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Priscilla Sage > Characters for J.K. Rowling's Wizarding World AU: Roleplay

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message 1: by Priscilla (new)

Priscilla Sage (priscillasage) | 1112 comments This is a place for current and new characters along with important information for this roleplay.


message 2: by Priscilla (new)

Priscilla Sage (priscillasage) | 1112 comments Name: Bastet Ubasti

Gender: (Male/Female): Female

Species: (Half giant, Goblin, human, etc...) Dark-Hunter (Complicated/ Unknown)

Age: locked at 16 due to the mysterious events an attack.

Student Year: 6th year

Position: N/A

House: Ravenclaw

Hatstall: unknown


Blood status: Half-Blood

Appearance:
Bastet is 5'1" with marble like porcelain skin, Silver dusted Onyx hair that flows in soft mellifluous waves to her lower back and cascades around her Heart shaped face that was blessed with a well-shaped nose and slightly full blushing lips that set off her Deep Sapphire Eyes. She’s gone from almost too thin to a slender muscular built of a dancer that woke a new grace in her along with physical training that’s required of all Dark-Hunters. The only signs of her training are shown on her elegant petite hands and feet that are lightly callused which can easily be concealed. She is now seen wearing her required school robes more often than what was her normal attire of black skinny jeans that’s worn with a peasant like shirt of the same color which is often adorn with black and sapphire bodice. She’ll then round out her attire with a leather jacket with a slightly faded panther whose eyes glow emerald and black boots that she’ll wear in her down time.

In the picture Bastet is wearing formal attire:

https://s-media-cache-ak0.pinimg.com/...

Face Claim: N/A

Personality:
“Last dance, first kiss/ Your touch my bliss/ Beauty always comes with dark thoughts” (Nightwish)

Bastet is a uniquely complicated person. She is charming, caring and kind. She enjoys being among others or in the company of close friends even if it’s at arm’s length. This is her way of keeping the mystery of her true self secret. Her inability to unlock even deeper secrets drives her to solve every mystery that needs answers no matter what dangers await her. Even with the burden of her own secrets she would never betray any secrets that were put in her care ever. She would never break the trust of another. Even so she had a darker hidden side, where she is a natural loner and will let no one close to her unless they’re able to gain her trust, that is if you can. She tends to run extremely hot or cold that frightens most people. Warmth is for those who care which she has no time for. She has an unquenchable curiosity along with a deep passion for knowledge that runs deeper than anyone can imagine. Even though she seems cold to those around her she will not past judgement unless she has the full story or answers. The only time judgement will come swiftly is when her trust is betrayed or harm as come to those closest to her. She will then become judge, jury in respond and take great pleasure in being the Lord High Executioner of those who are guilty. She has no problems letting her darker Scorpio appear if needed.

History:
Bastet is unique when her history is concerned. She was adopted by a young couple who found her or so she was told. The identity of her true parents was never discovered. For the most part her early childhood was normal except for a few unexplained incidents. Her adopted parents worked to keep hidden the gifts she held until the age of sixteen when they couldn’t keep her hidden any longer because of the challenge it had become. With no other option, they approached a friend in the magic community to find somewhere to secretly place her, without compromising their own secrets, among those who could better discover her origins and make sense of her gifts that seemed to keep manifesting. The night before her parents could explain things and get her safely away, they were attacked. They were unable to defend themselves and Bastet against the attackers. As Bastet tried to defend herself from the attackers not realizing that magic was involved. Unknown to her in the final strike she had been able to deflect the magic that was supposed to take her life. When the magics used in the attack mixed made contact and woke up her inactive gift of Chronokinesis, ability to manipulate time, it not only caused time to freeze with in her, it also caused her to go into a coma like state. As time passed, about six months, her body remained that of a sixteen-year-old but her gifts matured at an alarming rate. This caused many in the wizarding world to try to wake her but without success. After time, almost a year, the magic community agreed that until her mystery was solved she would be put in a safe place until she woke up on her own soon or they found a cure. It was on the anniversary of the attack when she awoke as if she had only been sleeping. She had no damage other than she had no real memories of the attack except that her parents were killed by a strange shadow but didn’t know why. Yet she knows the memory is there haunting her making her frustrated badly but chooses to keep it buried within herself as she has done with everything she doesn’t want others to know. Once pronounced well enough she was entrusted to a new guardian, a member of an elite group called Dark-Hunters, who live in secret among everyone else as guardians to protect everyone. In this year of recovery, relearning, and training she also started to research to find the truth about everything involving her. Which result in no leads and hints on being dangerous. After it was deemed safe enough, she was sent to Hogwarts. She still lacked answers to who she really is and why someone killed her parents. But she is determined to find answers using what training she has already along with the new skills she’ll learn.

Wand Hand: Predominately right but tends to use her left to throw off her opponents
Make: Ivory
Core: Unicorn hair
Length: 8"

Pet: Bastet has two cats. Mouse and Little.

Relevant for your character: Her role in things have yet to be discovered.

Theme Song: Last Ride of the Day (Nightwish)

Abilities:
Clairaudience- The ability to aurally perceive words or sounds origination on the spiritual plane but also can hear sounds of low/high frequencies not able to be heard by people. The strength of this gift depends on how concentrated empathy is that has this gift: Only slightly active
Chronokinesis- The ability to manipulate time only if she has the precise time and place.: Active but this ability is limited because she never physically aged with it. Therefore, she can only use it in extreme times but only once outside the magic realm and twice within.
Farsight- The ability to see the events or possible events of the past, present, and future though Precognition and Clairvoyance. Which is the ability to perceive events before or have already happened in known or unknown places in vague or clear dreams when sleeping or daydreams.: Very Active- It has been active since she was young and matured even though she was in her coma like state.

Patronus: The Phoenix

Boggart: The shadow that haunts Bastet’s memories and dreams

Amortentia: Cool Grass, Strong Chamomile Brew, and a Faint Whiff of Brass.

Favorite Class Topic: Fine Arts and History

Least Favorite Class Topic: Anything doing with math

Blood Type: Currently Unknown

Favorite Color: Black and Midnight Blue

Favorite Food: Mediterranean/ Grecian food
Favorite Drink: Cherry Blackberry Lemonade
Favorite Desert: Cookies

Loves: Learning new things, Animals, Curing her Curiosity, Secrets

Hates: Betrayal, Not knowing the truth, People who think they’re above and better than everyone else, SHE HATES WITH AN UNQUENCHABLE PASSION CAIN LA KNIGHT.

Hobbies: Reading, Find Arts, Letting her curiosity get the better of her, finding the truth behind secrets

Relationships: None, she doesn’t let people close

Nicknames: Bast, Ms. U

Other: She owns a curved silver dagger with a rounded primal named “New Moon” that’s inscribed with “With the key to Imaginaerum”. She was told that this dagger also holds its own secrets as a clue to her past. She keeps it hidden until she discovers it secrets.

It looks like this but it's inscribed. : http://www.stripboekenverzamelaar.nl/...

(This is "New Moon's sheath)
http://elfquest.com/wp-content/upload...

NOTE: SHE IS NOT, NOR HAS SHE EVER BEEN IN LOVE OR A RELATIONSHIP OF THE SORT WITH CAIN. SHE HAS A SPECIAL HATE FOR HIM.


message 3: by Priscilla (new)

Priscilla Sage (priscillasage) | 1112 comments Name: Winnowill Umbra de Răului
also known as: The Shadow

Gender: Female

Species: Unknown

Age: 25

Student Year/ Position/House/ Hatstall: None of these apply because she was taught in the traditional ways that existed before Hogwarts was built.

Blood status: Pure-Blood

Appearance: She is 5’10 in height and slender. She as pale porcelain skin and long onyx hair that goes to about her knees that she normally keeps in a braid other than the strands that cradle her heart shape face and drift into her emerald eyes. She is normally dressed to impress everyone.
(Possible Pics)

http://orig06.deviantart.net/ef6c/f/2...


http://www.elfquestfanart.com/index.p...


https://encrypted-tbn0.gstatic.com/im...

Face Claim: N/A

Personality: Winnowill is cold and evil. She hates everyone and everything. Any warmth or love in her heart was driven out a long time ago. Her reason for living is to destroy those who get in her way and the members of the house her family has a blood feud with. She will make you think that she’s an angel, a gift from heaven, but such isn’t the case with this one. She is always calm and coagulating in all situations expect when she’s fallen into a rage. It is said that if her victims’ spirits could speak they would say that she was the bringer of evil to both the wizarding and muggle world. She will always seem friendly and kind but her goal is to control you for her needs or destroy you. Either way once she has you there is no escape from her for she is the shadow that you should fear the most.

History: Winnowill was born to the family of Umbra de Răului who’s Matriarch ruled with a harsh iron fist. They had a reputation of being cruel to others that they felt were below them in status. Which would make one think that they are born that way. Sadly, that isn’t quite true but it should be. Winnowill’s birth was expected for her mother had married into a highly ranking family that met their ultimate demise leaving her mother as the only heir to their vast fortune. At first for her there was much love and caring even from her grandmother who grew jealous of her aunt who died in a mysterious accident with her family. As Winnowill grew her childhood began to change. There were more rules for her to follow with harsh punishments if she didn't. When she turned ten she was no longer allowed to just play she was made to study, learn all the fine arts, and how to behave in public the correct way. If she made a mistake or embarrassed the family in any way she was punished. That meant she had to go into the cold room. This was the place that would remind her that honor was the most important thing. Nothing else matter except to get you where you should be. In the meantime, her mother got very ill and had to be moved to their home that was in warmer climates. Alone with her grandmother she was forced to learn harder lessons and endured harsher punishments for mistakes. She endured this up until she was sixteen when it was all quickly proven that there was no escaping. The morning of her birthday she sat at what seemed to be a normal morning breakfast. There was polite conversation, talk about special birthday plans, and even a shopping trip. Until her grandfather’s unusual late arrival to the table. Things turned bad as an argument erupted between her grandparents. One unlike any other. She moved to leave the table as she knew she was to do. Her grandmother looked and coldly told her to remain seated. This caused her grandfather to protest, that is when she calmly took his life without flinching or emotion. After a few moments her grandmother spoke. “Always remember that the only person that matter is you. Do anything and everything to achieve everything. Others are a means to an end and meant to be judge by those above them.” Wide-eyed Winnowill just nodded not knowing what else to do and never went against her grandma again. In a way it made life easier for her but life threating to others. They even joked of how their victims would become Dementors, when they crushed their very souls. It wasn’t until her grandmother had almost reached the end of her life that she told Winnowill the dark past of her family and that they were cursed as their victims were to become Dementors at the end of life. By this time, Winnowill didn’t care about anything that didn’t concern her. Therefore, she left her grandmother to die alone but to add insult to injury she made her grandmother’s spirit bind with her own. She was now free to unleash her own terror on the world at her pleasure.


Wand Hand: Both

Make: Pine

Core: Phoenix Feather

Length: 7 inches

Pet: N/A

Relevant for your character: Winnowill is the Nemesis of Bastet for secret reasons

Theme Song: She Rides - Danzig

Abilities: Astral Projection: The ability to separate and control one’s astral body. The out of body experience can be achieved by dreaming or deep meditation. Astral projection is sometimes considered a form of telepathy or clairvoyance. Remote viewing is a specifically directed form of astral projection. Depending on the strength of the projector’s ability, the astral body may even be able to interact (speak or move objects) with its surroundings or in some cases the ability to take over another person.
Power Sensing: The ability to sense or recognize powers of another person. It depends on the strength and ability of the sensor on whether they can only see the generic idea of a power or the ability to have the knowledge of the other person’s exact power.
Telepathy: The ability to read the thoughts of others. A strong telepathic can sometimes make themselves heard by others. Extremely talented ones communicate with others whether they share the gift or not.


Patronus: None due to her darkness

Boggart: Bastet and all her other victims

Amortentia: Fresh blood and screams of death

Favorite Class Topic: N/A

Least Favorite Class Topic: N/A

Blood Type: Ice cold

Favorite Color: The deepest darkest black

Favorite Food: The hearts of her enemies
Drink: Wine mixed with fresh blood
Desert:

Loves: Pleasure and pain

Hates: Winnowill hates Bastet’s natural family with a passion that eats her alive. She also hates Bastet with the same passion and will do anything to end the bloodline. This hatred blinds her from anything that is positive.
Hobbies: Extreme cruelty, depravity

Relationships: If she has any they are expendable acquaintances

Nicknames: Shadow, Ghost, Lady W, Black Snake

Note: Winnowill has a long history. It would seem as if she’s lived many life times. Some even think that she is really a spirit like creature that steals the body of some poor soul. They say that she steals the body just as its original soul leaves it and that her true form is just a shadow. Either way she is dangerous.


message 4: by Priscilla (last edited Sep 02, 2018 05:57PM) (new)

Priscilla Sage (priscillasage) | 1112 comments CHARACTER WAS ALREADY APPROVED
UPDATE: CHARACTER HAD TEMPORARILY RETURNED TO ORIGINAL CREATER

Original Creation

Name: Cain La Knight
Gender: Male
Species: Dark-Hunter/ Arcadian Were-Gerakian (Hawk)
Age: 18
Student Year:
House:
Hatstall:
Position: Prince of the Hawk-Brother’s clan/ Ambassador
Blood status: Pure-blood/ Arcadian Were-
Appearance: In his human form: He has Light chestnut hair, fair/tan skin, with topaz eyes that flash when he talks.
http://www.sherrilynkenyon.com/wp-con...

http://images6.fanpop.com/image/photo...

In his hawk form his eyes are the same color and his feathers are light chestnut and tan.
(I had to use pictures to best describe him as a hawk)

http://3.bp.blogspot.com/-IEVzIRuu9FY...

https://i.ytimg.com/vi/NVBxLXyleyQ/ma...

http://www.picturesofhawks.com/wp-con...

https://i.pinimg.com/736x/65/71/77/65...

http://2.bp.blogspot.com/-Q9MjR0LzP9g...

Personality:
Cain is the complete vision of snobby and arrogance. He believes that he is above all others as many of his status fell. He demands that he gets what he wants without questions. He will also use any tactics to achieve his goals. Especial to those he deems below his Arcadian and Royal status. He will often wear the mask of kindness and caring to hide his true self and to function as a Dark-Hunter. The only time he shows true kindness, caring or love is when the one he desires most is near.
History: Cain is the only surviving son the Hawk-Brother’s clan ruling family. In being so he grew up spoiled and praised most of his life. There was nothing denied him. The only demand was that he learned to win in battle and succeed in getting what he wanted. He was taught that love and friendship wasn’t real to those of his statue. That marriage was meant only for those below him or to be used to gain. Yet he desired to know and feel what others had. This desire led him into a relationship that was not what it seemed and to his dismay he was betrayed by someone dear to him. This betrayal had caused him to be broken into believing all that he had been taught as the truth. As time passed, he grew to be a great warrior and student among his clan, for there was nothing else for him to focus on. The unending praise of his achievements enforced his already high opinion of himself. Therefore, making him feel entitled to whatever he wished or wanted. He also expected to receive it without question. Then it was discovered that he was gifted along with his other talents. His pride and high opinion swelled as he flaunted these gifts and talents. He used them to get what he wanted without caring of the opinions or feelings of others and letting no one to stand in his way of what his heart desired.
Then suddenly one day the mark of a Dark-Hunter appeared on the upper part of his right arm. With joy his family sent him off to train with those who were also chosen. Once there he gathered a following that were ruthless to those he deemed below them. When the instructors and older hunters were away he took rule of the place. He judged everyone with contempt. And those who weren’t in his inner circle either wanted to or stayed out of the way. Until that changed.
He was in training when a new person (Bastet) walked in and she caught his attention. He could tell she was different, but he wasn’t prepared for her kind of different. He was drawn to her light a flame to fire. He was astonished when she proved to be unaffected by his charm. But his desire for her grew when she took him down many times while sparring. From there on he made demands that she would be his bride. He pursued her with no progress. (BECAUSE SHE DOESN’T LOVE HIM)
Soon he was transferred to Hogwarts. He was very pleased with himself and that he could continue to pursue the girl of his dreams. He demands respect because of his pure blood status and praise for his gifts he’s prides himself with have. He also hopes to win the heart of Bastet who HAS NO INTEREST IN HIM. He is determined to win her even thought SHE UTTERLY WISHES HE WOULD GO AWAY
Wand Hand: Left
Make: Ebony
Core: Thunderbird tail feather
Length: 12 inches
Relevant for your character: Cain is in love with Bastet
(Note: BASTET DOESN’T LOVE HIM BACK)
Theme Song: Wishmaster by Nightwish
Abilities:
Enchantment: This is the ability to charm someone into your control. Mostly works on those that are weak in mind or tricked into believing that it’s real.
Telepathy: The ability to read the thoughts of others. A strong telepathic can sometimes make themselves heard by others. Extremely talented ones communicate with others whether they share the gift or not. (Can only be used in his Hawk form unless the other person also has this gift)
Aura Perception: The ability to see the spiritual energy field that emanates from a person or object. Aura’s convey the feelings and emotions of the person or object in a range of colors. An Aural perceiver has the equivalent of a permanent mood ring decoder for everyone and everything in the person’s path. (This also works in combination with the enchantment gift)
Patronus:
Boggart: Being alone and unwanted
Amortentia: Bastet’s perfume (EVEN THOUGH SHE DOESN’T LOVE HIM)
Favorite Class Topic: Charms
(Note: He will try to use theses to sway Bastet into loving him, WHICH SHE DOESN’T.)
Least Favorite Class Topic: Wizard and Muggle Art
Blood Type: AB+
Favorite Color: silver
Favorite Food: Sunflower seeds
Drink: wine water
Desert: unknown
Loves: His clan, having a challenge, and being near Bastet (WHO DOESN’T LOVE HIM) so he can win her heart.
Hates: Not getting his way. THE FACT THAT BASTET DOES LOVE HIM BACK.
Hobbies: Many things
Relationships: He knows Bastet (WHO DOESN’T LOVE HIM) from the “other” school
Note: I hope that it is now very clear that Bastet DOES NOT love Cain. NOR DID SHE EVER.
Important: Cain La Knight has been adopted out to another Roleplayer.


message 5: by Priscilla (last edited Sep 09, 2018 08:33AM) (new)

Priscilla Sage (priscillasage) | 1112 comments UPDATE:

Adopted

Name: Cain La Knight

Gender: Male

Species: Dark-Hunter/ Arcadian Were-Gerakian (Hawk)

Age: 18

Student Year: 7th

House: Slytherin

Position: Prince of the Hawk-Brother’s clan/ Ambassador

Blood status: Pure-blood/ Arcadian Were-

Appearance: In his human form: He has light chestnut hair, fair/tan skin, with topaz eyes that flash when he talks. He dresses with style but nothing too over the top, something that says he's confident with himself. It's also in the way he holds himself. The way he talks and walks and even the way he sits or stands. His uniform is always neat and has such perfect precision.

http://www.sherrilynkenyon.com/wp-con...

http://images6.fanpop.com/image/photo...

In his hawk form, his eyes are the same color. They take on a more fierce and determined look. His feathers match his hair and skin color as a light chestnut and tan. His confidence is clear even when he's a hawk. Perhaps more so.

(I had to use pictures to best describe him as a hawk)

http://3.bp.blogspot.com/-IEVzIRuu9FY...

https://i.ytimg.com/vi/NVBxLXyleyQ/ma...

http://www.picturesofhawks.com/wp-con...

https://i.pinimg.com/736x/65/71/77/65...

http://2.bp.blogspot.com/-Q9MjR0LzP9g...


Personality:
Cain is the complete vision of snobby and arrogance. He believes that he is above all others as many of his status fell. He demands that he gets what he wants without questions. He will also use any tactics to achieve his goals. Especially to those he deems below his Arcadian and Royal status. He will often wear the mask of kindness and caring to hide his true self and to function as a Dark-Hunter. The only time he shows true kindness, caring or love is when the one he desires most is near. He's ambitious with unrealistic goals, like chasing after Bastet, and he'll do whatever it takes to get what he wants. He's cunning enough to get close to people and will betray anyone easily if it suits him. He's clever and resourceful. He's a quick thinker and can come up with things pretty easily. Although he does his best in everything he ever tries, he often wonders why, though he's never voiced those thoughts out loud. He's self centered. He sees himself above everyone and as the most perfect of the perfect, and he believes that anyone who disagrees with him is just jealous that they aren't him. Of course he doesn't blame them for their jealousy and he just gives off a sympathetic look

Here is something Cain wants: to find love even though he barely knows so himself, even though the one time he tried to find love it hurt him. Anytime the thought of wanting to find love comes up near his consciousness it makes him angry to think of the betrayal he received. Here is something he fears: that the one he desires will find a way to hurt him in the end. And here's something he's yet to learn: he only loves Bastet because she doesn't love him and it's the first thing he's wanted that he hasn't received. He never thinks about why he's in love with Bastet; he just is.

History: Cain is the only surviving son the Hawk-Brother’s clan ruling family. In being so he grew up spoiled and praised most of his life. There was nothing denied him. The only demand was that he learned to win in battle and succeed in getting what he wanted. He was taught that love and friendship wasn’t real to those of his statue. That marriage was meant only for those below him or to be used to gain. Yet he desired to know and feel what others had. This desire led him into a relationship that was not what it seemed and to his dismay he was betrayed by someone dear to him. This betrayal had caused him to be broken into believing all that he had been taught as the truth. As time passed, he grew to be a great warrior and student among his clan, for there was nothing else for him to focus on. The unending praise of his achievements enforced his already high opinion of himself. Therefore, making him feel entitled to whatever he wished or wanted. He also expected to receive it without question. Then it was discovered that he was gifted along with his other talents. His pride and high opinion swelled as he flaunted these gifts and talents. He used them to get what he wanted without caring of the opinions or feelings of others and letting no one to stand in his way of what his heart desired.

Then suddenly one day the mark of a Dark-Hunter appeared on the upper part of his right arm. With joy his family sent him off to train with those who were also chosen. Once there he gathered a following that were ruthless to those he deemed below them. When the instructors and older hunters were away he took rule of the place. He judged everyone with contempt. And those who weren’t in his inner circle either wanted to or stayed out of the way. Until that changed.

He was in training when a new person (Bastet) walked in and she caught his attention. He could tell she was different, but he wasn’t prepared for her kind of different. He was drawn to her light a flame to fire. He was astonished when she proved to be unaffected by his charm. But his desire for her grew when she took him down many times while sparring. From there on he made demands that she would be his bride. He pursued her with no progress. (BECAUSE SHE DOESN’T LOVE HIM)
Soon he was transferred to Hogwarts. He was very pleased with himself and that he could continue to pursue the girl of his dreams. He demands respect because of his pure blood status and praise for his gifts that he prides himself in having. He also hopes to win the heart of Bastet who HAS NO INTEREST IN HIM. He is determined to win her even though SHE UTTERLY WISHES HE WOULD GO AWAY.


Wand Hand: Left

Make: Ebony

Core: Thunderbird tail feather

Length: 12 inches

Relevant for your character: Cain is in love with Bastet
(Note: BASTET DOESN’T LOVE HIM BACK)

Theme Song: Wishmaster by Nightwish

Abilities:
Enchantment: This is the ability to charm someone into your control. Mostly works on those that are weak in mind or tricked into believing that it’s real.

Telepathy: The ability to read the thoughts of others. A strong telepathic can sometimes make themselves heard by others. Extremely talented ones communicate with others whether they share the gift or not. (Can only be used in his Hawk form unless the other person also has this gift)

Aura Perception: The ability to see the spiritual energy field that emanates from a person or object. Aura’s convey the feelings and emotions of the person or object in a range of colors. An Aural perceiver has the equivalent of a permanent mood ring decoder for everyone and everything in the person’s path. (This also works in combination with the enchantment gift)

Patronus: Black Swan

Boggart: Being alone and unwanted

Amortentia: Bastet’s perfume (EVEN THOUGH SHE DOESN’T LOVE HIM)

Favorite Class Topic: Charms
(Note: He will try to use theses to sway Bastet into loving him, WHICH SHE DOESN’T.)

Least Favorite Class Topic: Wizard and Muggle Art

Blood Type: AB+

Favorite Color: silver

Favorite Food: Sunflower seeds
Drink: wine water
Desert: unknown

Loves: His clan, having a challenge, and being near Bastet (WHO DOESN’T LOVE HIM) so he can win her heart.

Hates: Not getting his way. THE FACT THAT BASTET DOES LOVE HIM BACK.

Hobbies: Many things

Relationships: He knows Bastet (WHO DOESN’T LOVE HIM) from the “other” school

Note: I hope that it is now very clear that Bastet DOES NOT love Cain. NOR DID SHE EVER.


message 6: by Priscilla (last edited Sep 09, 2018 08:36AM) (new)

Priscilla Sage (priscillasage) | 1112 comments Dark-Hunter Information

Dark-Hunter symbol: The Double Bow with Arrow
Note: All Dark-Hunters that receives the Mark (The Double Bow with Arrow) will have enhanced senses such as sight. A Dark-Hunter will have enhanced sight in candlelight, firelight, and moonlight. But will have slightly dimmer sight in sunlight and other natural brightness. (No, they don’t go blind because of this). If using a wand as a light source it varies on how bright the light is intend it to be when casting. It counts as both natural light that can be both bright and soft.
Note: Regular lights such as lamps and others do not effect a Dark-Hunter

How to Become a Dark-Hunter:
One must…...
Be a Descendent of a Dark-Hunter. That means that one must have a direct bloodline a Dark-Hunter. By tradition the Mark will appear naturally to those who are meant to continue the bloodline. Each new Dark-Hunter is trained by the one before them to ensure that the traditions continue.

Be a part of the New Generation of Dark-Hunters. This means that you have no direct/indirect bloodline to a Dark-Hunter. This manifestation of the Mark is when a person exhibits traits of a Dark-Hunter in a worthy way. Only those that are worthy of the Mark can have it appear.

About the Mark:
For those of the Wizarding World:
When the Mark appears, it will wake up any dormmate gifts that the person may have. Not everyone does. But if there is, these gifts are unique to Dark-Hunters

For those of the Muggle World:
The Mark is harder to receive in the Muggle World. If it should manifest, then the one to receive it is uniquely special. This is a rare occurrence unless that somewhere within the bloodline there is a Dark-Hunter descendent. But the Mark can manifest on those who are without bloodline or wizarding gifts. The muggles that receive the Mark have traits that are unique to both the Muggle and Wizard world. This is because they are Muggle, with no family history of wizardry and no connection except that they can see threw the veil that keeps the Wizardry world hidden even if it’s dimly or dreamlike way. Once the Mark Manifests the veil is completely lifted.

The Exception: Squires
One may join the ranks of the Dark-Hunter without having the mark manifest. Even so, Squires are an important part of the Dark-Hunters. Because they do not have the Mark they can sometimes go where Dark-Hunters cannot. Squires are required to take an oath that binds them to the Dark-Hunters. It is also possible for a Squire to become a Dark-Hunter so not all Squires continue to be Squires.


Rules Dark-Hunters Live By:
1. Never expose the existence of Dark-Hunters to anyone who isn’t a Dark-Hunter or a known associate to them.
2. Use magic as a last resort to limit exposure. This is especially important when unenlightened Muggles are involved.
3. If use of magic is needed than try to cast when in shadow or undercover.
4. Never expose magical item or weapons of any kind that may be on you.
Note: Weapons and magical items can be acquired in the Muggle world at Dream Dolls and Accessories on Royal Street, New Orleans. As for Liza, the Owner/Manager. They also do all types of repairs.
5. Be a part of the world but not in it. Dark-Hunters are meant to blend in unseen.
Note: This doesn’t apply to Squires
6. Keep the Dark-Hunter Mark hidden. This mark identifies you as a Dark-Hunter. There will be those that will know this that are eager to eliminate on or all Dark-Hunters
7. If exposed do what it takes to discredit the existence of Dark-Hunters. Squires are counted on to help if this should occur.


message 7: by Priscilla (last edited Sep 09, 2018 08:34AM) (new)

Priscilla Sage (priscillasage) | 1112 comments Dark-Hunter Gifts

These are the gifts that you might receive when your Dark-Hunter mark appears.

Aerokinesis Edit
The ability to mentally manipulate wind and air flow.

Animation
The ability to bring inanimate objects to life or to free a person from petrification.

Astral Projection Edit
The ability to separate and control one's astral body. The out-of-body experience can be achieved by dreaming or deep meditation. Astral projection is sometimes considered a form of telepathy or clairvoyance. Remote viewing is a specifically directed form of astral projection. Depending on the strength of the projector's ability, the astral body may even be able to interact (speak or move objects) with its surroundings.

Atmokinesis
The ability to mentally manipulate changes in the weather, up to and including the bringing or banishing of pressure systems, clouds, rain, storms, hurricanes, and tornadoes.

Aura Perception
An aura is the spiritual energy field that emanates from a person or object.

Most often, auras convey the feelings and emotions of the person or object involved in a range of colors. An aural perceiver has the equivalent of a permanent mood ring decoder for everyone and everything in his path.

Biokinesis
The ability to heal, or perform other biological manipulation. A biokinetic can knit tissue together just as easily as he or she can stop a breath, or a heart.

Chlorokinesis
The ability to mentally manipulate plants. A chlorokinetic also sometimes has a bit of clairvoyant ability, but only in regards to plants. The plant can "speak" to a chloroki-netic, conveying sounds, images, and sometimes even the entire passing of a sequence of events.

Chronokinesis Edit
The ability to mentally manipulate time.

Clairaudience
The ability to aurally perceive words or sounds originating on the spiritual plane. Clairaudients are also able to hear sounds at low and high frequencies not audible to the human ear.

Clairsentience
The ability to perceive the atmosphere or origin of a person, place, or thing by way of feeling; often associated with psychometry. Clairsentients are also called empaths. Always I rust the "gut feeling" of a clairsentient.

Clairvoyance
The ability to visually perceive events that are taking place elsewhere or sense places that are not in view. Some clairvoyants can also see certain types of spirit or foreign energy. The term clairvoyant often includes both clairaudients and clairsentients. Clairvoyants are usually also able to see auras.

Cryokinesis Edit
The ability to mentally manipulate ice, or cold in general. The antithesis to pyrokinesis. Cryokinetics are especially helpful around avalanches and icebergs. They are also immune to frostbite.

Divination
The art of predicting the future. (See Precognition.)

Electrokinesis
The ability to mentally manipulate electricity and electric fields. Trained electrokinetics are able to produce force fields as shields for protection.

Ferrokinesis
The ability to mentally manipulate metal. This power was especially valued during the Middle Ages, with all those innocent, tasty knights in armor running around.

Farsight- The ability to see the events or possible events of the past, present, and future though Precognition and Clairvoyance. Which is the ability to perceive events before or have already happened in known or unknown places in vague or clear dreams when sleeping or daydreams

Geokinesis
The ability to mentally manipulate the earth.
Warning: Only the most powerful geokinetics can cause or stop earthquakes and active volcanoes. But it is rare for the gift to be that strong

Gravitakinesis
The ability to mentally manipulate gravity. Usually considered generic telekinesis, unless the gravitakinetic has the ability to manipulate his own gravity.

Hydrokinesis Edit
The ability to mentally manipulate water. Hydrokinesis is useful for purifying water when trapped on a deserted island, and summoning or finding it when lost in the desert. A hydrokinetic can, however, control waterspouts and the direction a river can travel. And considering that the human body is about 75 percent water... it's not as wimpy a power as you might think.
Warning: Only extremely powerful hydrokinetics can calm tsunamis, hurricanes, or storms, but generally it is not in the hydrokinetics' power to actually cause these things to happen. It is rare for the gift to be this stronge.

Magnetokinesis Edit
The ability to mentally manipulate the magnetic field; usually associated with ferrokinesis.

Mediumship/Necromancy
The ability to see and communicate with the dead. Some mediums need an object through which the spirit can communicate. Some mediums are possessed by the spirit, and it communicates through them by speaking or automatic writing. Some simply see them, and talk to them or feel their emotions and intentions.

Omnilingual Edit
The ability to quickly memorize and/or decipher any foreign language.

Omnipotence
The ability to do anything you want to
Warning: Beware the consequences that goes along with this gift.

Omniscience
The true know-it-all, an omniscient literally does see and know everything in certain areas and subjects.

Photokinesis
The ability to mentally manipulate light. Unfortunately, photokinetically created light doesn't have the exact properties of natural sunlight so vampires are immune to it.

Power Absorption
The ability to absorb another person's powers, leaving that person powerless.


Power Mimicry
Like power absorption, mimicry is the ability to absorb another's powers. In this case, however, the mimic is able to leave the other person's powers intact. Which could be a good thing or a bad thing depending on who the other person is, and whether or not they're on your side.

Power Sensing
The ability to sense or recognize the powers of another person. Depending on the strength and ability of the senser, it could be a generic idea of the presence of powers, or the knowledge of the other person's exact abilities

Precognition
The ability to perceive events before they happen. Sometimes it is only expressed in vague dreams while asleep, other times it is clear and occurs at will and when awake. The events seen may take place in the near future, or the far future. They are also only one of many possible outcomes—some events can be avoided if the right measures are taken.

Presentience
Presentience is precognition in the form of more abstract senses, emotions, or feelings... kind of like a mood ring of prediction. This power is also associated with clairsentience.

Psychokinesis
The ability to mentally will events to happen, or will objects to move. (See Tactile Telekinesis.)

Psychometry
The more beloved an object is by its owner, the more of the owner's energy is retained inside that object.

Similarly, the stones of old houses and castles may retain some memory or recording of especially passionate events that have taken place in their midst. Psychometry is the ability to sense this energy and relate details about the past or future condition of an object, person, or location, usually by being in close contact with it.

Pyrokinesis
The ability to mentally manipulate fire, or heat in general. The antithesis to cryokinesis. Pyrokinetics are especially helpful around erupting volcanoes and forest fires. Pyrokinetics are usually fire-retardant... but the sun will still kill you.

Remote Viewing
The ability of a directed clairvoyant who can travel to a specific person, time, or place to be able to see what someone is doing, or what events are taking place. Often used by spies to overhear secret plans, or to discover the hiding place of documents or treasure.

Shapeshifting
This power is usually limited to Were-Hunters, but not always.

Sonokinesis
The ability to mentally manipulate sound waves. A sonokinetic is a great friend to have at a concert, a crowded bar, or a political cocktail party. They are particularly useful when in need of a distraction, as trained sonokinetics are exceptionally good ventriloquists. Sonokinetics rarely ever go deaf, but if one decides not to listen to you, he or she can literally tune you out.

Spiritual Possession
The ability to take complete and total control of another person's body via astral projection or mind transfer.
Warning: Sometimes one with this ability can to do this if their original body is killed of the possessor. He can take the place of the victim’s body as their own if the spirit abandons the body.

Tactile Telekinesis
The ability to manipulate objects by touching them. People who are tactile telekinetics can carry massive objects with very little effort. They also have to be very careful that no one witnesses them picking up cars and cement trucks and whatnot.

Technopathy
The ability to manipulate electrical fields and/or devices. Associated with electrokinesis and magnetokinesis, technokinetics stand apart for their particularly useful abil-ity to fix broken electronics and corrupted computers. Telekinesis A matter of mind over matter.

Telekinesis
is the ability to manipulate and control objects with the mind, often in ways not visible to the naked eye. A telekinetic can lift and move inanimate objects; some more powerful telekinetics can also manipulate people into doing things against their will. Poltergeist activity has often been attributed to telekinetics.

Telepathy
The ability to read the thoughts of others. Some telepaths can make themselves be heard by others, and particularly powerful ones can mentally communicate with a person or persons with no telepathic ability.

Teleportation
Just like in Star Trek, teleportation is the ability to disappear from one place and reappear in another almost instantaneously.


message 8: by Priscilla (last edited Sep 09, 2018 08:39AM) (new)

Priscilla Sage (priscillasage) | 1112 comments Were-s and Were-Hunters

Were-s
There are a few types of Were-s

The two types of Pure-Blood Were-s:

The Arcadian- Those born in their human forms that can change into their animal form
The Katagria- Those born in their animal forms that can change into their human form

Arcad-tagria: Being both Arcadian and Katagria they have a 50% of being born in either form but that form will change to the other when they hit puberty.

Example: this is when one is born Arcadian but when they hit puberty they change to Katagria. This happens when the bloodlines are mix.

Descendants: The members of this group are born with a polluted version of the bloodlines. When this “gift” appears, there is often no knowledge of it by the family. The truth is that they come from a type that is no longer remembered or deemed dead.

Animagus: They are often included in the Were- types. Truthfully, they are not true Were-s since this actually a spell that can be taught and mastered by advance or talented wizards. Most of the time they have no Were- bloodlines but it there is a possibility that they are also descendants.

Partial Were-: This is a rare occurrence but sometimes a muggle or even wizard can become a Were- if they are bitten. This only accrues when they get Trelosa. It’s a sickness that drives them mad in which they blindly attack anyone or anything near them. If the sickness is passed to a muggle or wizard who doesn’t reach a doctor in time will become a partial Were-.

Were-s in the Muggle World
Most pure-blood were-s live in the muggle world but hidden from them. Most muggles don’t even know that there are were-s. They think they are only stories. The reason most of the were-s live in the muggle world is because they are not hunted and enslaved like they were in the wizard world. Pure-Bloods are mostly not remembered. They are often confused with the Animagus.
Were- Dark-Hunters (aka Were-Hunters) are Were-s that have joined the ranks of the Dark-Hunters and many of them don’t bare a mark. There are a few that receive the mark but it’s very rare.

Were-Hunters
Were-Hunters are Dark-Hunters that have the ability to change form. There are two types, the Arcadians and the Katagaria that can be found. The Arcadians are Were-s that are born human and can change into their animal form. They are often accepted because of this and have normal lives. On very rare occasions has someone become a Were- when bitten. But not every Were- is born in human form there are those who are born in their animal form and can become human. They are called Katagaria. Most of them also live normal lives. The lifestyles vary among the races of the Were-s. There are many races of Were-s, such as wolves, foxes, panthers, jaguars, bears, even dragons, and so on.
Important tip: If they are in human form you won’t be able to tell if they are Were-


message 9: by Priscilla (last edited Jan 09, 2019 08:28PM) (new)

Priscilla Sage (priscillasage) | 1112 comments Dark-Hunter Magics
1. Wand Spell: Wordless command to make one’s wand Appear or Vanish (Grecian Commands)
2. Cutie Honey- (A Transfiguration spell) When casted this spell changes the appearance/form of the caster for a limited time. (Japanese Commands)
3. Reflect- This spell is used to defend against attacks. One must use their wand but if advanced no wand is required.
Note: If the attack isn’t fully reflected the intended will have some effect from the attack.
Warning: In this reflect spell the reflected spell will go to the nearest person.
4. Return/ Reflect- (Information pending)
5. Athena’s Shield- (Information pending)
6. Artemis’ Bow- (Information pending)
7. Ice-Myst- (Information pending)
8. Myst-Flames- (Information pending)
9. Gating spell- This is an advance spell because it involves the building of a door way to one place to another. It is a permanent spell unless the castor dismisses it.
Note: A gate can be removed by the other if the castor is dead.
Warning: If the castor should die while casting the gate it will then be a door to anywhere but without control of the location.
10. Jesto-vath- Is a shield that can be casted using a preset time to activate it.
11. Mage-Shield- This is used to blur the vision of another to make it harder for the enemy to attack
12. Fetching- This spell is used to move something from one point to another.
Note: Not only do you have to know the person, place, or thing that you are moving is but the exact location that you are moving it from. (Advance)
13. Daggers of Light- This spell uses the light in the form of a daggers that is thrown to attack an enemy.
A two-level spell- Level 1 requires wand
Level 2- Advance (No wand necessary)
14. Paikka Kuljetus spell- this spell can be used to transport you a small distances from your current position. This is also a prequel to the gating spell.
15. Final Strike spell-
WARNING: It is the most dangerous spell of the Dark-Hunters. It should only be used as a last resort. The castor must be willing to give their life.
16. Truth spell-
17. Elemental Magic- Every Dark-Hunter is able to use elemental magic in small ways. There are several levels of use. Elemental Mage, is a low level user that has only some control over elemental magics. Elemental Magicians, are able to use magic for all elements but are generally more skilled in a particular element than the others. The highest is becoming an Elemental Master, in which you can fully control of an element in all ways. It is the hardest level to acquire unless you are born with the natural talent.
18. Vrondi- air elementals that are used to watch and notify the castor of the movements of the intended target. They can also be use as part of a web-spell. They are also used sometimes in the truth-spell.
19. Abyssal Plane Elemental- This is the Plane where these elementals inhabit until they are called or attracted to a magical energy. They are normally use to detect magical disturbances. This plane can be accessed by only those who know had to get to it.
20. Channel- someone who can sense magic energy and funnel it by moving it from one place to another. It can also be used to move magical energy to one magic user to another. Note: The channel but cannot actually use the magic that is being moved.
21. Death Bell- This bell rings every time a magic user has died. Note: Most don’t even realize when the bell rings because it has become a natural part of life.
22. Death-smoke- a magic made fog that can be set in one place that is unmoving and is fatal to touch. Note: It is known to be a thick leprous blue-white that is oily and extremely murky to see through.
23. Dyrstaf- a rod or staff that contains a version of a fear-spell. When it is triggered, the spell will begin by projecting a low-level anxiety through the surrounding area. Then it will slowly grow stronger in the course of 24 hours until it reaches a level of stark panic. NOTE: Most protection spells are useless against this spell because it does not target any particular person or object. Full shielding is the only defense against this spell.

Notes:

Heartstone

Krashak

Leech-blade

Ley-Lines

Magical mirror-egg

Node

Oathbreaker ritual

Pool of Imaging

Teleson

Trap-spell

Veil

Void


Web-Guardian

Web-Spell


message 10: by Priscilla (new)

Priscilla Sage (priscillasage) | 1112 comments New Character

Under Construction

Name: Johnathan Ice Demarkus

Gender: Male

Species: (Half giant, Goblin, human, etc...) Pure Blooded Dark-Hunter

Age:

Student Year: He was never a student but knows Hogwarts.

Position: He currently leads the Dark-Hunters

House: (Or Former House) He was never a student but had some involvement with one of the Houses


Hatstall: N/A

Blood status: Pure-Blood of unknown origin

Appearance: http://www.sherrilynkenyon.com/wp-con...

((if you add an image please put it under spoilers or make sure the image is formatted to be very small as my phone will not let me read your profiles it cuts off the words))

Face Claim: ( The same face claim can be used multiple times that we ask please do not spam a particular face claim)

Personality: ( please be detailed including, fears, strengths, goals, dreams and how they act in situations of anger and happiness )

History: ( please be detailed, include family relations, siblings, and if you are an older student please include a brief of your time at Hogwarts and some meaningful events that help shape your character)

Wand Hand: (For a wand quiz try here, warning does not work on mobil devices. http://www.unfading.net/wselen.html)

Make:

Core:

Length:

Pet:

Relevant for your character: He is Bastet's Uncle...

Theme Song:

Abilities: (check the special abilities list before picking anything for this section)

Patronus:

Boggart:

Amortentia:

Favorite Class Topic:

Least Favorite Class Topic:

Blood Type:

Favorite Color:

Favorite Food:
Drink:
Desert:

Loves:

Hates:

Hobbies:

Relationships:

Nicknames:


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