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Dawn of the New Everything: Encounters with Reality and Virtual Reality
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FUTURISTIC TECH > How will VR (Virtual Reality), AR (Augmented Reality) and MR (Mixed reality) alter the world?

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message 1: by James, Group Founder (last edited Jan 20, 2019 10:43AM) (new)

James Morcan | 7753 comments How will VR (Virtual Reality), AR (Augmented Reality) and MR (Mixed reality) alter the world?

VR/AR/MR, what's the difference? | Virtual reality | Foundry https://www.foundry.com/industries/vi...


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Iain McKenzie (Iain_mckenzie) | 1578 comments AI Avatars and Digital Twins and Human Digital Twins

As artificial intelligence evolves, it will present itself to us in a variety of ways. One of the most intriguing manifestations of AI will be when it assumes our own faces — forming an autonomous double of ourselves. My guest today is Nikhil Jain, founder and CEO of ObEN which creates AI-driven digital humans in the likeness of its users to perform tasks when they cannot be there in person. These digital avatars simulate a person’s voice, face and personality, enabling never-before-possible social and virtual interactions.

https://youtu.be/9dQFTsoF5n0


message 3: by Iain (last edited Feb 08, 2019 07:15PM) (new) - added it

Iain McKenzie (Iain_mckenzie) | 1578 comments Iain wrote: "AI Avatars and Digital Twins and Human Digital Twins

As artificial intelligence evolves, it will present itself to us in a variety of ways. One of the most intriguing manifestations of AI will be ..."



Utopian upside: I don't have to set the alarm clock at night.

Dystopian downside: a future form of identification? A facility that creates and facilitates remote work to a greater degree, while also encouraging more individual isolation that brings greater control and monitoring?


message 4: by James, Group Founder (new)

James Morcan | 7753 comments Microsoft workers push against selling augmented-reality headsets to Army https://www.latimes.com/business/tech...

Employees at Microsoft Corp. demanded Friday that the company cancel a contract to supply its augmented-reality headsets to the U.S. Army, warning in a letter that putting HoloLens in the military’s hands could “help people kill.”

Writing to Chief Executive Satya Nadella, more than 50 workers said the devices would be “turning warfare into a simulated ‘video game.’” They also urged Microsoft, which won the $480-million contract in November, to “cease developing any and all weapons technologies” for the government.

“As employees and shareholders we do not want to become war profiteers,” the letter concluded. “To that end, we believe that Microsoft must stop in its activities to empower the U.S. Army’s ability to cause harm and violence.”

Representatives for Microsoft and the U.S. Army did not immediately respond to requests for comment. A Microsoft employee who helped draft the letter — speaking on the condition of anonymity out of concerns about retribution — shared a copy with the Washington Post and verified their identity.

The internal revolt at Microsoft highlights the heightened activism among employees at tech giants and follows similar uprisings at Amazon.com Inc. and at Alphabet Inc.’s Google, where workers have bristled over their companies’ business relationships with the U.S. military or law enforcement agencies. Google, for example, opted last year against renewing one of its own contracts with the Pentagon — a partnership to develop image-recognition tools for drones — because employees felt the tech giant shouldn’t be in the “business of war,” they said at the time.

Like its peers, Microsoft also has struggled to balance its relationship with the Department of Defense against its employees’ ethical and policy qualms about working with the U.S. government.

Last year, after workers petitioned the company to cancel a cloud-computing and artificial-intelligence contract with U.S. Immigration and Customs Enforcement, Microsoft said it would allow employees to change positions within the company if they found their existing roles betrayed their values. But Microsoft President Brad Smith has said the company would not cease working with the Department of Defense, a business relationship that he said dates back decades.

“As we have discussed these issues with governments, we’ve appreciated that no military in the world wants to wake up to discover that machines have started a war,” Smith wrote in an October blog post. “But we can’t expect these new developments to be addressed wisely if the people in the tech sector who know the most about technology withdraw from the conversation.”

Microsoft’s early marketing positioned the HoloLens as a “mixed reality” consumer device that architects, artists, video gamers and others could use to transpose computer graphics into real life. The holographic system is being sold to developers and businesses but is not yet available for public use. Microsoft is expected to unveil a new version of its HoloLens headset at a major industry trade show in Barcelona next week.

Last year, the headset proved to be the clincher for Microsoft to beat out two dozen other interested companies — including military contractors Lockheed Martin Corp. and Raytheon Co. and tech start-up Magic Leap — for the Army contract. The military said it could end up buying more than 100,000 of the systems in the coming years.

In August the Defense Department issued a request for an “integrated visual augmentation system” for training and combat that would give soldiers “increased lethality, mobility and situational awareness ... against our current and future adversaries,” military purchasing records show.

The military said it wanted a heads-up display system that could supercharge soldiers’ capabilities: giving them heat detection, night vision and the ability to view video and navigation; automatically recognizing and targeting “relevant threats”; and enabling them to stealthily see where their weapon was aiming, without using a laser that could give their location away.

The military also wanted the system to quickly identify landmines and improvised explosives and relay back real-time “squad lethality metrics” and health data, such as soldiers’ heart rate, breathing rate and whether they’ve sustained a concussion. The headset could also be used as part of an advanced simulation system that would “train units where they will fight [and] with whom they will fight,” contract documents show.


message 5: by James, Group Founder (new)

James Morcan | 7753 comments In the above article, this phrase caught my eye: "transpose computer graphics into real life"


message 6: by Iain (new) - added it

Iain McKenzie (Iain_mckenzie) | 1578 comments Is Virtual Reality Becoming Reality, with Mary Duda, Virtual Reality Expert

Films such as Ready Player One feature a time in the future in which our only solace from the pressure of life is to retreat to a virtual world.

https://m.youtube.com/watch?v=n1S99xe...


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Iain McKenzie (Iain_mckenzie) | 1578 comments Man spent 168 hours 1 week with VR Headset on his eyes

https://m.youtube.com/watch?v=SiTfZoK...


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Iain McKenzie (Iain_mckenzie) | 1578 comments Wonder if 'reality fasting' will become a health fad in the future?


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Iain McKenzie (Iain_mckenzie) | 1578 comments Simulation Theory, Deja Vu, Out Of Body Experience, Artificial Intelligence - Physicist Tom Campbell

Tom Campbell is a former Nasa physicist who began researching altered states of consciousness with Bob Monroe at Monroe Laboratories in the early 1970s. Toms work is primarily based on the simulation argument, which posits that reality is a virtual reality.

https://www.youtube.com/watch?v=MWl1e...


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Iain McKenzie (Iain_mckenzie) | 1578 comments Coffee with Mr IoT: Tony Parisi – Virtual and Augmented Reality today and into the future

Meet Tony Parisi, Global Head of VR/AR Ad Innovation for Unity Technologies, overseeing strategy for virtual and augmented reality brand advertising and experiential marketing. Robert and Tony talk about SXSW and what the world is going to look like when we’re all augmented. They have a look at an AR factory line, talk about how AR is a game-changer in as big as mobile, and reminisce about the holograms in Star Wars.

https://youtu.be/mFhaWFVt1eE


message 11: by James, Group Founder (new)

James Morcan | 7753 comments Iain wrote: "Simulation Theory, Deja Vu, Out Of Body Experience, Artificial Intelligence - Physicist Tom Campbell

Tom Campbell is a former Nasa physicist who began researching altered states of consciousness w..."


Thanks mate, will check that one out.


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Iain McKenzie (Iain_mckenzie) | 1578 comments Beyond Touch: The Future of Interactive Tech (Full haptics series)

We take a thorough look at interactive technology and how it ties in with our sense of touch.

This is my Master's Thesis in video form.

The “ForcePhone II.” A project that follows in the footsteps of the previous “ForcePhone” project developed in conjunction with Nokia Research and the Helsinki Institute of Information Technology. The original ForcePhone took pressure feedback from a caller who would squeeze a phone that would then send a receiver differing strengths of vibration based on the strength of the squeeze. A stronger squeeze would deliver a stronger vibration. With the ForcePhone II we want to investigate how other forms of haptic input and feedback can be used to increase communication bandwidth. To do this I put together a prototype
that would go by the name of “ForcePhone II.” This prototype allowed us to research and experiment alternative forms of haptic feedback. including heat and pressure. We wanted to see how user’s reacted to the outputs of pressure, vibration, and heat.
To answer the central question, can Is pressure and/or heat a useful alternative to the existing quote unquote ‘silent’ stimuli provided by today’s phones?

https://www.youtube.com/watch?v=KiRV2...


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Iain McKenzie (Iain_mckenzie) | 1578 comments Facebook is developing its own voice assistant for Oculus VR and smart speakers

Facebook is working on its own voice assistant to compete with rivals Siri, Alexa and Google Assistant. According to CNBC, the social media giant has been developing an artificial intelligence-based digital assistant since 2018, with the project being spearheaded by the team handling the Oculus devices.


https://www.techradar.com/news/facebo...


message 14: by James, Group Founder (new)

James Morcan | 7753 comments Why Virtual Reality's Disruption Of Hollywood Isn't Here Yet (But It's Not Dead Either) https://www.forbes.com/sites/paularms...


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Iain McKenzie (Iain_mckenzie) | 1578 comments James wrote: "Why Virtual Reality's Disruption Of Hollywood Isn't Here Yet (But It's Not Dead Either) https://www.forbes.com/sites/paularms......"

"but at the same time you want to direct them as well to see and hear what you want them to in order to get the most out of the film, is harder."

Easier if you make the movie interactive


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Iain McKenzie (Iain_mckenzie) | 1578 comments VR’S TRUE INNOVATION ISN’T TECHNOLOGICAL, IT’S HUMAN

https://www.wired.com/story/vr-true-i...


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Iain McKenzie (Iain_mckenzie) | 1578 comments Google Creative Lab’s new AR experiment helps you learn how to draw


MOBILE
Google Creative Lab’s new AR experiment helps you learn how to draw

Are you trying to learn how to draw? If so, you’re probably used to visiting YouTube videos in an attempt to learn different techniques and styles, but doing so has its downside — like the fact that you constantly have to look from your page to your screen. Google’s Creative Lab, however, wants to fix that issue and launched a new experiment called “Drawalong AR.”

https://www.digitaltrends.com/mobile/...


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