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〈 Information 〉 > Character Strength Rules

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message 1: by ash. (last edited Jul 27, 2014 04:28PM) (new)

ash.
Character Strength Rules

This thread states Character Strength between different characters. The meaning of Strengths, how well one may learn depending on their strengths, as well as how to become stronger.

Table of Contents

Class Levels
Character Class Levels - Overview
Character Class Levels - A Closer Look
Character Account Rules



Training Points
Training Points - Overview
Character Class Level and Training Points
Rules of Training Points and Gaining Training Points



Training Points Through Events and Interactive Missions
Restrictions Yet Capabilities For Techniques
Restrictions Yet Capabilities For Events and Missions
Training Points in Events and Interactive Missions.


Jinchuuriki Rules
Training Points
Levels



message 2: by ash. (last edited Jul 26, 2014 02:09PM) (new)

ash.
Class Levels

Character Class Levels - Overview
Character Class Levels states what a user may learn, how well they may learn it, and the strength of the character. To gain higher Class Levels user must gain experience called Training Points. Before going into Training Points let's look closer at Character Class Levels.

Class Levels is like a level in a RPG Game. RPG games have levels from 1-50 and sometimes up to 99. A level 1 character has no chance against a level 99 character in a "Power Struggle" battle. The Level 99 character can over power in speed, strength and ability over the Level 1 character. This forces characters to be smarter and try to outsmart characters. Naruto Roleplay has 5 Class Levels.

From Weakest to Strongest:
"D" Class
"C" Class
"B" Class
"A" Class
"S" Class


Examples of Naruto Characters Class Levels:
Sakura - First Appearance - "D" Class
Naruto - First Appearance - "D" Class
Rock Lee - First Appearance - "C" Class
Kakashi - First Appearance - "B" Class, maybe "A" Class
Orochimaru - First Appearance - "S" Class


Naruto, Sakura, and Sasuke were unable to out power Kakashi during the beginning of the series. For further information about Character Strengths depending on Class level please check « Reply #7 within the Battle Rules thread


Character Class Levels - A Closer Look
Below is a closer look at Character Class Levels. It states what they are able to learn and how many Training Points are needed to gain said Character Class Level.

"D" Class Level - Every "new" character starts off with as "D" Class. Every new character on a new account starts as "D" Class no matter what. "D" Class Characters may learn up to "B" Rank Jutsus. "D" Class Characters may only learn up to "D" Rank Mythical Creature Summons.

"C" Class Level - "C" Class characters learn more, and at a higher rate."C" Class characters may learn up to "A" Rank Jutsus. "C" Class characters may learn up to "C" to "B" Rank Mythical Creature Summons. "C" Class Characters are able to become Chuunin, and sometimes even Jounin. To become "C" Class user must have 500 Training Points

"B" Class Level - "B" Class characters learn more, and at a higher rate."B" Class characters may learn up to "S" Rank Jutsus. "C" Class characters may learn up to "A" Rank Mythical Creature Summons. "B" Class characters are most likely to become Jounin. To become "B" Class user must have 1,500 Training Points

"A" Class Level -"A" Class characters learn more, and at a higher rate."A" Class characters are high powered type characters able to perform vast amount of Jutsus. "A" Class characters may learn up to "S" Rank Mythical Creature Summons. "A" Class characters are most likely to become Kage (not all the time) and must be "A" Class to become Sannin. To become "A" Class user must have 3,000 Training Points

"S" Class Level - "S" Class characters are the highest step of power. "S" Class characters are the most powerful as they have reached "end game". They have the easiest time in learning Jutsus. To become "S" Class user must have 5,500 Training Points


Character Rules

All accounts must have the total amount of Training Points listed somewhere within their template. This is their Signature, or Custom Title. Failure to do so will result to Training Point loss.

When giving total amount of Training Points, state the current training points, and the amount needed for next class level. Example: Character has 400 training points. In Signature or Custom Title it must be written as 400/500. The 500 states how much is needed for next Character Class Level



message 3: by ash. (last edited Jul 28, 2014 12:41PM) (new)

ash.
Training Points

Training Points - Overview

Training Points or "TP" are like Experience Points. The more experience points you have the stronger your character will become. A Jutsu costs an amount of Training Points. Every Jutsu has a Base amount of Training Points needed and depending on Class Character Level depends on how easy or difficult it is to learn a Jutsu. Below is the table for the Training Points by Class and Technique needed to learn a Jutsu.


Character Class Level and Training Points

Training Points by Class and Technique

"D" Class "C" Class "B" Class "A" Class "S" Class
"E" Tech 5 5 5 5 5
"D" Tech 10 10 10 10 10
"C" Tech 30 20 10 10 10
"B" Tech 80 70 60 50 40
"A" Tech --- 100 90 80 70
"S" Tech --- --- 120 110 100



Depending on Character Class Level depends on how well a user learns a Jutsu.

-For every Character Class Level higher the Jutsu rank being learned decreases by 10 Training Points. Example: "B" Class Character learning a "C" Rank Jutsu learns the Jutsu in 10 Training Points.
-For every Character Class Level below the Jutsu being learned increases by 10 Training Points. Example: "D" Class Character learning a "C" Rank Jutsu learns the Jutsu in 30 Training Points.
-For every Character Class Level even with the Jutsu being learned goes by the base amount of Training Points. Example: "C" Class Character learning a "C" Rank Jutsu learns the Jutsu in 20 Training Points.
-No matter the class, even if logically Training Points would be reduced to 0 it will always take 10 Training Points to learn the Jutsu. Example: "S" Class Character learning a "C" Rank Jutsu learns the Jutsu in 10 Training Points.


Rules of Training Points and Gaining Training Points

To learn a Jutsu user must have a Training Thread. In this training thread the user may post paragraphs in how they are learning the Jutsu. The more the user states what they are doing to learn the Jutsu the greater the amount of Training Points is granted.

Listed below are the rules that pertain with Training Points and how one gains Training Points.

-User may learn up to 10 Training Points per post at all times. Training Points depend on the quality of the post. ---User may even gain 0 Training Points if it's extremely bad.
User may learn only 1 Jutsu at a time. More than 1 is not allowed.
-User may stop from learning 1 Jutsu, and learn another while coming back to finish up the previous Jutsu. However user must provide accurate evidence of previous Jutsu being learned by providing Link to Training Thread and Post Reply Number. Failure to do so may result in Training Point loss.
-No Continuous training passing the limits of a Jutsu to learn another.
Example:
User needs 10 Training Points to learn a Jutsu. User makes a post learning the Jutsu, and immediately makes another post stating they are learning another Jutsu assuming they already learned previous Jutsu. (This is not allowed)
When learning multi -rank Jutsus, user must learn the lowest rank first before progressing to the higher ranks. This rule applies to all Jutsus unless specified within the Jutsu.
Follow Limits and Restrictions of all Jutsus.
User must keep training post simple. They may use basic codes such as bold, italic, underline, and list. User may use size changes but only 2, and 1 are acceptable. User may not use extreme tables or graphs within their training posts. Using extreme tables and codes will result in an automatic 0.



message 4: by ash. (last edited Jul 26, 2014 02:25PM) (new)

ash.
Training Points Through Events and Interactive Missions

Another way to allow a user to gain training points is by "Interactive Missions" or "Events". This post is to show what is needed in order to gain these Training Points, or really, how many Training Points one is capable of gaining as well as the types of restrictions that follow along with these motivations. Training Points is normally given when a user trains for a technique, however people are capable of getting stronger by other means.


Restrictions Yet Capabilities For Techniques

User is incapable of putting the Training Points into a TaiJutsu Technique or Fighting Style technique unless the technique is considered to be a Technique Tree* and the user was battling towards that type of profession.

Example: User uses Shunshin multiple times within an Event or Interactive Mission.
Example: User uses Tetsu Tekken (Iron Fist) multiple times within an Event or Interactive Mission.


User is incapable of putting the Training Points into a NinJutsu Technique or a Release technique unless the technique is considered to be a Technique Tree* and the user was battling towards that type of profession.

Example: User uses Henge multiple times within an Event or Interactive Mission.
Example: User uses Sand Controlling or Doujou Kirikae no Jutsu (Soil Conversion Technique) multiple times within an Event or Interactive Mission.


User is incapable of putting the Training Points in a GenJutsu Technique unless the technique is considered to be a Technique Tree* and the user was battling towards that type of profession.

Example: User uses Kori Shinchu no Jutsu (Sly Mind Affect Technique) multiple times within an Event or Interactive Mission.
Example: User uses Magen: Kokoni Arazu no Jutsu (Demonic Illusion: False Surroundings Technique) multiple times within an Event or Interactive Mission.


User is incapable of putting the Training Points into a Clan Technique unless the Technique is considered to be a Technique Tree* and the user was battling towards that type of Profession.

Example: User uses Byakugan multiple times within an Event or Interactive Mission.
Example: User uses Kusomimi (HellsEars) from the Shitakuma multiple times within an Event or Interactive Mission.


-A user may place their Training Points into their overall Class Level (This Means not putting it into a technique but a Class Level all together).

-User is incapable of putting Training Points into a Technique they do not know yet. This means no learning brand new techniques that would need training for it.


Technique Tree * - A type of technique a user has to learn multiple times in order to improve what they can do in the technique. In order to put the Training Points into the Technique Tree a user must know the very basic of the Technique.



Restrictions Yet Capabilities For Events and Missions

User is not capable of gaining Training Points for a normal Mission.

User is only capable of gaining Training Points within Interactive Missions and Events.

Events that deal with "Gathering" or "Non Aggressive" Events may not award Training Points.

Interactive Missions that deals with "Gathering" or "Non Aggressive" Missions may not award Training Points.


Training Points in Events and Interactive Missions
A user will not be capable of getting any type of Training Points for "D" Rank missions and "C" Rank Missions. All Missions must be aggressive and must put a person's life in danger in order to gain the Training Points. When a user is done with the Interactive Mission or the Event, a user may put the Training Points into what they used. A user cannot put training points into something if they did not do anything. A user must be active within the Event or Interactive Mission or else they may not gain any Training Points.

The easiest way to allow a person to divide their TP to a Technique Tree is by how many times they perform the technique within a battle like situation. The Magic Number is Four Times a technique needs to be used.

If you have a Technique that you need 20 Training Points to go into the technique each time to learn and a user uses it once. The user may only place five training points into that technique. If the user uses the same technique four times during the whole Event they are capable of putting full 20 Training Points into the technique.

If a user uses One technique that needs 20 Training Points once, and then uses another Technique that needs 20 Training Points three times, a user is capable of putting up to five Training Points into the first technique, and up to 15 Training Points into the Second technique.

Any unused Training Points goes into the user's overall Training Points for their Class Level.

For Better Understanding

You are not training into the technique. EVERYONE you are NOT TRAINING INTO A TECHNIQUE. Think of it as experience from an RPG. You are just getting better with it by using it multiple times. Each time you use a tech you put 1/4 of tech TP into the tech.

If I train into Shunshin normally I would have to train twenty points into it.

In an event I used Shunshin Twice. I am now capable of putting ten training points into Shunshin for the hell of it.

If You do not have the technique you cannot put Training Points into it. Points back to Definition of Technique Tree.



message 5: by Drax (new)

Drax RavenKnight (draxhollowknight) Jinchuuriki Rules:
There may only be nine Jinchuuriki at a time. Each Jinchuuriki has to go through a steady progression, using a point system, like the Training Point system. Every action a Jinchuuriki takes to interact with and use their Bijuu's power increases their JP(Jinchuuriki Points) by a varying level.

For Example:

Naruto has an in-depth interaction with Kurama about the origins and powers of the Bijuus. He gains a deeper and more intimate understanding of them. (JP+10)

Understand? The level of power that a Jinchuuriki obtains is based upon their current JP amount. The levels are quite like rankings.

0-1000 Points: Beginner Jinchuuriki. They have minimal help from their Bijuu, and generally have a negative relationship with it. They can boost their chakra levels in times of extreme stress.

1001-2000: Novice Jinchuuriki. The Jinchuuriki can make a cloak of chakra around them, with one of their tails visible. Their chakra level is boosted exponentially, and they can manipulate their chakra cloak. Their relationship with the Bijuu is still negative.

2001-3000: Intermediate Jinchuuriki. The Jinchuuriki will become enraged if emotionally traumatized too harshly and go into a Bijuu controlled state, completely animalistic until their power is sealed by one with both a sealing crystal and proper training.

3001-4000: Proficient Jinchuuriki. The Jinchuuriki has come to an agreement or respective state with the Bijuu, and is able to use its power freely, though they have not mastered their connection enough to take a Bijuu form or use a Bijuu Bomb.

4001-5000: Advanced Jinchuuriki. The Jinchuuriki and Bijuu have a positive relationship and can intermingle, one taking the form of the other or using the power of the other. The Bijuu Bomb and Form are available at this point.


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