Goodreads Librarians Group discussion
Policies & Practices
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Should interactive fiction/CYOA be NOT-A-BOOKed?
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Goodreads considers items like that games. They are not stand-alone books; they generally require subscriptions to a website or an app.

But so I understand: would having an ongoing subscription fee be one of the reasons something shouldn't be on Goodreads? So an interactive story which is published for free would be okay, but one which requires a subscription wouldn't be? I guess that makes sense.

What do you mean by "subscription"? I'm not sure how subscriptions are relevant to these interactive stories.
Dannii wrote: "no in-app purchases like some video games"
Which confirms these are apps -- games -- not books.
Which confirms these are apps -- games -- not books.

What? I said they *don't* have subscription features etc. How does that confirm they're games not books?
Being a game is not dependent on being subscription-only. Those are two separate reasons not to be considered books on Goodreads.


There are a whole bunch of gamebooks on Goodreads. https://www.goodreads.com/search?q=ga...
All of these gamebooks are books; some of them are apps, but those apps are still books.
The guidance for NOT A BOOK do say that "video games" are not books, but there's a huge difference between Mario or Call of Duty and interactive fiction works like this one, which is a 123K word pure-text story.
We have lots of entries for printed CYOA stories, and we have lots of entries for books which have only been published digitally. I'd like to request that these interactive fiction works be allowed, as it seems unfair to exclude them while other interactive works which happened to be printed on paper get included. And it shouldn't necessarily be limited to purely text-only entries, illustrations should be okay too. The distinguishing feature should be whether the dominant medium is text.