This was a great chapter to follow the Ant Fugue dialog. It felt a little long with many subtopics.
I liked the part about memory being local and redundant. That reminded me about the Google-file system, which is a sub-part from the Map-Reduce chapter in Beautiful Code. I had recently reread that a few times to really understand it.
I think there are some subtle parts about the Symbols that I didn't understand. It seemed like an Active Symbol would be like an instance of a class, but I probably misunderstood that part.
There's a little part on page 356 where he mentions our world is intentional, which I think implies a belief in a "God".
The descriptions of what a "class" is amazes me as to how close it is to modern software classes: Defaults, Overrides, Instances, Parents, etc...
The "Palindromi" example is a great visual that was nicely walked through too. This made me think about really dynamic classes. It was the first time I had thought about a software class that has a collection of function pointers and would really be able to change itself rather than sticking close to a specific class definition.
I liked the part about memory being local and redundant. That reminded me about the Google-file system, which is a sub-part from the Map-Reduce chapter in Beautiful Code. I had recently reread that a few times to really understand it.
I think there are some subtle parts about the Symbols that I didn't understand. It seemed like an Active Symbol would be like an instance of a class, but I probably misunderstood that part.
There's a little part on page 356 where he mentions our world is intentional, which I think implies a belief in a "God".
The descriptions of what a "class" is amazes me as to how close it is to modern software classes: Defaults, Overrides, Instances, Parents, etc...
The "Palindromi" example is a great visual that was nicely walked through too. This made me think about really dynamic classes. It was the first time I had thought about a software class that has a collection of function pointers and would really be able to change itself rather than sticking close to a specific class definition.