Dungeons & Dragons Experiment discussion
Archives
>
Character Sheets
date
newest »

message 1:
by
The Batman (Reagan)
(new)
Jul 21, 2021 11:07PM

reply
|
flag

Name: Gyra (Extremely Colorful Gyroscope ((Yes, her name was an act of revenge))
Age: 15
Gender: Female
Race: Tabaxi
Class - level: Bard 3 (could start at lvl 1 but she's a glamour bard and you have to be 3rd to do that)
Alignment: Chaotic Good
Background: entertainer
HP: 20
Strength: +0
Dexterity: +4
Constitution: +1
Intelligence: +3
Wisdom: +1
Charisma: +4
Proficiency skills: Perception, stealth, sleight of hand, deception, performance, acrobatics
Equipment: musical instrument (mandolin), love letter, costume, belt pouch containing 15 gp
Proficient tools: mandolin, disguise kit
Languages: common, tabaxi, celestial
Appearance: A lanky, orange-furred and thoroughly canny kitty-person, she always wears flamboyant clothes, and carries her precious mandolin everywhere.
Personality: A clever, funny, and friendly personage, Gyra loves to entertain. Even if that means using magic to make everyone fall asleep so she can pick their pockets.
History: Born next to an affluent family with several children, her first performance was pretending she was one of those children. This left her rich, smart, and with a powerful reason not to stop pretending. She traveled the planes entertaining princes, emperors, and elderich horrors. Now, she has turned her sights to the most lucrative job offer ever . . . . adventure!

Name: Casebolt Thundertongue Sähkövaraus - but his friends call him Ironsnout
Age: 30
Gender: Male
Race-Subrace: Dragonborn - Bronze Dragon
Level - Class: Lv 1 Ranger
Alignment: Lawful Good
((Standard set))
Strength: 14 + 2 (race) Modifier: +3
Dexterity: 8 Modifier: -1
Constitution: 15 Modifier: +2
Intelligence: 12 Modifier: +1
Wisdom: 13 Modifier: +1
Charisma: 10 + 1 (race) Modifier: +0
Walking speed: 30 ft
HP: 10 + 2 (lv 1)
AC: 13 (Scale mail 14-1)
Appearance:
The short answer:
https://i.pinimg.com/originals/ed/53/...
The long answer:
6’6” and 300lbs. Stocky humanoid build with the sheen of polished bronze. Strong arms with four fingers and broad legs with three toes, all of the above ending in sharp talons. His face elongates in the front to form a solid reptilian snout with small but sharp teeth, and splits off in the back to form ridges and loose coils. Dark eyes are in fact solid black and very difficult to follow. His brow is naturally narrowed, making it usually appear that he is inspecting or critiquing something. Walks with a very slight limp and breathes heavily unless he specifically makes an effort not to.
Personality:
The short answer: Epic boss, but stubborn AF
The long answer:
The epitome of a lawful good dragonborn, Ironsnout has impressive leadership skills and prefers to be in charge. He is commanding, decisive, strong, composed, direct, and has an aura of general power about him. Along with impressive leadership, he is distrustful, arrogant, proud, unforgiving, judgemental and demanding. He is also extremely stubborn, especially on a moral issue, which is how he got his nickname. As far as Ironsnout is concerned, THE LAW IS THE LAW and it must be followed. A strong believer in an eye for an eye, he often views himself as the force of justice.
Background: Noble
The short answer: High up captain of marshals and always wondering why people do stuff.
The long answer:
His family rules a mountain sector on the edge of a distant kingdom and holds the responsibility for keeping the border secure. He is the second son of the head statesman, and so by tradition was appointed commanding marshal when he came of age. When he wasn’t training, giving orders, or inspecting officers, he studied history. As the commanding marshal, and an avid student of history, he became acquainted with very selfless and very selfish people - as well as their actions. Several years ago, he became very interested in motives and why people do what they do. About 3 years ago he presented himself before the council and proposed that, seeing as it was currently a time of great peace and prosperity, he should take the opportunity to become an adventurer. Part of his reasoning was that he could study the motives of his companions, as well as his enemies, and then return and share his insight. In his own words, “An extensive treatise discoursing on the reasonings and motives of intelligent beings would be an invaluable resource to the knowledge and betterment of our society”. The council, knowing how stubborn he was and that he would only stay very grudgingly, consented. Many of them were honestly glad to see him go, as he had become very unpopular with them due to his blatant obstinance.
Skills:
Dragonborn: Resistant to lightning, speaks Common and Draconic
Noble: History, Persuasion, Dragonchess, speaks Dwarven
Ranger: Athletics, Perception, Investigation, Natural explorer: Mountains, Favored enemy: Dragons
Proficiencies: (bonus +2)
light armor, med armor, shields, simple/martial weapons.
Spells:
Breath attack - lightning beam

Name: Titus scipi
Age: 20
Gender: male
Race: human
Class: Cleric
Alignment: Lawful Good
HP: 10 (at lvl1)
Strength: 13
Dexterity: 9
Constitution:15
Intelligence: 11
Wisdom:14
Charisma: 14
Appearance: Bald with extremist tattoos and scars all over his body, which he hides under his cloak.
Personality: He seeks to right his past wrongs through any way possible. As well as fights his inner demons that try to turn him to hate.
Background: He was once a human supremacist that believed all other races must be eradicated to secure the future fir humanity. But a priest introduced him to God which made him change his ways. now he tries to atone for the sins of the past.
Saving Throws: Wisdom, Charisma
Skills: Choose two from History, Insight, Medicine, Persuasion, and Religion
Proficiencies:
Armor: Light armor, medium armor, shields
Weapons: All simple weapons
Saving Throws: Wisdom, Charisma
Skills: Medicine, insight, religion and History
Cantrips: Guidance, Toll the Dead, Spare the Dying
Life domain
Spells: bless, cure wounds
(+4 to hit for all spells and cantrips)
Spell save DC: 12
Inventory:
a mace or
scale mail,
a light crossbow and 20 bolts
a priest’s pack
A shield and a holy symbol
a prayer book
5 sticks of incense, vestments
a set of common clothes
a Backpack
a Blanket
10 candles
a Tinderbox
an alms box
2 blocks of incense
a censer
vestments
2 days of Rations
a Waterskin.
a belt pouch containing 5 gp
message 5:
by
Austin, CEO of the world's largest and most evil Megacorperation
(last edited Aug 04, 2021 09:05PM)
(new)
message 6:
by
Austin, CEO of the world's largest and most evil Megacorperation
(new)
message 8:
by
Austin, CEO of the world's largest and most evil Megacorperation
(new)

message 12:
by
Austin, CEO of the world's largest and most evil Megacorperation
(new)