The Hunters of Remnant discussion

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message 51: by Tess (new)

Tess Approved!


message 52: by Anastacia, Inactive (new)

Anastacia (ana3) | 45 comments Mod
Name: Zinnia Alexander
Age: 19
Gender: Female
Species: Faunus
Appearance:
Personality: Zinnia appears to be very sweet and kind, but it's a facade. Deep down Zinnia is a cruel and cold hearted girl. She holds many resentments towards regular people, and wishes to get revenge on the people who hurt her.
History: Zinnia was born to the only faunus family in a human village, she grew up being picked on and beaten up by the other kids. As a young child, she started fighting back and got herself into a lot of trouble with authority figures. She joined the White Fang with her parents when she was a young teen, and her resentments grew when her parents were killed when she was 15.
Weapon of Choice:
Fighting Style: Zinnia is a long range fighter, she keeps her distance and attack whilst hidden.
Semblance: Camouflage (She can blend into her surroundings)
Affiliation: White Fang


message 53: by Tess (new)

Tess Haha! A Faunus who actually hates humans, I love it. Approved


message 54: by Anastacia, Inactive (new)

Anastacia (ana3) | 45 comments Mod
Thanks :)


message 55: by Coco (new)

Coco Leiva (System12xx) | 30 comments Name: Misty Moonstone
Age: 17
Gender: Female
Species: Faunus(Raccoon)
Appearance:
Long purple hair in two braids and has purple eyes she wears a white fang uniform when working but wears an outfit with black baggy pants and a black crop top and fingerless gloves. She is a raccoon Faunus an has a natural black mask mark, raccoon ears and a tail

Personality: mischievous and charming she is madly in love with the white fang lieutenant and will do anything for him!

History: she was kicked out of her home for being a Faunus when her parents were humans, she has a bitter hate for humans and is faithful to the white fang

Weapon of choice: Thorn Bristle (two whips with spikey brass knuckles as handles)

Semblance: Stealth, she can seamlessly move without being noticed

Affiliation: white fang


message 56: by Tess (new)

Tess Nyx is going to cry a lot...approved


message 57: by Coco (new)

Coco Leiva (System12xx) | 30 comments Oh no poor NYX >~<


message 58: by Jenna (new)

Jenna | 15 comments Name: kimya tey
Age: 17
Species: Faunus (polar bear)
Appearance: kimya has innocent features, he wideset green eyes, and the natural curve of her lip making it look as if she was almost smiling. She has long pure white hair and a rounded nose that constantly bothers her. She has little white loop polar bear like ears on the top of her head. She has a fair skin tone. She usually wears a 3/4 sleeve shirt, white also. It isn't flowy, so it doesn't impair her fighting skills. She likes full length leather pants.

Personality: Kimya has a bottomless out stomach, she is always hungry. She agrees wholeheartedly with her decisions in life. Never second guesses herself, and can be very ruthless. She she does whatever it takes enough said. She isn't stupid and is willing to make friends...maybe.

History:there's no


message 59: by Jenna (new)

Jenna | 15 comments (Lol continued I clicked post on accident >.<)

Personality: there's no reason kimya has to have ended up this way she just has the instincts of a killer/survivor . She no longer affiliates with her family. None of them are close anymore. They used to be but her brothers and mother don't agree to her choices (her father died) not that it was terrible to her.

Weapon of choice:kimya likes close and personal. She has two knifes of sort. If long range is needed she can throw okay.

Fighting style: kimya likes close and personal, she is very skilled at sneaking and will use that to her advantage. Her fighting style ranges from thrown knifes to jabs with knifes to her fists. She will do just about anything if it is a necessary fight.

Semblance: super sense in smell.
Affiliation: white fang


message 60: by Jenna (new)

Jenna | 15 comments (Personality on 2nd was history lol)


message 61: by The Little Red Wolf Girl (last edited Feb 11, 2016 09:48AM) (new)

The Little Red Wolf Girl | 1 comments Name: Alyss Schwarz
Age: 17
Gender: Female
Species (Faunus or Human): Wolf Faunus
Appearance:
Outfit:
Personality (doesn't have to be long): Cheerful, childish, naive, lazy
History (again, doesn't have to be long, just a brief backstory): Alyss was born into a family of Hunters and Huntresses in a small village on the outskirts of Vale. Her mother was a part time huntress and a part time baker at the bakery, her father was a full time Hunter. She admired her parents and wanted to be a huntress, and grew up being taught by her father primarily since her mother was busy at the bakery and with missions. Her elder brother, Rudolph soon attended Signal and then Beacon. Alyss trained more with her father who tried to help her with her semblance after she first developed it when she was 13. It was within that year that her village was attacked by Grimm. The village was under the least most protection since it was farther away from the city and not many hunters and huntresses were able to be there at the ready. Her parents fought with the other hunters and huntresses to protect the town, but were killed in battle by some Death Stalkers trying to protect Alyss and Rudolph. Alyss was afraid of Death Stalkers ever since.
Alyss soon was taken in by her older brother who is now her current guardian. Their aunt checks in with them weekly to make sure they are okay and to see if they need anything. Rudolph works at a weapons shop in Vale as an apprentice in crafting weapons and repairing them. Alyss currently is a first year at Beacon with her team mates.
Weapon of Choice:
Dagger Form:
Gun Form:
Fighting Style: She is kind of reckless when she fights. She will fight on offense and attack with her daggers and then run. A sort of strike and run tactic.
Sexuality: Bisexual
Semblance: Teleportation - She can teleport certain distances, though she is still developing it. Sometimes she teleports and lands in mid air which causes her to fall, or teleport landing fast first into a wall.
Affiliation (White Fang or Huntsman): Huntress


message 62: by Spades (last edited Mar 03, 2016 04:40PM) (new)

Spades (thequeenofspades) | 231 comments Mod
Name: Fenella Albain
Age: 17
Gender: female
Species (Faunus or Human): Fox Faunus
Appearance:

Personality (doesn't have to be long): Fenella is haughty and arrogant. She has on air of privilege about her and despite her proper appearance, she isn't afraid to get her hands dirty to get what she wants. She's ambitious and driven, always seeking ways to become stronger.
History (again, doesn't have to be long, just a brief backstory): Fenella and her younger twin sister, Tuyet, were born to a family of Fox Faunus. She came from a relatively wealthy family by faunus standards and her family was able to send her and her sister to Beacon. Shortly before they were to leave for the academy, Tuyet ran away to join the White Fang, believing that it would be betraying her people to become a huntress.
Weapon of Choice: Dawn Snow - A fortified parasol that can be used as a shield. There is a dust chamber in the handle and the stick of the parasol is a shotgun that fires from the top of the parasol. The parasol itself is unassuming and made of white lace layered over a sturdier white fabric. Underneath this fabric is the actual shield. The exterior part of the parasol is often damaged in battle, so Fenella spends a lot of her free time repairing it and trying to make it sturdier.
Fighting Style: Fenella can handle both close combat and ranged combat. She is fast and skilled with her shield, so she usually uses her semblance to draw attention to herself and keep the enemy occupied while others do most of the damage.
Semblance: Presence - She can command all attention to herself, making others unable to look away from her. Her presence can cause others to become fearful or submissive in varying degrees depending on their willpower.
Affiliation (White Fang or Huntsman): Huntsman
Theme Song: https://www.youtube.com/watch?v=Jz8eo...

Name: Tuyet Albain
Age: 17
Gender: female
Species (Faunus or Human): Fox Faunus
Appearance:

Personality (doesn't have to be long): Tuyet is humble and modest. She doesn't speak much and likes to spend most of her time alone or hidden behind a mask.
History (again, doesn't have to be long, just a brief backstory): Tuyet and her older twin sister, Fenella, were born to a family of Fox Faunus. She came from a relatively wealthy family by faunus standards and her family was able to send her and her sister to Beacon. Shortly before they were to leave for the academy, Tuyet ran away to join the White Fang, believing that it would be betraying her people to become a huntress.
Weapon of Choice: Lurking Shadow - A katana that can fold into a crossbow
Fighting Style: Hidden attacks, mostly a ranged fighter,
Semblance: Absence- She can make others unable to look at her, which allows her to hide and spy on people easily
Affiliation (White Fang or Huntsman): White Fang
Theme Song: https://www.youtube.com/watch?v=_efOr...


message 63: by Melissa (new)

Melissa Name: Vivien Lolop
Age: 20
Gender: Female

Species (Faunus or Human): Kitsune Faunus

Appearance: Commission: Yuuie by omocha-san.deviantart.com on @deviantART:

Personality: Vivien is rough around the edges. She doesn't take well to strangers and she can be rather hostile. She holds nothing against humans or other Faunus, unless said Faunus are a part of the White Fang. She gets easily angered on that topic and reasonably so. In her lighter moments she's actually rather puckish and enjoys playing small tricks on people.

History: Vivien lived in a small village of mixed Faunus who lived a somewhat strained but happy life on the edge of Vail. Grimm attacks were few and far between thankfully but relations with neighboring human towns were tense though hadn't become violent. All that changed when the White Fang turned its eye on its "poor repressed brothers and sisters". It all went downhill from there, the White Fang only made things worse and humans treated everyone worse than ever. Vivien was only a little pup at the time but fighting began to break out as the White Fang agitated the humans and provoked fights at every opportunity. One day there was a large scale attack on the village by people in masks and helmets, nearly everyone was slaughtered and the attackers retreated. Survivors assumed it was humans who had attacked but Vivien saw them as they left, she saw the Faunus ears and tails that escaped as they fled before humans could truly get involved. They had wanted an example of human cruelty and decided to create their own. Vivien tried to tell the others what happened but no one would believe her and the White Fang exiled her from the village... Her family was dead anyway so she left without complaint, heartbroken.

Weapon of Choice: Bladed fans which can disassemble into throwing knives.

And various traps set out ahead of time if she has the time.
Fighting Style: Vivien prefers long distance combat, attacking unseen and leading enemies into traps if she can but she is proficient with close combat as well.
Semblance: Fox Fire~ Vivien can create mesmerizing orbs of blue fire which can lure unsuspecting enemies into dangerous terrain.

Affiliation (White Fang or Huntsman): Huntsman


message 64: by ☾~℉ꅤꇩꋪꋬꅤ~☾, Inactive (last edited Feb 21, 2016 08:58AM) (new)

 ☾~℉ꅤꇩꋪꋬꅤ~☾ | 30 comments Mod
Name: Alex Johns

Nickname: Lex or AJ

Theme song: https://www.youtube.com/watch?v=1rfSH...

Age: 16

Appearence



Semblance:



It used to mean official's salary in feudal China. Fengshui is believed to be the Chinese way to health, wealth and happiness. If you are interested in Fengshui, you may check out the book 'The Feng Shui Kit.'

Preferred weapon:



Fighting Style: She prefers being hidden and using her fans in close combat. But while she is from a certain distance she uses the throwing knives to make a quiet kill.

History: She was born and grew up in a needy family in an average port, she lived happily until she was about 13 years old, but at that point things changed. She lost her parents in an earthquake and was rejected by all. While persued by the authority she had to survive in a cruel world. But with her talents and strength, she managed to find a new home and overpower anybody who's a hinderance. This has turned her into the woman she is today. While constantly travelling the world,she hopes to find safety and happiness and finally find significant other she has never had.

Personality: Loyal, Sweet, Sometimes can be harsh.

Affiliation (White Fang or Huntsman): Huntsman


message 65: by ☾~℉ꅤꇩꋪꋬꅤ~☾, Inactive (new)

 ☾~℉ꅤꇩꋪꋬꅤ~☾ | 30 comments Mod
Melissa wrote: "Name: Vivien Lolop
Age: 20
Gender: Female

Species (Faunus or Human): Kitsune Faunus

Appearance: Personality: Vivien is rough around the edges. She doesn't take well to strangers and she can be r..."


Approved


message 66: by Icarus (last edited Feb 27, 2016 04:40AM) (new)

Icarus Razerwing | 41 comments Name: Agar'ren Nightstrider (Agar for short)

Age: early to mid 20's

Gender: male

Race: Faunus (jaguar)

Appearance: long, unkept jet black hair with a poor attempt at a fringe on to the left. When standing straight Agar in at just under 7' however the powerful muscles in his back means that he stands with a hunch which means that most of the time he is only 6'8". There are only 2 features that make Agar stand out from a human other than his unnatural height, that is his ears (which for the most part are covered by his messy hair) and his enlarged canine teeth. When not in uniform Agar wears loose green/brown cargo pants and loose fitting v-necks with a thick black jacket that has press studs as fasteners and an old, worn out pair of walking boots. Down his cheek and continuing across his lip is a deep but old scar.

Personality: often level headed and able to think things through logically, a cold exterior means that he is extremely slow to trust and he doesn't easily make friends, however he is fiercely loyal and protective of the few friends he has. He suffers from bursts of rage when he feels that he has failed or been wronged.

History: At a young age Agar was left abandoned and alone, he never knew his mother and his father was overworked by the Schnee Dust Company. Agar’ren wandered the dark alleys of Atlas searching for enough food to keep himself alive. This was made more difficult as the shadier areas of Atlas had become hot spots for criminal gangs. Since the military forces where stretched thin, policing these areas had become an operation that wasn’t worth the cost.
As Agar walked down one of these allies a group of 9 or 10 Silver Shadow (one of the various organised criminal gangs) underlings step out in front of him. As he sees this he turns around only to see a slightly smaller group step out behind him.
“Damn. What have you gotten yourself into this time?” he thought to himself as the thugs draw simple batons with no obvious ranged variant. Agar knew that if he engaged more would come looking for him; that was why this group had come for him. Only 6 days earlier he had attacked another group about half this size that beat the only friend he had at the time, a pretty, light blonde haired fox Faunus called Lilith, to death. This group must have thought that more numbers would easily take down a young, apparently human, male.
They were wrong.
As they charged, Agar saw flashbacks of the bloody, broken corpse of the only friend he ever had and something inside him snapped. Agar drew his axe and within a minute blood was splattered across the walls; limbs lay scattered among dismembered, mangled corpses that were barely recognisable as people. The lucky ones in that fight were those who died, others were left there to bleed out in agonising pain. Agar didn’t care, now he realised that these people understood the risks that facing him carried and that they signed up to this…unlike Lilith, she should still be here today, she didn’t deserve the situation that mankind forced upon her just because she was different.
The next few years all seemed like a blur. Agar went from just taking revenge on those who wronged him to just doing it because he was bored. This earned him a reputation as a danger and awarded him multiple bounties from the organised gangs. Only a few individuals offered there help and even when they did he often refused their aid.
Agar developed a cold, callous exterior that did its best to mask the burning rage and drowning sorrow that filled his every moment; despite this, one individual offered Agar a place, they let him sleep in a warehouse that they owned. Agar accepted on one condition; that he didn’t see their face and didn’t know there name.
With the increased collaboration between the gangs, Agar knew that he would have to find a solution and a way out of Atlas. He thought long and had about his options however they all seemed to lead to the radical Faunus rights groups, The White Fang. Agar had heard of the White Fang but strongly disagreed with what they were doing.
One night Agar lay awake listening to the rain patter against the old, thin metal roof of the warehouse when the large doors at the front of the building slid open. Agar quickly flipped onto his front, grabbed his axe, flicked two switches on the shaft and prepared for the worst.
One, two, three, eight. Agar took aim at the one that looked like the leader of the group however something struck Agar as odd. The uniforms. None of the gangs that he knew had that uniform. A black skin, a white tailed chest piece, a black cowl and a grey mask that covered most of the face.
“Agar’ren, we have a proposal that you cannot refuse. Join us, the White Fang, and we can make your problems disappear. We shall give you a new life in Vale and you shall join our cell there. We have a…candidate that fits your description; all of the people looking for you will think your dead. And let’s face it; if you stay here you’ll be dead within a week. So what will it be?”
Agar didn’t like the idea of having to join the White Fang, even when agreeing to this mysterious person’s offer he couldn’t convince himself it was the right choice, leaving Lilith behind and starting again, but the other alternative was a merciless death in the shadows of a back alley in Atlas.
This wasn’t the first time Agar thought that death was the best option however he was unsure, even if there was an afterlife, that he would see Lilith’s elegant features and beautiful hair ever again; and so he decided to live and keep her memory alive within himself.
In the next two days, Agar severed all connections to Atlas and gathered all of his equipment. The last place he visited before he was to go to start again in vale was the place of Lilith’s murder, the ‘L’ he carved into the ground still visible underneath the dirt and grime that had collected. He accessed the hiding place that held Lilith’s most precious possession and retrieved it, her short trident/javelin that Agar affectionately calls “My Love”

Weapon of choice: Ictus Primum (dual bladed, two handed battle axe), this weapon was one of the only things that saved Agar from becoming a slave to his surroundings, with 2 etched blades running down opposite to each other that extend to form a weapon that resembles a heavy crossbow at range. Each blade has a grove running down the length and the cross bow is capable of firing a variety of ammunition, from infused bolts to rudimentary or makeshift ammunition in a pinch.
Lilith's weapon is also strapped across his back.

Fighting style: Agar has varied fighting styles depending on if he is alone or with allies, when alone he is very reckless and aggressive and will charge head first into melee with 'Ictus Primum' in his hands, whereas when with allies Agar is more restrained and tactical, he will engage at ranged until he cannot any more then, most likely, revert to his style when in solo combat.

Semblance: with no official training Agar only has a loose grasp on how to use his semblance and he will often use it by mistake, however when he does manage to control his power he can manipulate the light around him a bit like optical camouflage.

Affliction: White fang


message 67: by Demon Dragon (new)

Demon Dragon (Changer of Worlds) | 62 comments Name: Leogris Panthera
Age:20
Gender:male
Species:Liger Faunus
Appearance:8ft 4inches tall with bulging muscles. unlike most Faunus he has several animal traits. his skin his striped like a tigers, he has retractable claws, has a long, striped, tuft tail, he even has side-burns that make him look more like a liger. tanned with pale orange and black striped hair. peppered with scars all over his body.
Personality:a silent guy, he rarely speaks safe when he believes he must or during battle. he is quiet and compassionate outside of battle, but the instant he starts fighting he becomes and loud and merciless fighting machine. he always tries his hardest, even if it gets him in trouble. loyal to those he cares about, he'll die to protect them. similarly he'll die to protect those he considers innocent.
History:the unforeseen result of a rainy night between Lion Faunus and a Tigress Faunus. although they did raise him lovingly, he knew they hadn't really wanted him. he also grew up with everyone being afraid of him. this was because he simply kept growing and growing from a young age and he was a lot stronger than even his size suggested. once he was old enough he went off to be a Huntsmen. he earned a rep for being a powerful fighter and , when set up with teams, they demanded he be placed somewhere else. eventually he found a team that didn't mind his size or his strength and now happily keeps them safe.
Weapon of Choice:a giant battle axe.
Semblance:increased strength.
Fight Style: close and personal.
Affiliation: Huntsmen


message 68: by Matthew (last edited Mar 14, 2016 08:02AM) (new)

Matthew Peper (seathethescaleless) | 43 comments Name: Fate Arsenic

Age: 23

Gender: Male

Species (Faunus or Human): Human(Secretly a black hare faunus)

Appearance:

Personality (doesn't have to be long): Fate shows no emotion except to those he cares about. Fate has a dark side to him if he draws a certain card, though he has a nice side to him if he draws a certain good card.

History (again, doesn't have to be long, just a brief backstory): Fate was born to a band of traveling gypsies, he learned from a young age how to swindle, steal, haggle, hustle, and kill. The one thing he excelled at was actually reading tarot cards, he could see which card would be drawn for the person before he even got to it. He decided to enroll into beacon and further his skills in every category until he had been caught enough times hustling he was expelled in his senior year. After spending two more years on the road he found an interesting gig with the white fang, though he was more to the side of peace not war. As long as he gets payed for his skills, he does not care.

Weapon of Choice: His mother's arcana tarot cards.
//he carries five decks on him, the other ones are from his mother as she hand made these cards.//

Fighting Style: He likes to deceive his enemies into thinking he is weak and defenseless as he is only a gypsy. Though he will stab anyone in the back if he is hired, he even killed one of his best friends for a nice pay check. They never did find the body, though he does not excel at close quarters combat.

Semblance: His semblance are the cards itself, if he doesn't have any type of tarot cards on him, he cannot activate it. His semblance changes up with the card he draws. Examples of all the cards.

~0-The Fool: his tarot card face will give the card elastic and rubber like qualities but will still feel like a solid card when impacting a foe, this allows the card to be thrown at high speeds and ricochet in confined areas. The special ability of this card is that it can instantly return to its user upon command.

~1-The Magician: this card face will the card psychic properties, allowing it to seek out any target it's set upon, it can also be called back however this recall is not instantaneous like the Fool.

~2-The High Priestess: this card is somewhat unique, as it has two versions of itself, atone to a heads and a tails(of a coin) that when locked with switch in between the two when flipped. using these two versions the user may ask any yes/no question or present two options and will then be answered with either yes/no or the better of the two choices. The answer given will always be the best course of action. This card can always be used in or out of combat and can be used multiple times in succession.

~3-The Empress: when this card face is selected during combat, the user will become protected for a short time, gaining something atone to a force field around their body that will repel physical attacks. This effect lingers even after changing faces if it has not reached its maximum time limit. Maximum time limit is two minutes. This will only repel physical attacks, elemental or energy attacks can bypass this field with no effect. After being used this card face cannot be drawn again for another 5 minutes.(except from another deck)

~4-The Emperor: the "Trump card" of the entire deck, if this card is chosen then the user may challenge an opponent to a wager. If the opponent refuses or attacks the user they are deemed the loser and the user may name any prize they wish to be destroyed. If the opponent accepts then the user must explain the rules; both must specify a possession or part of their body that they wish to wager, these must be of equal value to each other or the wager is off. The the opponent has the challenger's advantage and may name a side of the card that will be drawn(Fate's natural ability is canceled during this time) The user then must shuffle the deck and reveal the chosen card.(if the said card is not drawn they will pick another set of cards.) The winner may keep their wager, the loser in turn has their wager destroyed.

~5-Hierophant: this card face has on it a depiction of a religious figure in the center, the figure has multiple hands and the hands will move to reveal the position of others. Each pointing hand will hold either a sword for those with ill intent, a heart for those with good intentions, a red X for those who hold a killing intent, an open hand for those with no intentions towards the user, and a key for those who hold an item of great interest to the user. The maximum number of people it can reveal at once is 7, and will work to a maximum range of 20 meters.

~6-The Lovers: this card face will give whoever holds it a slight increase in regenerative ability, healing wounds, stopping bleeding and slowly curing poisons or toxins. This cannot fully regenerate limbs but can do smaller things like parts of fingers and such. This card face does not stop or help pain, and in fact furthers it by having the holder experience their bodies being forced to heal.

~7-The Chariot: when this card face is locked in, it will then become unable to be affected by any kind of outside force such as friction, gravity, or even solid objects. And will retain its current momentum and path. If it is locked into a stationary position, then it will stay locked at those exact coordinates, becoming immovable until unlocked. While in this card face the card is near indestructible, being able to break through solid steel walls while in motion and can break anything that tries to make it move while stationary. Even the user cannot affect the card while it's in this mode until the duration is over.(then it will return to the deck)

~8-Justice: this card face is rather confusing, as it will not usually appear within the deck unless some kind of Injustice has occurred recently, it will then mark both those who have been hurt, and those who have done the injustice. They will then also appear with their own special markings in card 5's radar.

~9-The Hermit: drawing this card allows the user the option to lock in this card face to transform both the user and the card into an Ethereal form for 120 seconds, this allows them to pass through solid objects and become intangible to all outside influences. In return, they cannot affect any outside influences as well, they cannot attack or be attacked for the duration, the user cannot redraw the the card until the duration has ended. similar to the Empress card, this cannot be used in succession, and after being drawn cannot be drawn for another 5 minutes.

~10-Wheel of Fortune: on this card face are 21 selectable choices, the 10th of course is missing and each stands for its corresponding card. The user can then manually select the card they want rather than leave it to chance.

~11-Strength: this card face does not affect the card, but instead increases the user's strength. The effect lasts until the card is shuffled back into the deck.

~12-The Hanged Man: when the user draws this card face, they are then cursed for 60 seconds, and if they were to receive a fatal blow within that time, they would then be sent back in time to before the fatal blow, acting somewhat like a guardian angel. Similar to the Hermit or the Empress, this card face cannot be used in succession and cannot be redrawn for 5 minutes after being used.

~13-Death: the first of two "Bad luck" cards of the pile, Death will deactivate the cards effects for 30 seconds, rendering it useless for that time. It cannot be rerolled during this time. Additionally, when this card face can taint liquids and some objects, poisoning waters, and corrupting purities.

~14-Temperance: holding this card face while it is locked in will grant the holder transcend like attributes, clearing the mind, giving pure and advanced judgment, and full awareness of their surroundings. It will even raise their IQ and senses.

~15-The Devil: the second "Bad luck" card of the pile, drawing this card will then give the next card drawn inverted properties, not always bad, but not always good, for example, if one draws the Devil then draws the Empress, the barrier will then repel elemental or energy attacks, but not physical attacks. Some cards are rendered useless from this card and some cards, such as the Magician, will become rather counter productive.

~16-The Tower: drawing this card and then locking it in would be similar to activating a timed explosive. A 10 second time limit is given before the area around the card combusts violently. The card itself is not affected by this explosion but anything else, including its user, is hurt.

~17-The Stars: drawing this card and locking it in will appear to slow down time for the user, allowing them to think quickly and more precisely in tight situations, this does not actually speed up the user's movement and they will move at the same speed as everything else, this card will only speed up their thought process and reaction time. This effect lasts until the card is unlocked. This card cannot stop time, and does not actually affect time in any way.

~18-The Moon: holding this card while it is locked in will grant the holder limited invisibility, only rendering sight useless. All other senses cannot be disguised, and things such as sound or displacement will give them away. If the user is hit while invisible the effect is removed. Maximum time this can be used is approximately 10 minutes.

~19-The Sun: holding the card while it is locked in will grant the holder to some extent peripheral vision, and complete sight of their surroundings. However it will render all sight outside of the allocated range indistinguishable. The allocated maximum range of this total sight is 10 meters, as stated above, anything out of this range while holding this face will be unseen. The card will also give off a shining light while it's locked in.

~20- Judgment: this card when locked in and when pressed anywhere against a person, will then cause that person to be judged by the card, if that person's heart is tainted with ill intentions and malic, then the card will pierce the point that it was placed upon that person. If that person is judged with good intentions and has little to no tainted feelings, it will then heal the person, granting faster regenerative abilities than one would get from the lovers card.

~21-The World: when this card is locked in and then thrown, when the card hits a surface it will teleport the user to its location. This can be used a maximum of 3 times before the user must reroll the card. It will only teleports when it has collided with a surface and cannot be activated midair.

Affiliation (White Fang or Huntsman): White Fang


message 69: by ᒥAᴍᴀᴛᴇʀᴀsᴜᒧ (last edited Mar 03, 2016 06:49AM) (new)

ᒥAᴍᴀᴛᴇʀᴀsᴜᒧ  (lordofdarkness) | 87 comments Mod
"The world is changing...can't you feel it?"

.⠄⠆⠇Personal Information ⠇⠆⠄
[Name:] Amethyst Sage
[Gender:] Male
[Age:] 22
[Intent:] Not Specified

[Philosophy:] "No longer shall we be submissive to humans, we shall rise. Revealing the truth as we make our ways up to the top and become the rulers once again. We will rise."

[Sexuality:] Pansexual
[Relationship Status:] Single
[Feelings for::] Open

[Race:] Faunus
[Species:] Black Cat

"Can you see them? They're lurking in the dark."

.⠄⠆⠇Physical Apparition ⠇⠆⠄
Past
(view spoiler)

Amethyst Sage is a handsome young man currentlyl in his early twenties , with a tall and fit figure. He has smooth, creamish skin (although it tans rather easily at times) and very few scars on his body as he has rather high value over his body and makes sure to not receive many when he is on missions. In contrast to his younger sister, he was born a faunus due to his mother’s side of the family, and inherited animal ears on the top of his head which he keeps out in view which is presumed to be accompanied by a long tail but such trait has yet to be shown visible. His hair is a little past waist-length and has a soft texture to it. His hair is seen to be a very dark purple, almost black, which later transitions into a more bright and visible hue past the middle and all the way to the tips. His bangs are parted into three sections, the sides framing his face, along with two loose medium strands of hair that reach down to his chin. Sage has large angular eyes with long dark eyelashes and bright, mesmerizing violet eyes. His hair is usually kept down loosely, but at times he may tie it up into a high ponytail.


[Appearance:]
(view spoiler)


Future Arc
(view spoiler)

[Face Claim:] Blake Belladonna (Henceforward AU)
[Hair Color:] Black
[Eye Color:] Violet
[Complexion:] Smooth
[Scent:] Roses
[Build:] Tall, lean, and muscular
[Height:] 6' 1"
[Color Theme:] Dark colors; black and purple


"Obsured by the shadows, they're always watching...waiting.

.⠄⠆⠇Personality ⠇⠆⠄
[Description:] Amethyst's, or preferably Sage's outer persona is one of a calm and mature individual. He’s easy to approach by most people with his rather formal friendly character. He keeps most relationships by the line of work, having the responsibility to manage the people in the organization developed a mindset of keeping things on a professional level. The way he sees co-workers and the way he sees his friends pretty much differs. It’s almost an automatic thing for him to keep a stern principle up when it comes to leading and guiding the regular members. He commands respect, and very much prefers it when others actually listens. He can still tolerate most excuses, but when rules are broken, slim chance he’ll let someone off so easily. To maintain orders in the White Fang is a top priority for him, hence, he won’t hesitate when action needs to be taken.

He likes to work alone, independence being a trait he has always have ever since early days. He tends to avoid taking grouped and paired missions as much as he can, knowing that the extra weight and pressure of having to watch over the others tends to break his focus and ended up distracting him more in the end. However, when unavoidable, expect him to do his absolute best in planning everything out for the sake of getting the job done fast, clean, and smooth. Privacy is a serious matter to him, which is also a reason he dislikes talking about private matter to anyone, much less consulting about his problems.

On his break times, mostly after and before more work comes, he’s more laid-back and casual. He likes to go around finding his friends, have small meaningless conversations and pointless chats, bringing them along to the city for walks instead of usual patrols, and just take a breather from everything. That, of course, is when he’s not too overly exhausted. So the very moment he gets the chance to do so, you’ll see him walking around a lot, just doing nothing but seeking for amusement and entertainment.

Sage really does care about his friends, he’s willing to do the very best to offer them aid and assistance. Especially towards the younger ones, he sees them more as siblings rather than independent individuals, causing him to treat most of them like children. He gets worried about them easily, which is partially his fault for over-thinking things he doesn’t need to, but that’s also the part that enables him to really be glad when he sees they’re all okay.

He’s surprisingly rather dense despite the many times he likes to observe others. Well, other than their capabilities for battles and missions, he knows absolutely nothing about reading other people. His lack of ability to pick up hints and clues leaves him wondering about all the other things that might not relate to the original matter at all 50% of the time. Well…at least he’s perceptive and critical when it comes to the crucial matters (a.k.a missions).

[Likes:]
-Day off
-Calm, quiet, peaceful surrounding
-Responsible individuals
-Spar
-Training
-The number ‘7’
-Challenges
-Cats…//cough
-Mints

[Dislikes:]
-Troublemakers
-Paper works
-Alcohol
-Unnecessary amount of stress
-His clothes getting damaged
-Guns
-Scars

[Semblance:] Shadows
Sage's semblance, "Shadows"allows him to create clones of himself. These clones are solid, but can be dispelled easily if hit or if they move too far away from Sage. They can be used to distract foes or take hits for Sage, and he can use a clone as a platform to leap off of in mid-air.

[Emblem:]


"Waiting to attack."

.⠄⠆⠇Battle Information ⠇⠆⠄
[Weaknesses:]
[Strengths:]
[Weapon of Choice:] Gambol Shroud

The Gambol Shroud has a thick, gray sheath with a sharp edge, similar to that of an oversized cleaver. Although serving as a sheath, it does possess a cutting edge and can be used effectively as a weapon. Gambol Shroud, when unsheathed, appears to be a dark gray katana and is equally as effective as, if not more than, its sheath. Sage typically carries this duo on a magnetic sheet of metal strapped to his back.

The essence of the two weapon components is that they fit together as one, but come apart to be two, so that they are compact for easier carrying. When in sheathed form, Gambol Shroud is held by the hilt, but when the two components separate, the sheath is held by a small rectangular hole near the top. The katana also has a compact, striker fired pistol built into its hilt.

The pistol is used as a ranged weapon and its recoil can be used to swing or anchor the blade. Its pistol lets out a large, prominent purple blast when fired. In pistol form, the weapon resembles a kama, with the gun barrel pointed in the opposite direction of the edge. The blade itself seems to be very strong, able to cut through the metal body of an Atlesian Knight-130. However, it seems to be incapable of damaging thicker armors, such as that of the Spider Droid or the skin of a Nevermore. The black segment of the hilt is able to fold over the barrel of the gun as a sort of extension (often seen during the transformation sequence between gun and katana modes) although it is currently unknown if this serves a particular purpose.

The end of the katana's blade appears to have a sharpened double-edge, terminating in a raised spike. The second edge is there to serve as the edge on the inner side of the kama form's blade. The spike and double-edge also allow Sage to have the main edge and pistol barrel facing outward, while maintaining a potentially lethal hold on an enemy.

[Fighting Style:]


"Waiting for you to notice."

.⠄⠆⠇Relations ⠇⠆⠄
[Affiliation:] White Fang
[Allies:] Open
[Friends:] Ivory, Emerald
[Loved Ones:] (Rather not say)
[Rivals:] Open
[Enemies:] Open


"The truth will soon come out."

.⠄⠆⠇History ⠇⠆⠄
[Summary]
Amethyst Sage grew up surrounded by humans and was isolated from contacts with other faunus. He was registered under the care of a human guardian as an attempt to conceal his real parents’ identities and to hide the fact that he was ever related to them. His official papers were altered in such a way that he could enter private schools and fake his identity as a faunus easily without being questioned, with a hefty sum of money to go along with it of course. What his parents’ job was and who they were working for was never revealed to him, and the human who was listed as his guardian was someone under contract with a company. When Sage turned ten, he was informed that his parents were captured by Atlesian Military for trying to sneak dust out of the city. Whether that was a fact, or was there another reason for their sudden disappearance, the topic was left there. Sage left the family house and ran away to end up passing out near the forest. An ex-fang member found him and recommended the place as a fresh ground to start a new life. Sage trained under the faunus for a solid couple of years before finally setting off to join the White Fang and work under Ivory's faction.

[Childhood:]
[Teenage years:]
[Adulthood:]

"We will rise again."

.⠄⠆⠇Other ⠇⠆⠄

[Interesting Facts:]
He’s a total disaster in the kitchen.
Presentable appearance is something he takes to mind, apparently.
Since he hates his clothes getting damaged so much, he eventually gets a new set of wardrobe constructed from enhanced bullet resistant aromatic polyamide material.
He’s able to adapt to various sword fighting styles, enabling him to easily switch to the one he sees fitting to the situation.
Jumping up to 4-5 floors up in one go is not a problem to him.
He’s good with recognizing voices and sounds. His ears are highly sensitive with enhanced sense of hearing that allows him to identify a person merely by the sound of their footsteps if he's familiar enough with said person.
He claims to not have any preferences when it comes to girls as long as they’re nice, but it’s not rare he tends to treat most of them as either ‘sisters’ or ‘members to keep an eye on/ take care of’. (so yeah---uh--good luck to those trying to get out from the sister zone)
He’s easy to ‘bribe’ with furry animals, cats especially.
He has a younger sister who is kept under vigilance by the military.

[Theme Song:] From Shadows (Ivory and Sage)
http://youtu.be/nmDYu5KI5XI


message 70: by Spades (new)

Spades (thequeenofspades) | 231 comments Mod
All characters up to this point are approved! Sorry for the wait!


message 71: by Ilsa (last edited Feb 27, 2016 10:15AM) (new)

Ilsa (eruaistaniel) Name:Nessarose (Nessa or Rose to her friends) Oberon
Age: 17
Race: Looks human, is actually a Dragonfly Faunus. Her wings normally fold into tight spaces, so it doesn't matter too much what she wears, because her wings are very flexible. Surprisingly, they hold her weight, despite how small they are.
Semblance: Nessarose can change the friction of anything she touches. She could turn the ground into a temporary ice rink. Or, if she touches your weapon, make it nearly impossible to grip. She can also increase friction, so a punch or a strike may stick better and not slide... or so she can hold onto things and not fall, because the land is practically holding onto her.

Weapon:
 photo KM5515BK_zpsnmqxc91d.jpg
(view spoiler)

History: Nessa often gets pushed to the side because she has no former experience with Hunters or Huntresses. She's never even see a real Grimm. Heck, she didn't even take any preparatory training at Signal. She was raised within the walls of Vale, daughter to a simple vegetable tradesman. (view spoiler) Business is tough from time to time because of theft and destruction, but because of the scarcity of open farmland, her father can make a living off of the harvest of their tiny orchard (20 trees crammed in their back yard) and a small patch of tomatoes and cabbages. No one knows how or why she got admitted into Beacon. She really doesn't like to talk about it.

Personality: Nessa is shy, over all, but intense at the same time. She'll avoid talking to intimidating people, but often find herself being rather intimidating at times. It's odd to be a pretty advanced freshman, while sure that you're on the bottom of every ranking. Nessa tries not to talk much, but she can go berserk with the words if she's overly nervous, or overly comfortable, which is why, after five minutes of jabbering, she'll offer you the option to tell her to 'shut up' if she's annoying you. Still, she's insanely clever and a valuable member of her team. She constructed her own blades, somehow managed to test into Beacon with no former experience, and excels at almost everything. Almost meaning... She falls asleep in that pompous blowhard's class, even if it's about fighting. Secretly, though, she didn't want to end up a street vendor like her father, selling fruits and cabbages... Maybe that's why she left her family so suddenly. Or maybe it's something else.

Appearance:
 photo Rwby character_zpsipnfilv5.png
Normal suit when out of uniform:
 photo Rwby character outfit_zpsrjej00n3.png
Other: Strong and silent, but pretty much nervous around anyone she thinks is intimidating. Sometimes, it's ridiculous. Like Jaun. Other times, she's familiar with some of the most powerful people, like Pyrrha -whom she adores blabbing at. The capsules around her her thighs are extra injections of Dust that she can quickly inject into the storage of her hilts... If a battle should last incredibly long.

Affiliation: Beacon. She's empathetic to the abused faunus and is really a sweetie, though.


message 72: by Spades (new)

Spades (thequeenofspades) | 231 comments Mod
Approved!


message 73: by Ilsa (new)

Ilsa (eruaistaniel)  photo tumblr_static_tumblr_me6dlb4stc1rbzd35o2_r2_500_zpsud1f3sy8.gif
Name:Reesa Ul
Age: 21
Semblance: Reesa can make ice defenses and freeze things. She can make rose briars of ice, and most inanimate objects.
Weapon:
Mainly her semblance, as it can become any weapon she needs.
History:
Reesa went to Signal, then to Beacon, intent on becoming a huntress. And she succeeded. She had the best group, Freeda, Reesa, Samuel, and Titan. They were thick as thieves, in fact, Reesa and Titan were in love. Then, there was a disastrous incident, when Titan held back to make talk with Freeda. While they were having their personal time, Grimm attacked Reesa and her fraternal twin, Samuel, giant ones. Samuel didn't make it. Titan and Freeda arrived too late, and Reesa never forgave either of them, assuming that, even if they'd abandoned Samuel, missing their only opportunity to save him when they did show up, that Titan had cheated on her. Why else would he have asked her and Samuel to go on ahead?
Personality: Reesa is stern and firm, but an excellent teacher at Beacon. She specializes in Physical Education, meaning running, jumping, spotting, and practicing using weapons efficiently and in sync with the aura and semblance. She supplements for the blowhard who brags rather than teaches. Reesa enjoys her job and helping the students. On her own, she's silent and reflective. People have seen her annoyed or happy, or a numerous amount of emotions, but no one has ever seen her angry. She shuts down when someone tries to ask her about her former team, team FRST (frost).
Appearance:
 photo 17662637._SX540_.png_zpsnejzgqm1.jpeg
 photo 17662638_zps2zw30pqt.jpg
Other: Allegiance goes to Beacon Academy.


message 74: by Spades (new)

Spades (thequeenofspades) | 231 comments Mod
Approved!


message 75: by Demon Dragon (last edited Feb 27, 2016 10:44AM) (new)

Demon Dragon (Changer of Worlds) | 62 comments Name: Raze Komodo
Nickname: Dragon
Age:22
Gender:male
Species (Faunus or Human):Komodo Dragon
Appearance: a 6ft 5inches tall with lightly tanned skin. he has gorgeous brown eyes and long dark brown hair. he's well-muscled and exceptionally handsome. he also has a long, powerfully built reptilian tail.
Personality (doesn't have to be long):much kinder and more compassionate than others of his kind. he often puts others before himself, which has made a lot of friends for himself. while he does have a sense of humor, most stuff goes over his head. very clever despite his appearances. rarely gets angry, or even annoyed, but when he does he becomes ferocious and terrifying.
History (again, doesn't have to be long, just a brief backstory): born to a large and very violent(almost mob like) family, he rose to the top by use of his semblance and strategic thinking. he eventually gained enough clout that he left without worrying about someone stabbing him in the back. he came to Beacon a little older than the others and without as much knowledge but quickly learned and graduated ahead of others. he made a name for himself as a powerful fighter but also for his compassion (as well as for his love of things fluffy and cute).
Weapon of Choice: his semblance, although sometimes uses a rifle/sword weapon.
Fighting Style:burns his opponents before they can get close, those that manage to do so are met with fire and sword.
Semblance:able to manipulate and create fire, his standard use is by breathing it out like a dragon.
Affiliation (White Fang or Huntsman): huntsman


message 76: by May͛a (last edited Oct 21, 2016 01:45AM) (new)

May͛a (rhapsodyinblue)


[I never felt that it was wise to wish too much]

Tʜᴇᴍᴇ Sᴏɴɢ: Cold - Casey Lee Williams

Nᴀᴍᴇ: Calypso Joan Whitlock

Aʟɪᴀs: The Witch

Aɢᴇ: 17

Gᴇɴᴅᴇʀ: Female

Sᴘᴇᴄɪᴇs: Human

Dᴀᴛᴇ Oғ Bɪʀᴛʜ: May 16

Sᴇxᴜᴀʟɪᴛʏ: Heterosexual



[To dream too big would only lead to being crushed]

Aᴘᴘᴇᴀʀᴀɴᴄᴇ:
♕Height×××} 5'6" (168 cm)
♕Hair×××} Lime
♕Eyes×××} Gold
♕Skin×××} Pale
♕Voice×××} Contralto
♕Marks×××} Emblem on forehead
♕Handedness×××} Right




Fᴜʟʟ Pʜʏsɪᴄᴀʟ Dᴇsᴄʀɪᴘᴛɪᴏɴ: Calypso is a girl with long, almost waist-length silky light green hair and exotic golden eyes. She is of average female height, being approximately 168 cm and is very agile and flexible. Her nose is unusually long and pointed, and she has an angular and bony face. She has a pronounced jawline and fitting cheekbones. The girl has a lean, willowy and slender figure that gives her a tall and elegant look. Her skin is pale and creamy, smooth and without a single blemish. The only mark upon her skin is her emblem imprinted on her forehead. She almost never wears make up but when she does, it'll usually just be mascara or a little eyeliner giving her a somewhat cat-like appearance.




Emblem:





Pᴇʀsᴏɴᴀʟɪᴛʏ: Calypso is very bipolar in general. She can be emotionless at times, and she can be outgoing and playful the next minute. A stranger would think she's quiet, but not because she’s shy. She likes to get to know a person before releasing her personality on him or her. Once you get to know her, you'll see that she likes to have a positive outlook on things. She hides her brokenness behind a facade; on the outside she is very clever, observant, and with a witty sense of humor. Calypso rarely breaks down in front of other people. She is very unpredictable and her moods change at usually the wrongs timings, but most of the time she's gentle and mellow. She is also very talented at stealing, lying and manipulating people. She does these either for her own gain or entertainment, or to protect someone else. She is extremely loyal to the people she considers her friends and is fiercely protective of them. She is also devoted to helping the disadvantaged, the victims of bullies and so on. She’s careful of who she trusts, and can almost always tell when someone is lying. She's both book-smart and street-smart. As mentioned before, Calypso has two sides; the other is very dark. When provoked she can be the most terrifying person you've ever met and the most horrifying sight on this earth. However, she is always righteous no matter what. She has a humorous wit and has a natural ability to make people laugh. Inside she can be caring and understanding, but those qualities are only reserved for the ones she cares for the most, and can make a great friend. Calypso has photographic memory and she hates it and appreciates it at the same time; it comes in handy often, but it's absolute torture when she sees something traumatizing or has nightmares.




Hɪsᴛᴏʀʏ: Calypso doesn't know a lot about her parents. She was born in a village just outside Remnant and her parents were hunters who were both killed by the Grimm on a mission. She was put in an orphanage at the age of 3 and had a rough childhood. The orphanage didn't have enough mattresses to keep her warm from the cold. Other kids bullied her because of her appearance and age (she was the youngest), but Calypso always secretly believed that they were jealous of her eyes, especially the girls. She escaped after a year and ended up on the filthy streets. People had to fight for food. The quick ones would snatch some dough swiftly without getting into trouble. Her hands were always callused and her lips were always split from getting into fights with the other kids over a piece of bread. It was pretty harsh in the beginning but she grew to be a natural thief. Calypso ended up in a church for shelter and grew particularly close to a nun, whom she viewed as a mother figure. When she was 7, the Grimm attacked the village and the majority of the population was wiped out. Not a single church member made it out alive. Calypso knew become a huntress was a tough decision, but she valued courage and her belief in righteousness prompted her to enter Beacon.
description



Wᴇᴀᴘᴏɴ: Wind Waker, a pair of tonfas. It appears as a normal tonfa; however, it can change forms, simply by revealing other hidden weapons inside it.(view spoiler)
description

Fighting style: Ranged (preferred) and Melee

Semblance: Perception manipulation (view spoiler)

Affiliation: Huntsman



message 77: by Spades (new)

Spades (thequeenofspades) | 231 comments Mod
Approved! Just out of curiosity, how does her semblance work?


message 78: by May͛a (last edited Feb 29, 2016 03:00AM) (new)

May͛a (rhapsodyinblue) Spades wrote: "Approved! Just out of curiosity, how does her semblance work?"

It's the same as Emerald's in RWBY :) "The ability to modify the sensory information in a person's head while their brain is processing it. She can make one (or more) see and hear things that aren't necessarily there. In other words, instead of generating an illusion that everyone nearby can see, she causes her target to hallucinate."


message 79: by Spades (new)

Spades (thequeenofspades) | 231 comments Mod
Approved!


message 80: by Izzy, Inactive (new)

Izzy (goodreadscomizzy) | 34 comments Mod
Name: Chrome Orpheus
Age: 17
Gender: Female
Species: Human
Appearance:
Emblem:
Personality: Chrome is a quiet girl, one who thinks actions speak louder than words. She is a bit overconfident, but can easily back it up, as she is a very skilled combatant. Though she may be quiet, Chrome is passionate about her role as a huntsman at Beacon, and wants nothing more than to save people and keep everyone safe. Once she is excited about something, however, she will show a much more emotional side to her.
History: Chrome grew up in Atlas, with her mother working in the Atlesian army's Special Operatives Unit. Chrome had never known her father, so when her mother was working, she was usually alone. The only person she ever had was a young faunus boy named Koal. He was her best friend, and the two promised to be together forever. As Chrome grew up, her mother stopped coming home, her work becoming her top priority. So, at the age of 12, Chrome ran away from home with Koal to Vale without her mother's permission. It all was great, until Koal saved her from getting killed by a member of the White Fang in a robbery. He fought hard, and ended up losing his life after being stabbed. So, Chrome decided to become a huntsman for Koal, as that was what they promised to do once they became old enough. Starting at Signal, she trained there and later on came to Beacon. This is now her second year.
Weapon of Choice: Helios Rule. A pair of synchronized dust projection wrist cuffs that can create offensive and defensive weapons from dust, though usually creates daggers, swords, and shields for combat. They can even be used to create different elemental effects and attacks. Depending on what kind of element of dust Chrome is using, the cuffs will gain the streak of color through them in which the dust is associated with. Fire, red. Wind, green. Water, blue. Earth, brown. She is able to make ice as well by combining water and air dust, as well as steam by combining fire and water dust.
Fighting Style: Chrome's fighting style is evenly balanced on the offensive and defensive scale. She may use both offensive and defensive tactics at the same time, such as creating a sword and shield from dust and using them in harmony with each other.
Semblance: Chrome's semblance is very unique. She is able to teleport. But only within her line of sight. It can be onto a tree branch, behind her opponent, or simply a couple feet in front of her. But like mentioned, it has to be in her line of sight.
Affiliation: Huntsman


message 81: by Spades (new)

Spades (thequeenofspades) | 231 comments Mod
Approved!


message 82: by Spades (last edited Mar 01, 2016 01:47PM) (new)

Spades (thequeenofspades) | 231 comments Mod
I just realized that I tried to approve your character >.< Lol, sorry!


message 83: by Izzy, Inactive (new)

Izzy (goodreadscomizzy) | 34 comments Mod
It's fine, Spades!! Everyone makes mistakes ^^


message 84: by May͛a (last edited Mar 30, 2019 08:12AM) (new)

May͛a (rhapsodyinblue) deleted character


message 85: by Spades (new)

Spades (thequeenofspades) | 231 comments Mod
Approved! My characters are also wealthy Faunus, so maybe they could know each other from the past? Completely up to you, but I think it would make for an interesting story.


message 86: by May͛a (new)

May͛a (rhapsodyinblue) I'm totally up for it!


message 87: by Zero (new)

Zero | 49 comments COURAGE IS NOT THE ABSENCE OF FEAR BUT THE ACQUIRED ABILITY TO MOVE BEYOND FEAR

Name: Angel Nightshade
Nickname: Just goes by Angel
Age: 18
Gender: Male
Allias: Dark Angel

Species: Human, Huntsman in training

Appearance:

Weapon:

Personality: Angel is a hot head, taking all responsibility on himself to get things done. He works amazing by himself but even better with a team. Angel always feels the need to prove himself over and over as the tough guy on the team. He knows that everyone has something special about them but he doesn't keep that in his kind when he wants to prove himself.
He can fight well with or without his weapons, the weapons in his eyes are just the tools that push your abilities you already have to the max. To everyone around him it may seem like he is a stone cold person who doesn't talk to anyone but to his teammates he is the kindest person ever. Angel feels the need to protect everyone around him, even people he doesn't know. However he keeps these feelings to himself, not wanting everyone to come to him when they need help.

History: Angel as a young boy was always outside thinking that he was protecting the world from Grimm, thinking he was a true huntmans with just a stick and a couple rocks to throw. Funny how a kids imagination can keep a passion till they grow up. That stick eventually turned into a sword and those rocks a couple of knives. These are the weapons he trained with. However Angel never liked using a sword, he felt that is was still to far away from a enemy. His dad had a pair of Ember Celica but they were always a do not touch for Angel because he hadn't trained with them. Growing up to the age of 15 always using a sword and those knives. One day Angel and his parents were having a argument and it had been going on all morning. Running to grab his sword and knives, Angel ran out of the house and into the forest, his parents obviously running after him trying to tell him to stop. Angel was so angry he didn't stop, keeping on running, his parents stopped and turned back to the house. They knew well enough to bring their own weapons into the forest. Angels mom grabbed her Bow Staff and his dad grabbed the Ember Celica. Now chasing after their son, the chase went on for a couple hours. Angel was hiding up in a tree, covered by branches and leaves. He could hear his parents beneath him, However he also heard something else. Loud roars as growls from all around the forest. Looking down at his parents he saw them get weapons ready for a fight. In a blink of an eye, several beasts emerged from the forests depths, running at his parents. Angle didn't know what to do, sitting there in fear of what these things were, his childhood imagination didn't prepare him for what these things actually were. His parents went to work at killing the Grimm, but more just took there place. Finally Angels mother tired of fighting made the mistake of swinging her bow staff to early, next came a scream and the rush of blood as what Angel saw. The Grimm had swept his claws around his mother. While his dad turned to look at his mother, his enemy striked from behind. Seeing the look of both pain and grief in his dads face. Angel couldn't stand it anymore, taking out his sword and jumping down, cutting off the head of Grimm that was going after his mom again. Finished off only a couple more Grimm before his sword was knocked out of his hand, to far away to reach or get to before he was dead. Backing up against the tree, his fate seemed almost sealed. Looking down at his dads dead body, looking at his hands. It was now or never to see if he could handle the power of these weapons. Slipping them on hands, feeling a rush of new power and life in his body. These weapons seemed so fit and compact for him, bringing him new hope of surviving.
Finally standing above his last victim, the rush of both power and anger fueled his body. His hands were soaked with blood and so were his clothes. Looking to the sky, this was the real thing, this was the fight of today's world and it was not child's play.

Weapons: Ember Celica

Fighting style: Close, Melee, dust
Semblance: Power Meter ( same as Yangs )
Affliction: Training to become a Huntsman

Emblem:


message 88: by Spades (new)

Spades (thequeenofspades) | 231 comments Mod
Looks good! Approved!


message 89: by Anastacia, Inactive (new)

Anastacia (ana3) | 45 comments Mod
Name: Etana Corey
Age: 17
Gender: Female
Species: Human
Appearance:
Personality: On the outside, Etana is a tough person, who makes it seem like nothing gets to her. She is sarcastic and blunt, hardly sugar coating things. But it’s an act she puts on, deep down Etana is actually a shy and quiet girl, who got pushed around to many times. In battle, Etana is ruthless and focused.
History: Etana was born to very young and poor parents, who gave her up at birth, without even looking at their daughter. Etana was adopted by a single mother, with 4 kids already, all of whom were adopted as well. Etana was always close with her adopted siblings, finding solace with them, because at school and in their village, all of the siblings were picked on for being adopted. When Etana was 7, her oldest brother was accepted to Beacon, something that would spark Etana to want to attend their as well. Etana started studying long and hard, wanting to live up to her brother. She built her own weapon at 14, with some help from her sisters. Etana was ecstatic to be accepted to Beacon.
Weapon of Choice:
Fighting Style: Etana normally fights close up, but can fight at a distant.
Semblance: Time manipulation (She can slow time or speed time for up to 3-5 minutes, but the longer she does it the more effect it has on her later)
Affiliation: Huntsman


message 90: by Spades (new)

Spades (thequeenofspades) | 231 comments Mod
Oooh, she looks cool! I'm tempted to abandon all of the old teams and just put all of the active characters on one team.


message 91: by Zero (new)

Zero | 49 comments We should


message 92: by Anastacia, Inactive (new)

Anastacia (ana3) | 45 comments Mod
Glad you like her :)


message 93: by Anastacia, Inactive (last edited Oct 21, 2016 08:23AM) (new)

Anastacia (ana3) | 45 comments Mod
Name: Lenora Celeste Corey
Age: 19
Gender: Female
Species: Faunus
Appearance:
Personality: Lenora normally is a very friendly and helpful person. She tries her best to keep her friends and family happy, and it seems like nothing angers her. But don’t let that fool you, if you get her angry, run. Lenora is ruthless, and cruel when angered. She had a protective streak over her family and teammates, and will throw herself in the war of attacks to keep them unharmed.
History: Lenora was born to a nice Faunus family, she was not only child and her family was pretty well liked, or so she thought. When Lenora was a year old, her parents were murdered by some Faunus hater. After her parents death, Lenora was sent to an orphanage, but was quickly adopted by a single mother, who had 2 kids. Lenora was her only Faunus child, but she was treated like any other child. Her adopted mother eventually adopted 2 more children, another Faunus and a human girl. Lenora was 9 when the oldest of them was accepted to Beacon, both her and Etana wanted to attend Beacon like their brother, while their other brother wanted to stay in the village. She was accepted to Beacon 2 years ago, and has become a valuable part of her team.
Weapon of Choice:
Fighting Style: Careful, Lenora has learned from battles how to be patient and only attack when necessary.
Semblance: Enhanced strength
Affiliation: Huntsman


message 94: by H00DEDRIOT (new)

H00DEDRIOT (zandraga) | 2 comments Name: Zander Stephens
Age: 16
Gender: Male
Species (Faunus or Human): Human
Appearance: Zander’s Icy green eyes have gotten him both in and out of trouble. Zander has short dirty blonde hair. Zander stands at five feet eleven inches. Zander keeps his weight at about one hundred twenty five pounds. Zander likes to think he keeps his body lean and ready for work by doing a morning military workout ever day. He has sun kissed skin.
Clothes: Zander wears a black button up shirt with the sleeves rolled up. A pair of black jeans pants that are rolled up to his knees. Leather pads are wrapped around his ankles up to his shins. He also wears a leather vest to protect his chest. His cutlass lays at his hip at easy reach for any fight.
Personality: Zander has always been quick to anger when someone is messing with him. Unless you're his friend he won’t let you walk over him and even if you are he has his limits. If you can get past his hard exterior you’ll find a true and loyal friend.
History: Zander was born into a poor family. He grew up in a village on the border of the kingdom. His father taught him the value of hard work and good labor. He never knew any life other than being a hunter. He always found an peaceful sensation when he was out hunting. He worked hard to get into a Hunter Academy
Weapon of Choice: Shield and one handed smg
Fighting Style: Fast and deadly
Semblance: Strength
Affiliation (White Fang or Huntsman): Huntsman


Penelope  ~Conversations with my cat~ | 15 comments Name: Jazmin Udonis

Age: 17

Gender: Female

Species (Faunus or Human): Human

Appearance:


Light brown hair pulled into a bun. Her non-uniform outfit is a simple white dress with lace on the neckline, ends of the sleeves, and at the bottom of the dress. There is a dark blue belt/stripe in the middle. She wears simple black flats, and always wears a pair of black gloves. Her overall look is very elegant except for the large pencil strapped to her back.

Emblem:

A Jasmine flower encircled by hands. (Ignore the watermark. >.< It was just perfect!)

Personality: Jazmin is a lighthearted girl who absolutely loves words. She'll often be found reading or simply talking with people. She loves to be around others and soak up all that interaction. Jazmin can be a bit quirky at times, but it just adds to her overall persona. She is very creative, and will often lose her head in daydreaming and story lines.

History: Jazmin's history is pretty straightforward. You've got a girl with a dream to become a huntress, and her dream comes true! Throughout her life, she's always had a way with words, which greatly affected her weapon creation. She wanted to make something where people could recognize her; look up to her. Jazmin has always thought, however, that being a huntress doesn't have to be with a giant weapon; there are other ways to protect the people. But here she is now at an academy for hunters and huntresses, let's see how things go!

Weapon of Choice: Dayetwee, basically a giant pencil case. Let me explain:

Take your standard number 2 pencil, and imagine it like a pencil shaped pencil case. On it is a large strap so it can be carried on the back, and a handle near the eraser. The tip that normally is lead, instead holds dust, and can simply be turned to change what type of dust is used, the tip handily glowing the appropriate color. The wavy line where the yellow color of the pencil and the bare wood meet is where this pencil case opens up. From inside, Jazmin can grab weapons made of dust, thus why she wears the gloves to protect her hands. (Often created include a fire bow or ice sword.) The eraser doubles as a machine gun, and the usually green part of the pencil near the end is where the bullets feed into.

(https://images.duckduckgo.com/iu/?u=h...
If you need a reference picture.)

Fighting Style: Mostly offensive with a bit of distance.

Semblance: Mimic. Similar to Velvet's semblance, but Jazmin instead can copy weapons by pulling them made of dust from Dayetwee.

Aura Color: White with just the faintest hint of green.

Weaknesses:
-Jazmin kind of sucks at hand-to-hand, and without any dust nearby, it's hard for her to mimic a weapon without a way to create one.

Affiliation (White Fang or Huntsman): Huntress


Penelope  ~Conversations with my cat~ | 15 comments I know you may not have had a chance to look, but is she approved? Much appreciation!


message 97: by Spades (last edited Dec 26, 2017 05:57AM) (new)

Spades (thequeenofspades) | 231 comments Mod
Ah, sorry! She looks good! She's approved ^.^


LemmeTakeOffMyRoseColoredGlasses | 1 comments Is this group still active?


message 100: by H00DEDRIOT (new)

H00DEDRIOT (zandraga) | 2 comments Not really I don't even think I was accepted.


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