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Savannah
(last edited Sep 11, 2015 04:59PM)
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Sep 11, 2015 02:51PM
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MAGIC WITHIN THE REALM
http://fairytail.wikia.com/wiki/Magic
Magic is the main form of combat utilized by Mages, and is bought and sold all throughout the world.
History:
Magic has been around for centuries. Every type of Magic comes from The One Magic, the original source of all types of Magic. Magic was once oppressed and feared, but gradually became an everyday phenomenon.
Overview:
Magic is the physical embodiment of the spirit. When the physical spirit of an organism connects with the spiritual flow of nature, the spirit forms Magic as a product of the connection. Only ten percent of the world's population is able to use Magic, which is noted to keep a balance between ordinary people and those with Magic. It takes an enormous amount of concentration and mental ability to use Magic.
Usage:
All kinds of Magic are used in Earth Land and formerly in Edolas, and they can be used for many purposes such as offence, defence, supporting, and healing, as well as other, more practical purposes, too. Magic is used by exerting their Magic Power as a wide variety of spells or by focusing it into an external source. However, some items and weapons such as Edolas Items use Lacrima to power them. In order to learn Magic you must train your intellect and spirit. However, it should be noted that the stronger the Magic, the more it tends on selecting its wielder; if the Mage's mind is frail, the Magic will take over and destroy them.
Magic Power:
To utilize Magic, a Mage must use Magic Power in their body. Magic Power is the source of Power for all Mages, it is composed of Ethernano. Every Mage has a container inside their body that determines the limits of their Magic Power. In the case that it becomes empty, Ethernano comes from the atmosphere and enters the Mages' body and, after a while, their Magic Power is returned to normal. However, recent studies have identified another, unused, part of a Mage's Magic container that contains a large amount of dormant power: the Second Origin. If a Mage somehow manages to unlock their Second Origin, they will then receive an enormous boost in Magic Power, or they can wait until the right moment to unleash the Magic Power of their Second Origin in order to gain an advantage in the battle.
Magic Transfer:
Some powerful Mages are able to pass on Magics, often the most rare, to other Mages for them to utilize. Doing this leaves a mark in the form of a tattoo on the Mage's body that seems to fade away if they don't have access to the Magic that was given to them. Only 3 cases of this are currently known;
• Mavis Vermilion twice has momentarily allowed Cana Alberona to borrow Fairy Glitter. The mark left was a tattoo on Cana's right arm.
• The Celestial Spirit King transferred Aquarius' Water Magic to Lucy Heartfilia. The mark appears across her collar bone and is the same one Aquarius has in the same spot.
• Silver Fullbuster transferred his Ice Devil Slayer Magic to Gray Fullbuster. The mark appears on his right arm.
Taboo:
Every Magic has its own set of rules that must never be broken, known as a taboo. Different taboos that are broken have different effects on the user's body. One of them can lead to death or sickness.
Classifications:
There are two main classifications of Magic: Caster Magic and Holder Magic. Within these two classifications there are many sub categories such as Edolas Items, Lost Magic, and Magic Items.
• Caster Magic is Magic that is expelled from the body as opposed to Magic done through the use of a weapon or outside source.
• Holder Magic is Magic that requires a Mage to use an external source to produce the Magic. It usually requires the use of Magic Power, though there are some exceptions such as Edolas Items that are powered by Lacrima.
• Ancient Spell as its name implies, is Magic from ancient times. It includes all forms of Lost Magic, Nirvana, Memory-Make as well as all of the Black Arts
• Lost Magic is a type of Magic that has been obliterated from the history of the world due to their immense power and the sheer gravity of their side effects on the users.[14] However, users of such Magic still exist, though the Magic itself is believed to be extremely rare.
TEN WIZARD SAINTS
http://fairytail.wikia.com/wiki/Ten_W...
The Ten Wizard Saints are ten extremely powerful and skilled Mages of the Ishgar continent.
History:
To become a member of the Ten Wizard Saints, a Mage must be granted this title by the Chairman of the Magic Council. There are different types of Mages who hold this prestigious title, though a few are known to be S-Class Mages of their respective guilds or even Guild Masters. In fact, some members of the Ten Wizard Saints do not even belong to guilds and can even be a part of the Magic Council.
Strength:
The strength of the Ten Wizard Saints is known to be so immense that they are well renowned throughout the continent. Members of the Ten Wizard Saints are exceptionally strong where a single member is able to take on scores of average Mages with ease and defeat more powerful Mages with little effort. In fact, it has been stated that if two members, current or former, were to clash in a fight, it could cause a "cataclysm". However, it has been proven that each member's strength is not on the same level. One of the current Wizard Saints, Makarov Dreyar, was able to defeat former member Jose Porla with relative ease. Another known member of this group, Jura Neekis, has even stated that he is the weakest of the Ten Wizard Saints (however, when he made this statement, Jose Porla and Jellal Fernandes were already former members) and furthermore suggested that the power gap between himself and fellow Saint Makarov is enormous. However, in X791, according to Ooba Babasaama, Jura has risen in the ranks, becoming the 5th strongest member of the Ten Wizard Saints. Additionally, the four strongest members have been described as being so powerful that they shouldn't even be considered human and are famously referred to as the Four Gods of Ishgar.
TEN WIZARD SAINTS
http://fairytail.wikia.com/wiki/Ten_W...
The Magic Council is the ruling body of the world of Magic.
History:
TBA

