Here's a question that I'm dealing with and would love to hear some input on:
As a GM, what sort of information or mechanics would you like to see in a (system-agnostic) setting book -- coming from both a "Trad" or "OSR" standpoint as well as a more suggestive or collaborative "storygame" standpoint?
As a GM, what sort of information or mechanics would you like to see in a (system-agnostic) setting book -- coming from both a "Trad" or "OSR" standpoint as well as a more suggestive or collaborative "storygame" standpoint?