Dungeons & Dragons Experiment discussion

note: This topic has been closed to new comments.
8 views
Archives > Character Sheet: Arīa

Comments Showing 1-4 of 4 (4 new)    post a comment »
dateUp arrow    newest »

message 1: by Quemares, Chilean Game Master- Inactive (new)

Quemares | 279 comments Mod
Only Kat and I can post here. This is a place to keep any information of your character so both you and I can check for it. You can keep information like AC, Hit Points, Equipment, Cantrips/Spells and what they do, etc...


message 2: by Quemares, Chilean Game Master- Inactive (new)

Quemares | 279 comments Mod
Name: Arīa
Age: 17
Gender: female
Race: Half-elf
Class-Level: Druid Lv.1
Alignment: Neutral Good
Background: Outlander
HP: 8 + 1

Strength: 14 (+2)
Dexterity: 13 (+1)
Constitution: 12 (+2)
Intelligence: 9 (-1)
Wisdom: 17 (+3)
Charisma: 10 (+0)

Proficient Skills: Athletics, Survival, Animal Handling, Insight
Equipment: Dagger, Scimitar, Leather Armor, Explorer's Pack, Wooden Staff, Traveler's Clothes, Belt Pouch, 10 gp
Languages: Gnomish, Halfling, Elvish and Common

Appearance: Blonde hair, small pointed ears, light grey eyes that seem to have a glow about them. ((https://goo.gl/images/dnB27r))

Personality: Arīa is very kind hearted but shy and skittish. She prefers to be alone out in nature and is usually in an animal form. She always has the best intentions at heart and helps anyone whenever aid is needed. Unfortunately, that has been used against her in horrid ways. Because of that, she now has difficulty trusting others, but once you do earn her trust, she is a powerful Allie and a very loyal friend.

History: Arīa grew up without any parents. Her human father didn’t want to take her in and her elven mother was too embarrassed to raise her.... That left her to the wolves. Having a strong connection to nature brought an unnatural understanding of the world and the wolves sensed something different. They raised her since she was a baby and Arīa always knew the woods as her home. Now 17, she is kind of growing restless and wants to see what else is out there....


message 3: by Quemares, Chilean Game Master- Inactive (new)

Quemares | 279 comments Mod
Cantrips: Druidcraft & Produce Flames (Lv. 0)
Spells Slots: 2x Lv. 1
Number of Prepared Spells: 4

Lv. 1 Spells: Animal Friendship, Charm Person, Create or Destroy Water, Cure Wounds, Detect Magic, Detect Poison & Disease, Entangle, Fairie Fire, Fog Cloud, Goodberry, Healing Word, Jump, Longstrider, Purify Food & Drink, Speak with Animals, Thunderwave


message 4: by Quemares, Chilean Game Master- Inactive (new)

Quemares | 279 comments Mod
Heads up: Whenever you take a long rest (About 8 hours, usually sleep), you have to prepare the number of prepared spells you can. This are all the spells you can until the next long rest. The spells slots are the number of spells you can cast.

For example, now you can have 4 prepared spells, but only 2x Lv. 1 slots. That means out of the 4 spells, you can only cast 2 or 1 twice. P.D: Cantrips are always prepared and don't need slots to be used.


back to top
This topic has been frozen by the moderator. No new comments can be posted.