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Welcoming New Members > The Holders And Their Objects

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message 1: by The Outsider (Whales or Whatever) (last edited Feb 05, 2015 07:42PM) (new)

The Outsider (Whales or Whatever) (davekatislife) | 685 comments Mod
The Holders and Their Objects are Thaumiel SCP's of unknown origin. They each reside in the deepest depths of the foundation, and they should never come together. They consist of objects that could have an incomprehensible damage upon the universe and it's kind. Those who are dumb enough to obtain an object, must be able to defeat its holder. As well as have great responsibility towards the object. These particular characters are to be requested. Keep in mind that you need to be spectacularly descriptive with the holder, and it's object. You must be at least a little bit active with them. The Holders and Their Objects are open to all. View at your own risk is the only sign that hangs above the doorway to the long hallway that comes before every Holder's cell. No one knows a lot about these beings, not even the foundation themselves. Only historians from around the world know little bits and pieces. The stories are presented in fragments. Every country, every religion, holds a key piece to the Holder Puzzle. And it is imperative that this puzzle remains unsolved.

Every Holder has two forms. Test form. And Actual Form. Test Form is the form in which they test those who approach their Objects with. It is the more gruesome, fearful form. The Actual Form is the form in which they inhabit on an everyday basis, claiming it to be their true form. While some may have more forms, usually, they only choose to have two.

Currently Under Construction

(view spoiler)

{Current Holders:}
1. Holder of the End - Taken by Lucy
2. Holder of the Beginning
3. Holder of Eternity
4. Holder of Nothing - Taken By Highblood
5. Holder of Light - Zwink
6. Holder of Song
7. Holder of Path


[Objects and Their Powers:]


message 2: by The Outsider (Whales or Whatever) (last edited Feb 03, 2015 12:28PM) (new)

The Outsider (Whales or Whatever) (davekatislife) | 685 comments Mod
{Holder One Holder Of The End:}

Enter the main facility via first floor and go up to the front desk. Clear your throat and relax before asking in a stern and calm voice to be introduced to "The Holder of the End". Should a look of child-like fear come over the workers face, you will then be taken to a cell in the building. It will be in a deep hidden section of the building. All you will hear is the sound of someone talking to themselves echo the halls. It is in a language that you will not understand, but your very soul will feel unspeakable fear.

Should the talking stop at any time, STOP and QUICKLY say aloud "I'm just passing through, I wish to talk." If you still hear silence, flee. Leave, do not stop for anything, do not go home, don't stay at an inn, just keep moving, and sleep where your body drops. You will know in the morning if you've escaped.

If the voice in the hall comes back after you utter those words continue on. Upon reaching the cell all you will see is a windowless room with a person in the corner, speaking an unknown language, and cradling something. The person will only respond to one question. "What happens when they all come together?"

The person will then stare into your eyes and answer your question in horrifying detail. Many go mad in that very cell, some disappear soon after the meeting, and a few end their lives. But most do the worst thing, and look upon the object in the person's hands. You will want to as well. Be warned that if you do, your death will be one of cruelty and unrelenting horror.

Your death will be in that room, by that person's hands. However, if you refuse to look at it, he will slowly arise from his spot, mutter the words that he was muttering beforehand, and slide a silver dagger into your hands.

That object is 1 of 538. They must never come together. Never

description
http://i464.photobucket.com/albums/rr...


message 3: by The Outsider (Whales or Whatever) (last edited Feb 03, 2015 12:28PM) (new)

The Outsider (Whales or Whatever) (davekatislife) | 685 comments Mod
{Holder Two Holder of the Beginning}

Enter the main facility via first floor and go up to the front desk. Clear your throat and relax before asking in a stern and calm voice to be introduced to "The Holder of the Beginning." A small smile will work its way over their mouth, almost as if to say, "You fool."

You will then be taken down a long hallway -- long enough that you would expect it to lead outside of the building. Yet, in clear violation of the laws of space and physics, it instead leads deep into the heart of the institution. The hall will be forever silent, even if you try to make noise. Screams will die before leaving your mouth, and footsteps will be muffled. In lieu of speech, your guide will simply point to a door.

Beyond it lies a cozy room filled with a pleasant yet unidentifiable perfume. At the room's center, a beautiful woman holds her empty arms as if cradling something. This room will remain just as silent as the hallway that led to it, until you ask a singular question: "Why were they separated?" The woman will then explain, in excruciating detail, every horrific event in history. Every beating. Every war. Every rape. Every killing. No travesty in the history of the universe will escape your ears. When she finishes, all will fall silent, and you will be free to leave. It is up to you to do what you will with this information. You will then be asked, in the most melodic and motherly of voices, "What is your answer?".

Two choices will then occure to you by unknown means. You will simply, know. One, being "Death", in which she will then slowly, gracefully, and neatly strike you in the heart with a blade. The other being, "Life". In which she will hand you a silver chalice. One so beautiful and bright that those who have managed to survive the story, will fall to their knees at it's beauty.

That chalice is Object 2 of 538. It is up to you if you should drink from it or not.

description
http://chartranddesign.com/N-2350.gif


message 4: by The Outsider (Whales or Whatever) (last edited Feb 03, 2015 12:28PM) (new)

The Outsider (Whales or Whatever) (davekatislife) | 685 comments Mod
{Holder Three Holder of Eternity:}

Enter the main facility via first floor and go up to the front desk. Clear your throat and relax before asking in a stern and calm voice to be introduced to "The Holder of Eternity". A sigh might escape the worker as they look upon you with the utmost pity. They will take you down a flight of stairs that you might expect to lead to the basement; they don't.

As you press deeper and deeper into the underbelly of the institution, you will begin to hear a chorus of screams. At first it will be barely audible, as if originating from a point a great distance away, but as you approach the end of the hallway, the screams will grow clearer and more thunderous, until they drone so loudly as to consume all other noises. The din will quickly become so painful that you will feel the unrelenting urge to claw at your own ears to escape it; resist this impulse. The worker, stoically enduring the cacophony, will show you a door. As swiftly as they can, they will unlock it and run, leaving you alone in this cramped, dark hallway.

This will be your last chance to run. If you decide to continue, open the door; the piercing wail will then end abruptly, leaving your ears ringing. The room you will enter will be coated in an almost tangible darkness that consumes all but the far wall. Manacled to that wall is an emaciated figure covered in raw lashes. He will stare directly at you with a maniacal grin plastered to his face, seemingly undisturbed by his festering wounds and the scalpel rammed into his chest. The only way to save yourself from this man's dark designs is to ask, "Who created them?"

He will cackle in a manner befitting the death throes of an animal, before responding. His will be the most horrific tale you have ever heard, beyond such primitive concepts as pain and death. It will delve deep into the very essence of evil; those of weak mind would go mad hearing it.

When he finishes, it will be up to you to release this man from his terrible burden. Remove the scalpel and he will shudder once in agony before falling silent... forever.

That scalpel is Object 3 of 538. It is up to you if the rest should be protected or destroyed.

description
http://www.blog.antiquesnavigator.com...


message 5: by The Outsider (Whales or Whatever) (last edited Feb 03, 2015 12:28PM) (new)

The Outsider (Whales or Whatever) (davekatislife) | 685 comments Mod
{Holder Four Holder of Nothing:}

Enter the main facility via first floor and go up to the front desk. Clear your throat and relax before asking in a stern and calm voice to be introduced to "The Holder of Nothing." Should a look of sheer, primal disgust mar the worker's expression, you will then be taken to an elevator that seems way passed its prime. The worker shall take a button out of his or her pocket, and she or he will place it delicately upon one of the many broken buttons. The ride down will be shaky, and also very unnerving, but you must keep your cool. Once it reaches the floor it was marked to stop at, it will open it's rusted doors and a hallway will stnad before you.

The corridor will be completely silent. Attempting to make any sound at the wrong time is a grievous, lamentable mistake. You will notice the lights in the corridor getting brighter and brighter as you make your way down towards the end; eventually, you will find yourself blinded by their brilliance. If, at any point the lights go out, quickly shout out, "No! Stop! What you are doing is wrong!" while backing away. If the lights do not come back on, bolt for the door you came in through. It should still be open; hopefully you aren't far enough down the hallway for it to close on you. If it does close, an eternity in Hell would be preferable to what you will suffer.

If the lights come back on, continue walking down the corridor. At the end of the hall lies a cell; the worker will open its door for you while glaring at you in disgust. Inside the cell will be a mad pastiche of colors, arranged in several harlequin-like formations. You must not be distracted by them, for at the center of the room is a naked young woman, slathered in blood and bound by strips of human sinew, and you would be better off not knowing what will happen if you take your eyes off of her face for even a moment. Focus on her, and ask: "What were they when they were one?"

She will look you in the eye and speak the answer in incredible detail. It will be unlike anything you have ever heard, leaving you on the verge of both ecstasy and agony. It is not uncommon for a Seeker to lose themselves in the euphoria. But you mustn't let your focus break, and you must take special care not to look upon her tattooed chest. Your mind will tempt you to gaze upon it, but you must resist, for if you fail, she will flay you alive and add your mutilated flesh to her bindings, and you will remain trapped with her, fully conscious, for the rest of time. If successful, the woman's bindings will come loose and she will fall to the floor. All will go silent once more and every bright color that can be seen through your peripheral vision will fade into black and white until eventually, the room will grow lifeless. She will begin to glow, so bright that it nearly burns your eyes from their sockets. And when the light dims, the women will stand before you with golden hair and a beautiful white gown that resembles that of one you would see on an angel. She will be stoic and silent, her outstretched hand holding a single crystal necklace.

That necklace is Object 4 of 538. They desire to be one again, but they mustn't.

description
https://img1.etsystatic.com/021/0/807...


message 6: by The Outsider (Whales or Whatever) (last edited Feb 03, 2015 12:29PM) (new)

The Outsider (Whales or Whatever) (davekatislife) | 685 comments Mod
{Holder Five Holder of Light}

Enter the main facility via first floor and go up to the front desk. Clear your throat and relax, however, do NOT look the worker straight in the eyes while asking this question, and be sure to close your own eyes and keep them closed before requesting to be introduced to "The Holder of Light. You will be led to a single door deep in the basement after taking a long rickety elevator ride, keep in mind that you must have closed eyes the entire time, the door leading to a long, winding hallway, and then told to open your eyes. Open the door. The hallway beyond it will be pitch black, but narrow enough for you to feel the walls with outstretched arms, and guide yourself forward.

If, at any point during your trek down the hall, it is suddenly bathed in light, shut your eyes immediately and quickly make your way back to the door you came in through. If your eyes stay open for more than a second, what you see will force you to instinctively tear them out.

If, on the other hand, the lights stay off long enough for you to navigate the entire corridor, you will reach another door. Look down: if you can see any light escaping from the crack beneath the door, flee immediately, for what you seek is not there. If no light escapes the next room, then carefully turn the doorknob and enter.

The room beyond will be completely dark, aside from a single, dimly-lit candle at its center. The faint light it emits will reveal the outline of a cloaked, motionless figure huddled over it. There is only one question that he will respond to: "What can protect us from Them?" Say anything else, and the man will tear out your eyes, and force you to take his place under the cloak for the rest of eternity.

If you ask the proper question, a piercing scream will ring out from the candle, and a series of lights will illuminate the room, revealing images of the most horrifying thoughts, fantasies and memories experienced by sentient minds throughout history. Most people cannot handle this event, turning violently insane or perishing instantly at the sight of such horrors. If you should somehow manage to survive the ordeal, the cloaked man will rise slowly and put his hands to your head, turning your gaze to meet his youthful face.

Stare directly into his empty, gaping eye sockets, for if you look away from that terrible sight, you will be stranded in this room, forever forgotten by time itself. Do not turn to look as he opens your right hand, and places a small, round object upon your palm. As that object touches your hand, you will find yourself able to ignore even the most fearsome agonies -- unless you are in the process of obtaining another Object, for the pains you feel then are far beyond any worldly suffering. Know that even this newfound power will never help you cope with the the horrifying images you have witnessed in that room. They will be burned into your memory for all eternity.

The eye you hold in your hand is Object 5 of 538. The awakening has begun; they must not be brought together.

description
http://img.auctiva.com/imgdata/2/8/0/...


The Outsider (Whales or Whatever) (davekatislife) | 685 comments Mod
{Holder Six Holder of Song}

Enter the main facility via first floor and go up to the front desk. Clear your throat and relax before asking in a stern and calm voice to be introduced to "The Holder of Song." Should the worker give you a look of disgust, leave. Do not come back. Do not talk of the event. Should the worker give you a look of a mixture of happiness and pity, you are free to follow. You will then be guided to a long staircase that spirals deeper than the building seems to have ever dug. At the stairs' end is a door.

As you open the door, a sudden wave of heat will pour out from the hallway beyond it, and wash over you. Proceed down the hallway. As you walk, the air around you will grow increasingly frigid. When you feel as if you are encased in ice, you must stand perfectly still, remain silent, and listen. If, after a few seconds pass, you hear a baby crying, turn and run. No harm will befall you, but the infant's cry will follow you wherever you go. If you hear it for the rest of your life, count yourself lucky; if and when it stops, your firstborn child will die.

If you do not hear a baby's cry, wait for the hallway to grow warm once more, and then proceed to the door at its end. Enter.

The room beyond will be awash in green light. At its center will be an young woman turning the handle of a silent music box. Her legs have both been severed at the knees. When you speak to her, you must look her in the eyes. She hides a spear fashioned from the bones of her legs; break eye contact, and she will impale you with it and leave you to bleed to death in seemingly unending agony. She will respond to only one question: "What was the song they used to play?"

The young woman will begin to sing in a language not of this world. Her melody will be the most beautiful one you have ever heard, bringing peace and serenity to your mind, body, and soul. You will find yourself vividly imagining a band of carefree children playing and singing, innocent as can be... And within minutes, the scene will eventually take a horribly sinister turn. The children will begin to fight each other, and their conflict will quickly escalate to the most brutal, lethal violence you can conceive of. They will impale each other on wooden poles, disembowel each other with sharp rocks, and even rip flesh from bone with their bare hands. You will witness these children, now merely tattered doppelgangers of themselves, spreading death and destruction more horrific than you could ever imagine on your own. You will see a naked boy, drenched in blood, singing with delight as he runs through a hellish wasteland, pursued by unspeakable monsters. They will overtake him and utterly destroy him, the song still issuing forth from his shredded lips all the while.

...Yet, inexplicably, you will remain calm and peaceful even as you watch this unspeakable brutality.

When these horrific visions end, an intense pain will stab at your chest. Your heart will feel like it is about to explode. Do not let the agony break your focus, and do not break eye contact with the young woman, lest you invite a fate so horrible that an exploding heart seems lovely by comparison. If you remain steadfast in your gaze, the pain will eventually cease. The woman will stand up (though, with your eyes still focused on hers, you will know not how) and place the music box in your hands.

The music box is Object 6 of 538. When its song plays again, they will all come together.

description
http://p2.la-img.com/899/36110/152158...


The Outsider (Whales or Whatever) (davekatislife) | 685 comments Mod
{Holder Seven Holder of Path}

Enter the main facility via first floor and go up to the front desk. Clear your throat and relax before asking in a stern and calm voice to be introduced to "The Holder of the Path." The worker there will try his best to keep a look of indifference on his face while handing you a key which, as he will explain, belongs to an unused supply closet in the building. If only it were that simple. Upon locating and unlocking the correct door, you will find yourself staring out onto a narrow, winding road suspended in an endless void, the sight only occasionally obstructed by the massive outlines of things best left undescribed.

To fall off the path is to be thrown out of reality itself. A nightmarish eternity of inconceivable horror awaits anyone who either stumbles into the void by their own error, or is dragged off the path by the timeless monstrosities that reside on the outskirts of creation. If you should ever feel as if you are being watched while traveling through this piece of oblivion, the best chance you have is to immediately freeze in place and hold your breath. Continue to do so until your audience either loses interest, or moves in to claim you. If the latter should occur, feel free to scream as hard as you want, though your screams will fall on deaf ears.

At the end of the path lies a door that leads to a small, dirt-caked room. Propped up against the room's far wall is a heavily emaciated corpse; what's left of its skin has long since blackened with necrosis. Approach it and ask one question: "How did they acquire guardians?"

In response to your query, the "corpse" will begin to stir. A subtle red glow will emanate from its eye sockets as it lifts its head and begins to whisper the long and macabre history of the Holders. It will speak of unholy pacts and unspeakable atrocities. Within time, its tale will touch upon every form of evil known to man or God, and a few forms that neither can comprehend. Furthermore, if told the title of any Holder, the corpse will reveal that Holder's history and the meaning of the object that it protects.

Well, almost any Holder. The Holder of the Path will never go into detail about itself. This is because the ghoul hopes that you will not question why it seems to be lacking an Object. Truth be told, the ominous glow from within the ghoul's eye sockets is actually the shining light of the Object that was somehow sealed inside of its skull. You have to be able to kill this form of the holder. Kill it, and it's true form will reveal itself and give you a key.

That key is Object 7 of 538. Its Holder will do anything to keep you away from it.

description
https://s-media-cache-ak0.pinimg.com/...


message 9: by The Outsider (Whales or Whatever) (last edited Feb 05, 2015 07:54PM) (new)

The Outsider (Whales or Whatever) (davekatislife) | 685 comments Mod
[Holder Eight Holder of Wealth:]

Enter the main facility via first floor and go up to the front desk. Clear your throat and relax before asking in a stern and calm voice to be introduced to "The Holder of Wealth." The worker will raise one eyebrow, as if puzzled by your request. Ask a second time, and the worker will take you into a rickety elevator and stop on a floor that has a smudged button, all the other buttons being broken in various ways. The elevator will stop after several minuts and it will open to a dark hallway with a door at the very end of it where an opulent mansion awaits. If you are observant by nature, you may notice that the mansion is a very prestine mansion, however it has a rather.. well, suffice to say, stuffy aura... Its owner would rather you didn't think about such things.

Inside the front door will lie a grand staircase, spiraling up across the foyer. The walls will be covered with fine paintings, and a large marble statue will rest on a pedestal by the base of the stairs. The statue's eldritch features will evoke an image of a truly horrific beast, at once both alien and evil. Admire it all you want, but don't touch it, unless you wish to awaken this starved monster.

Ascend the staircase. As long as you don't touch anything, you will be safe. Don't panic. At the top of the stairs, you will find a small, wooden door; its plain and unassuming appearance is a sharp contrast to its decadent surroundings. It will open on its own for you, so long as you are not afraid.

Past it, you will see a man with a pointed goatee and short, cropped, gelled hair standing behind a large, mahogany desk. His suit is made of both human flesh and Italian silk. He may speak, and at great length. He will talk about his amazingly beautiful house and the lovely statue of his concubine resting downstairs. Do not interrupt him, and do not answer any questions he may ask. When he is finished, steel yourself and confidently ask, "May I have my salary?"

He will proceed to explain to you, in great detail, the value of life. He will talk of things worse than death, and he will tell you exactly what he expects you to do. The fabulous interior of the room will rot away, and the floor will turn from French weave to dirt. The man's appearance will become cyclopic and unimaginably horrendous. He will fish out a small bank note from the pockets of his human suit, and hand it to you.

Inside the note is a strange coin, that is Object 8 of 538. Its Holder is counting on you to spend it.

description
http://www.newworldtreasures.com/imag...

[Power Entitlements:]
This coin has the power to grant the wishes of those who hold it. Though the wishes may come with a price. It's never known if they will. They cannot bring back the dead, make someone fall in love, or do anything to make anyone compelled to do something. The wishes are strictly materialistic items.


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