Read All The Books Aaaaaah! discussion

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The Player of Games
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The Joy of Erudition
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Jul 30, 2022 09:19AM

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Not a master of all kinds, actually, because the first we see of him is getting his arse handed to him in some kind of VR shooter game, and excusing his poor performance by complaining that it's a child's game, not worthy of his skills.

“You’re so destructive, Gurgeh,” Boruelal told him. “Why not help us instead? Become part of the faculty instead of an itinerant guest lecturer?”
“I’ve told you, Professor; I’m too busy. I have more than enough games to play, papers to write, letters to answer, guest trips to make… and besides… I’d get bored. I bore easily, you know,” Gurgeh said, and looked away.
Yes indeed, I did get that impression of you, Gurgeh.

“Everything seems… gray at the moment, Chamlis. Sometimes I start to think I’m repeating myself, that even new games are just old ones in disguise, and that nothing’s worth playing for anyway.”
And later:
“This is not a heroic age,” he told the drone, staring at the fire. “The individual is obsolete. That’s why life is so comfortable for us all. We don’t matter, so we’re safe. No one person can have any real effect anymore.”
Okay, we get it. He's bored because he's sitting around waiting for his Call To Adventure.

This was a long conversation, and through the whole thing I really couldn't see why it was taking so long. Why would he be tempted at all? He's been lamenting not having any worthy opponents or true challenges, and now that he has one, he would consider throwing it away and taking a meaningless, unearned victory? How can you bask in praise that you know you didn't earn and don't deserve? Why strive for achievements at all if you're willing to undermine the entire legitimacy of achieving something?
And he accepts the drone's offer, and he cheats. So I don't understand this character at all. I didn't like him before, but at least he never even considered cheating before. Before, his "what's the point?" mentality was that the games weren't meaningful enough, and that he couldn't be heroic. But with cheating, whatever meaning the struggle had before is entirely gone.

Stories set in the Culture in which Things Went Wrong tended to start with humans losing or forgetting or deliberately leaving behind their terminal. It was a conventional opening, the equivalent of straying off the path in the wild woods in one age, or a car breaking down at night on a lonely road in another. A terminal, in the shape of a ring, button, bracelet or pen or whatever, was your link with everybody and everything else in the Culture. With a terminal, you were never more than a question or a shout away from almost anything you wanted to know, or almost any help you could possibly need.


There are, of course, other SF series that are just as big, but of a somewhat different flavour.

And the game itself is left abstract. The reader is never told the rules or the objective, just general strategies that Gurgeh is taking, and occasional mentions of specific moves that mean nothing to me. That's all fine, actually, because even if I did know the rules, there's no guarantee I could follow what was going on. I know how to play chess, but if I read a story about a chess tournament that went deep into strategies and specific moves, I'd probably just skim over it, so Banks is probably doing me a favour by leaving it vague and just reporting whether they're winning or losing.
That said, I thought the game was going to be interesting in some way, like it would have some interesting locations or visuals or interactions. But it's portrayed as just a big board game.

I'll bet there'll be some loophole that lets him actually take control anyway, though.

He was standing in a small garden, dark and dusty and deserted, at the back of the hospital, hemmed in on all sides. Yellow light from grimy windows spilled onto the gray grass and cracked paving-stones. The drone said it still had things it wanted to show him. It wanted him to see a place where down-and-outs slept; it thought it could get him into a prison as a visitor—
“I want to go back; now!” he shouted, throwing back the hood.
See Scrooge:
“Spirit!” said Scrooge, “show me no more! Conduct me home. Why do you delight to torture me?”
“One shadow more!” exclaimed the Ghost.
“No more!” cried Scrooge. “No more. I don’t wish to see it. Show me no more!”
But then it turns out Flere-Imsaho was only "easing him in" to the real horrors of this society, and shows him the hidden Level 2 and Level 3 "entertainments" reserved for the most powerful, highest-status people, and suddenly we have a major tonal shift for this book. This civilisation is essentially the worst dystopia you can imagine. And yet there's still no actual indication that Gurgeh will ever be in a position to do anything about it, so at the moment it's just filling him with impotent frustration and horror.
Again, echoes of Scrooge:
“Why show me this, if I am past all hope?”



If it was intentional, I would have expected the reversal to be heralded as a big revelation by the time it was made obvious, but there was none of that. It just went on as if he'd been talking plainly the whole time.

The ending was very good. By which I mean the part where we're reunited with the characters I liked at the beginning who were left behind for the bulk of the book. Before that, there was a little speech revealing the master plan that had been going on underneath everything, which was fun in a way, but it was very impersonal. The master plan was orchestrated by faceless, offscreen entities, and only explained through one of their agents who was just as much a pawn as Gurgeh. Getting a taste of the good characters again right at the end just made me wish the whole book had been about them instead of what I got.
I'll give it 3 stars.
★★★☆☆