounus's- I don't speak DnD
Str- 18
Intelligence- 13
Wisdom- 17
Dexterity- 18
Constitution-18
Charisma- 15
Exp- 1
Treasure- 54 gold, 16 silver left.
Equipment-. Leather. rope. thief's. pouch, belt, large. sword, short. Torch. Silver tipped knife.
Armour Class- 4
Hit Points- 8
Spell Book- ?????

Class- Magic-user
Level- 1
Age- 34
Race- Human
Alignment- ?
Languages- Common Tongue
Proficiencies- Cabinetmaker/Woodworker
Special Features- N/A
To Hit/ Damage bonuses- N/A
Armour class: 10 (meep)
HIT POINTS: 4
TREASURE: 197gp, 12sp, 2cp
EXP: 2262
Strength- 13
Intelligence- 17
Wisdom- 17
Dexterity- 13
Constitution- 14
Charisma- 10
Equipment-
-2x 50 ft rope
-small silver mirror
-leather backpack
-good wine
-cloak
-hard high boots
-2 weeks' iron rations
-scabbard
-3x axe handles
-nasty shirt (yes, I still have it.)
-nice necklace
-wagon
-2 grey, white-spotted mushrooms
-key
-knife
-wand
Spell Book-
-charm person
-comprehend languages
-dancing lights
-detect magic
-enlarge
-erase
-friends
-hold portal
-magic missile
-push
-shield
-light
-find familiar
-heal light wounds (1x per day, doesn't use up allotted spells)
OTHER: Barq Barkleson {Dog (HP 8; AC 6; Atck 1; Dmg 2-8; THACO 16)}

Class- Fighter
Level- 1
Age- 41
Race- Half-Elf
Gender- Male
Alignment- Neutral Good
Languages- common, elf, goblin, orc
Proficiencies- Glaive specialization, light crossbow proficiency, long sword proficiency, weaponsmithing
Special Features- 30% resistance to sleep/charm, Infravision, secret and concealed doors find,
To Hit/ Damage Bonus’s- +3/+6(weight 335, max prss 480, doors 16 (6 for locked, barred, or magically held doors), bend bar 40%
Str- 18 (100) (I promise I actually rolled this)
Intelligence- 15( #lang: 4)
Wisdom-11
Dexterity- 16 (reac adj: +1, Misl Adj: +1 Def Adj: -2
Constitution-15 (System Shk:90%, Res: 94%,)
Charisma- 11
Exp-
Treasure- 7gp 9sp 8cp
Equipment- chain mail, small shield, glaive, backpack, x2 Small belt pouches, rope (50ft), x2 Torch, 1 week Standard Rations, water skin
Armor Class- 2
Hit Points- 11
Spell Book- n/a
Character Description: a young warrior whose brawn sometimes gets in the way of his brains.
Name-Harny Gilderson
Class- Fighter/Thief
Level- 1
Age- 100
Race- gnome
Racial abilities: +4 MR bonus (+5 total), IV 60', can communicate w/ any burrowing mammal, when w/in 10' can: det slope 80%, det unsafe structure 70%, determine depth 60%, determine direction underground 50%
Alignment- NG
Languages- common, gnomish, goblin. kobold, dwarvish, halfling, hill giant, brownie
Proficiencies- short sword, dagger, short bow, throwing ax
Thief abilities: PP 40%, OL 45%, FRT 35%, MS 30%, HS 25%, HN 20%, CW 100%, RL 0%
Special Features- long white frizzy hair bald on top, bulbous pink nose, red eyes, Harny is an albino!
To Hit/ Damage Bonuses- 0/+1
Str- 16 (0,+1,+350, 1-3,10%)
Intelligence- 12 (2 (gnome) addt'l languages))
Wisdom- 15 (+1 mag. att. bonus)
Dexterity- 18 (+3/-4)
Constitution- 15 (+1/91%/94%)
Charisma- 12 (5/0/0)
Exp- 0
Treasure- 5 sp
Equipment-
short sword
short bow
dagger
arrows, 12
ax
thieves tools
leather armor
waterskin
lg. pouch
Armour Class- 4
Hit Points- 6
Spell Book- n/a
Class- Fighter/Thief
Level- 1
Age- 100
Race- gnome
Racial abilities: +4 MR bonus (+5 total), IV 60', can communicate w/ any burrowing mammal, when w/in 10' can: det slope 80%, det unsafe structure 70%, determine depth 60%, determine direction underground 50%
Alignment- NG
Languages- common, gnomish, goblin. kobold, dwarvish, halfling, hill giant, brownie
Proficiencies- short sword, dagger, short bow, throwing ax
Thief abilities: PP 40%, OL 45%, FRT 35%, MS 30%, HS 25%, HN 20%, CW 100%, RL 0%
Special Features- long white frizzy hair bald on top, bulbous pink nose, red eyes, Harny is an albino!
To Hit/ Damage Bonuses- 0/+1
Str- 16 (0,+1,+350, 1-3,10%)
Intelligence- 12 (2 (gnome) addt'l languages))
Wisdom- 15 (+1 mag. att. bonus)
Dexterity- 18 (+3/-4)
Constitution- 15 (+1/91%/94%)
Charisma- 12 (5/0/0)
Exp- 0
Treasure- 5 sp
Equipment-
short sword
short bow
dagger
arrows, 12
ax
thieves tools
leather armor
waterskin
lg. pouch
Armour Class- 4
Hit Points- 6
Spell Book- n/a
Davtime wrote: "Name- Dav Alta
Class- Fighter
Level- 1
Age- 20
Race- Half-Elf
Alignment- Neutral Good
Languages- common, elf, goblin, orc
Proficiencies- Glaive specialization, light crossbow proficiency, lo..."
The damage bonus for you is going to be +1 (I think... I need to check my books when I get home.)
Class- Fighter
Level- 1
Age- 20
Race- Half-Elf
Alignment- Neutral Good
Languages- common, elf, goblin, orc
Proficiencies- Glaive specialization, light crossbow proficiency, lo..."
The damage bonus for you is going to be +1 (I think... I need to check my books when I get home.)
Davtime wrote: "Name- Dav Alta
Class- Fighter
Level- 1
Age- 20
Race- Half-Elf
Alignment- Neutral Good
Languages- common, elf, goblin, orc
Proficiencies- Glaive specialization, light crossbow proficiency, lo..."
Your Damage Bonus's is +1 to hit and +2 damage.
Also you're 41. So add yourself +1 str and +1 Wisdom
For Dexterity subtract 2 from your AC. So you're down to 2.
you get +1 HP as well.
Class- Fighter
Level- 1
Age- 20
Race- Half-Elf
Alignment- Neutral Good
Languages- common, elf, goblin, orc
Proficiencies- Glaive specialization, light crossbow proficiency, lo..."
Your Damage Bonus's is +1 to hit and +2 damage.
Also you're 41. So add yourself +1 str and +1 Wisdom
For Dexterity subtract 2 from your AC. So you're down to 2.
you get +1 HP as well.

Sheesh ok I did!
message 11:
by
Angus (Ozzy Zig needs a gig), death to all PC's >:D
(last edited Feb 17, 2011 05:07PM)
(new)
2nd Charrie for use in other adventures of adventuryness!
Name- Corith Glamourweaver
Class- Illusionist
Level- 1
Age- 112
Race- Gnome
Alignment- Lawful Neutral
Languages- Common, Lawful Neutral, dwarfish, gnome, Halfling, goblin, kobold, orc, hobgoblin and communicate with any burrowing mammal.
Proficiencies-
Special Features- +4 To saving throws vs Magic Wands, Staves, Rods and Spells
When Searching: 80% chance to detect grade or slope in passages.
: 70% chance to detect unsafe walls ceilings or floors
: 60% chance to determine aprox. Depth underground
: 50% chance to dertime direction of underground travel
To hit/damage bonus’s- +1 to hit against kobolds and goblins, enemy gnolls, bugbears, ogres, trolls, ogre magi, and or titans subtract 4 from their to hit rolls.
Str- 12 (Hit + Damage adjustment: None, Weight: +100, Open Doors: 1-2, Bend Bars: 4%)
Intelligence- 16 (65% chance to know each Spell, 7-11 Spells Per Level)
Wisdom- 12 (Nothing)
Dexterity- 16 (+1 Reaction, -2 Defensive Adjustment)
Constitution- 16 (+2, 95%, 94%)
Charisma- 12
Exp- 0
Treasure- 48 Gold
Equipment- 12 Darts, Dagger and Scabbard, Leather Back Pack, 1 Week of Standard Rations, 2 water skins, Robe, 50’ of Rope
Armour Class- 8
Hit Points- 6
Spell Book- 1st Level spells- Audible Glamour, Change Self, Dancing Lights, Detect Illusion, Hypnotism, Phantasmal Force, Wall of Fog, Gaze Reflection
Name- Corith Glamourweaver
Class- Illusionist
Level- 1
Age- 112
Race- Gnome
Alignment- Lawful Neutral
Languages- Common, Lawful Neutral, dwarfish, gnome, Halfling, goblin, kobold, orc, hobgoblin and communicate with any burrowing mammal.
Proficiencies-
Special Features- +4 To saving throws vs Magic Wands, Staves, Rods and Spells
When Searching: 80% chance to detect grade or slope in passages.
: 70% chance to detect unsafe walls ceilings or floors
: 60% chance to determine aprox. Depth underground
: 50% chance to dertime direction of underground travel
To hit/damage bonus’s- +1 to hit against kobolds and goblins, enemy gnolls, bugbears, ogres, trolls, ogre magi, and or titans subtract 4 from their to hit rolls.
Str- 12 (Hit + Damage adjustment: None, Weight: +100, Open Doors: 1-2, Bend Bars: 4%)
Intelligence- 16 (65% chance to know each Spell, 7-11 Spells Per Level)
Wisdom- 12 (Nothing)
Dexterity- 16 (+1 Reaction, -2 Defensive Adjustment)
Constitution- 16 (+2, 95%, 94%)
Charisma- 12
Exp- 0
Treasure- 48 Gold
Equipment- 12 Darts, Dagger and Scabbard, Leather Back Pack, 1 Week of Standard Rations, 2 water skins, Robe, 50’ of Rope
Armour Class- 8
Hit Points- 6
Spell Book- 1st Level spells- Audible Glamour, Change Self, Dancing Lights, Detect Illusion, Hypnotism, Phantasmal Force, Wall of Fog, Gaze Reflection
Name: Livlorn
Class: Ranger
Race: Human
Level- One
Age: 20
Alignment- Neutral God
Gender- Male
Languages: Common, Elven, Goblin, Orc
Proficiencies- N/A. He’s a ranger/traverler..
Special Features: Armor proficiency light, combat reflexes, martial weapon proficiency, shield proficiency, simple weapon proficiency, toughness, Favored enemy, Track, wild empathy.
To Hit/ Damage Bounus's- +1 Damage
Strength- 17
Intelligence- 16
Wisdom- 15
Dexterity- 12
Constitution- 13
Charisma-13
Treasure: 9 gold, 15 silver, 3 copper pieces.
Equipment- Dagger 1d4 (1), Sword, two-bladed 1d8 (1), Shield, large, steel +2 (1), Backpack 2lb (1), Firewood (10 days) 200lb (10), Grappling hook 4lb (1), Rope (50ft) Flb (1), Tent 20lb (1), Torch 1lb (1), Traveler's outfit 5lb (2).
Armour Class: 3
Hit Points- 5
Other: N/A
Class: Ranger
Race: Human
Level- One
Age: 20
Alignment- Neutral God
Gender- Male
Languages: Common, Elven, Goblin, Orc
Proficiencies- N/A. He’s a ranger/traverler..
Special Features: Armor proficiency light, combat reflexes, martial weapon proficiency, shield proficiency, simple weapon proficiency, toughness, Favored enemy, Track, wild empathy.
To Hit/ Damage Bounus's- +1 Damage
Strength- 17
Intelligence- 16
Wisdom- 15
Dexterity- 12
Constitution- 13
Charisma-13
Treasure: 9 gold, 15 silver, 3 copper pieces.
Equipment- Dagger 1d4 (1), Sword, two-bladed 1d8 (1), Shield, large, steel +2 (1), Backpack 2lb (1), Firewood (10 days) 200lb (10), Grappling hook 4lb (1), Rope (50ft) Flb (1), Tent 20lb (1), Torch 1lb (1), Traveler's outfit 5lb (2).
Armour Class: 3
Hit Points- 5
Other: N/A
Feel free to use a character that you already have. Or make a new one!
But please limit yourself to just a few not 198523985.