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message 1: by Quemares, Chilean Game Master (last edited Jan 05, 2018 10:30AM) (new)

Quemares | 279 comments Mod
This is the template to follow for now (It will probably be refined once all the details are figure out.)

Race-Subrace: Choose a race and a subrace(If applicable) from the "Race" Folder
Class: Choose a class from the "Class" Folder
Alignment: Choose one of these {Chaotic, Neutral, Lawful} and one of these {Evil, Neutral, Good}

(Assign your abilities scores that will be given to you by a moderator and apply your race modifiers (Which you can find in the respective Race thread))

Background: What was your character's life like before taking up adventuring?

message 2: by Quemares, Chilean Game Master (last edited Jan 05, 2018 10:54AM) (new)

Quemares | 279 comments Mod
Abilities Scores to Use:

-11 6 16 11 18 9
-17 13 12 16 6 9
-10 6 16 10 10 14

You may use one of the three random-generated scores or the standard scores which are 15, 14, 13, 12, 10, 8. Once you use it, the score that was used up will be replaced by a new set of randomly generated score for the next person to use. You may also request (Only once) for a mod to switch a set of scores which you must for your character. You may also roll your own rolls which are generated by rolling 4 dice of 6 sides (4d6) ignoring the lowest roll and repeating this 5 more times to generate your 6 abilities scores. When you create a character, please state which set of scores you used.

message 3: by H00DEDRIOT (new)

H00DEDRIOT (zandraga) | 24 comments Name: Zander Muller
Age: 19
Gender: Male
Race-Subrace: Human
Class: Fighter
Alignment: Neutral Good

Strength: 15
Dexterity: 9
Constitution: 17
Intelligence: 8
Wisdom: 12
Charisma: 16

Appearance: Zander has dirty blonde hair and tanned skin. He has several scars on his arms and legs along with a few on his chest. He is five foot eleven inches with his hair reaching down to the ends of his ears.
Personality: Zander is always looking to do what is right even if that means he has to kill. He doesn’t believe in one god but several that he can be found praying to before a battle. Even though he worships them he doesn’t consider himself their spiritual warrior.
Background: WhenZander was young he was signed up for the military. During his first year he was the weakest link in the garrison being set as the stable boy. Everyone kicked him around. If this had happened to anyone else they might of accepted their role or maybe lashed out and desert. But to Zander he found what he would never do to others. In his second year he buffed up and pushed through the hardships climbing past his fellow recruits and becoming the poster child for the military. He never let greed guide his way always relying on his gut. During his third year his platoon was sent deep into the forest and were told to survive the ones who survived would be accepted into the military and be possible for specialized training. Zander stayed with his platoon and soon became the leader of their small town. When he was allowed into the military he joined a special group of fighters that used sword and shield to fight effectively.

message 4: by Austin, CEO of the world's largest and most evil Megacorperation (last edited Jan 06, 2018 10:11PM) (new)

Austin | 570 comments Mod
Name: Titus scipi
Age: 20
Gender: male
Race: human
Class: Cleric
Alignment: Lawful Good
HP: 10 (at lvl1)

Strength: 13
Dexterity: 9
Intelligence: 11
Charisma: 14

Appearance: Bald with extremist tattoos and scars all over his body, which he hides under his cloak.
Personality: He seeks to right his past wrongs through any way possible. As well as fights his inner demons that try to turn him to hate.
Background: He was once a human supremacist that believed all other races must be eradicated to secure the future fir humanity. But a priest introduced him to God which made him change his ways. now he tries to atone for the sins of the past.

Saving Throws: Wisdom, Charisma
Skills: Choose two from History, Insight, Medicine, Persuasion, and Religion

Armor: Light armor, medium armor, shields
Weapons: All simple weapons
Saving Throws: Wisdom, Charisma
Skills: Medicine, insight, religion and History

Cantrips: pick 3
Life domain
Spells: 2 lvl 1 spells
(+4 to hit for all spells and cantrips)
Spell save DC: 12

a mace or
scale mail,
a light crossbow and 20 bolts
a priest’s pack
A shield and a holy symbol
a prayer book
5 sticks of incense, vestments
a set of common clothes
a Backpack
a Blanket
10 candles
a Tinderbox
an alms box
2 blocks of incense
a censer
2 days of Rations
a Waterskin.
a belt pouch containing 15 gp

This will be edited later

message 5: by Quemares, Chilean Game Master (new)

Quemares | 279 comments Mod
Both are accepted for now. Remember that once the character creation information is put up on this group, the template will change to accommodate most of the information.

message 6: by Darlana *School Starting Soon* (last edited Jan 02, 2018 12:24PM) (new)

Darlana *School Starting Soon* (ajaklis12) | 36 comments Name: Sylfire Bihana
Age: 31
Gender: Male
Race-Subrace: Half-Elf, Moon Elf heritage
Class: Bard
Alignment: Chaotic Neutral

Strength: 10
Dexterity: 13 + 1
Constitution: 11 + 1
Intelligence: 13
Wisdom: 14
Charisma: 18 + 2
((I rolled my own die for the ability scores and the '+' are the additions from my race.))

Appearance: 5'11", 160 lbs, wiry build. Pale, almost silvery skin and long, black hair kept tied back in a low ponytail. His eyes are blue with golden flecks throughout the iris, courtesy of his Elven heritage. His ears have the common point found in all Half-Elves and are pierced with silver jewelry. (view spoiler) He keeps his face clean shaven, though one might find him with scruff if it's been a few days.

Personality: Sylfire is a freethinking and outspoken individual, he believes in freedom for all, but most importantly for himself. He's exceedingly charming, quick-witted, and silver-tongued, but also innovative and slick, in both the positive clever way and the negative swindler way. He enjoys putting on performances for others, be it singing, dancing, playing music or a combination of all three. Seeing others happy and enjoying his work makes him work harder to make them even happier. He can be indecisive in situations that might limit his freedom, such as when he's offered a steady job at a certain inn, and it's not uncommon for him to leave in the night and leave a note declining the offer to stay but promising to come back and play again someday. He's a bit overconfident in his abilities and skills, and his detachment from commitment means he doesn't really have a home, a steady income, or any long-lasting relationships aside from some friends.

Background: Born to an Elven mother and a human father, Sylfire was raised by both separately. He was with his mother until he turned five, then with his father until the age of ten, then back with his mother until fifteen, and left his father's home of his own accord at 19 to travel the world. He still writes to both of his parents often enough as he cares for them both, but he hasn't seen either of them since he left home. He had always shown interest in music, so he'd been taught by both families how to sing, dance and play instruments, so he has a healthy mix of Elvena and Human songs in his repertoire, along with some other pieces he's learned along the way. He's visited many settlements over the 12 years he's been traveling and he's made many a friend and acquaintance through his work. Recently, the thought of more adventure by becoming, well an adventurer, has crossed his mind so he's been keeping an eye out for any prospective companions.

Equipment: An entertainer's pack, which includes a backpack, a bedroll, 2 costumes, 5 candles, 5 days of rations, a waterskin, and a disguise kit. His costumes are a green casual outfit and a blue and white formal one. (view spoiler)(view spoiler) He carries a longsword on his left hip, a dagger on his right thigh and he normally wears leather armor while travelling. He also carries a lute (view spoiler) which was the the first instrument he bought himself, a lyre (view spoiler) which was a gift from his mother, and a set of five bone flutes (view spoiler) which he carved himself.

message 7: by Quemares, Chilean Game Master (new)

Quemares | 279 comments Mod
Approved, for the time being equipment isn't necessary. The character template will be updated to include it later when we start with campaigns.

message 8: by Darlana *School Starting Soon* (last edited Jan 02, 2018 12:26PM) (new)

Darlana *School Starting Soon* (ajaklis12) | 36 comments Oh, ok, I added it anyway, but it's just for flavor right now I guess.

message 9: by The Batman (Reagan) (last edited Jan 06, 2018 04:08PM) (new)

The Batman (Reagan) (thebatman7424) | 123 comments Mod

Name: Copernicus Kipling Casper Cambridge "Cricket" Kermillion III
Class- Level:Bard- 1
HP: 8/8
AC: 12

Age: 57
Gender: Male
Race-Subrace: Rock Gnome
Alignment: Lawful Good

Strength: 9 (-1)
Dexterity: 12 (+1)
Constitution: 10 (+0)
Intelligence: 19 (+4)
Wisdom: 14 (+2)
Charisma: 13 (+1)

Appearance: Standing at just 4 feet high and weighing in a little over 40 pounds, Cricket is a fairly young gnome with fiery red hair and a short clipped beard streaked with white. He wears small, round, gold-rimmed bifocals and a simple shirt and vest with his sleeves rolled up.
Personality: Cricket more than makes up for his diminutive stature in his taste for adventure, loyalty-to-cause, knowledge, and appetite. Cricket is kind-hearted and compassionate. He knows something of just about everything and often comes across as a know-it-all and a goody-two-shoes. He is very bookish and loves to read, write, and build with scrap metal. His nickname, Cricket, is due to his skills as a fiddler.
An intelligent tinkerer and a book collector with a penchant for stories, he decided to leave his boring old hovel in his hometown in search of business and/or adventure. He is a member of the Clockwork Artisan's Guild. He is the firstborn son of Copernicus Kipling Casper Cambridge "Cricket" Kermillion, Jr., and Calliope.  He also has three brothers, Crispin, Cornelius, and Caldwell, and three sisters, Crysallia, Corinthia, and the estranged Crysanthamum.

25 feet

Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Gnome Cunning:
You have advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.

Common, Gnomish, Dwarvish

bonus: (+2)
Armor: Light armor
Weapons: Simple weapons, hand crossbows, longswords, rapier, shortswords
Tools: Flute, lute, fiddle, tinker's tools, calligrapher's tools.
Saving Throws: Dexterity, Charisma

Skills: Insight, persuasion, history, investigation, perception

Cantrips: Mending, Message
Lv. 1- Comprehend Languages, Identify

Artificer's Lore:
Whenever you make an Intelligence (History) check related to magic items, alchemical objects, or technological devices, you can add twice your proficiency bonus, instead of any proficiency bonus you normally apply.

You have proficiency with artisan's tools (tinker's tools). Using those tools, you can spend 1 hour and 10 gp worth of materials to construct a Tiny clockwork device (AC 5, I hp). The device ceases to function after 24 hours (unless you spend 1 hour repairing it to keep the device functioning), or when you use your action to dismantle it; at that time, you can reclaim the materials used to create it. You can have up to three such devices active at a time. When you create a device, choose one of the following options:

Clockwork Toy:
This toy is a clockwork animal, monster, or person, such as a frog, mouse, bird, dragon, or soldier. When placed on the ground, the toy moves 5 feet across the ground on each of your turns in a random direction. It makes noises as appropriate to the creature it represents.

Fire Starter:
The device produces a miniature flame, which you can use to light a candle, torch, or campfire. Using the device requires your action.

Music Box:
When opened. this music box plays a single song at a moderate volume. The box stops playing when it reaches the song's end or
when it is closed

-Belt pouch containing 15 gp.
-Diplomat's Pack: (A nice chest containing soap, sealing wax, vial of perfume, 5 flask of oil, a lamp, ink pen, bottle of ink, fine clothes(view spoiler), 2 cases for maps and scrolls)
-Light leather armor
-Tinker's tools
-Letter of introduction from the Clockwork Artisan's Guild
-Traveler’s clothes

The Batman (Reagan) (thebatman7424) | 123 comments Mod
I think I'm done.

message 11: by Quemares, Chilean Game Master (new)

Quemares | 279 comments Mod

message 12: by Quemares, Chilean Game Master (new)

Quemares | 279 comments Mod
Name: Mindartis Nailo
Gender: Male
Race-Subrace: Elf-Wood Elf
Class: Rogue
Alignment: Chaotic Good

Strength: 8 = 8
Dexterity: 16 + 2 = 18
Constitution: 12 = 12
Intelligence: 12 = 12
Wisdom: 9 + 1 = 10
Charisma: 14 = 14



message 13: by Astraris (new)

Astraris | 5 comments Name: Cielo Erinoff
Age: 24
Gender: Male
Race: Half-Elf (Eladrin Elven father)
Class: Warlock (Fey Pact)
Level: 1
Alignment: Chaotic Good
Background: Sage

Stats (Using the standard array)
Strength: 8 {{-1}}
Dexterity: 16(+1 racial) {{+3}}
Constitution: 14 (+1 racial) {{+2}}
Intelligence: 10 {{+0}}
Wisdom: 12 {{+1}}
Charisma: 16 (+2 racial) {{+3}}

Proficient skills:
-Arcana (Sage BG)
-History (Sage BG)
-Investigation (Warlock Class)
-Deception (Warlock Class)
-Persuasion (Racial)
-Perception (Racial)

-Light Crossbow
-Arcane Focus (a silver wrist and finger -gauntlet-like accessory. The jewel on the back of the hand acting as the focus)
-Two daggers
-Scholars pack

-Eldritch Blast (0)
-Prestidigitation (0)

-Faerie Fire (1)
-Hex (1)
-Charm Person (1)

A young light-brown haired man, human-looking but his elven heritage is evident to those who know what they’re looking for- leaner muscle definition, sharper facial features, slightly pointed ears and an upper-medium height, clocking in at 5’11”. His muscles are more acrobatic than athletic. His eyes are the pale blue of the elves of the Feywild, a trait from his estranged father, but these change momentarily to a golden colour when casting a spell, or using an ability granted by the pact he struck with Titania.

His Lady is one of needful trickery. Of manipulation but ultimately of respect. His Lady sees mortal as tools, but respects their usefulness. He’s a trickster at heart, but has sworn to use it for as much good as he can. In this way, he can charm a shady bandit into gambling away his prized sword, or getting the ill gotten gains off a drunken thief. His Lady demands these good acts from him, as she still has a care for the mortal races. This makes him come across as the cocky older-brother figure.

A farmer boy by birth, raised by two humans. He was always seen as a handsome lad, his elven features undetected by the human populace but always gave his an aura that others didn’t have, that matched with his charm made him popular in his small birth town. After his “father” passed, his mother revealed to him that he didn’t share the same biological father as his siblings. She told him his father was an Eladrin, an elf native to the Feywild. This inspired Cielo to, whilst keeping the secret of his mother’s shame, research all he could that related t the Feywild and his father. That is where he stumbled upon Titania, Faerie Queen of the summer Court, who was the Lady of Cielo’s father. He was a Warlock under her power. She offered Cielo the same contract, and as such the deal was struck. The “Sage” background choice refers to the years he spent between his early teens and early adulthood surrounding himself in books about the Courts of the Seelie and Unseelie of the Feywild

Special- Terms of the Pact:
His Fey Patron, Titania, is Queen of the Summer Court, and it is her that grants him his magic. In return, Cielo must take his place at her side upon his death. Until then, he must abide by rules She sets out;

-He must befriend a powerful person in each town he visits, a noble or influential businessman
-He must not harm any Fey creature, unless Titania judges them to be corrupted
-He must not keep more many than he needs to live on- he must rely of his influence in his day-to-day life to get by, not coin
-Any young children Titania deems to have magical potential, he must preach the Glory of the Summer Court. Mortals cannot truly nurture such gifts

-Good will make this world reflect the Feywild

-His father. He hopes, either through fulfilling his pact or adventuring, to meet him again

-His humble farmer beginnings make passing up the opportunity for coin a difficult one, but his pact demands it of him

message 14: by Brian (last edited Jan 29, 2018 07:15PM) (new)

Brian (oscart) Name: Oscar Thorburn
Age: 200
Gender: Male
Class: Fighter
Alignment: Lawful Nuetral

(Assign your abilities scores that will be given to you by a moderator and apply your race modifiers (Which you can find in the respective Race thread))
Strength: 18
Dexterity: 11
Constitution: 16 +2
Intelligence: 6
Wisdom: 11
Charisma: 9

Appearance: Oscar stand 4'3" tall and weighs in at 295 pounds of muscle. His head is devoid of hair and his beard is a mixture of brown and grey and is most often braided into two tails.

Personality: Oscar is not a happy go lucky type, in fact other than a very few close friends, he doesn’t seem to like people very much. His days of slavery left him with a tendency to keep his face turned to the ground and not to look people in the eyes. If he does meet your eyes, you have either gained his trust, or you had better look for the nearest exit. It is only when under the influence of spirits, ale preferably, but wine in a pinch, that Oscar will open up and then he reveals a very pleasant singing voice. He hates slavers and slavery with a passion seldom seen in dwarves when jewels or precious metals are involved.

Background: Due to his lack of intelligence, Oscar was sold into slavery at the age of 35 and spent the next 150 years toiling as a blacksmith for his masters. Sold numerous times because of his attitude, he became extremely skilled at smithing and grew to hate slavery more with each passing year. He was located by his uncle Ulric Thordorff when he was 350 years old and freed from his life of slavery. Oscar’s first act as a free dwarf was to use a borrowed forge and to create the heavy mace he carries from the chains with which he was bound as a slave.

message 15: by Brian (last edited Jan 29, 2018 07:15PM) (new)

Brian (oscart) Name: Tiajillaine Paradis
Age: 15
Gender: Female
Class: Thief
Alignment: Chaotic Good

(Assign your abilities scores that will be given to you by a moderator and apply your race modifiers (Which you can find in the respective Race thread))
Strength: 6
Dexterity: 17 +2
Constitution: 12
Intelligence: 16
Wisdom: 9
Charisma: 13

Appearance: Tiajillaine, age 15, is the adopted daughter of Oscar Thorburn. She is a normal looking elf maiden, 4’ 11” tall and weighing 87 lbs. Her hair flows down her back like a waterfall of fire, unless she is going into action, then she braids it into a long rope. Her eyes flash like emeralds when she is angered, but twinkle with joy most of the time.

Personality: Tiajillaine is confident to the point of overconfidence knowing that her adopted father will most likely be able to extricate her from any trouble. She is somewhat loud and boistrous and tends to draw attention to herself.

Background: Tia ran away from her family home at the age of 13 and tried to make her living as a thief in the city. She was caught by Oscar Thorburn trying to steal a dagger from his forge and rather than turn her into the law, he decided to adopt the young elf girl and raise her himself. This led to a series of clashes of will until Tia finally learned that she could trust the gruff old dwarf. She still practices her thieving skills, unbeknownst to Oscar.

Other: Tiajillaine carries and weilds twin rapiers with deadly precision, though she prefers not to take lives. When going into battle she braids metal spikes into the end of her braided hair and swings it like another weapon.

message 16: by Brian (last edited Jan 29, 2018 07:18PM) (new)

Brian (oscart) Name: Riordan Aragorn
Age: 30
Gender: Male
Class: Fighter/Berzerker
Alignment: Chaotic Good

(Assign your abilities scores that will be given to you by a moderator and apply your race modifiers (Which you can find in the respective Race thread))
Strength: 14 +1
Dexterity: 10 +1
Constitution: 10 +1
Intelligence: 10 +1
Wisdom: 6 +1
Charisma: 16 +1

Appearance: Riordan is a giant of a man, standing 6' 7" tall and carrying 327 pounds of muscle. His golden blonde hair is kept closely shorn and his face is devoid of mustache or beard.

Personality: Under normal circumstances Riordan is jovial and quick to laugh, at your joke or his own.He can be a good listener, he is a bartender after all, and generally offers steady if not inspired counsel. When the berzerker rage takes him, he becomes a killing machine and a danger to both friend and foe.

Background: Riordan grew up bartending in his father’s inn until his berserker rages began to become more frequent during bar fights. He attempted to control his urges, but even working as a bouncer led him into trouble with the local constabulatory. At age 25 he struck out on his own and began a life of adventuring. He still finds work when and where he can as a bartender, usually for short periods of time.

Other: His weapon of choice is a huge battle axe and he carries two hand katars on his belt for close work.

message 17: by Brian (new)

Brian (oscart) I used all three sets of scores given in the opening.

message 18: by Brian (new)

Brian (oscart) Name: Willow Wisp
Age: 25
Gender: Female
Race-Lightfoot Halfling
Class: Scout/Bard
Alignment: Chaotic Good

(Assign your abilities scores that will be given to you by a moderator and apply your race modifiers (Which you can find in the respective Race thread))
Strength: 9
Dexterity: 18 +2
Constitution: 14
Intelligence: 12
Wisdom: 15
Charisma: 10
(I rolled for scores)

Appearance: Willow is a typical halfling maiden standing a shade under three feet and weighing in at 35 pounds. Her shoulder length brown hair hangs curling around her face framing her bright hazel eyes.

Personality: Willow is, by nature, a quiet person. She is friendly but not outgoing. She is equally comfortable living in town, around other folk, or alone on the trail scouting ahead of a hunting or war party.

Background: Willow grew up in a typical halfling village and tended to be a sort of tomboy, always willing, and usually able to best the rest of the children in games and combat. She excelled in woodscraft and tracking as well as developing a fine singing voice and becoming an accomplished on the lute. When she reached adulthood, she was goaded into accepting a dare to leave the vale and travel into the world of the big folk.

Other: Willow carries a crossbow pistol for protection and is quite the marksman. She also carries a large human camp knife that she wears like a sword.

message 19: by The landmaster (new)

The landmaster (landonzea) | 317 comments Mod
Glad to have you in the group! I’m not an expert on dnd, so hopefully we can help each other.

A word on your modifiers though, the modifier is not added to your score, it is how your score effects your actions in the game. So a higher score means a higher modifier - a character with a lot of charisma has a high charisma modifier to help them be persuasive when talking to people.

You can figure out what your modifier is by subtracting 10 from your score, dividing by 2 and rounding down. Example 1: score is 13. 13-10=3, 3 \ 2=1 1/2 rounded down is 1. Example 2: score is 16. 16-10=6, 6 \ 2=3. It’s easier than it sounds, I promise.

Don’t forget to boost your score through your race. Dwarves get extra constitution, I think. Boosting your score might raise your modifier.

Hope that made sense...any questions?

message 20: by Brian (new)

Brian (oscart) Name: Amos Moses de Nogaret
Age: 31
Gender: Male
Race- Human
Class: Druid/Healer
Alignment: Nuetral Good

(Assign your abilities scores that will be given to you by a moderator and apply your race modifiers (Which you can find in the respective Race thread))
Strength: 13
Dexterity: 11
Constitution: 14
Intelligence: 17
Wisdom: 17
Charisma: 14
(I rolled for score)

Appearance: Amos is a bit above average height standing 5'11" tall with broad shoulders and chest tapering down to a narrow waist. His white blonde hair hangs below his shoulders and is kept pulled back into a ponytail.

Personality: Amos de Nogaret is a quiet studious type and prefers to be away from the civilization of town. He lives in the forest in an intricate system of tree houses. He spends his days communing with nature, praying to Gaea, and meditating. He does receive periodic visitors and occasionally participates in quests.

Background: Amos always had an affinity to the creatures and ways of nature from an early age preferring to spend his time in the forest or field communing with nature and often neglecting his chores. His father and mother were murdered by roving bandits while Amos was away in the forest on a personal sabbatical when he was 12 years old. He returned to the farm to find the farm house and barn burning and his parents lifeless. He was found there by the local druid/witch doctor, Petydark, and the elderly man took Amos under his wing and nurtured his gifts.

Other: He carries a simple quarterstaff tipped with ivory.

message 21: by The landmaster (new)

The landmaster (landonzea) | 317 comments Mod
Haha, my bad, I thought riorsans profile was for Oscar. That’s why I mentioned how modifiers work. Never mind, it looks like you know what you’re doing :)

message 22: by Brian (new)

Brian (oscart) I'm no expert either, haven't played in nearly 25 years.

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