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D&D: Victory Vixens
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Race Tasks: (choose one)
1. Read a book with a character that matches the race type you choose
2. Read a book with all the letters of the race type you choose in the title/subtitle/series (example: GOBLIN)
3. Read a book with the race type chosen listed in the text of the book: please state the page or % (example: DWARF)
Class Tasks: (choose one)
1. Read a book with a character that matches the class type you choose
2. Read a book with all the letters of the class type you choose in the title/subtitle/series (example: WIZARD)
3. Read a book with the class type chosen listed in the text of the book: please state the page or % (example: BARBARIAN)
Please choose one race & one class
Race options:
Elf
Dwarf
Goblin
Orc
Human
Shifter
Fairy
Class Options:
Barbarian
Druid
Ranger
Rogue
Wizard
Fighter
Monk
Link to Class options to explore skills: https://5e.tools/classes.html#barbari...
Please Note: Each player will read a total of 2 books for this. One for race & one for class.
1. Read a book with a character that matches the race type you choose
2. Read a book with all the letters of the race type you choose in the title/subtitle/series (example: GOBLIN)
3. Read a book with the race type chosen listed in the text of the book: please state the page or % (example: DWARF)
Class Tasks: (choose one)
1. Read a book with a character that matches the class type you choose
2. Read a book with all the letters of the class type you choose in the title/subtitle/series (example: WIZARD)
3. Read a book with the class type chosen listed in the text of the book: please state the page or % (example: BARBARIAN)
Please choose one race & one class
Race options:
Elf
Dwarf
Goblin
Orc
Human
Shifter
Fairy
Class Options:
Barbarian
Druid
Ranger
Rogue
Wizard
Fighter
Monk
Link to Class options to explore skills: https://5e.tools/classes.html#barbari...
Please Note: Each player will read a total of 2 books for this. One for race & one for class.
Ok Vixens! Here is what we are starting with: Please choose one race & one class
Race options:
Elf - Sabina
Dwarf - Sara
Goblin -
Orc - Gail
Human
Shifter - Lori
Fairy
Class Options:
Barbarian
Druid
Ranger - Lori
Rogue - Sara
Wizard
Fighter - Gail
Monk - Sabina
Ok Ladies - while we wait for the next thing to do in D&D I decided to do some research into ORC and FIGHTER in Dungeons and Dragons so we can see what we are working with for the game challenge.ORC:
Super human smell
Ugly, vicious, cruel
Canine teeth, similar to boar tusks
4.5 ft - 6 ft tall
Never get tired
Superhuman hearing
Aging immunity - no negative aging effects
Fierce Combat skills
Brutal, fighting style
Natural aggression
Muscular build
ORC / Fighter Characteristics:
Prefers heavy weaponry
Mastery over weapons / armour
Excels in close quarter physical combat
Can take on multiple foes at once
Good at 2 handed weapons (dueling sword and shield)
Best Weapons:
Swords
Shields
Chainsmail
Fighter:
Thorough knowledge of combat skills
Weapons:
Axe
Sword
Chains
Shield
I will continue to add to this post later.
Monk: monks are known for their unarmored movement, unarmed strikescan Deflect attacks
Abilities: Dexterity, Wisdom, Constitution
Monks often use simple weapons like quarterstaffs, nunchakus, and kamas.
specializing in unarmed combat.
Willpower and Agility , Speed and Agility
Elf:
grace, magic, and longevity.
Elves are usually shorter than humans, ranging from under 5 to over 6 feet tall
Elves are slender and graceful, with angular features and long, pointed ears
Most elves have fair skin and dark hair, but there is a great deal of variation
Elves are known for being well-groomed, with luxurious clothing
Elves don't need to sleep, instead falling into a four-hour trance
Elves are proficient with the longsword, shortsword, shortbow, and longbow
Elves are known for being long-lived, capable of living for more than half a millennium
Quest #1
A prized 'sack of flour' has been stolen from you, but you've tracked it down to a highly secure bank. The bank will not give it back to you. Do you give up, or plan a heist?
If you give up: spell out CONCEDE
C
O
N
C
E
D
E
If you plan a heist.
Step 1: Gather your heist materials
Minimum 4 books - items should be on covers or in the title
Step 2: Security - security guards & alarms
Read a book with a security guard character (to distract him)
Read a book with the word alarm in the text (to disable it)
{Create your own additional tasks as needed to fit your plan}
Step 3: Execute your plan - tell me your plan
Use book titles BUT please use filler words as needed to tell me your plan. Minimum of 4 books.
A prized 'sack of flour' has been stolen from you, but you've tracked it down to a highly secure bank. The bank will not give it back to you. Do you give up, or plan a heist?
If you give up: spell out CONCEDE
C
O
N
C
E
D
E
If you plan a heist.
Step 1: Gather your heist materials
Minimum 4 books - items should be on covers or in the title
Step 2: Security - security guards & alarms
Read a book with a security guard character (to distract him)
Read a book with the word alarm in the text (to disable it)
{Create your own additional tasks as needed to fit your plan}
Step 3: Execute your plan - tell me your plan
Use book titles BUT please use filler words as needed to tell me your plan. Minimum of 4 books.
Okay my people/ person is a Dwarf/ Rogue:They are combining the stealthy, trap-setting abilities of a rogue with the sturdy, potentially more melee-focused nature of a dwarf, often utilizing weapons like short axes or dual-wielding daggers while leveraging their racial bonuses like stone cunning to detect traps in stone environments
Strengths:
Stone cunning: Their racial ability to detect hidden things in stone, making them excellent at finding traps in dungeons.
Durability: Dwarves have a natural constitution bonus, allowing them to be more resilient than other rogue classes.
Melee Prowess: Can utilize their strength for more aggressive melee combat with weapons like hand axes or short sword
Playstyle options:
Trap Specialist: Focus on disabling traps with their stone cunning, potentially setting their own traps for enemies.
Underdark Explorer: Utilize dark vision to navigate dark environments and ambush enemies in the Underdark.
Heavy Hitter: Play a more aggressive rogue style, using their strength to deal significant damage with melee attacks.
Shifter / Ranger Traits:*Ability to shapeshift into beast form
*Focus on agility and wilderness survival skills
*Versatile combatants that can adapt to different situations by using their humanoid and animalistic traits
*Strong connection to nature and sense of primal instict
*Heightened senses
*Keen Tracking ability
*Stealthy tactics in the wild
*powerful physical attacks when shifted to animal form
Key characteristics of a shifter/ranger:
Shapeshifting Ability:
The defining feature, allowing them to transform into a beast form (like a wolf, tiger, bear, etc.) for a limited duration, granting enhanced physical abilities and combat options depending on the chosen animal.
Animalistic Features:
Even in humanoid form, shifters may exhibit subtle animalistic traits like pointed ears, fur, or a more feral appearance depending on their beast type.
Natural Connection to Nature:
A strong bond with the wilderness, often possessing innate abilities to track, navigate, and sense environmental changes.
Agility and Dexterity:
Shifters tend to be nimble and quick, with high Dexterity scores, making them adept at dodging attacks and maneuvering in tight spaces.
Stealthy Combat:
Their ability to shift into a smaller, more stealthy animal form can be utilized for surprise attacks or covert movement.
Primal Instincts:
Shifters might be driven by raw emotions and instincts, sometimes struggling to control their animalistic urges when shifted.
Versatile Combat Style:
In humanoid form, they can utilize ranged weapons like bows or melee weapons depending on their playstyle, while their beast form allows for powerful close-range attacks.
Possible motivations for a shifter/ranger character:
Protecting the Wilderness:
A desire to safeguard natural environments from threats, potentially acting as guardians of a specific ecosystem.
Seeking Balance:
A struggle to reconcile their human and animalistic sides, striving to find harmony between the two.
Rebels Against Oppression:
In settings where shifters are persecuted, they might fight against discriminatory forces.
Shifter/Ranger TraitsAbitlity to transform to give extra abilities of the beast form...strength, speed, and senses, depending on their heritage.
Strong connection to animals, appreciation and understanding of the natural world. They prefer the wilderness.
Agile in combat.
Enhanced perception, allowing them to track prey, detect dangers, and navigate in challenging terrain.
Depending on their beast form, they might exhibit behaviors like territorial aggression, pack mentality, or a predatory hunting style.
Combining their shifter abilities with ranger class features like favored enemy, spells that enhance their connection to nature, and tracking skills.
A shifter ranger might be fiercely protective of their tribe's land or a specific natural area, fighting to maintain the balance of the ecosystem.
A shifter might struggle to control their primal instincts, using their ranger abilities to channel their wild nature in a positive direction.
Acrobatics
Archery Skills
Can use two weapons at one time
Use skills of Druid and Fighter
Can do some spells but to weak to heal
Great problem solvers (so not me)
Athletic
Perceptive
Stealthy
Great investigators (not me)
Crossbow expert
Great weapon masters
Observant
Rapier
Shortsword
Whip
Quarterstaff
Longbow
Can see in dim light
Beasthide Shifter
Savage
Tough
Quest #1A prized 'sack of flour' has been stolen from you, but you've tracked it down to a highly secure bank. The bank will not give it back to you. Do you give up, or plan a heist
If you plan a heist.
Step 1: Gather your heist materials
Butcher and Blackbird-Brynne Weaver
- axe, cleaver, birds, chainsaw, The Starless Sea
-Erin Morgenstern - keys and ribbonsForbidden Magic-
Jo Beverley- sword, magic and bagIron Flame-
Rebecca Yarros- dragon, fire, ironPost Mortem-
- rope and scalpel Dial P for Poison-
Zara Keane- poison and girl/dress on cover Better Luck Next Time-
Julia Claibone Johnson- arrows Step 2: Security - security guards & alarms
Security guard- Falling Hard for the Royal Guard-
Megan Clawson Alarm- Wolfhunter River-
Rachel Caine- pageStep 3: Execute your plan - tell me your plan
Use book titles BUT please use filler words as needed to tell me your plan. Minimum of 4 books.
Heist:
Unbeknownst to the Security Guard we Dialed P for poison, for what he thought was the wrong number in order to distract him from his post. . He was expecting the Butcher or Blackbird to show up for the hidden flour, but while the alarm sounded much like wolf from Wolfhunter River, and he attempted to silence it quickly three characters the elf/monk, dressed in a green silky dress, orc/fighter, and our shifter/ranger slipped in. The Elf in her dress styled in the same light as the character in Dial P for Poison merely used her flirting techniques to cause him to believe she was Falling Hard for the Royal Guard. Using this technique she easily distracted him while the orc/fighter stealthily snuck behind and tied him up with the rope, much like the last victim that was found Post Mortem . The orc/ fighter used her super smell to detect the location of our flour bag. The shifter/ranger used our keys to try the lock on the safe. When the last key did not work they resorted to Forbidden Magic to free the flour and thus succeeded in the mission. As they escaped the bank, they used an Iron Flame made sword to climb to the roof, where their last member, the dwarf/ rogue, waited with their dragon. As they flew away into The Starless Sea sky, raining arrows over their shoulders at the guards attempting to get them, they all shouted, “Better Luck, Next Time.”
Quest 1A
A Drow elf bounty hunter working for Bregan D’aerthe was hired by the bank through Jarlaxle prior to the bank heist to put a Hunter’s Mark on the bag of flour. When you used Forbidden Magic to free the flour it activated the Hunter’s Mark. The bounty hunter and his crew were able to track your team. They confront your team. Do you return the flour? Do you fight the bounty hunters? Do you make a deal?
A Drow elf bounty hunter working for Bregan D’aerthe was hired by the bank through Jarlaxle prior to the bank heist to put a Hunter’s Mark on the bag of flour. When you used Forbidden Magic to free the flour it activated the Hunter’s Mark. The bounty hunter and his crew were able to track your team. They confront your team. Do you return the flour? Do you fight the bounty hunters? Do you make a deal?
Quest 1AA Drow elf bounty hunter working for Bregan D’aerthe was hired by the bank through Jarlaxle prior to the bank heist to put a Hunter’s Mark on the bag of flour. When you used Forbidden Magic to free the flour it activated the Hunter’s Mark. The bounty hunter and his crew were able to track your team. They confront your team. Do you return the flour? Do you fight the bounty hunters? Do you make a deal?
We Fight!!
While celebrating our small victory, the four friends assembled on the black, leather couch, to vow Never Lie to each other while on this adventure. The Dwarf/Rogue suddenly sensed that something was wrong with this bag of flour and saw the “mark” signaling the bounty hunter to their location. The plan immediately went into effect, the fight would ensue to protect and keep what was theirs.
Unbeknownst to the group, a Drow, was lurking within the woods near their hideout. As The Stranger crept along the forest path, the four friends used their knowledge to create a plan that was Better than revenge. The plan was simple, which works the best when dealing with a bounty hunter. The first step was to transfer the flour to a backpack that would be unsuspecting and part two was to feed their very hungry mode of transportation.
The Shifter/Ranger went out to the forest, and began tracking the Drow, while the remaining friends used a Trapdoor to hide their bag of flour. As the Drow walked along the path, he unknowingly failed to notice a small key hole inside one of the trees. Behind that keyhole was the dragon that had been used previously. The dragon eyed this Drow with Fire in His Eyes. As the Drow and his men drew closer the Orc/Fighter emerged along with the dragon stopping them in their path. Before the men could even blink, there was just Fire in His Chaos as they were reduced to nothing but a skull and bones.
The entire group emerged along with their bag of flour and declared that they should from now on refrain from using magic spells in their heists in order to avoid tracing(perhaps). The Elf/Monk stated that this little inconvenience was as easy as following The Author’s Guide to Murder and that should anyone else try to take what belongs to them they should be dutifully warned.
Books used:
The Housemaid: Freida McFadden The Housemaid
Fire in His Chaos:Ruby Dixon: Fire in His Chaos
Fire in Her eyes by: Ruby DixonFire In Her Eyes
The Author's Guide to Murder- Beatrice WilliamsThe Author's Guide to Murder
Better than Revenge : KassieWest Better Than Revenge
The Stranger- Kiersten Modglin The Stranger
Trapdoor- Trapdoor
The Never Lie: Frieda McFadden Never Lie
Leather and Lark-Brynne Weaver: Leather & Lark
Quest 1B
The Drow used a vanish without a trace spell and was able to avoid the dragon’s fire. Then he just waited while you brought the flour out and made your pretty little speeches. Then he stole it back and ran. The moral of the story is never count people as down & out. Do you give chase? Or are you ready for Quest 2?
Chase
C
H
A
S
E
Quest 2
Read book 2 in any series
Read a book that starts with a letter in TWO
Read a book with 2 of any item on the cover
Read a book with a 2 in the page count (240, 420, 402)
The Drow used a vanish without a trace spell and was able to avoid the dragon’s fire. Then he just waited while you brought the flour out and made your pretty little speeches. Then he stole it back and ran. The moral of the story is never count people as down & out. Do you give chase? Or are you ready for Quest 2?
Chase
C
H
A
S
E
Quest 2
Read book 2 in any series
Read a book that starts with a letter in TWO
Read a book with 2 of any item on the cover
Read a book with a 2 in the page count (240, 420, 402)
Quest 1C:Read Book 2 in a series: Sara
Read a Book that starts with a letter in TWO: Lori
Read a Book with 2 of any item on the cover: Gail
Read a Book in the page count: Sabina
Quest #2
After a night in a tavern, each member of the party wakes up in the body of another member with no memory of what happened. One party member's body is gone, however, their mind instead inside a sentient item... a bag of beans.
Are these magic beans? Maybe, maybe not; plant them and find out. Worst case scenario, you could eat them. Do you eat the beans? If they are magic beans, how do you use them? Can you get everyone back in their bodies?
If you eat the beans, spell out BEANS
B
E
A
N
S
If you think they are magic beans, start here
Plant the beans
Read a book with dirt on the cover
Read a book with all the letters of BEANS in the title
Read a book with water on the cover
Read a book with a sun on the cover
Step 2: Find a solution to the body problems listed above. Use book titles BUT please use filler words as needed to tell me your solution. Minimum of 4 books. (everyone will do step 2 no matter the choices above)
For those of you playing solo... you will play this as if you were a member of the party experiencing this issue. How would you solve this? You can play as any member the party, one that is in another body or the beans. But you must present a solution.
After a night in a tavern, each member of the party wakes up in the body of another member with no memory of what happened. One party member's body is gone, however, their mind instead inside a sentient item... a bag of beans.
Are these magic beans? Maybe, maybe not; plant them and find out. Worst case scenario, you could eat them. Do you eat the beans? If they are magic beans, how do you use them? Can you get everyone back in their bodies?
If you eat the beans, spell out BEANS
B
E
A
N
S
If you think they are magic beans, start here
Plant the beans
Read a book with dirt on the cover
Read a book with all the letters of BEANS in the title
Read a book with water on the cover
Read a book with a sun on the cover
Step 2: Find a solution to the body problems listed above. Use book titles BUT please use filler words as needed to tell me your solution. Minimum of 4 books. (everyone will do step 2 no matter the choices above)
For those of you playing solo... you will play this as if you were a member of the party experiencing this issue. How would you solve this? You can play as any member the party, one that is in another body or the beans. But you must present a solution.
Books mentioned in this topic
Better Than Revenge (other topics)The Housemaid (other topics)
Fire in His Chaos (other topics)
Fire In Her Eyes (other topics)
The Author's Guide to Murder (other topics)
More...



January 1, 2025
Open-Ended
Team
Please decide on a team name and submit in the Quest check-in thread.
Team Members
Gail
Race: Orc
Class: Fighter
Class level: 3
Lori
Race: Shifter
Class: Ranger
Class Level: 3
Sara
Race: Dwarf
Class: Rogue
Class Level: 3
Sabina
Race: Elf
Class: Monk
Class Level: 3
Links
Q&A
Quest Check-in
Spreadsheet: https://docs.google.com/spreadsheets/...
Challenge Rules
📘No graphic novels, poetry, or cookbooks allowed.
📘Standard Rules Apply