The Dance of Life and Death (fantasy rp) discussion
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Race Creation
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Appearance Wildlings are creatures born with the ears and tails of various kinds of animals. Most Wildlings can turn into whatever animal they share features and this can include more mythical creatures. Wildlings in their normal forms however look like humans with the ears and tails of animals.
Main Religion Most Wildlings follow the religions of Aileas and Firefly.
Home Nation Elderos
Special Abilities All Wildlings have the natural inborn ability to turn into their animal form to the point they don't really have to list it as a power. Most Wildlings have some form of magic, of course with the more power Wildlings having more powerful magic.
Culture Wildlings are extremely tolerant of other beings, but they are also powerful and firm on the fact of staying independent and their own race. Most Wildlings are intelligent and either go into a trade they can use in Elderos or become warriors who will either tackle the waste or explore the world to gain power and prestige.
History The Wildlings were a race native to Elderos when it was first discovered and colonized. Because they were highly intelligent the Wildlings took advantage of this and made Elderos a trade capital themselves. They also kept the power by making sure that a Wildling would always be the one on the Elderos throne. The Wildlings often were known as powerful and smart warriors so those who came to Elderos to profit off this trade decided to put up with the Wildlings instead of create a pointless fight that would cost more money. To this day a Wildling sits on the throne trying to make Elderos even better than before.

Appearance Krupa appear to be pale white skinned creatures without any eyes. Their noses are simple slits in their face and their mouths are large dangerously fanged things. Their hind legs are reminisent of a raptor and so are their long whip like tails. They stand on two legs as their arms are equipped with massive sets of claws that make it impossible to walk on. Scouts will have smaller claws, sharper fangs, eyes, and skin that can camouflage itself.
Main Religion N/A
Home Nation Elderos
Special Abilities Most Krupa are born blind but because of this have astounding senses of smell, hearing, and touch. A Krupa will have a large set of claws on their hands that look a lot like shovels, as they live under ground these were adapted for digging. Krupa who are not born blind will often be born with smaller claws and sharper fangs and will be used as scouts. A large amount of scout Krupa actually have the ability to use a special kind of magic to track other living things in the area. Scouts are also born with the ability of camouflage.
Culture The Krupa live in a hierarchical system with the male with the largest claws ruling as king. Whoever the king takes as a mate will be acting queen. However Krupa have been known to be polygamous and males will often take multiple mates. In such a case queens will rule over certain areas divide up between themselves. Krupa have many, many, many children because a lot of them die and most of the ones who live are female which is what causes the polygamy. The males are larger and stronger but they are also far less intelligent. Females on the other hand are smaller, faster, and smarter which is why they have higher survival rates. The most common causes of death are cave ins or starvation. They are a savage and unemotional race. Scouts are often however born more intelligent and may become traders
History While the Wildlings took advantage of the new comers to Elderos the Krupa did everything in their power to try and force these new and strange peoples out. Many wars have been fought between Wildling and Krupa because of this. However eventually rather recently a Scout was born intelligent enough to broker peace between the two races. A portion of above ground land was left untouched for the Krupa to use as they please and in return various food items could be traded with the Krupa for precious under ground materials which previously couldn't be mined thanks to the Krupa. It's an uneasy treaty still upheld by the scouts to this day.
Name: Shadow Landers/Nocturnals
Appearance: Nocturnals are mostly all small framed, light, and flexible. Their small bodies help them move quickly, and escape via tight spaces most larger and more muscular people could not easily maneuver through in case they get caught. Which is rare as the race is known for their natural ability to blend in with other humanoids. Despite not being named as such, Nocturnals look very much like humans. The only large difference is that Nocturnals hair color come naturally in black, white, a shade of grey between the two, or a style of purple.
Main religion: Path of Izar
Special abilities:Nocturnals abilities rest into several ill-moral categories. First and foremost the have a knack for stealing. Whether it be from picking pockets to picking locks they have all the skills necessary to get in and get out fast. Although, not all there skills fall into a thieving category. Many Nocturnals are proficient in magic. While most focus on necromancy many Nocturnals are skilled in other forms of magic, but the one skill that you should fear, that all Nocturnals have a knack for, is there ability to analyze, reverse engineer, and mimic whatever they can get their hands on. Give them a few seconds with something new, and they'll figure it out in no time.
Culture: Nocturnals worship the Goddess Izar. Izar is the embodiment of the void, shadows, illusions, and deceit, and as such her followers play similar roles in society. Their major roles stemming anywhere from thieves to assassins. Nocturnals our known for their ability to blend in, hide in the shadows, and to generally not tell the full truth. Stealing, and giving a small pension to Izar, is considered a form of proper worship to their Goddess. Although, stealing from a fellow Nocturnal is looked down upon. This raises the question though, if your land is trapped in the void, how do you steal from someone who isn't a Nocturnal? Simple, you go to the mainland. Many a Nocturnal travel to what they refer to as "The Main Land" where they do most of their stealing and thievery.
History: As a mysterious race of people who usually come only to steal, the Shadow Landers have a bit of a bad name for themselves. Many a story tells of Shadow landers who sneak through the dead of night into houses to steal everything you own. The term Nocturnals coming from the fact that all stories had them awake at night, and asleep by day as they stayed up all night stealing. Acting much like a nocturnal animal due to them not being awake during the day. Needless to say they are never a welcome guest unless you need help stealing something.
Appearance: Nocturnals are mostly all small framed, light, and flexible. Their small bodies help them move quickly, and escape via tight spaces most larger and more muscular people could not easily maneuver through in case they get caught. Which is rare as the race is known for their natural ability to blend in with other humanoids. Despite not being named as such, Nocturnals look very much like humans. The only large difference is that Nocturnals hair color come naturally in black, white, a shade of grey between the two, or a style of purple.
Main religion: Path of Izar
Special abilities:Nocturnals abilities rest into several ill-moral categories. First and foremost the have a knack for stealing. Whether it be from picking pockets to picking locks they have all the skills necessary to get in and get out fast. Although, not all there skills fall into a thieving category. Many Nocturnals are proficient in magic. While most focus on necromancy many Nocturnals are skilled in other forms of magic, but the one skill that you should fear, that all Nocturnals have a knack for, is there ability to analyze, reverse engineer, and mimic whatever they can get their hands on. Give them a few seconds with something new, and they'll figure it out in no time.
Culture: Nocturnals worship the Goddess Izar. Izar is the embodiment of the void, shadows, illusions, and deceit, and as such her followers play similar roles in society. Their major roles stemming anywhere from thieves to assassins. Nocturnals our known for their ability to blend in, hide in the shadows, and to generally not tell the full truth. Stealing, and giving a small pension to Izar, is considered a form of proper worship to their Goddess. Although, stealing from a fellow Nocturnal is looked down upon. This raises the question though, if your land is trapped in the void, how do you steal from someone who isn't a Nocturnal? Simple, you go to the mainland. Many a Nocturnal travel to what they refer to as "The Main Land" where they do most of their stealing and thievery.
History: As a mysterious race of people who usually come only to steal, the Shadow Landers have a bit of a bad name for themselves. Many a story tells of Shadow landers who sneak through the dead of night into houses to steal everything you own. The term Nocturnals coming from the fact that all stories had them awake at night, and asleep by day as they stayed up all night stealing. Acting much like a nocturnal animal due to them not being awake during the day. Needless to say they are never a welcome guest unless you need help stealing something.
Name: Vroulikes
Appearance: The Vroulikes are known for one reason and one reason alone. The are a race of fifteen foot tall warrior woman who hold beauty unlike the land has ever seen. All of the woman seem to be powerful and physically strong, but have attained a level of beauty only a Goddess should. This natural gift for size and appearance has sadly not been gifted to the make Vroulikes. Although still strong warriors, they stand at an average height and look like just about any other man. Besides the race's clear gender difference their are some shared traits. These being a solid build and tan skin as they are still very much tribal warriors, and as such wear tribal cloths.
Main religion: Kisosism
Special abilities: With the females always being above fifteen feet it is quite clear they are a race built to be physically superior to the rest. Both he males and females seem to have unnaturally high levels of strength, endurance, speed, and reaction time making them a force to be reckoned with, especially due to Vroulikes having a culture for fighting, allowing their to be thousands of fighting styles they could learn. Sadly though, Vroulikes are unable to use magic, so strength is all they have.
Culture: Vroulikes believe that males are less than females, and that strength is everything. This is easily apparent when you see that the males rarely leave their homes while the females are out hunting and sparing. That isn't to say the males do not know how to fight, it is just that they are considered unable to hunt due to their small size. Most men have been raised to believe they are destined to be house husbands due to the religion in place, but every one and awhile a man can actually prove himself and be considered worthy enough to hunt. Although in recent years more men have been leaving the house due to the concept of equality brought to the tribes through outsiders coming through their land. Though most men are still considered not as great as woman. This is only the general life you can pinpoint to the whole of the country, as each tribe is a separate entity, and each one has its own views, traditions, and philosophy. Their are even a few tribes who still hate outsiders, so be careful!
History: Vroulikes have for a long time hunted and trained in the name of their goddess for generations. The females were out hunting and fighting while the men stayed at home and protected the children and fixed the house up at home. It was a simply life, but then strange outside men tried to invade their land, and the women were called upon to protect them from this new threat. They came again and again, each time they drove the men back. Until one day the strangers came to them with woman. Feeling a bit more comfortable around females they decided to let them talk before deciding if they should run them off. The woman said they meant no harm and only wanted to pass through. Many Vroulikes were unsure if they should trust these people, but they decided to give them a chance. Soon after strange men and woman came through their land carrying strange items unlike anything they had ever seen before. Many of the tribes grew curious of these items, and soon trade was starting through the region. Along with trade came new ideas and people, and soon enough the Vroulikes were curious to learn about the world themselves and many of them set off to explore these new lands. Their immense size and combat power led them to join other nations where they took up jobs as guards and tournament fighters, which only helped spread the word about the powerful race that was the Vroulikes.
Appearance: The Vroulikes are known for one reason and one reason alone. The are a race of fifteen foot tall warrior woman who hold beauty unlike the land has ever seen. All of the woman seem to be powerful and physically strong, but have attained a level of beauty only a Goddess should. This natural gift for size and appearance has sadly not been gifted to the make Vroulikes. Although still strong warriors, they stand at an average height and look like just about any other man. Besides the race's clear gender difference their are some shared traits. These being a solid build and tan skin as they are still very much tribal warriors, and as such wear tribal cloths.
Main religion: Kisosism
Special abilities: With the females always being above fifteen feet it is quite clear they are a race built to be physically superior to the rest. Both he males and females seem to have unnaturally high levels of strength, endurance, speed, and reaction time making them a force to be reckoned with, especially due to Vroulikes having a culture for fighting, allowing their to be thousands of fighting styles they could learn. Sadly though, Vroulikes are unable to use magic, so strength is all they have.
Culture: Vroulikes believe that males are less than females, and that strength is everything. This is easily apparent when you see that the males rarely leave their homes while the females are out hunting and sparing. That isn't to say the males do not know how to fight, it is just that they are considered unable to hunt due to their small size. Most men have been raised to believe they are destined to be house husbands due to the religion in place, but every one and awhile a man can actually prove himself and be considered worthy enough to hunt. Although in recent years more men have been leaving the house due to the concept of equality brought to the tribes through outsiders coming through their land. Though most men are still considered not as great as woman. This is only the general life you can pinpoint to the whole of the country, as each tribe is a separate entity, and each one has its own views, traditions, and philosophy. Their are even a few tribes who still hate outsiders, so be careful!
History: Vroulikes have for a long time hunted and trained in the name of their goddess for generations. The females were out hunting and fighting while the men stayed at home and protected the children and fixed the house up at home. It was a simply life, but then strange outside men tried to invade their land, and the women were called upon to protect them from this new threat. They came again and again, each time they drove the men back. Until one day the strangers came to them with woman. Feeling a bit more comfortable around females they decided to let them talk before deciding if they should run them off. The woman said they meant no harm and only wanted to pass through. Many Vroulikes were unsure if they should trust these people, but they decided to give them a chance. Soon after strange men and woman came through their land carrying strange items unlike anything they had ever seen before. Many of the tribes grew curious of these items, and soon trade was starting through the region. Along with trade came new ideas and people, and soon enough the Vroulikes were curious to learn about the world themselves and many of them set off to explore these new lands. Their immense size and combat power led them to join other nations where they took up jobs as guards and tournament fighters, which only helped spread the word about the powerful race that was the Vroulikes.
Name: Ferronites
Appearance: Ferronites don't have many unnatural features to them. They are simply humans who have been born and raised in Ferros, and as such they are built with strong lungs in order to survive in at the high altitudes. They have strong bodied that are used to help them build whatever it is they have devoted their life to creating, and they are always dirty due to their attempts to perfect their craft. Other than that they're rather normal.
Main religion: Ferros' Fire
Special abilities: Ferronites have an affinity to be anything they put their mind to. They have a natural knack for anything that could be considered an art, but they've always got that one thing they have devoted their life to, and as such they have an almost mastered ability in that one thing they chose to devote themselves to. Whether it be, drawing, magic, or even fighting.
Culture: The Ferronites love art just as much as their God does, and as such they are a very artcentric culture. Everyone is encouraged to take up something they love and perfect its craft down to the letter. This has caused the country to be a sort of hub for masters of all different skills. Which can be seen most notably in the beautiful architecture each city has.
History: The Ferronites are a group of humans who decided to settle upon a mountain top. While their the God Olano came to them and offered to teach them how to build, and in return they would build things for him. The people agreed, not having very many skills of their own, and soon enough were being taught how to build from the materials around them. Olano was generous in what he gave them, and allowed the people to experiment with whatever they could get their hands on and over the generations the Ferronites became masters of all sorts of crafts in the name of their God. Over time though they realized how big of a target they were. Their people highly skilled and their land rich with resources, it was only time before someone tried to attack them, so they started to build walls and other structures to keep themselves safe, but kept their borders open. The trade in the country was still good.
Appearance: Ferronites don't have many unnatural features to them. They are simply humans who have been born and raised in Ferros, and as such they are built with strong lungs in order to survive in at the high altitudes. They have strong bodied that are used to help them build whatever it is they have devoted their life to creating, and they are always dirty due to their attempts to perfect their craft. Other than that they're rather normal.
Main religion: Ferros' Fire
Special abilities: Ferronites have an affinity to be anything they put their mind to. They have a natural knack for anything that could be considered an art, but they've always got that one thing they have devoted their life to, and as such they have an almost mastered ability in that one thing they chose to devote themselves to. Whether it be, drawing, magic, or even fighting.
Culture: The Ferronites love art just as much as their God does, and as such they are a very artcentric culture. Everyone is encouraged to take up something they love and perfect its craft down to the letter. This has caused the country to be a sort of hub for masters of all different skills. Which can be seen most notably in the beautiful architecture each city has.
History: The Ferronites are a group of humans who decided to settle upon a mountain top. While their the God Olano came to them and offered to teach them how to build, and in return they would build things for him. The people agreed, not having very many skills of their own, and soon enough were being taught how to build from the materials around them. Olano was generous in what he gave them, and allowed the people to experiment with whatever they could get their hands on and over the generations the Ferronites became masters of all sorts of crafts in the name of their God. Over time though they realized how big of a target they were. Their people highly skilled and their land rich with resources, it was only time before someone tried to attack them, so they started to build walls and other structures to keep themselves safe, but kept their borders open. The trade in the country was still good.

Appearance: they are all male they have very humanoid species the color of their scales can differ and because they can cover their private parts with large frontal scales they do not wear clothes in this form their sizes can differ but their sizes stay in what would be the normal height range for a human their bodies are covered in scales however the front scales are bigger except for on the head, their ears are hidden by the scales on their heads this allows them to cover their ears with the scales when needed. they have horns however they do not stick out very much every dragon also has a mane that runs down their backs their tails usually drag behind them however if a dragon has won a battle or achieved something they are proud of their tails stick are up above the ground their wings are what you would picture a dragon's wings t would look like however in this form their wingspan is half of that of their arm span they have three forms their true forms( the ones that I just described), their primal forms( used for war or against a large enemy), and their human forms(it was originally used for undercover missions however since they have made peace with the other species it is mainly used for fun and games and as a way to mess others of different species this ability however it doesn't always work) Their primal forms are large fire breathing dragons in this form they are able to eat rocks and their scales and skin are harder than titanium the fire that they breath becomes a 100x more destructive, and their wings rival the sizes of their own in this form this form is only used during war or against a huge opponent the king of dragons grows a V shaped gold plate on his forehead in this form, the human form well they look like humans except that they keep their wings. In their human and true forms they stand on two hind legs like a human.
Main Religion: they worship the Fathamore the fire god and hold a annual tournament in his honor
Culture: they are a people that focus mainly on battle however they are also greatly skilled at agriculture and the sciences as well as magic do to their biology allowing for their sperm to mix a create offspring they breed with others of their species only handful have ever mated with other species (mated with the females of the other species). The Dragons open trade to all that wish it to show that they are allies with another species they give them a large Dragonite crystal which is a very powerful crystal that only grows in their kingdom (hence its name Dragonite) they have open trade with all the other species they have several arenas meant for gladiatorial battle that have have four huge Dragonite crystals on the walls of each arena the battles are forbidden to end in death even though they do use actual weapons. they farm their own crop and made many scientific advances even created potions the most famous of them being a healing potion, a potion that if poured on a weapon would give it the power to kill the undead for three days, a fertility potion that if drank by a dragon or a female of another species would guarantee conception, and a potion known as Dragons fire which can allow the one who drinks it to fight for ten days on end without rest however after the ten days the one who used the potion should rest for a day lest they strain their bodies to much. the Dragons also offer their protection to their allies
History: The Dragons are an ancient species They were guided to a Moutain range that was called Rendell when they arrived to the rocky mountainous area Fathamore blessed the land with an abundance the crystal known as Dragonite then smoothed a portion of the land so that it could be used for farming then he taught them how to use tools to dig and carve into the ground then he taught them to build and how to fight as well as the art of war and the art of protection then he appointed a King and gave him two great powers the first was the Dragon king's roar which would prove that he was king and the second was the call of the dragons which would call the dragons to his side no matter where he was and to help the king of the dragons he appointed seven wise men to advise the king they would be known as the counsel of elders he then gave the king and the counsel of elders a book containing spells known as The Dragon's law to help keep justice in their kingdom and to improve their military and keep gender equality Fathamore made it so males could mate with males then made the females male however this is specific only to this tribe of dragons then seeing that the king was lonely Firefly assigned three of the strongest warriors of the dragons and the general to be the kings husbands several centuries later a rebel group of dragons filled with malice and jealousy towards the gods and goddeses rose up and almost obliterated the other dragons leaving only a two year old and three hidden nests each with a hundred eggs in them and three of the strongest warriors and the general were sealed in a mountain only to be released when the first of the survivors( if their were any) reached the age of fifteen that child would become king at that time alive the baby dragon was left to die however he was saved by a family that belonged to another species they took pity on the young child and raised him as one of their own giving him the name Signeil to give him atleast one connection to his ancestors at the age of five he ran away to the place that was once his home he vowed vengeance on those who had devasted his species he studied all that he could about his kind while he took care the young hatchlings when he reached the age of fourteen he got his revenge on the dragons that had betrayed their own kind he obliterated them leaving only one whos wings he tore off, which to a dragon is the ultimate disgrace, he then imprisoned him 100 miles underground doomed to live the rest of his life underground and after this he claimed his throne when he reached the age of fifteen the general and warriors were released and revived the king married them and at the age of sixteen has birthed 900 hundred children his species flourishes even though the King of dragons Signeil has his people study the ancient arts of war he avoids it since he does not remember whom he is indebted to only the name he was given this also has the side effect of making his general full of stress which he lets out by frequently mating with the king
Special abilities: they can change form as I mentioned in the appearance section they also posses the ability to breath fire and fly they also have unmatched strength

Appearance Etherions are extremely close to a human like appearance, except they have horrible features that one might also find on a monster from spider like eyes and legs to giant teeth. Many know magic to hide these kind of things but in their true forms they look like some kind of wretched creature got mixed with a human being.
Main Religion Alzarius
Special Abilities Most are at least competent in illusion, darkness, or destruction magic. An Etherion will die in the early stages of its life if it can't pick up on one of the three in order to protect itself from the hazards of Alzarius.
Culture Etherions are extremely hardy creatures. In young life an Etherion is taken out into the wild and just sort of left there. If they can actually manage to come back they will be judged and given a job depending on the skills they used while out in the wilds. Most Etherions aren't very friendly and don't understand emotions of love or kindness, they live to be powerful so they may one day server Tenderis better than the others
History The Etherions started out as any other race. They didn't have any sort of vicious kind of malice and they didn't have their monster like qualities. However over time Tenderis began challenge them in ways that forced them to evolve into a blood thirst and vicious species in order to survive. They had no rulers besides Tenderis and those he decided to keep closer to him for their strength.

Appearance Kitsune are fox spirits. The true form of a kitsune is a large fox creature with another tail for every 100 years they've been alive. Some kitsune are born with wings, this is very rare and considered to be quite powerful. Often these kitsune are considered to be royalty. Kitsune however usually take on a partially human form. This innate ability allows them to look completely human except for their ears and their tails which will continue to show.
Main Religion Aileas or Flora
Special Abilities Most kitsune are good at illusion magic and fire magic though there have been some known to specialize in even more powerful and rare things. If a kitsune is born with wings then it makes sense they'll be able to fly.
Culture Kitsune live together in a village on Veroth which is more like a kingdom. They live in a monarchy which is ruled over by an empress. There are fewer male kitsune than female kitsune so often it is the female kitsune making the decisions.
History The kitsune for the most part are a more peaceful race. However they often use their sharper minds and fangs in order to get whatever resources they need out of neighboring races. They aren't malicious as much as they often take advantage of a situation.

Appearence: Time Seekers look like humans though all have a marking on the back of their neck that symbolizes they're rank. They also have no blonde haired among them. It is either brown, red, or black. For eye color most have green or blue. It is rare for a Time Seeker to have brown or hazel eyes. Once in a blue moon a Time Seeker will have purple eyes.
Main religion: The Concord
Special abilities: The Time Seekers have one ability. They can have visions and see the future or even the past. They record everything they see. Time Seekers also live for about 400 hundred years if that could be considered an ability.
Culture: The Time Seekers follow Melody, through the beliefs of The Concord. They also have a game in the Death Zone that is a game to the death. Time Seekers are also the only species that make up the High Council. The President is usually the oldest Time Seeker and has had the most visions. The Chancellor is second to the President. The Cardinal is the head librarian. Time Seekers wear long robes of bright colors. Members of the High council also wear a decorative headdress and crest, complete with a scarlet cap.
History: Time Seekers used to be a nomadic group blessed by Melody with the gift of vision to maintain peace. The started the Concord.
The Nation Wild Endeavour was first established by a small nomadic group who called themselves Time Seekers and the Concord. This group worshipped Melody and devoted their lives to history and time. They settled down because Melody told them they needed to. As they grew Arcadia went from being a small town to a large city. Other small towns were also built around the valley. After about a hundred years The Death Zone was discovered. The Time Seekers decided that they would use the Death Zone to hold games where combatants would fight to the death.
Markings and Ranks:
the President - http://colorlava.com/wp-content/uploa...
the Chancellor - http://66.media.tumblr.com/b87ba79dc4...
the Cardinal - https://s-media-cache-ak0.pinimg.com/...
Libarians - https://www.spokedark.tv/wp-content/u...
Priests of The Concord - http://cdnpix.com/show/imgs/50202ae18...
Engineers - https://s-media-cache-ak0.pinimg.com/...
Farmers - https://images.designtrends.com/wp-co...
Guards - http://tattooos.org/wp-content/upload...
High Council members - https://s-media-cache-ak0.pinimg.com/...
Writers - https://s-media-cache-ak0.pinimg.com/...
Artists (of varius types including music) - https://s-media-cache-ak0.pinimg.com/...
Name: Moon Dancers, Vampires
Main religion: None, varries
Special Abilities: Moon Dancers are, as can be taken away from the name, a race that is essentially "nocturnal" this isn't due to a preference, but because a moon dancer's skin will start to burn and peel if hit in direct sunlight. This could be remedied by a large umbrella, but traveling around at night is a lot safer. Being a nocturnal race has also caused most moon dancers to develop great low visibility sight to help the maneuver in the dark. Besides their keen eyesight in the dark, the other notable trait of moon dancers our their large canines. These large teeth are not used to tear into meat, but instead to pierce deeply into the skin so that they may suck the blood of their victim. That's right, the moon dancers are a group of vampires! As most vampires, the main intake of sustenance for the moon dancers is blood, and although their bite does not transform people, you really don't want to wake up to find one of these creature sucking you dry. Many moon dancers are also practiced magicians, focusing on magic the allows for quick and easy ways to knock out prey so they can get in, drink,and get out before anyone notices they're gone. It is also very dangerous to corner moon dancers, as many can have powerful spurts of magic that can rival the strength of their Sunny counterparts.
Appearance: Moon dancers can look like any other human at first glance. The most notable differences being their skin tones. Which can go anywhere between pale white to an almost grey color, which may make them look just more like sick people then blood suckers. Although, getting a closer look at them you could tell that they have sharp, pointed, eyes like a cat. They, of course, have their teeth, but many choose to hide them under turtle necks or just not speak in order to keep their identity hidden. Like most stories for vampires, the moon dancers are, in a sense, immortal. They are technically not immortal, as they do age but only at a rate slow enough to rival even dragons. Although the rate of aging changes as the moon dancer gets older. Most moon dancers age at the normal rates humans do up until they reach sexual maturity. Upon reaching sexual maturity their rate of aging will change again once they reach full maturity. At this point the aging process is slowed so much, that they piratically do not age at all. Their is no official measurement that one can apply to a moon dancer to see how they age, and it is widely believed that how fast a moon dancer ages depends on external stimuli. ((Meaning a moon dancer who has many mortal friends will likely mature and age faster than one without mortal friends.))
Cultural Description: Moon dancers were given their names for two reasons. They are first and foremost monsters of the night, and secondly they are a very laid back race. Those who spot parties of vampires, while they were not trying to feast, can recall that many at times they are celebrating something, or, you know, "dancing under the moonlight". Although, do not be fooled by this care free nature. They are a very dangerous race and can cause harm and disarray among the nations they travel to. This doesn't always mean that they're around to cause harm, many moon dancers even prefer to not feast on the blood of sentient races they visit, as they know one drink too many could cause someone anemia, or worse.
History: The moon dancers are a nomadic race that has several factions settled down on most every nation. They have a history for the larger groups of them staying away from the large cities (unless they are a target for blood feast), while some smaller groups may just be curious about the city and are just looking around. They are noted to not be a safe race to trust, as they do drink blood, but no actions are made to remove them usually as most groups are pretty tame, while some are notorious for their aggression. Either way, it's not fun if they come to settle on your land, as they tend to be protective of what they take over.
Extra: Although their bite itself doe snot cause vampirism, it is possible to become one through the moon dancers that requires a secret ceremony. Just keep in mind that all who become vampires this way will not age physically past the day the ceremony was done, unlike the vampires who were born vampires who do age physically until they reach full maturity.
Main religion: None, varries
Special Abilities: Moon Dancers are, as can be taken away from the name, a race that is essentially "nocturnal" this isn't due to a preference, but because a moon dancer's skin will start to burn and peel if hit in direct sunlight. This could be remedied by a large umbrella, but traveling around at night is a lot safer. Being a nocturnal race has also caused most moon dancers to develop great low visibility sight to help the maneuver in the dark. Besides their keen eyesight in the dark, the other notable trait of moon dancers our their large canines. These large teeth are not used to tear into meat, but instead to pierce deeply into the skin so that they may suck the blood of their victim. That's right, the moon dancers are a group of vampires! As most vampires, the main intake of sustenance for the moon dancers is blood, and although their bite does not transform people, you really don't want to wake up to find one of these creature sucking you dry. Many moon dancers are also practiced magicians, focusing on magic the allows for quick and easy ways to knock out prey so they can get in, drink,and get out before anyone notices they're gone. It is also very dangerous to corner moon dancers, as many can have powerful spurts of magic that can rival the strength of their Sunny counterparts.
Appearance: Moon dancers can look like any other human at first glance. The most notable differences being their skin tones. Which can go anywhere between pale white to an almost grey color, which may make them look just more like sick people then blood suckers. Although, getting a closer look at them you could tell that they have sharp, pointed, eyes like a cat. They, of course, have their teeth, but many choose to hide them under turtle necks or just not speak in order to keep their identity hidden. Like most stories for vampires, the moon dancers are, in a sense, immortal. They are technically not immortal, as they do age but only at a rate slow enough to rival even dragons. Although the rate of aging changes as the moon dancer gets older. Most moon dancers age at the normal rates humans do up until they reach sexual maturity. Upon reaching sexual maturity their rate of aging will change again once they reach full maturity. At this point the aging process is slowed so much, that they piratically do not age at all. Their is no official measurement that one can apply to a moon dancer to see how they age, and it is widely believed that how fast a moon dancer ages depends on external stimuli. ((Meaning a moon dancer who has many mortal friends will likely mature and age faster than one without mortal friends.))
Cultural Description: Moon dancers were given their names for two reasons. They are first and foremost monsters of the night, and secondly they are a very laid back race. Those who spot parties of vampires, while they were not trying to feast, can recall that many at times they are celebrating something, or, you know, "dancing under the moonlight". Although, do not be fooled by this care free nature. They are a very dangerous race and can cause harm and disarray among the nations they travel to. This doesn't always mean that they're around to cause harm, many moon dancers even prefer to not feast on the blood of sentient races they visit, as they know one drink too many could cause someone anemia, or worse.
History: The moon dancers are a nomadic race that has several factions settled down on most every nation. They have a history for the larger groups of them staying away from the large cities (unless they are a target for blood feast), while some smaller groups may just be curious about the city and are just looking around. They are noted to not be a safe race to trust, as they do drink blood, but no actions are made to remove them usually as most groups are pretty tame, while some are notorious for their aggression. Either way, it's not fun if they come to settle on your land, as they tend to be protective of what they take over.
Extra: Although their bite itself doe snot cause vampirism, it is possible to become one through the moon dancers that requires a secret ceremony. Just keep in mind that all who become vampires this way will not age physically past the day the ceremony was done, unlike the vampires who were born vampires who do age physically until they reach full maturity.
Name: Sun Warriors
Main religion: None, varries
Special Abilities: Sun warriors, as the name implies, are warriors of the sun. Meaning they gain power only while in direct sunlight, and loose their power while in darkness. These powers gained while in sunlight include enhanced strength, speed, agility, endurance, you know, pretty much ever physical aspect of them is enhanced. These enhancements ,while in sunlight, bring the Sun Warriors powers to beyond that of any mortal conception. They could knock out bears in one punch, take on an entire group of enemies while blindfolded, shoot an arrow farther and more precises than even the most practiced archers, but keep in mind that upon reaching an area without direct sunlight they will loose this power and become simple your average mortal man. Although, this lack of power is usually remedied by training, making them inhumanly powerful heroes of light during the day, and human level powerful warriors by night.
Appearance: All Sun Warriors look like they were born to be heroes. They are large, tall, muscular, and built athletically. Even the women are big, making them look almost like lost amazonian warriors. It is quite rare to see a sun warrior who isn't towering over anyone they are standing next to.
Cultural Description: The Sun Warriors are quite a strict race. They all follow a hero code that has been passed down vocally from generation to generation. This code is what all Sun Warriors follow, and is one that can cause one to be met by death if the rules are broken. They train all day, and only ever stop training if they are sent on a mission by their leader. This strict code they follow has caused many of the races to be distant to outsiders, as they usually do not expect outsiders to be able to keep up with their lifestyle and values. This makes many of them come off as snide and rude, but many hold their tongue when the sun sets.
History: Much like the Moon Dancers the Sun Warriors are a nomadic race that holds ties in every nation, but unlike the Moon Dancers they are a bit more accepted by everyone. This is due to their strict code of honor producing proud and heroic warriors who defend the nation they live in. Although conflict rarely happens with the Sun Dancers and the nations they live in, they do constantly are out battling the Moon Dancers they despise so much. The conflict of these two races just causing problems for everyone else.
Extra: As the Sun is their source of power, many sun warriors wear either very little cloths, or cloths with lots of holes in them in order to have more sunlight shine upon them. This is due to their power, obviously, rising the more sunlight that hits them. At the same time however, many Sun warriors choose to wear as much clothing as possible, as it allows them to prove that they are more powerful than their colleges as they need less sunlight to get the job done. This is usually seen as the younger warriors wear less to get more power, while the more practiced warriors are usually seen wearing full sets of armor. This also means you should watch out if a sun warrior ,whom is heavily armored, starts to remove their armor. It could mean that a powerful warrior is just removing the only thing constraining him from releasing the power of the sun.
Main religion: None, varries
Special Abilities: Sun warriors, as the name implies, are warriors of the sun. Meaning they gain power only while in direct sunlight, and loose their power while in darkness. These powers gained while in sunlight include enhanced strength, speed, agility, endurance, you know, pretty much ever physical aspect of them is enhanced. These enhancements ,while in sunlight, bring the Sun Warriors powers to beyond that of any mortal conception. They could knock out bears in one punch, take on an entire group of enemies while blindfolded, shoot an arrow farther and more precises than even the most practiced archers, but keep in mind that upon reaching an area without direct sunlight they will loose this power and become simple your average mortal man. Although, this lack of power is usually remedied by training, making them inhumanly powerful heroes of light during the day, and human level powerful warriors by night.
Appearance: All Sun Warriors look like they were born to be heroes. They are large, tall, muscular, and built athletically. Even the women are big, making them look almost like lost amazonian warriors. It is quite rare to see a sun warrior who isn't towering over anyone they are standing next to.
Cultural Description: The Sun Warriors are quite a strict race. They all follow a hero code that has been passed down vocally from generation to generation. This code is what all Sun Warriors follow, and is one that can cause one to be met by death if the rules are broken. They train all day, and only ever stop training if they are sent on a mission by their leader. This strict code they follow has caused many of the races to be distant to outsiders, as they usually do not expect outsiders to be able to keep up with their lifestyle and values. This makes many of them come off as snide and rude, but many hold their tongue when the sun sets.
History: Much like the Moon Dancers the Sun Warriors are a nomadic race that holds ties in every nation, but unlike the Moon Dancers they are a bit more accepted by everyone. This is due to their strict code of honor producing proud and heroic warriors who defend the nation they live in. Although conflict rarely happens with the Sun Dancers and the nations they live in, they do constantly are out battling the Moon Dancers they despise so much. The conflict of these two races just causing problems for everyone else.
Extra: As the Sun is their source of power, many sun warriors wear either very little cloths, or cloths with lots of holes in them in order to have more sunlight shine upon them. This is due to their power, obviously, rising the more sunlight that hits them. At the same time however, many Sun warriors choose to wear as much clothing as possible, as it allows them to prove that they are more powerful than their colleges as they need less sunlight to get the job done. This is usually seen as the younger warriors wear less to get more power, while the more practiced warriors are usually seen wearing full sets of armor. This also means you should watch out if a sun warrior ,whom is heavily armored, starts to remove their armor. It could mean that a powerful warrior is just removing the only thing constraining him from releasing the power of the sun.

Main religion: Flora
Culture: Fairies live in a well set up community. Each fairy does their part to help the community and the world.
History: Fairies have been around for a very long time. They are followers of Flora. They have been tasked to help the world go through it's seasons, help animals, and help plants grow. At first when there were very few fairies these fairies did everything, but as more fairies came into existence jobs were spit into Talents. these talents were what the fairy did. Over the years through natural selection talents became distinguished groups of fairies that could only do those certain things.
Talents: there are many talents, each with their own abilities and depending on the talent fairies look different.
List of talents: http://disneyfairies.wikia.com/wiki/C...

Appearance: there are two skin colors Pale white and pitch black, most have red eyes save the few males which usually have black eyes, the females are very attractive as well as very strong and fit, the males are strong as well but are submissive to the females, hair color in males ranges from black to silver to white however it is not unusual for one male to have two of the three hair colors at once, females can have any assortment of hair colors, the most noticeable physical feature of this species is that their finger tips are ever so slightly pointed most females stand at least 6 foot
Main Religion: they worship the goddess Kisose
Special abilities: they can create short range portals, females have the ability to mate with each other but prefer to mate with the few men as another way to dominate them as well as reproduce, they can survive long periods of time with out food or water, they can harden their skin to replicate the hardness of titanium, they can also use their blood as weaponry in a emergency situation
Culture: the Shadow guardians are similar to the Vroulikes in the fact that females are dominate and are warriors however the men also fight and are seen as useful and relatively strong however still weaker than the females and are given the same right to train unless called upon by a female currently there are only three males Saiko Moyama and two others, which is the usual number the most there has ever been is five, the species is highly regarded for their assassination skills as well as their ability to protect others. they have built great relations with the Moon Dancers and Sun warriors they have also allied themselves with the Vroulikes and the Kingdom of Rendell they also have good relations with the other races save for Tenderis's followers. they are a culture of fighting, protecting others, and sex(I call creating Saiko Moyama). they worshipKisose. assassin's training is a norm. for all Shadow guardians and is required.
History: The shadow guardians are believed to be almost as old as the dragons themselves they have always been a female dominated society in the early days of their species they were given the responsibility to protect the innocent. because of their appearance they were thought to be demons in disguise and only specialized in assassination however they quickly proved everyone wrong and began getting jobs as body guards and jobs protecting caravans however because of their skills they are still often hired as assassins however they refuse to take jobs for any followers of Tenderis and if you are not an ally and you ask them to assassinate an ally or innocent you are the one who will end up dead. do to the female dominance and few males men don't usually take jobs because they are used more for reproduction however the queen's husband is given the best training as a way of making themselves look stronger since all females are stronger than the males. Saiko Moyama is the current queen's husband

Appearance The Wildlings look almost identical to Beastlings, except they only come in carnivorous and omnivorous beasts. There are no typical herbivore animals. They also tend to either be more sleek and powerful looking than the typical Elderos Beastling (of course this isn't to say all Beastlings or Wildlings fall into this category). Those of legendary beasts are treated far better.
Main Religion Web Spinners
Home Nation Alzarius
Special Abilities A Wildling is born with the ability to take their animal form, though it doesn't count as a magic. They are charismatic by nature and very manipulative, often being refereed to as silver tongued demons by the Beastlings of Elderos. They have some degree of dark, illusion, or chaos magic. Though they can have other kinds of magic. Any ability a Wildling is born with they will use it to their advantage. Despite seeing Tenderis as their creator, he isn't actually. Which is the reason the Wildling's are such manipulative and cunning beasts instead of savage raging monsters. Depending on the animal they are based after they can have various abilities such as a better sense of smell and night vision, things of that nature.
Culture Wildlings hold dominion over the Etherion, as they are similar being to Tenderis as the dragon are to Fathamore. Throughout history small groups of Wildlings have rebelled against Tenderis after learning "the truth". However these rebellions are usually quickly crushed. Because their power under their gods Wildlings hold themselves very highly and often see themselves as better than just about any race. Most Wildlings will keep the Etherion or Shades as pets or slaves at the best, they are little more than cannon fodder and amusement at the worst.
Wildlings are the opposite of Etherion. Less hardy, but possessing triple the intelligence and magical powers. They hold their young very close to home, often ever living member of a family will live in the same massive house waited on hand and foot by Etherion and Shades. The most powerful Wildlings claim the positions of Tenderis's priests and priestesses. The highest being a creature known as The Chaos Speaker. The are said to be the only being on Alzarius who is allowed to commune with Tenderis. The Chaos Speaker is said to be similar to queen/king or emperor/empress. They decide everything that happens on Alzarius and is the most powerful creature in the nation.
Wildlings hate Beastlings. Bottom line no questions asked. The two races for all their similarities in appearance have been fighting for centuries, especially considering the differences of their gods.
History Originally the Wildlings were in fact Beastlings. Born under the hand of Aileas they were the first species the goddess of life created. The first species in general considering the goddess of life was the first to run off and of course decide to make life. As such the Beastlings were her angels, the species she relied on the most heavily and the specie that was a platform of many other gods in their endeavors to create life. Tenderis could do little more than create monsters, he envied Aileas and her beautiful creatures. So in the infancy of the species he stole of group of powerful Beastlings and made them obey him. The generation after those was told that Tenderis was their god, creator, that Aileas had copied him and that Tenderis was the one true god. Tenderis chose the most powerful child and made it his Chaos Speaker. From their the madness began.
In the past many Wildlings have figured out Tenderis's lie. Some had tried to ignore it, others have denied it, and some have rebelled against Tenderis only to be crushed. Now the species still does everything in its power to make the one true god all powerful.

Appearance: They have a ghost like appearance. Most have a blue, white, or light grey aura. Otherwise they look the same as from when they died
Main religion: Followers of Mortus
Special abilities: They can pass through any object, but they can't touch anything other then the things that were on their person when they died.
Culture and history: Phantoms don't exactly have a culture or a history. They do however understand why they are stuck in the world of the living. Phantoms are people who were unloved and this caused their souls to get stuck in the realm of the living. If a Phantom finds true love then their soul will be released from wherever it is tied down to. Now whether the person goes to the afterlife or if they get a second chance at life, that is up to Mortus. The first shades tended to be cold and ruthless warriors that died in early wars. Now phantoms are generally the abused, ruthless, or insane. Not every unloved person becomes a phantom, and don't consider it a blessing if you do become a phantom. it's a curse
Name: Crematians
Appearance: The Crematians are a dark skinned and dark haired race of human looking creations of Helia. As her creations they take a lot after her, meaning they look like they've been tanning all their life and have never gotten out of the sun. Being used to such high temperatures the Crematians are known to either wear very little, or very baggy clothing that protects them from the harsh sands of Cremat.
Main religion: Sun Worship
Special abilities: The Crematians have an affinity for fireAlso farming but that's not a cool power. The most devote to Helia even embrace fire with an obsession to the point that some grow immune to heat and fire. How did they figure this power out? By lighting themselves on fire to please their Goddess of course!
Culture: The Crematians have a bad case of a small but loud and vocal group that ruins the perception of the rest of them. Many Cremetians are simple farmers, but the Goddesses intense heat and light can cause a bit of... Madness. Their are many intolerant and insane Crematians wandering the desert lighting themselves, things, and other people on fire in order to make themselves and others see the true embrace of their Sun Mother. Although, these more obsessed Crematians have a knack for knowing whose one of them and whose not. Meaning most of the time other Crematians who are more sane can calm down their more insane counterparts.
History: Cremtians have a rather bland and basic history. They started out as a group of humans with basic skills and knowledge. A blank slate for Helia to mold into whatever she wanted, and she wanted to make a nation of people who wouldn't be burned to a crisp when she took upon her true form. Sadly she was a bit impatient and things didn't go as planned. Causing her to accidentally scorch the entire nations outside borders, along with a good amount of her followers. Devastated, she had almost given up on ever having her own nation, but those who had survive her scorching... changed. She didn't notice it at first, but those who survived became a bit... obsessed with her. Not that she noticed, she was just happy these people were willing to continue living in her land despite the risk, and now that she was taking baby steps at introducing them to her power, things got a bit better. Many of her people even becoming resistant to nonhevanly flames and heat. Things seemed to be looking up for her, but as time went on she noticed something. Some of her followers, changed, when they came into contact with too much of her light and heat. They grew fanatical about her, obsessed to the point they'd scorch the country side in her name. Helia did her best to look past it though. A few bad eggs in the bunch wouldn't ruin everything.... right?
Appearance: The Crematians are a dark skinned and dark haired race of human looking creations of Helia. As her creations they take a lot after her, meaning they look like they've been tanning all their life and have never gotten out of the sun. Being used to such high temperatures the Crematians are known to either wear very little, or very baggy clothing that protects them from the harsh sands of Cremat.
Main religion: Sun Worship
Special abilities: The Crematians have an affinity for fire
Culture: The Crematians have a bad case of a small but loud and vocal group that ruins the perception of the rest of them. Many Cremetians are simple farmers, but the Goddesses intense heat and light can cause a bit of... Madness. Their are many intolerant and insane Crematians wandering the desert lighting themselves, things, and other people on fire in order to make themselves and others see the true embrace of their Sun Mother. Although, these more obsessed Crematians have a knack for knowing whose one of them and whose not. Meaning most of the time other Crematians who are more sane can calm down their more insane counterparts.
History: Cremtians have a rather bland and basic history. They started out as a group of humans with basic skills and knowledge. A blank slate for Helia to mold into whatever she wanted, and she wanted to make a nation of people who wouldn't be burned to a crisp when she took upon her true form. Sadly she was a bit impatient and things didn't go as planned. Causing her to accidentally scorch the entire nations outside borders, along with a good amount of her followers. Devastated, she had almost given up on ever having her own nation, but those who had survive her scorching... changed. She didn't notice it at first, but those who survived became a bit... obsessed with her. Not that she noticed, she was just happy these people were willing to continue living in her land despite the risk, and now that she was taking baby steps at introducing them to her power, things got a bit better. Many of her people even becoming resistant to nonhevanly flames and heat. Things seemed to be looking up for her, but as time went on she noticed something. Some of her followers, changed, when they came into contact with too much of her light and heat. They grew fanatical about her, obsessed to the point they'd scorch the country side in her name. Helia did her best to look past it though. A few bad eggs in the bunch wouldn't ruin everything.... right?
Name: Abyssals
Appearance : Most Abyssals lay claim to being quite beautiful, and easily mistaken for Moon Dancers. They are, however, not the same thing. Far from it, in fact. Pale skinned, most Abyssals have either black or white hair and horns of some sort. Their height can range from that of the average human child to that of the Vroulike. Some are known to have almost machine-like mutations to their limbs. Most, if not all, Abyssals have a second form which is them at full power outside of everyday use. They are far larger than the first form, and in some cases may appear to be extremely different in appearance ( this is mostly for child-like Abyssals, who tend to appear older in their second form ).
Main Religion : N/A
Special Abilities : Abyssals are known for being capable of summoning golem-lke creatures as well as channeling magic for their masters. This process is usually done through the horns of most Abyssals, which then passes on to their master through physical contact.
History: The first Abyssal came into creation as something similar to a familiar. A magic practitioner summoned a creature that would serve as a conduit for power, but the process of the summoning had been skewed in some way that has been lost in the records. From this, the first Abyssal was brought into creation. Utilising this creature, this Abyssal was bound to the practitioner until the time of their death, where it was left to wander the world. Other scholars attempted to follow the steps that were taken in the first summoning and began to bring different forms of Abyssals into the world. As they died and contracts were dissolved, these Abyssals were left to wander and form communities. And thus, the species flourished.
Culture : There isn't so much a culture as there is a perpetual waiting to be bound by contract to a master. Young Abyssals are taught that they will seek out masters that they will be with until their death. It is noted that all Abyssals are female, and some have mutations that aid in the reproduction of the species. The generally do not mix with other species unless in the form of a contract.

Appearence: They red and black eyes with different powers from there position on their back. Different appearances with each power. Some wear masks and some don't.
Main religion: None
Special abilities: Ukaku: An ukaku kagune is spread out like feathers and is released from the shoulder area, it specializes in high speed attacks, most of the users seeming to have highly enhanced speed. The kagune is lightweight and can be used to deliver high-speed attacks against an adversary, the primary method of attack is crystallizing their kagune to deliver a high speed torrent of spike-like projectiles, however whilst crystallized they are much stiffer and cannot be used for short range combat; at least one ukaku-type can generate powerful lightning-like bolts, a possible rare ability. While the kagune is suited both for short-distance and long-distance attacks, short-range is considered their weakness.[2] They may use their kagune as a shield and several are capable of shaping them into sharp blades reminiscent of a koukaku to aid in close quarters. Many ukaku-types are able to increase the flexibility of their kagune for short-range combat, though this makes it ill-suited for their distinctive long-range attacks.
http://vignette2.wikia.nocookie.net/t...
Koukaku: is released below the shoulder blade. Due to its high density of Rc cells, it is heavy and extremely robust, giving it the greatest sturdiness and making them very well suited for defense. Normally, they are generally shaped into armors or shields, but on the offense, they can be shaped like melee weapons such as drills, hammers, blades, and swords.
http://38.media.tumblr.com/c89fb7c6ac...
Rinkaku has an appearance similar to scaled tentacles and is released at the back around the waist. A rinkaku wielder has powerful regenerative abilities and some could even survive the most critical of damage. Its peculiar appearance and structure yield a superior striking power and they excel in brute strength. Some rinkaku users are able to manipulate the shape of their kagune, such as changing its usual tentacle form into swords or claws.
This type's regenerative power is a result of the Rc cells easily binding together. Their Rc cells are similar to liquid. However, this means that the binding force among the Rc cells are weak, therefore making the kagune very soft and easy to break. But because their Rc cells bind so easily, some rinkaku can bind their multiple tentacle-like kagune together to make a larger, stronger kagune. So far the number of tentacles that rinkaku users can create are from one to eight tentacles.
A rinkaku kagune can deliver severe strikes against the slow koukaku, penetrating the kagune and breaching the koukaku's defenses. However, a rinkaku has serious problems fighting against the balanced bikaku kagune: A bikaku has comprehensively high power, allowing them to fight against the brute-force rinkaku, and the rinkaku kagune softness makes it comparatively easy for the bikaku to cut the kagune off. This disarms a rinkaku no matter how much strength it may possess, leaving the rinkaku at a disadvantage on the defensive. It has been shown that in some cases, a bikaku attack can disable a rinkaku's regeneration.[3]
Due to its high weight, a koukaku's speed is inferior to all other kagunes and the kagune is difficult to wield.
https://66.media.tumblr.com/cd0d4d963...
Bikaku typically has a tail-like appearance and is released around the tail-bone/coccyx. It is good for medium-distance attacks and has decent offense, defense and speed. Thus, they have no notable strengths or weaknesses like the kagune based on other Rc types, meaning the kagune itself is treated as a surprise "trump card." So far, the number of tails a bikaku user can create are one to four tails, as shown by Noro. A bikaku has better speed and durability against the brute-force, breakable rinkaku, allowing them to cut off the rinkaku's kagune. However, a bikaku will be overwhelmed by the faster ukaku-user and will lose against the ukaku's long-range attacks.
The balanced characteristics makes the kagune a preferred quinque type for inexperienced investigators.
https://67.media.tumblr.com/34798b512...
Culture: N/A
History:
Ghouls are a carnivorous and cannibalistic species that are only able to feed on humans and other ghouls. They are as close to humans as possible: They normally have the same physical appearance and intelligence as a human with the exception of diet, mentality, and inner biology. If certain rare conditions are met, ghouls and humans may even be able to have offspring (see one-eyed ghoul and Half-human), and a ghoul's organs can be successfully transplanted into a human to create an artificial hybrid.
Name: Void Stars
Appearance: Most Void stars are tall, powerful, beautiful people that hold the presence of one with high magical abilities, but past that their appearance can vary greatly. As beings created from the energy of others, many of them take on small parts of the nations they collected energy from. A Void Star in Elderos would most likely have animal ears or tails, a female Void Star in Kragtige Vrou would be about fifteen feet tall. This affect by culture is very limited though, and they will always hold a bipedal humanoid form with only slight variations to it. Their only curse though is that unlike their Goddess, they are stuck a physical form, and so can still be killed even when hiding in the void.
Main religion: Path of Izar
Special abilities: Void Stars are immensely powerful beings. Much like their Goddess they are attached to the void on a level the Nocturnals could only dream of. They can slip in and out of the void at ease, use it to trap their opponents, and draw power from nothingness and change it into something physical. Besides their attachment to the void they have magical power that many could say rival the Gods or at least give the dragons a run for their money. There actual limit on magic is unknown, but with an immense magical power and the ability to draw power from the void, they can be quite dangerous. Many Void Stars have things called "affinity magics" and although they are not limited to them, they are well versed in them. Most affinity magics are closely related to the locations and cultures that created them. Like a Void Star that was spawned from the energy collected in Cremat would know vast amounts of fire magic.
Culture: Their is no singular culture for the Void Stars, but instead they are a collection of the culture if they are made from. If that makes sense. Like for instance: If a Void Star was created by the collective energy of many Wildlings, then they will act a lot like a Wildling. If a Void Star is created from the singular act of a God or Goddess creating something massive like a large land mass, or a star then they will act a lot like holy being. Although, despite the cultural influences of their creation, many Void Stars choose to follow Izar. Probably due to their strong attachment to the void. Although, unlike the Nocturnals who also follow Izar, many of them are not petty thieves. Instead they are simply beings who wish to live peaceful lives in the nations they were born intoeven if they consider themselves superior to the races they live with. Even if deep down many of them still have a bit of a greedy side that comes out in the form of trying to take positions of power, great warriors, scholars, or simply flirts with a bit of a chaotic side.
History: Izar has an interesting relationship with all the other Gods. She is, after all, the Goddess of the void. She is the nothingness that surrounds everything, and so probably holds the most amount of "territory" compared to every other God. Many could say that every time a God creates something out of thing air, they are essentially taking territory away from Izar. Stealing it from her in order to allow for something physical to take its place. Now, it is to no surprise that void Goddess is rather greedy, so it is safe to say she would not allow people to "steal" what is rightfully hers, but she is also wise enough to know that trying to claim the creations from other gods as her property would only lead to strife. So she took something else from the other gods, something easily looked over. Energy. Every time something is created out of nothing, energy is expended from that being. That energy is then collected by Izar, a sort of exchange for creating something physical out of nothing. Although, this energy is not collected directly into Izar, instead this energy collects itself into the void. More energy being added to it as more people take from the void. As more energy is added something strange happens, the raw energy grows to a point it is so massive the energy collects upon itself and takes on a physical form. This physical form soon takes on the form of a living being, a being born from the void just like Izar. A Void Star. Now this explains how your average Void Star is created, but that does not explain the name. The names coming from how the first collection of Void Stars were created. Which, if you couldn't guess by now, were created from stars. When Helia started to fill the void with stars she created a large, immensely powerful, mass inside this void. The energy from a single star being so immense the power collected in the void became physical in a matter of seconds. Izar, believing these beings could only be created by the high levels of energy required to make a star, decided to name them Void Stars. In honor of their home and their origin. Although, later she learned that Void Stars could be created without stars. It was just that many of the other sources were far too small on their own to make a physical form, but a collection of smaller sources added together could create a Void Star as well.
Appearance: Most Void stars are tall, powerful, beautiful people that hold the presence of one with high magical abilities, but past that their appearance can vary greatly. As beings created from the energy of others, many of them take on small parts of the nations they collected energy from. A Void Star in Elderos would most likely have animal ears or tails, a female Void Star in Kragtige Vrou would be about fifteen feet tall. This affect by culture is very limited though, and they will always hold a bipedal humanoid form with only slight variations to it. Their only curse though is that unlike their Goddess, they are stuck a physical form, and so can still be killed even when hiding in the void.
Main religion: Path of Izar
Special abilities: Void Stars are immensely powerful beings. Much like their Goddess they are attached to the void on a level the Nocturnals could only dream of. They can slip in and out of the void at ease, use it to trap their opponents, and draw power from nothingness and change it into something physical. Besides their attachment to the void they have magical power that many could say rival the Gods
Culture: Their is no singular culture for the Void Stars, but instead they are a collection of the culture if they are made from. If that makes sense. Like for instance: If a Void Star was created by the collective energy of many Wildlings, then they will act a lot like a Wildling. If a Void Star is created from the singular act of a God or Goddess creating something massive like a large land mass, or a star then they will act a lot like holy being. Although, despite the cultural influences of their creation, many Void Stars choose to follow Izar. Probably due to their strong attachment to the void. Although, unlike the Nocturnals who also follow Izar, many of them are not petty thieves. Instead they are simply beings who wish to live peaceful lives in the nations they were born into
History: Izar has an interesting relationship with all the other Gods. She is, after all, the Goddess of the void. She is the nothingness that surrounds everything, and so probably holds the most amount of "territory" compared to every other God. Many could say that every time a God creates something out of thing air, they are essentially taking territory away from Izar. Stealing it from her in order to allow for something physical to take its place. Now, it is to no surprise that void Goddess is rather greedy, so it is safe to say she would not allow people to "steal" what is rightfully hers, but she is also wise enough to know that trying to claim the creations from other gods as her property would only lead to strife. So she took something else from the other gods, something easily looked over. Energy. Every time something is created out of nothing, energy is expended from that being. That energy is then collected by Izar, a sort of exchange for creating something physical out of nothing. Although, this energy is not collected directly into Izar, instead this energy collects itself into the void. More energy being added to it as more people take from the void. As more energy is added something strange happens, the raw energy grows to a point it is so massive the energy collects upon itself and takes on a physical form. This physical form soon takes on the form of a living being, a being born from the void just like Izar. A Void Star. Now this explains how your average Void Star is created, but that does not explain the name. The names coming from how the first collection of Void Stars were created. Which, if you couldn't guess by now, were created from stars. When Helia started to fill the void with stars she created a large, immensely powerful, mass inside this void. The energy from a single star being so immense the power collected in the void became physical in a matter of seconds. Izar, believing these beings could only be created by the high levels of energy required to make a star, decided to name them Void Stars. In honor of their home and their origin. Although, later she learned that Void Stars could be created without stars. It was just that many of the other sources were far too small on their own to make a physical form, but a collection of smaller sources added together could create a Void Star as well.

Appearance: They are human like figures with different heights and abilities. Titans greatly resemble nude human beings. They are bipedal creatures with the same number and arrangement of limbs and features one would expect in human beings. They are all deformed by human standards to a greater or lesser degree, ranging from minor abnormalities in proportions (enlarged head, small limbs, etc.) to apparently lacking skin and subcutaneous tissues, although they do not bleed from such deformities, indicating that they perhaps possess some other mechanism to compensate for this. The vast majority of Titans have a masculine body shape, although all of them lack reproductive organs (they have no need to reproduce since they are humans transformed through unknown methods).
Titans, almost universally, have exceptionally wide mouths with an enormous number of small, square teeth. Although some only possess canines, a majority of Titans lack them. In all likelihood, they have and use incisors for their primary activity: eating humans. Titans do not possess a complete or functioning digestive tract, and merely have a stomach-like cavity that eventually fills up with what they swallow. After consuming a certain amount, they would be forced to regurgitate and empty out the cavity before they can eat more humans.
https://myanimelist.cdn-dena.com/s/co...
Main religion: None
Special abilities: to regenerate little
Culture: none
History: They are a race of giant humanoids that appeared years ago and rapidly exterminate humanity if not protected by the gods them selves. The titans themselves are reveled to actually be weapons. The original titan shifters are a result of a girl making a deal with Tenderis and that there is the coordinate ability.
Okay, first of more detail and second this isn't attack on Titan so they need to be changed to fit this world.
uhm, that might affect the entire story of the roleplay if you plan to keep it in line with the Shingeki no Kyojin timeline. Considering humans ( from what I've gathered ) coexist with other species, I don't see how they would just endanger them. Or in any case, how the other races wouldn't have fought off the Titans, since they could have posed a threat to every other race.....
I don't think it's wise to pull characters from anime/manga that have very little relation to the setting of the roleplay.
I don't think it's wise to pull characters from anime/manga that have very little relation to the setting of the roleplay.

Stephen wrote: "Okay, first of more detail and second this isn't attack on Titan so they need to be changed to fit this world."
ok its work in progress


Appearence: anthropamorphic animals that walk on their hind legs. Females are taller than males. There are seven types Wolf, fox, scorpion, snake, lion, horse, and lizard
Culture: they are a Female dominated Race consisting mostly of females. Females are very much the dominant gender and enjoy asserting their dominanace over the males. They have respect for all animals. The females are highly trained hunters and take the commanding role while males take a very submissive role usually only doing household chores and cooking as well as child care. Even though they are strong race they consider themselves inferior to the Vroulikes do mostly to Dobutsu's constant pandering to Kisose and the Vroulikes.
History: The Furries were created by Dobutsu because his existing followers kept annoying him and begging him to create a race. Dobutsu did so to get them to stop and modeled his race after Kisose's Vroulikes as to honor her in his own way.He also created a land for them again do to pestering by his followers. He was impressed by his creation and told Kisose about it. A government was established with the queen holding all the power and a king being more of an option. Several years later at a celebration Dobutsu and the Queen at that time got drunk and slept together and Dobutsu got the queen pregnant and she gave birth to twins a girl and a boy. Dobutsu took an active role in their developement his son was born with the ability to make any animal call and could see through the eyes of an animal if he wished while Dobutsu's daughter was born with the strength of all animals and the ability to use any of their abilities and even turn into them the twins are revered and even worshiped by all furries as the children of the god of animals Dobutsu
Religion: the track of Dobutsu, they worship Dobutsu's children, and they also worship Kisose ( Hey Rock if you want to create Dobutsu's daughter I can create his son.)

Appearence: Sirens appear to be a combination of women and birds. Their beauty is unmatched by anything that ever existed. Sirens are fair haired, fair skinned, and have eyes the color of the ocean. They have large black wings on their back which they can conceal. Their feet appear normal but underneath contain suction cups. This helps them stand or sit on wet rocks near the ocean. Sirens have long nails or claws. These claws are black that start from the third finger knuckle and fade into the color of their skin.
Main religion: They pray and make offerings to both of the sea gods, Neptune & Posiedon
Special abilities: Hypnotizing via song (to wreck boats on the rocky chasms), energy draining (all things that contain life), echolocation.
Culture: Sirens live in small groups. They give birth to half human, half siren babies. Boys from this group are used to build things out of the boat wreckage.
History: Sirens have been around for thousands of years. They first became a race when a female mermaid mated with a male harpy. They were originally gentle creatures. Their inability to socialize with other races caused them to develop a rage. They began to take this rage out on humans by luring them to the rocks of the island they live on (Anthemusa) by their beautiful, hypnotizing song. The survivors of these attacks are used as mates to create children and then killed. With this focus, the sirens are now able to interact with most other races.
Looks god, however the sea god goes by a different name here so just change that then it's approved.

Is there a sea goddess? I can make one and have her be their religion since they focus on the women as powerful
No, there isn't so yes you can make her and her religion. Though we kinda a!ready have a extremely feminist religion already so I wouldn't go with that angle.

Appearance: It would be fairly difficult for one to tell the difference between a Sea Lynx to a human. Only when Sea Lynxes enter water can you truly differentiate. Each Sea Lynx's hair changes from a light colour (mostly blonde); when on land, to a darker colour; when it is wet. Sea Lynxes have a natural beauty, all with striking blue eyes.
Religion: Sea Lynxes follow the path of the Sea God
Special abilities: All Sea Lynxes have the ability to breathe underwater, and have the gift of song. Their voices can daze even the worst of criminals. Depending on the Sea Lynx's capability, their power of song can vary; from being just a daze, to a dangerous power in which the hearer becomes attracted to the voice, to the point that they can't live without it. The hair colour of a Sea Lynx will change, depending on the environment; light hair for land, and, dark hair in the sea. Sea Lynxes have a strong connection with water, that no other creature has, due for it being their living source. *Sea lynxes cannot effect each other with their voice.
Culture: Sea Lynxes like to be deceiving, using their voice and beauty as a weapon against enemies. Most Sea Lynxes don't have future ambitions, but instead prefer a future in which they can have pleasure in dazing the minds of others, as they believe that is their purpose in life.
History:
Sea Lynxes used to be an independent race. They followed a Sea Lynx leader until he lead them astray, convincing each Sea Lynx to turn against one another. During the chaos, the leader died; leaving the Sea Lynxes vulnerable. When all was lost, a Sea God rose, promising a better future for their race. The Sea Lynxes desperately needed help, they were slowly crumbling. They gave no second thought when they decided to follow the Sea God.
Other: The living source of Sea Lynxes is water. It is their vital energy. A Sea Lynx can never die, as long as they are not separated from water. The time before a Sea Lynx losses their beauty and withers, varies, due to how capable and powerful a Sea Lynx is.

Appearence: they have 3 seperate forms, a human form, a so called semi form and finally a so called wild form
their human form is almost identical to regular humans only they have a tail, the average height of this form is between 150 Cm and 210 Cm, while their tails are between 100 cm en 700 cm, their hair is naturally black, brown or blond. and their eyes are naturally yellow, red, blue or green.
in their semi form they still have a human build, but they have cheetah-like fur and they have claws on their fingertips, their height stays the same, their fangs also grow a bit.
in their cheetah form they stand on four legs like other animals, but they are normally about 270cm, their fangs and claws grow to about 45 cm, but this form gives the inexperienced ones problem with balance and unless you can control it, you become a rampaging monster
Main religion: worship both Mortus and Aileas
Special abilities: in all their forms, they're very fast, as even their human form can outspeed most of the other races, and they have one of 2 powers, you either have control over lightning, or the ability to heal yourself and others, the healing ability is rare, as only 5% of them have that ability, a very select few can control sand, having the ability to form it, make shapes with it and can control the density and weight of the sand they have
in their semi form they still have the magic abilities from the first form, but their speed, strength and endurance increase a lot and they also grow claws strong enough to cut through skin and normal clothes, but not through armour or dragon scales
their cheetah form is just like the semi form, the same magic abilities as in the other 2 forms except the strength and speed are boosted and their claws have strengthened to where they can cut through armour with difficulty, also in this form their claws grow back, but the fingers don't regrow
Culture: they are based on ranks which are determined by your job and how good you are in it, but violence against others for their rank is strictly forbidden as 'there's nothing honorable in attacking those weaker or lower ranked then you' but the higher ranks have more to say about the lower ranked, most of them live in cities, towns or farmlands surrounded by walls, as they are distrusting of other races and a race needs to prove that their good enough to be let in their places, the others live in clans throughout their land and will try to kill anyone that's not someone or is not escorted by their own race
History: they used to live peacefully in forests and hills hundreds of years ago, but natural disasters and due to animal's leaving, they were forced to relocate in big swamps, where they managed to make a new life and new places to live, but then they met other races and nations, and they had countless wars with them, as well as civil wars underneath which resulted in their defeat, they went to a big desert and even though many died on the way there, they managed to make a life there, but frequently had, and still have, problems with the lack of places for farms, the poisonous animals around, and with Cremats
K.c your race is very similar to the already existing races of wildlings, beastlings, Chaletas, and kitesunes so you'll have to do something to differententate your race from all the other beast like races.


quick thing .
if you had additional information given after you posted your species ( i.e. stephen asked how they were different from another species or more information ) and has not be edited into the original post, please do so. I will be clearing out the thread by the end of the week.

Appearance:

They all have a base for looks. The head and legs of a bird with the body and arms of a human. Some are not born with wings and other have them instead of arms, neither of which are seen as a bad thing. They are usually bulky people with with the women being slightly more taller and colorful than the men.
Main religion: Night Children
Special abilities: Flight usually, if born with wings. On rare occasions they are born with the powers of an ear piercing screech. besides that they have normal human features.
Culture: Kenkus are born with one name. They work hard all day, farming, then come to their homes, small huts, and enjoy themselves. Farming and hunting is what makes up most of things the Kenku do, but their are some more, normal things, like a blacksmith and tailor and that kind of things. They wish for a better life from this, away from the Dayforge and the Whips who take their products. But are scared to stand up, so they serve them in the ways they have to. They are very polite and will care for travelers that wind up on their island instead of The Xun's island.
History: It is said a time or two ago, The Kenku were created by the Xun when a couple had tried to kill the first King, That a wizard combined their souls with that of birds and they were created in a flash of light. They were banished to the smallest island and there they were forced to stay. As time went on, more bird creatures appeared and began to have diffrent varieties. The Xun realized they could use these birds to do moat of their work besides their iron soldiers. So they sent the Whips and Ironborn to be guards and slave masters for these bird-men, turning them into farmers. The have tried to revolt only once before, they had managed to get rid of section of their Masters before they sent a small army to take care of them. After that, they bent the knee and now live in this pseudo-peaceful world, with barely any soldiers around, except those who have to take from them.

Appearance:

(view spoiler)
They look very human with a wide array of colors for their eyes, hair, or skin. But their tongues are always forked and are usually tall and thin. Some will have scale like patches of skin on them.
Main religion: The Dayforge Dynasty
Special abilities: They have no special powers of their own. Though they are very good at using Enchantment magic. The VERY rare ones have the power to take ones soul just after they die and put it in something, usually an iron body, after which they are refereed to as Iron Born.
Culture: Cutthroat Politics and Espionage, those would be the best words to explain the Xun culture. The whole ideal is try to get to the top to become like "gods" of the nation, referred to as Yuan-Ti. They do this with a mix of looks, power, money, killing folks, treachery and all sorts of other things. They will use magic all the time, usually just to get their way in an argument. They love betrayal and exploiting the troubles of other. Only a few are ever really true to one another, and only behind closed doors.
History: At the beginning, The Xun were some-what peaceful peolpe. They were xenophobes, who worshiped snakes and thought to be perfect, they needed to be more like them. Through crude magic, they became more snake-like, some twisting into complete part snake and part human. They lived to worship and work on the arts until a pure-blood (term referring to those who weren't yet snake-like, usually slaves) named Gao Dayforge came. He formed an army and began to take over them and quit the worshiping of snakes and formed That HE and his family are gods and should be worshiped. He then decided that they will now be a war like nation, he wished for all to fall under his thumb. And that is the way it has been for centuries.
((Some Ideas were taking from D&D))["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>

Appearence: https://i.quotev.com/img/q/u/15/3/15/...
{the fox is close to the photo but it has a red glow around the paws and eyes}
Main religion: None, this creature travels and is known to be called big foot because of the sound and mass of smoke like matter left behind when they disappear
Special abilities: Moves through shadows, can mess with physical things through their shadows {So think back to those friends on the otherside from 'The Princess and The Frog' just less evil and more, pranky but still sweet to anyone who can manage to befriend her} and transforms into what looks to be a small female teenager who isn't that attractive but is still kinda cute *Screams internally as I try to explain how I look*
Culture: Their name is Romanian but they aren't part of any culture known currently, though there are rumors in the world of mythology that they have been in Native American culture
History: The Vulpbra was sparked into existence along side the first phoenix, there is only one since it can't mate due to the fact that it's a shadow, the only way it could mate is if there was another Vulpbra or similar species, the Vulpbra doesn't age very fast, therefor still looking like a teenager in their human form almost 2,000 years later. So yeah. Enjoy while I scream in my pillow ^-^
{By the way, the Vulpbra can be sassy at times and doesn't contain any life, so, just a warning to any sirens, please just don't}
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