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message 1: by [deleted user] (new)

(WARNING: THIS MAY BE LONG!)
Here are some things to think about when creating your character! I made this to remind you, these characters may last a while. So using these tips will help you create a lovable character you can roleplay without hesitation, and never get bored. Most of it is flaws, because flaws are what make a character. Literally. I promise, read this all and you'll be ready to write anything lmao.

~PERSONALITY FLAWS~

Yep. First, we're going strait into flaws. Here I will try to teach you how to make lovable flaws that help grow the character more, and make you relate to the character more. If - if you want to learn. Please. It . . . it would be nice.

So, when creating character flaws - keep this in mind. Even the worse flaws, such as the character could be a messy eater and quick to anger, make the character more than just a wooden figure. Flaws, unlike popular believe, can increase the love you have for a character. Sure, the character is quick to anger, but that also makes the character headstrong. Sure the character is a messy eater, but maybe he/she gets embarrased about it and trys their best to be clean. Flaws are the guidlines that CREATE personality.
One thing you should know when making flaws, is that flaws such as being 'clumsy' or 'overly happy' are great, but they leave out the important impacts of flaws. Instead of the character being 'clumsy' (which they can be) maybe think of why they are clumsy. Maybe they aren't observant, or perhaps they are distracted easily. As of overly happy, maybe they're easily manipulated. Again, think deep.

PHYSICAL 'FLAWS'

Now, when I say 'flaws' thats very subjective. In all reality, attraction is varied. Some people love a thin person, but others are more for the curves. But in a way, thats what I'm trying to say. Not everyone is a perfect, model figure with thin, beautiful curves and full lips. What makes them different? Maybe they have a mole, or are more thick figured. Even with a thick figure, what else? Do they have a square shaped face? Is their nose long? What about their ears? Unlike popular belief, those things matter. Someone having larger ears may be a bit insecure about them, someone with a fatter figure may be proud of who they are.
This is where comes in body positivity. No, your character doesn't have to love themselves completely, but they can like some part about themselves despite it being less popular or more different. For example, Sam has stretch marks, but she loves them as they remind her of the birth of her child. They might not be the most attractive feature, but she loves them for that nontheless.
A characters flaws, such as having larger ears and being really short, can be wonderful things in the eyes of another. When making friendship and romance, personality and bodys being different are very important. Heres a quote "Love gives us a ringside on somebody elses flaws." - Alain de Botton
Be it a platonic friendship or a romance, the person will accept the flaws of the character. That is one of the greatest achievements.

LEARNED FLAWS

These are flaws learned from policy, culture, or a set of belief and values. For example, these flaws could be (maybe this is a stretch) that a character believes in Chrisitanity, while the other is Atheist. This may cause conflict between the characters, but then if they resolve those conflicts it can become an understanding that makes them closer. So despite having a 'flaw' of believe, culture, value, or policy - the character is
1. More realistic and easier to relate to
2. More in-depth, has understanding relationships
3. (lastly) Lovably different

EXPLAINING THE FLAWS

This will basically tell you how to add background to flaws, though it isn't neccesary.

While characters might be born with unusual physical features, their personality and physical flaws could stem from:
Traumatic backstory: Is there something in a character’s past that led them to hold a certain negative view or have a specific personality trait?
Conditioning: Have authority figures such as parents or teachers instilled values in your character that others might consider flaws?
Flawed logic: Sometimes characters make questionable deductions based on prior views and experiences. E.g. an experience with a person of a specific description leads someone to believe falsely that all similar people in that category (sex/ethnicity/nationality) are the same. This is the flawed logic of prejudice.


message 2: by [deleted user] (last edited Dec 08, 2020 04:51PM) (new)

~PART TWO~

Writing the Character

(oh good god this'll be long).
I will be using the character template to explain this, but will also be adding multiple explanation to optional additions you might add to your character. Please dont X out--

First Name:
Make it match their parents ethnicity and homelife for extra brownie points

Last Name:
Do what you wish, name them Rainbow for all its worth.

Code Name:
You all remember the quote; (Ex: If your power is Quill Protrusion, your code name could be Hedgehog) and that basically explains how to write this. Sometimes, however, you want your character to be more unique. While I am guilty of having a hard time with code-names, here is how I make mine.

1. Think about the Power. Obviously, this is a code-name that will be how your character is greeted in the lab or in another situation later on, so try to use the power. For my character Eloise, she has water breathing. So I could name her something in relation to that. Maybe I could do Mermaid, or Seahorse. On to number 2.

2. Here, think of your characters personality or a personal trait. Maybe your character is angry often, or likes music. In my character, Eloise, she likes kareoke and would sing with her sister daily. So, I learned about the Siren - which is a mermaid who lures people into their death with song. Perfect. Love naming a character after a deathly mermaid (lmao). And it worked.

3. Play on words. Here, you can make a word into something else to call back to and ability, personality, or trait. For example, in my character who could copy people and 'become them', I made her code-name Yue. This is because it called back to the word You, which refrences her ability to transform into people.

Age: (Must be 17 or younger)
This is something I think everyone should know. When creating the age, think carefully. This will define their form, abilities, knowledge, or etc. While you could make a ten year old prodigy, remember she still is a kid who likes playing with dolls or climbing on monkey bars. Also, not every character is a prodigy! Make your character who they are. If they are 11 or 12, they're starting puberty, which may mean acne, higher emotions, or (yes) going emo. If they are 16, they are at their first year of high-school! Even if they don't go to school, they start to have a more physical attraction to people. In fact, starting at 14 more kids start questioning their sexuality. Go in depth and learn about the age!

D.O.B:
(Date of Birth doesn't really matter unless you're super spiritual. In that case, go look at some zodiac signs that match their personality and make their birth day somewhere in that time.)

Gender:
Gender . . . does matter. Wanna know why it matters? Because of society. Because of society, some people expect boys to like violence and ride cars, while some people think girls literally breathe the colour pink. This can lead to bullying if the character doesn't reach that expectation. Also, the character might be non-binary, which might have a connection to something big in their past.

Sexuality:
Go crazy, friends.
Just don't make a 4 year old have one. Because really, what is a toddler going to know about sexuality, romance, or sex in general??

Power:
Before claiming a power, think about its relation to the character. Will the power fit him/her perfectly, or will it be polar opposite to them? This is important.

Weakness:
It is highly reccomended that the weakness shouldn't be "the power is too much for them to control". Too many characters are over-powered! When making a weakness, think about the power carefully. The weakness shouldn't be so bad the character can barely use it. Maybe make a physical weakness, so whenever the character uses the power they can't move, or can't breathe. Or maybe, the power only works for a few seconds. Or - finally - the character could make the character change drastically in looks, so that it or it hurts as they change.

Appearance:
When making the looks of a character, try to include the way they talk and walk too. This can make them easier to vision. Such as my character June is said to have a thick German accent, now you have an idea of how the child sounds.

Personality:
Be descriptive! The personality is what you use throughout the roleplay! And remember, while roleplaying you'll have to follow this personality, at least just the important parts. Try to leave behind your own beliefs and abilities and make the character as its own person.

Family:
Unless this plays a big role in the characters daily life, it is not neccesary to go overboard. If a certain family member is dead write it as '*character name* (dead/deceased)'. This is just easier to recognize and read.

History:
The history of your character is what forms their personality! If you character has a hugely impacting personality trait (exp. enjoys inflicting pain) this is much more neccesary to add background to. If your character is a messy eater, maybe when they were younger they were never taught manners. Add backstory, but leave room for some mystery. You may want a mysterious character completely, bu there is always a history you can add. Most of all, be descriptive.

Likes:
What do they enjoy eating? Do they have a certain hobby or specific time of day they enjoy?

Dislikes:
What does your character loathe? Is there something they don't like seeing, or just dislike being around. Saying they hate bullying or yelling is obvious. Go in depth, do they hate a certain belief or hobby? (exp. My character hates hunting and heights, along with other things.)

Other:
Anything you can't fit into history, personality, or etc should go here. Does your character always carry something around? What about a certain thing they always do, do they always bring people they visit a homemade pie or clay creation?


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