Fossdalr (A Norse Mythology Advanced Roleplay) discussion

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message 1: by Hayley (last edited Jul 17, 2017 03:16AM) (new)

Hayley | 140 comments Mod
http://en.wikipedia.org/wiki/Norse_my...

Gods
Gods are immortal beings that can't be harmed or killed that humans worship. They have powers beyond human comprehension and are often involved in human fate but are the victims of fate as well.

Valkyries
Any of the maidens of Odin who choose the heroes to be slain in battle and conduct them to Valhalla

Shieldmaidens
A shieldmaiden was a woman who had chosen to fight as a warrior in Scandinavian folklore and mythology.

Humans
A mortal with no divinity and no powers.

Giants (Jotunn)
The jötnar (anglicized jotunn or jotun, plural jötnar; /ˈjoʊtən/, /ˈjoʊtʊn/, or /ˈjɔːtʊn/; Icelandic: [ˈjœːtʏn]; from Old Norse jǫtunn /ˈjɔtunː/; often glossed as giant or ettin) can be seen throughout Norse mythology. The Jötnar are a mythological race that live in Jötunheimr, one of the nine worlds of Norse cosmology. They were banished there by the Æsir who refuse them entry to their world, Asgard. The Jötnar frequently interact with the Æsir, as well as the Vanir. They are usually in opposition to, or in competition with them, but also interact with them in a non-hostile manner. Some Jötnar even intermarry with the Æsir and Vanir.

Elves
An elf (plural: elves) is a type of supernatural being in Germanic mythology and folklore. You have Dark and Light Elves.
The dark elves hates the sun so they lives in the murky underground. The dark elves are hideous and can be a great nuisance to the humans many describes them as being extremely annoying. The dark elves are nothing but trouble. Many believes that dark elves are also responsible for the nightmares. These dark elves are called mare. A mare will sit on a sleeping person’s chest and whisper bad dreams to haunt the person. A mare can also haunt animals, especially horses. The dark elves can not be exposed to sunlight, if the sun’s rays hit them they will immediately turn into stones.
Light elves are beautiful creatures. They are considered to be the “guardian angels” The god Freyr, is the ruler of Alfheim. The Light elves are minor gods of nature and fertility; they can help or hinder, humans with their knowledge of magical powers. They do also often deliver an inspiration to art or music.

Dwarves
n Germanic mythology, a dwarf is a being that dwells in mountains and in the earth, and is variously associated with wisdom, smithing, mining, and crafting. Dwarfs are often also described as short and ugly.

Witches
Witches practice Seidr. Seiðr (sometimes anglicized as seidhr, seidh, seidr, seithr or seith) is an Old Norse term for a type of sorcery which was practiced in Norse society during the Late Scandinavian Iron Age. Connected with Norse religion, its origins are largely unknown, although it gradually eroded following the Christianization of Scandinavia. Accounts of seiðr later made it into sagas and other literary sources, while further evidence has been unearthed by archaeologists. Various scholars have debated the nature of seiðr, some arguing that it was shamanic in context, involving visionary journeys by its practitioners.

Seiðr practitioners were of both genders, although females are more widely attested, with such sorceresses being variously known as vǫlur, seiðkonur and vísendakona. There were also accounts of male practitioners, known as seiðmenn, but in practising magic they brought a social taboo, known as ergi, on to themselves, and were sometimes persecuted as a result. In many cases these magical practitioners would have had assistants to aid them in their rituals.

Within pre-Christian Norse mythology, seiðr was associated with both the god Oðinn, a deity who was simultaneously responsible for war, poetry and sorcery, as well as the goddess Freyja, a member of the Vanir who was believed to have taught the practice to the Æsir.

Sibyls
Norse prophetesses

Spirits
Vaettir- Nature Spirits.Vættir (Old Norse; singular Vættr) or wights are nature spirits in the Norse religion. These nature spirits are divided up into 'families', including the Álfar (elves), Dvergar (dwarves), Jötnar (giants), and even gods, the Æsir and Vanir, who are understood to be prominent families among them. The term 'families' (ættir) is often translated as 'clans' or 'races'. These families sometimes intermarried with each other, and sometimes with humans. Sjövættir (sea spirits) or vatnavættir (water spirits) are guardians of the specific waters.

The tomte or nisse is a solitary vätte, living on the farmstead. He is usually benevolent and helpful, which can not be said about a mischievous illvätte. However he can cause a lot of damage if he is angry, such as killing livestock.
Landvættir:("land wights") are spirits of the land in Norse mythology and in Germanic neopaganism. They protect and promote the flourishing of the specific places where they live, which can be as small as a rock or a corner of a field, or as large as a section of a country.

Swan Maidens
Related to the VALKYRIES, these lovely ladies cannot resist fluttering down and taking off their feathered dresses to go skinny-dipping in limpid pools.

They are incredibly beautiful and desirable, but will fly away if disturbed. What a man must do is to sneakily steal the swan dress, and this naked woman will follow him home, marry him, be faithful, cook and be a mother to this children.

But be warned. It’s the old, old story. One day she is going to find that old feathery dress in the attic and won’t be able to resist trying it on. When she does, you’ve lost her. She will fly the nest

Einheriar
In Norse mythology, the einherjar (Old Norse "single (or once) fighters) are those that have died in battle and are brought to Valhalla by valkyries. In Valhalla, the einherjar eat their fill of the nightly-resurrecting beast Sæhrímnir, and are brought their fill of mead (from the udder of the goat Heiðrún) by valkyries. The einherjar prepare daily for the events of Ragnarök, when they will advance for an immense battle at the field of Vígríðr; the battle which the "ein" (here meaning single-time) refers to. Heimdall occasionally returned the best of Einherjar to Midgard or Jotunheim with the purpose of killing giants, but they were forbidden to talk with the living.

The einherjar are attested in the Poetic Edda, compiled in the 13th century from earlier traditional sources, the Prose Edda, written in the 13th century by Snorri Sturluson, the poem Hákonarmál (by the 10th century skald Eyvindr skáldaspillir) as collected in Heimskringla, and a stanza of an anonymous 10th century poem commemorating the death of Eric Bloodaxe known as Eiríksmál as compiled in Fagrskinna.

Scholarly theories have been proposed etymologically connecting the einherjar to the Harii (a Germanic tribe attested in the 1st century AD), the eternal battle of Hjaðningavíg, and the Wild Hunt. The einherjar have been the subject of works of art and poetry.

Draugar

The draugr or draug (Old Norse: draugr, plural draugar; modern Icelandic: draugur, Faroese: dreygur and Norwegian, Swedish and Danish draugen), also called aptrganga or aptrgangr, literally "again-walker" (Icelandic: afturganga) is an undead creature from Norse mythology, a subset of Germanic mythology.

The Old Norse meaning of the word is a revenant.

"The will appears to be strong, strong enough to draw the hugr [animate will] back to one's body. These reanimated individuals were known as draugar. However, though the dead might live again, they could also die again. Draugar die a "second death" as Chester Gould calls it, when their bodies decay, are burned, dismembered or otherwise destroyed.

Draugar live in their graves, often guarding treasure buried with them in their burial mound. They are animated corpses - unlike ghosts they have a corporeal body with similar physical abilities as in life. Older literature makes clear distinctions between sea-draugar and land-draugar.

A cognate is Old English: dréag "apparition, ghost". Irish: dréag or driug, meaning "portent, meteor", is borrowed from either Old English or the Old Norse.

Fylgjur
In Norse mythology, a fylgja (Old Norse, literally "someone that accompanies," plural fylgjur) is a supernatural being or creature which accompanies a person in connection to their fate or fortune. Fylgjur usually appear in the form of an animal and commonly appear during sleep, but the sagas relate that they could appear while a person is awake as well, and that seeing one's fylgja is an omen of one's impending death. However, when fylgjur appear in the form of women, they are then supposedly guardian spirits for people or clans (ættir).

Both Andy Orchard and Rudolf Simek note parallels between the concept of the hamingja—a personification of a family's or individual's fortune—and the fylgj

Dísir
In Norse mythology, a dís ("lady", plural dísir) is a ghost, spirit or deity associated with fate who can be both benevolent and antagonistic towards mortal people. Dísir may act as protective spirits of Norse clans. Their original function was possibly that of fertility goddesses who were the object of both private and official worship called dísablót, and their veneration may derive from the worship of the spirits of the dead. The dísir, like the valkyries, norns, and vættir, are almost always referred to collectively. The North Germanic dísir and West Germanic Idisi are believed by some scholars to be related due to linguistic and mythological similarities, but the direct evidence of Anglo-Saxon and Continental German mythology is limited. The dísir play roles in Norse texts that resemble those of fylgjur, valkyries, and norns, so that some have suggested dísir is a broad term including the other beings.


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