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message 1: by Quemares, Chilean Game Master- Inactive (last edited Jan 05, 2018 10:30AM) (new)

Quemares | 279 comments Mod
This is the template to follow for now (It will probably be refined once all the details are figure out.)

Name:
Age:
Gender:
Race-Subrace: Choose a race and a subrace(If applicable) from the "Race" Folder
Class: Choose a class from the "Class" Folder
Alignment: Choose one of these {Chaotic, Neutral, Lawful} and one of these {Evil, Neutral, Good}

(Assign your abilities scores that will be given to you by a moderator and apply your race modifiers (Which you can find in the respective Race thread))
Strength:
Dexterity:
Constitution:
Intelligence:
Wisdom:
Charisma:

Appearance:
Personality:
Background: What was your character's life like before taking up adventuring?


message 2: by Quemares, Chilean Game Master- Inactive (last edited Jan 05, 2018 10:54AM) (new)

Quemares | 279 comments Mod
Abilities Scores to Use:

-11 6 16 11 18 9
-17 13 12 16 6 9
-10 6 16 10 10 14

You may use one of the three random-generated scores or the standard scores which are 15, 14, 13, 12, 10, 8. Once you use it, the score that was used up will be replaced by a new set of randomly generated score for the next person to use. You may also request (Only once) for a mod to switch a set of scores which you must for your character. You may also roll your own rolls which are generated by rolling 4 dice of 6 sides (4d6) ignoring the lowest roll and repeating this 5 more times to generate your 6 abilities scores. When you create a character, please state which set of scores you used.


message 3: by H00DEDRIOT (new)

H00DEDRIOT (zandraga) | 24 comments Name: Zander Muller
Age: 19
Gender: Male
Race-Subrace: Human
Class: Fighter
Alignment: Neutral Good

Strength: 15
Dexterity: 9
Constitution: 17
Intelligence: 8
Wisdom: 12
Charisma: 16

Appearance: Zander has dirty blonde hair and tanned skin. He has several scars on his arms and legs along with a few on his chest. He is five foot eleven inches with his hair reaching down to the ends of his ears.
Personality: Zander is always looking to do what is right even if that means he has to kill. He doesn’t believe in one god but several that he can be found praying to before a battle. Even though he worships them he doesn’t consider himself their spiritual warrior.
Background: WhenZander was young he was signed up for the military. During his first year he was the weakest link in the garrison being set as the stable boy. Everyone kicked him around. If this had happened to anyone else they might of accepted their role or maybe lashed out and desert. But to Zander he found what he would never do to others. In his second year he buffed up and pushed through the hardships climbing past his fellow recruits and becoming the poster child for the military. He never let greed guide his way always relying on his gut. During his third year his platoon was sent deep into the forest and were told to survive the ones who survived would be accepted into the military and be possible for specialized training. Zander stayed with his platoon and soon became the leader of their small town. When he was allowed into the military he joined a special group of fighters that used sword and shield to fight effectively.


message 4: by Austin, CEO of the world's largest and most evil Megacorperation (last edited Jan 06, 2018 10:11PM) (new)

Austin | 972 comments Mod
Name: Titus scipi
Age: 20
Gender: male
Race: human
Class: Cleric
Alignment: Lawful Good
HP: 10 (at lvl1)

Strength: 13
Dexterity: 9
Constitution:15
Intelligence: 11
Wisdom:14
Charisma: 14

Appearance: Bald with extremist tattoos and scars all over his body, which he hides under his cloak.
Personality: He seeks to right his past wrongs through any way possible. As well as fights his inner demons that try to turn him to hate.
Background: He was once a human supremacist that believed all other races must be eradicated to secure the future fir humanity. But a priest introduced him to God which made him change his ways. now he tries to atone for the sins of the past.

Saving Throws: Wisdom, Charisma
Skills: Choose two from History, Insight, Medicine, Persuasion, and Religion


Proficiencies:
Armor: Light armor, medium armor, shields
Weapons: All simple weapons
Saving Throws: Wisdom, Charisma
Skills: Medicine, insight, religion and History

Cantrips: pick 3
Life domain
Spells: 2 lvl 1 spells
(+4 to hit for all spells and cantrips)
Spell save DC: 12

Inventory:
a mace or
scale mail,
a light crossbow and 20 bolts
a priest’s pack
A shield and a holy symbol
a prayer book
5 sticks of incense, vestments
a set of common clothes
a Backpack
a Blanket
10 candles
a Tinderbox
an alms box
2 blocks of incense
a censer
vestments
2 days of Rations
a Waterskin.
a belt pouch containing 15 gp



This will be edited later


message 5: by Quemares, Chilean Game Master- Inactive (new)

Quemares | 279 comments Mod
Both are accepted for now. Remember that once the character creation information is put up on this group, the template will change to accommodate most of the information.


message 6: by Darlana *School Starting Soon* (last edited Jan 02, 2018 12:24PM) (new)

Darlana *School Starting Soon* (ajaklis12) | 36 comments Name: Sylfire Bihana
Age: 31
Gender: Male
Race-Subrace: Half-Elf, Moon Elf heritage
Class: Bard
Alignment: Chaotic Neutral

Strength: 10
Dexterity: 13 + 1
Constitution: 11 + 1
Intelligence: 13
Wisdom: 14
Charisma: 18 + 2
((I rolled my own die for the ability scores and the '+' are the additions from my race.))

Appearance: 5'11", 160 lbs, wiry build. Pale, almost silvery skin and long, black hair kept tied back in a low ponytail. His eyes are blue with golden flecks throughout the iris, courtesy of his Elven heritage. His ears have the common point found in all Half-Elves and are pierced with silver jewelry. (view spoiler) He keeps his face clean shaven, though one might find him with scruff if it's been a few days.

Personality: Sylfire is a freethinking and outspoken individual, he believes in freedom for all, but most importantly for himself. He's exceedingly charming, quick-witted, and silver-tongued, but also innovative and slick, in both the positive clever way and the negative swindler way. He enjoys putting on performances for others, be it singing, dancing, playing music or a combination of all three. Seeing others happy and enjoying his work makes him work harder to make them even happier. He can be indecisive in situations that might limit his freedom, such as when he's offered a steady job at a certain inn, and it's not uncommon for him to leave in the night and leave a note declining the offer to stay but promising to come back and play again someday. He's a bit overconfident in his abilities and skills, and his detachment from commitment means he doesn't really have a home, a steady income, or any long-lasting relationships aside from some friends.

Background: Born to an Elven mother and a human father, Sylfire was raised by both separately. He was with his mother until he turned five, then with his father until the age of ten, then back with his mother until fifteen, and left his father's home of his own accord at 19 to travel the world. He still writes to both of his parents often enough as he cares for them both, but he hasn't seen either of them since he left home. He had always shown interest in music, so he'd been taught by both families how to sing, dance and play instruments, so he has a healthy mix of Elvena and Human songs in his repertoire, along with some other pieces he's learned along the way. He's visited many settlements over the 12 years he's been traveling and he's made many a friend and acquaintance through his work. Recently, the thought of more adventure by becoming, well an adventurer, has crossed his mind so he's been keeping an eye out for any prospective companions.

Equipment: An entertainer's pack, which includes a backpack, a bedroll, 2 costumes, 5 candles, 5 days of rations, a waterskin, and a disguise kit. His costumes are a green casual outfit and a blue and white formal one. (view spoiler)(view spoiler) He carries a longsword on his left hip, a dagger on his right thigh and he normally wears leather armor while travelling. He also carries a lute (view spoiler) which was the the first instrument he bought himself, a lyre (view spoiler) which was a gift from his mother, and a set of five bone flutes (view spoiler) which he carved himself.


message 7: by Quemares, Chilean Game Master- Inactive (new)

Quemares | 279 comments Mod
Approved, for the time being equipment isn't necessary. The character template will be updated to include it later when we start with campaigns.


message 8: by Darlana *School Starting Soon* (last edited Jan 02, 2018 12:26PM) (new)

Darlana *School Starting Soon* (ajaklis12) | 36 comments Oh, ok, I added it anyway, but it's just for flavor right now I guess.


message 9: by The Batman (Reagan) (last edited Jan 06, 2018 04:08PM) (new)

The Batman (Reagan) (thebatman7424)
Name: Copernicus Kipling Casper Cambridge "Cricket" Kermillion III
Class- Level:Bard- 1
HP: 8/8
AC: 12

Age: 57
Gender: Male
Race-Subrace: Rock Gnome
Alignment: Lawful Good

Strength: 9 (-1)
Dexterity: 12 (+1)
Constitution: 10 (+0)
Intelligence: 19 (+4)
Wisdom: 14 (+2)
Charisma: 13 (+1)

Appearance: Standing at just 4 feet high and weighing in a little over 40 pounds, Cricket is a fairly young gnome with fiery red hair and a short clipped beard streaked with white. He wears small, round, gold-rimmed bifocals and a simple shirt and vest with his sleeves rolled up.
Personality: Cricket more than makes up for his diminutive stature in his taste for adventure, loyalty-to-cause, knowledge, and appetite. Cricket is kind-hearted and compassionate. He knows something of just about everything and often comes across as a know-it-all and a goody-two-shoes. He is very bookish and loves to read, write, and build with scrap metal. His nickname, Cricket, is due to his skills as a fiddler.
Background:
An intelligent tinkerer and a book collector with a penchant for stories, he decided to leave his boring old hovel in his hometown in search of business and/or adventure. He is a member of the Clockwork Artisan's Guild. He is the firstborn son of Copernicus Kipling Casper Cambridge "Cricket" Kermillion, Jr., and Calliope.  He also has three brothers, Crispin, Cornelius, and Caldwell, and three sisters, Crysallia, Corinthia, and the estranged Crysanthamum.

Speed:
25 feet

Darkvision:
Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Gnome Cunning:
You have advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.

Languages:
Common, Gnomish, Dwarvish

Proficiencies:
bonus: (+2)
Armor: Light armor
Weapons: Simple weapons, hand crossbows, longswords, rapier, shortswords
Tools: Flute, lute, fiddle, tinker's tools, calligrapher's tools.
Saving Throws: Dexterity, Charisma

Skills: Insight, persuasion, history, investigation, perception

Cantrips: Mending, Message
Spells:
Lv. 1- Comprehend Languages, Identify

Artificer's Lore:
Whenever you make an Intelligence (History) check related to magic items, alchemical objects, or technological devices, you can add twice your proficiency bonus, instead of any proficiency bonus you normally apply.

Tinker:
You have proficiency with artisan's tools (tinker's tools). Using those tools, you can spend 1 hour and 10 gp worth of materials to construct a Tiny clockwork device (AC 5, I hp). The device ceases to function after 24 hours (unless you spend 1 hour repairing it to keep the device functioning), or when you use your action to dismantle it; at that time, you can reclaim the materials used to create it. You can have up to three such devices active at a time. When you create a device, choose one of the following options:

Clockwork Toy:
This toy is a clockwork animal, monster, or person, such as a frog, mouse, bird, dragon, or soldier. When placed on the ground, the toy moves 5 feet across the ground on each of your turns in a random direction. It makes noises as appropriate to the creature it represents.

Fire Starter:
The device produces a miniature flame, which you can use to light a candle, torch, or campfire. Using the device requires your action.

Music Box:
When opened. this music box plays a single song at a moderate volume. The box stops playing when it reaches the song's end or
when it is closed

Inventory:
-Belt pouch containing 15 gp.
-Diplomat's Pack: (A nice chest containing soap, sealing wax, vial of perfume, 5 flask of oil, a lamp, ink pen, bottle of ink, fine clothes(view spoiler), 2 cases for maps and scrolls)
-Light leather armor
-Rapier
-Dagger
-Fiddle
-Tinker's tools
-Letter of introduction from the Clockwork Artisan's Guild
-Traveler’s clothes


The Batman (Reagan) (thebatman7424) I think I'm done.


message 11: by Quemares, Chilean Game Master- Inactive (new)

Quemares | 279 comments Mod
Accepted!


message 12: by Quemares, Chilean Game Master- Inactive (new)

Quemares | 279 comments Mod
Name: Mindartis Nailo
Age:
Gender: Male
Race-Subrace: Elf-Wood Elf
Class: Rogue
Alignment: Chaotic Good

Strength: 8 = 8
Dexterity: 16 + 2 = 18
Constitution: 12 = 12
Intelligence: 12 = 12
Wisdom: 9 + 1 = 10
Charisma: 14 = 14

Appearance:
Personality:
Background:

(WIP)


message 13: by Astraris (new)

Astraris | 5 comments Name: Cielo Erinoff
Age: 24
Gender: Male
Race: Half-Elf (Eladrin Elven father)
Class: Warlock (Fey Pact)
Level: 1
Alignment: Chaotic Good
Background: Sage

Stats (Using the standard array)
Strength: 8 {{-1}}
Dexterity: 16(+1 racial) {{+3}}
Constitution: 14 (+1 racial) {{+2}}
Intelligence: 10 {{+0}}
Wisdom: 12 {{+1}}
Charisma: 16 (+2 racial) {{+3}}

Proficient skills:
-Arcana (Sage BG)
-History (Sage BG)
-Investigation (Warlock Class)
-Deception (Warlock Class)
-Persuasion (Racial)
-Perception (Racial)

Equipment:
-Light Crossbow
-Arcane Focus (a silver wrist and finger -gauntlet-like accessory. The jewel on the back of the hand acting as the focus)
-Two daggers
-Spear
-Scholars pack


Spells:
-Eldritch Blast (0)
-Prestidigitation (0)

-Faerie Fire (1)
-Hex (1)
-Charm Person (1)

Appearance:
A young light-brown haired man, human-looking but his elven heritage is evident to those who know what they’re looking for- leaner muscle definition, sharper facial features, slightly pointed ears and an upper-medium height, clocking in at 5’11”. His muscles are more acrobatic than athletic. His eyes are the pale blue of the elves of the Feywild, a trait from his estranged father, but these change momentarily to a golden colour when casting a spell, or using an ability granted by the pact he struck with Titania.

Personality:
His Lady is one of needful trickery. Of manipulation but ultimately of respect. His Lady sees mortal as tools, but respects their usefulness. He’s a trickster at heart, but has sworn to use it for as much good as he can. In this way, he can charm a shady bandit into gambling away his prized sword, or getting the ill gotten gains off a drunken thief. His Lady demands these good acts from him, as she still has a care for the mortal races. This makes him come across as the cocky older-brother figure.

History:
A farmer boy by birth, raised by two humans. He was always seen as a handsome lad, his elven features undetected by the human populace but always gave his an aura that others didn’t have, that matched with his charm made him popular in his small birth town. After his “father” passed, his mother revealed to him that he didn’t share the same biological father as his siblings. She told him his father was an Eladrin, an elf native to the Feywild. This inspired Cielo to, whilst keeping the secret of his mother’s shame, research all he could that related t the Feywild and his father. That is where he stumbled upon Titania, Faerie Queen of the summer Court, who was the Lady of Cielo’s father. He was a Warlock under her power. She offered Cielo the same contract, and as such the deal was struck. The “Sage” background choice refers to the years he spent between his early teens and early adulthood surrounding himself in books about the Courts of the Seelie and Unseelie of the Feywild

Special- Terms of the Pact:
His Fey Patron, Titania, is Queen of the Summer Court, and it is her that grants him his magic. In return, Cielo must take his place at her side upon his death. Until then, he must abide by rules She sets out;

-He must befriend a powerful person in each town he visits, a noble or influential businessman
-He must not harm any Fey creature, unless Titania judges them to be corrupted
-He must not keep more many than he needs to live on- he must rely of his influence in his day-to-day life to get by, not coin
-Any young children Titania deems to have magical potential, he must preach the Glory of the Summer Court. Mortals cannot truly nurture such gifts




Ideal:
-Good will make this world reflect the Feywild

Bond:
-His father. He hopes, either through fulfilling his pact or adventuring, to meet him again

Flaw:
-His humble farmer beginnings make passing up the opportunity for coin a difficult one, but his pact demands it of him


message 14: by The landmaster, Cool dude. Inactive. (new)

The landmaster (landonzea) | 314 comments Mod
Glad to have you in the group! I’m not an expert on dnd, so hopefully we can help each other.

A word on your modifiers though, the modifier is not added to your score, it is how your score effects your actions in the game. So a higher score means a higher modifier - a character with a lot of charisma has a high charisma modifier to help them be persuasive when talking to people.

You can figure out what your modifier is by subtracting 10 from your score, dividing by 2 and rounding down. Example 1: score is 13. 13-10=3, 3 \ 2=1 1/2 rounded down is 1. Example 2: score is 16. 16-10=6, 6 \ 2=3. It’s easier than it sounds, I promise.

Don’t forget to boost your score through your race. Dwarves get extra constitution, I think. Boosting your score might raise your modifier.

Hope that made sense...any questions?


message 15: by The landmaster, Cool dude. Inactive. (new)

The landmaster (landonzea) | 314 comments Mod
Haha, my bad, I thought riorsans profile was for Oscar. That’s why I mentioned how modifiers work. Never mind, it looks like you know what you’re doing :)


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