Everlost Discussions/Roleplay discussion
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Yeah! It's not too much though, and I tried to get everything... it'd be better to just read the book.
ok! I've been reading the RP and I think I get it!
message 14:
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Bri is a Edgehead (Thank you Adam(Edge) Copeland)
(last edited Jun 21, 2011 01:46PM)
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Yay, Bri!
Hinsy, I hope 'soon' means a lot sooner than the 'soon' in Jazz's Camp Half-Blood rp. O.o
Hinsy, I hope 'soon' means a lot sooner than the 'soon' in Jazz's Camp Half-Blood rp. O.o
Hello Silver! I think there's enough information there so that hopefully you can at least get a grasp on it... I did try to make it simple-ish to understand.







Mosters/High Powers of Everlost:
The McGill - a frightening creature with clawed hands and an ugly body - used to be a boy named Mikey. He changed back after falling in love with an Afterlight called Allie.
The Chocolate Ogre - an Afterlight named Nick who died eating a chocolate bar smeared all over his face, hands and clothes. In Everlost, what you die looking like is what you stay like for the rest of eternity, unless you forget what you look like, in which case there's no going back.
The Sky Witch - also known as Mary Hightower. Not really a monster, but a lot of Afterlights are opposed to what she does... rounding up afterlights in order to keep them in Everlost. Mary believes that the living need to be saved from the light.
Terms
Afterlights - All residents of Everlost are called "Afterlights." To call them ghosts would be insulting.
afterglow - the gentle light that all Afterlights give off.
chiming - in Everlost you cannot feel pain or be injured. Chiming is where you hang one's captives upside down by their ankles and allow them to swing free. This was used by monsters such as the McGill to induce long-term boredom..
deadspot - in Everlost, the only true parts of Everlost are things that have "died" and crossed over. Most places in Everlost have not. Where your feet touch the living ground, if you stand there too long you start sinking into it. Deadspots are places where people or things have died, or buildings that are in Everlost truly. Afterlights can stand on these spots without sinking.
Dominanat reality - When a building is destroyed and crosses into Evelost, a new building is built in the living world in its place. Things in the living world always seem less colorful and out of focus for Afterlights - so which building is the actual reality? To Afterlights, the crossed building is. There can be a living building in the same place and a crossed building.
ecto-ripping - A "criminal art" according to Mary Hightower, but it is an interesting talent that very few Afterlights posses, where they can punch holes in the portals leading to and from Everlost and the living world and physically rip things out of the living world and into Everlost. This can be done with animals, food, objects and sometimes even people.
cramming - this is the opposite talent that, if practiced enough, all ecto-rippers posses. It is the art of taking a living world object that has been crossed or ripped into Everlost and "cramming" it back into the living world. A lot harder than ecto-ripping. This skill, along with ecto-ripping, cannot be taught.
evercookies - in Everlost, the only food that crosses over voluntarily are fortune cookies. Mary Hightower says, "You should stay away from them as if they carried the plague," and she may have a point for once. In Everlost, every fortune is true. You never know what you're going to get.
eversight - as I said before, only buildings and places that have crossed into everlost look in-focus and colorful. The living world, to all Afterlights, looks blurry and out of focus. This makes it easy for Afterlights to tune it out.
everslugs - Mary Hightower says, "you may have discovered a time-worn coin in you pocket when you crossed into Everlost. Throw it away. It's worthless." However, most Afterlights know (or feel) that when it is there time to leave Everlost all they must do is hold that coin in their palm to get to the "light" at the end of the tunnel. This will only happen, however, if the Afterlight is ready to leave Everlost. Then the coin turns hot. In most cases, an Afterlight can eave whenever they want. Only skinjackers are stuck in Everlost for periods of time. Keep your coin.
Everwild - the unexplored, uncharted and dangerous regions of Everlost.
fleshie - a skinjacker term for a living, breathing human.
gravity fatigue - since Afterlights sink on living world soil, if they do not keep moving gravity gradually pushes them deep into the center of the earth. Another torture method the McGill thought up is to throw his captives in the water. This is certain death, for they keep sinking no matter what. Afterlights are not buoyant, so we slip through water as if falling through air.
Interlights - Upon crossing into everlost, all Afterlights sleep for nine months unwaking. It takes nine months for you to be born into the living world - therefore it takes nine months to be born into Everlost. During this time they are called Interlights.
peel out - when a skinjacker pulls out of a fleshie, it is know as peeling out.
skinjacking - another "criminal art" in Mary Hightower's beliefs. The unusual art of an Afterlight to be able to jump into a fleshie's body and take control of them, mind and/or body. If they stay in a living body for too long, they are unable to peel out and get stuck there forever, or until their fleshie dies. The only way to get out of a "stuck" fleshie is to kill them. Skinjacking cannot be taught. A skinjacker only has the talent for the amount of time they would have lived if they had not died - this could be another four or five decades or just a few years. The reason skinjackers can skinjack is because they are not truly dead - their body is off in a coma somewhere. They cannot go back to their body because their consciousness can only be in one place at a time and is currently in Everlost. A skinjacker may choose to skinjack his/her own body, but in doing so they will be there until the day they die. Sometimes this path is not desirable, because their living body may have irreversible brain or physical damage.
vapor - the proper way to refer to a gathering of Afterlights
cumulus - quite a large gathering of Afterlights - over 300 or so.
thunderhead - a huge gathering of souls, over 600 or 700.
reaping - the art of reaping is, surprisingly, not a criminal art in Mary Hightower's mind, but is so to Allie the Outcast. Reaping involves skinjackers skinjacking humans and purposely killing small/large numbers of them, say with fires or car crashes. Afterlights are standing by to pull the kids out of the tunnel and into Everlost.
furjacking - the art of skinjacking animals.
Oh, and as they stay in Everlost, Afterlights begin to forget their past, sometimes to the point where they can't even remember their own name. The best way to hold onto memories in Everlost, according to Mary Hightower, is to forget them. NO. Keep them close. The only exception to this rule are skinjackers, whose memories and identities stay perfectly clear to them.