Dungeons & Dragons Experiment discussion
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Character Sheet: Titus
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message 1:
by
Quemares, Chilean Game Master- Inactive
(new)
Jan 14, 2018 06:23PM

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message 2:
by
Austin, CEO of the world's largest and most evil Megacorperation
(last edited Jan 18, 2018 12:41PM)
(new)
message 3:
by
Austin, CEO of the world's largest and most evil Megacorperation
(last edited Jan 18, 2018 12:40PM)
(new)
message 4:
by
Austin, CEO of the world's largest and most evil Megacorperation
(new)
G u i d a n c e
Divination cantrip
Casting Time: 1 action
Range: Touch Components: V, S
Duration: Concentration, up to 1 minute
You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one ability check of its choice. It can roll the die before or after making the ability check. The spell then ends
Divination cantrip
Casting Time: 1 action
Range: Touch Components: V, S
Duration: Concentration, up to 1 minute
You touch one willing creature. Once before the spell ends, the target can roll a d4 and add the number rolled to one ability check of its choice. It can roll the die before or after making the ability check. The spell then ends
message 5:
by
Austin, CEO of the world's largest and most evil Megacorperation
(new)
S p a r e_t h e_D y i n g
Necromancy cantrip
Casting Time: 1 action
Range: Touch Components: V, S
Duration: Instantaneous
You touch a living creature that has 0 hit points. The creature becom es stable. This spell has no effect on undead or constructs.
Necromancy cantrip
Casting Time: 1 action
Range: Touch Components: V, S
Duration: Instantaneous
You touch a living creature that has 0 hit points. The creature becom es stable. This spell has no effect on undead or constructs.
message 6:
by
Austin, CEO of the world's largest and most evil Megacorperation
(new)
Toll the dead
Necromancy cantrip
Casting Time: 1 action
Range: 60 feet
Components: V, S
Duration: Instantaneous
You point at one creature you can see within range, and the sound of a dolorous bell fills the air around it for a moment. The target must succeed on a Wisdom saving throw or take 1d8 necrotic damage. If the target is missing any of its hit points, it instead takes 1d12 necrotic damage.
Necromancy cantrip
Casting Time: 1 action
Range: 60 feet
Components: V, S
Duration: Instantaneous
You point at one creature you can see within range, and the sound of a dolorous bell fills the air around it for a moment. The target must succeed on a Wisdom saving throw or take 1d8 necrotic damage. If the target is missing any of its hit points, it instead takes 1d12 necrotic damage.
message 7:
by
Austin, CEO of the world's largest and most evil Megacorperation
(new)
Bless
1st-level enchantment
Casting Time: 1 action
Range: 30 feet
Components: V, S, M (a sprinkling of holy water)
Duration: Concentration, up to 1 minute
You bless up to three creatures of your choice within range. Whenever a target makes an attack roll or a saving throw before the spell ends, the target can roll a d4 and add the number rolled to the attack roll or saving throw.
1st-level enchantment
Casting Time: 1 action
Range: 30 feet
Components: V, S, M (a sprinkling of holy water)
Duration: Concentration, up to 1 minute
You bless up to three creatures of your choice within range. Whenever a target makes an attack roll or a saving throw before the spell ends, the target can roll a d4 and add the number rolled to the attack roll or saving throw.
message 8:
by
Austin, CEO of the world's largest and most evil Megacorperation
(new)
C u r e W o u n d s
1st-level evocation
Casting Time: 1 action
Range: Touch
Components: V, S
Duration: Instantaneous
A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs. At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.
1st-level evocation
Casting Time: 1 action
Range: Touch
Components: V, S
Duration: Instantaneous
A creature you touch regains a number of hit points equal to 1d8 + your spellcasting ability modifier. This spell has no effect on undead or constructs. At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the healing increases by 1d8 for each slot level above 1st.
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