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message 1: by 『ᴡɪᴄᴋʟɪɴɢ ᴛʀᴀsʜ ● ɢᴏᴏᴅʙʏᴇ』 (last edited Jul 21, 2016 08:12PM) (new)

『ᴡɪᴄᴋʟɪɴɢ ᴛʀᴀsʜ ● ɢᴏᴏᴅʙʏᴇ』 (wickling) | 10 comments Mod

▸ Sanguine Vampire ◂
▹ Not entirely undead, Vampires feed off of human life essence in the form of blood, which they turn into Vitae. Their fangs are located behind the maxillary lateral incisors. Fangs can be extended and retracted by choice, and are controlled by the movements of certain facial muscles. However, fangs protrude automatically when vampires are feeding, angry, excited, sexually aroused (colloquially referred to as a "fang boner"), need to fight, or see blood. Fangs can also be removed, but grow back after three months. Without fangs, Vampires cannot feed on live victims unless the victim is already wounded. Vampires can not stand sunlight, as it blinds them due to their hyperdilated irises and reflective retinas. Vampires have anatomically different tear ducts from humans, as they expel blood, not tears. They no longer need to blink. Although Vampires do not need to breathe, most still do out of habit, to aid in speaking, and for a sense of smell. Vampires are predatory creatures, and are far more brutal than their human appearance suggest. Although they can control themselves in a sophisticated and human manner, duress reduces them to a more feral state. For instance, threats or insults are met with hissing, growling, and baring their fangs. Vampires have no working nervous system, brain waves, heartbeat, or "living" bodily activities - all of the Vampire's life force is found in the blood, which is said to regulate all the Vampire's bodily functions.

In their normal or "relaxed" state, a Vampire's appearance remains un-distinguishable from a normal human's, except that they permanently sport pale skin. When they become upset, their teeth elongate, and their eyes turn to either a startling shade of electric blue or bright gold. When Vampires do not feed for a long period of time, they tend to look pale, sallow, and thin, as though weakened by malnourished or some wasting disease. Contrary to this semblance of death, their blood shimmers a bright red, much brighter than the blood of humans. A Vampire's blood, called Vitae, is needed in high quantities in order to conceive or impregnate. It is used up when rising from a deep sleep or when they use their Disciplines. Vitae looks like mortal blood, but it doesn’t flow like mortal blood. Vitae moves through her body at the behest of their will, not because of a beating heart. Vampires don’t bleed when they are wounded; Vitae might pool slightly in the wound, but it does not flow forth unless the Vampire wills it to do so. Vitae is highly addictive to Vampires. A human who drinks Vitae will heal from any wounds they have at the time. Vitae can also make a human a Ghoul. Ghouls are omnipresent servants, easily created, and heavily abused. A Ghoul’s emotions run to extremes with the heady drug of Vitae in his veins — such a creature often falls prey to great rages and disturbing cravings. A bite does not turn a human. To turn a human, a Vampire must drink the human's blood, let the human drink Vitae to replace the amount taken, then be killed within 24 hours of the exchange, this is usually done by the snapping of the neck.

Upon being turned, a fledgling, unlike full-fledged Vampires, can feed off of animal blood. However, over time, the fledgling's mortal body will begin to die. If the fledgling does not feed off of a human and complete their transformation, they can become a ghoul-like creature, feeding off of low energy - such as the dead or feces - as their bodies slowly decay. Likewise, Vampires who do not feed for extended periods of time will either mummify and can be revived if fresh blood is poured into their mouths, or begin to rot away and decompose. Being in direct sunlight will burn the Vampire's flesh if they are hungry. Fang-banger is a slang term for humans who engage in sexual relations with vampires. Although it is very slight, a Vampire who consumed human blood is slightly stronger. This is the reason newborn Vampires are so much more stronger, because their human blood still lingers in their body. This however, doesn't last very long as the venom naturally consumed this blood throughout the course of the newborn year. This doesn't go to say that a Vampire who isn't a newborn or doesn't feed on human blood are not strong. A Vampire who chooses to abstain from drinking human blood and instead drinks the blood of an animal is referred to as a vegetarian Vampire, although they rarely last long.

Vampires are extraordinarily beautiful, some more attractive than others. Their beauty is described as angelic or even god-like. This is one of the several features meant to attract their prey, more specifically, to attract, fascinate, and (if necessary) seduce, unsuspecting humans. How physically appealing their prey finds them is determined by how desirable they are themselves. If an already attractive human were to be transformed, their physical beauty would be "breathtaking". If they were of average interest, their attractiveness would be lower. If however they were not particularly pleasing to the eye, they would become average, but this is a rare occurrence, because Vampires normally select exceptional humans to turn. As a Vampire's thirst grows, his/her eyes grow darker with it, until they at last become a coal black. In contrast, as Vampires feed, their eyes become lighter. In addition to the thirst, the purplish-black bruises under their eyes become more pronounced as their thirst grows. Though if they have recently fed the bruises becomes less noticeable, and all but disappear (depending how well-fed they are). Their skin is described as monumentally pale, alabaster, or marble (because of its texture and feel, as well as its appearance). Regardless of original ethnicity, a Vampire's skin will be exceptionally pale. The hue varies slightly, with darker-skinned humans having a barely discernible olive tone to their Vampire skin, but the light shade remains the same. They owe their unnatural pale complexion to their lack of blood flow; once they reach the first anniversary of their transformation, they no longer possess blood of their own (though they still become slightly flushed after feeding).

▸ Abilities ◂
Apathy: Vampires are said to be able to turn off their ability to feel emotions, including guilt, if they find what they feel too overwhelming. But despite their nature, Vampires are also capable of feelings, such as love, beauty, protection, compassion, care, respect, self-control, empathy and remorse.
Blood Sorting: Vampires have the unique ability to communicate through their blood, organizing thoughts and memories into a single cohesive vision. Presumably, a Vampire can select which memories to keep from those he or she wished to transfer, protecting those particular recollections from being bestowed into the other Vampire who drinks their blood. In addition to having memories willingly imparted upon them, Vampires are also able to extract the memories of those they feed on by force.
Bonding: If a human drinks fresh blood from a Vampire three times, a psychic and emotional bond is created. The human will become sexually attracted to and have sexual dreams about the Vampire. The Vampire, in turn, will be able to sense the location, emotions and state of the human.
Celerity: For Vampires, the mortal world moves in slow motion. In times of stress, Vampires can move with amazing speed, becoming blurs of motion to anyone. This extraordinary speed violates the laws of physics in that the Vampire doesn't experience any change in momentum, friction, etc. A knife thrown by someone using celerity isn't any faster, and a Vampire moving at incredible speeds will never catch fire no matter how fast they move. Heavy reliance on celerity can lead to impatience with the slow pace of nightly life, leaving the Vampire hungry and exhausted after each use. To great accustomization to the slow world that a Vampire sees when celerity is active, can lead to disorientation when the world “speeds up”.
Compulsion: Vampires can compel the minds of both humans and Kindred. It can be used to push the will of a Vampire onto another or erase memories. Eye contact is needed. It does not always work against Otherkin. Victims generally forget what they have been compelled to do. If a victims becomes a Vampire, they will remember everything they had been compelled to do or forget. When someone is compelled, a new compulsion cannot override a previous compulsion. It is possible to plant a new compulsion for so long as it does not conflict with the previous one.
Sight: While running, a Vampire can see and sense everything that is around them, allowing them to keep tabs of their surroundings and avoid hitting anything unnecessarily. A Vampire's vision is incomparable. Everything is much sharper, and more defined as a Vampire, and their vision is unhindered by darkness. As a Vampire, colors are much more vibrant. Humans are considered blind or mud-eyed in comparison. Vampires also have much better depth perception than humans. The range of their senses can be increased (though only fractionally) through concentration. Their enhanced vision allows them to see the smallest details, and extends into the ultraviolet region of the light spectrum. Vampire vision is unhindered by darkness, and is so acute that they view humans as blind, or "mud-eyed", in comparison. Vampires find wearing glasses or contact lenses to be uncomfortable or irritating because they see the smallest imperfections such as very small scratches and optical aberrations imperceptible to humans.
Venom: When a Vampire catches his prey, they bite into its neck and injects their venom into its bloodstream while feeding. This serves as a useful way to immobilize their prey while also initiating the conversion from human to Vampire, allowing the predator to feed on his prey without it trying to resist, even though it would not have done any good. While the venom is transformative to humans, it is deadly to animals.



message 2: by 『ᴡɪᴄᴋʟɪɴɢ ᴛʀᴀsʜ ● ɢᴏᴏᴅʙʏᴇ』 (last edited Jul 21, 2016 08:13PM) (new)

『ᴡɪᴄᴋʟɪɴɢ ᴛʀᴀsʜ ● ɢᴏᴏᴅʙʏᴇ』 (wickling) | 10 comments Mod
▸ Weaknesses ◂
Allicin: Allicin is found in garlic and other plants in the onion family. It has etheric erasing qualities, which damages the Vampire's powers. Burns and causes rash. May cause anaphylaxis. Some older Vampires may adapt and form an immunity to this.
Blood Deprivation: If a Vampire fails to drink blood, it results in them weakening mentally, inhibiting their ability to think with rational thought, and ultimately resulting in them losing all sense of humanity and rationality. Their heart will pump blood through their veins, but once there's none left, their veins rub together like sandpaper. It is known as being an extremely painful experience. This will eventually give way to the Vampire beginning to develop necrosis, causing the Vampire to decay. Once it gets far along enough, there is no hope for the Vampire to recover, and they will rot away till they are nothing but brittle bones. Older, stronger Vampires will instead mummify and can be revived if they have fresh blood spilled in their mouth.
Dead Blood: Poison to them, causing them to stiffen up, like a corpse with rigor mortis. A full blood transfusion will kill the Vampire.
Decapitation: If the head of a Vampire is severed completely, the Vampire will perish. Breaking the neck of a Vampire only causes mild discomfort.
Emotions: Vampires have stronger emotions than humans. Sadness, happiness, love, anger, all emotions are stronger than when they were human. Newborn Vampires are very temperamental and have mood swings because they are in need of adjustment to their new emotions. That is why newborn Vampires are quick to startle and anger. In large groups, they are likely to pick fights (often in what they perceive as self-defense) and kill one another. They will continue to have mood swings as they adjust to their new emotions. Emotions such as love and passion are also heightened - for example, when a pair of Vampires are mated, they are mated for life. Their feelings never fade. Similarly, if a Vampire's mate is killed, he/she will not rest until the person responsible for their mate's death is killed. The immense pain of losing a mate rarely fades.
Excess Blood: If a Vampire drinks too much blood, they will display alcohol intoxication-like qualities (such as euphoria, confusion, stupor, etc).
Fire: Vampires can heal from burns, if given time and blood. However, if a Vampire cannot take the time to heal from the burns, the Vampire will die.
Invitation: Vampires cannot enter a house without being invited in. If they are in the house without being invited in, they will become disoriented, eventually feeling like they are suffocating and will have to leave before they suffer cardiac arrest and die. Vampires do not need to be invited into public places (such as bars or restaurants). Humans can rescind their invitations from Vampires, which causes the Vampire to immediately leave the house.
Mirrors/Reflection: The more starved a Vampire is, the more faded their reflection will be, becoming more and more transparent. Vampires who are nearly starving to death have their reflection be non-existent.
Mountain Ash: Vampires are unable to pass through Mountain Ash.
Stakes: Being staked in the heart will cause the Vampire to become immobilized. Staking a starving Vampire will cause the Vampire to explode, and leave a mass of blood where they were previously standing.
Sunlight: Vampires cannot endure ultra-violet light in any form. If a Vampire comes into contact with sunlight, their skin will burn and they will be severely weakened, and, eventually, burst into flames and perish. The older a Vampire is, the quicker they will burn. UV light burns heal more slowly than regular burns, such as those inflicted by fire.
Werewolf Bite: When bitten by a Werewolf, Vampires will automatically loose their powers and revert to their actual age, but not die. The bite will turn the Vampire mortal. Being frail, old humans, they can be easily killed.
Werewolf Blood: Ingesting Werewolf blood will kill a Vampire, making their blood boil and eventually kill them by internal burning.



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