SFBRP Listeners discussion

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The Player of Games
Culture series book club discussion - introduction and general discussion
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The guy I punched got ice cream on his face, and the rest fell on the floor. I was really annoyed... I was enjoying that Magnum!

This is the latest and best video of 1-on-1 combat featuring me and the best player in the world:
http://www.youtube.com/watch?v=WJaey8...
http://www.youtube.com/watch?v=WJaey8...

Oh poo, the blueshirt referee blocked our view of Luke and Jochen's cathartic Iceman/Maverick man-hug at 5:30.
>"In my and Juliane's defense, my 1989 copy of Player of Games has what looks like a tall white man surveying a game board on the cover."
My own chauvinist xenophobia surfaced in Banks' naming his protag "Gurgeh," which sounds like onomatopoeia for Professor Frink in a chokehold.

It's such a whimsically incongruous name for a braniac SF protagonist that I give Banks credit for banking his story on this little nub of droll xenolinguistic kink (i.e. on his home planet, "Gurgeh" sounds like Bob or Chris).
Also, I fear even the Culture Minds would be stumped by the ever-elusive Pickle Matrix.
http://youtu.be/Klf5qLV9Ljs


Hesse wrote his science fiction novel, "The Glass Bead Game" (Das Glsperlenspiel), also called "Magister Ludi" (Master of the Game) in the 1940s. It became a worldwide best seller, especially in the 1960s when Hesse was something of a pop star.
The book is set in the 25th Century in a mythical country or world, called Castalia. As in "Player of Games," society revolves around The Game in Hesse's book. Also like Bank's novel, "Magister Ludi" is constructed on layer upon layer of meaning.
Hesse didn't win a Hugo, but he did win a Nobel Prize for the book.

Dramatizations of game-playing in prose fiction are difficult to pull off or care about, especially when the reader more-or-less knows the protagonist is going to triumph.
I guess it's all the worldbuilding spice and garnish that keeps the story flavorsome and worthwhile, like that amazing throwaway paragraph about the prison designed like a moralistic LARP where inmates have to conquer an ethical maze to win release.
"A perfectly good person can walk free of the labyrinth in a matter of days, while a totally bad person will never get out."

I really want to like the Culture series. Iain M. Banks has great ideas and the Culture universe is a fascinating place but somehow his way of writing is not as enthralling and captivating as Peter F Hamilton's.
I'll just name two things which are bothering me about "Excession".
Banks puts what amounts to long email conversations full of incomprehensible technical terms in his book and then afterwards uses a character to summarise the content.
The amount of ship names and abbreviation is just overwhelming, "From MSV "I'm sorry, who are you again?" to GSV "Should I know who you are?" forwarded to GCV "I can't remember your name" in reply to GCU "Sorry, I forgot your name"".
Apart from this I can't really put my finger on the reasons why I like this series but why I'm not enthusiastic about it.

http://reason.com/archives/2013/09/15...
Tamahome wrote: "The Endless Lives of Iain M. Banks: the late science fiction novelist grappled with a fundamental existential—and libertarian—question.
http://reason.com/archives/2013/09/15...-..."
That's a really weak argument, in fact no argument at all, that the Culture has anything to do with libertarian ideals. It's more like a libertarian trying to pick out points in an otherwise totally unrelated world that he can agree with.
The end result of post-post-scarcity is a totally non-authoritarian, but I don't recall anything about the route to that end goal being anything like the libertarian view.
Also the idea that the Culture's interventions in other civilizations always went wrong is 100% false. Some novels were written about the times when it went wrong, of course, as those are the more interesting stories! And in other stories, the intervention of the Culture is portrayed as right and good, and successful. Player of Games and Consider Phlebas are both situations where the Culture intervenes in another civilization, at one point to all-out war, and the Culture achieves its goals in both cases.
Libertarians are funny.
http://reason.com/archives/2013/09/15...-..."
That's a really weak argument, in fact no argument at all, that the Culture has anything to do with libertarian ideals. It's more like a libertarian trying to pick out points in an otherwise totally unrelated world that he can agree with.
The end result of post-post-scarcity is a totally non-authoritarian, but I don't recall anything about the route to that end goal being anything like the libertarian view.
Also the idea that the Culture's interventions in other civilizations always went wrong is 100% false. Some novels were written about the times when it went wrong, of course, as those are the more interesting stories! And in other stories, the intervention of the Culture is portrayed as right and good, and successful. Player of Games and Consider Phlebas are both situations where the Culture intervenes in another civilization, at one point to all-out war, and the Culture achieves its goals in both cases.
Libertarians are funny.

When I first listened to the 'Use of Weapons' episode a long time ago, I figured this was something I had to get into. So, I read Consider Phlebas and thought it was decent enough. I then went straight to Use of Weapons. My feeling about it was perfectly summed up in episode 201 with the groan. I laughed quite a bit when you summed up exactly what I had done (go straight from CP to UoW) and captured how I felt about it.
I've put Player of Games on top of my to-read list and can't wait to give The Culture series another go! It really does sound like an interesting universe, despite my initial impression.

I'm just starting on Consider Phlebas, and it's probably the re-read I've been looking forward to least, as I remember it as being quite a sad story.

I noticed that Iain M. Banks used the adjective 'titanic' in the megaships section, which would have been a clue to what was going to happen if I'd noticed it the first time I read this book.


Ha! Good point!



The excession per se was kind of vague and disappointing. The most interesting thing about it was that it decided to take its name from the Culture's designation.
Speaking of names: Ethics Gradient! What an impossibly cool name for a mind.



Another key point in the book is that the drone forces Gurgeh to speak (and think) in Marain after several months(?) of using the Azad language almost exclusively. I believe this was what enabled Gurgeh to go on and win the game by playing as the culture instead of following the native play styles.
1. Player of Games. Probably the best introduction to the Culture, laying out Contact and Special Circumstances and all the rest. Viewpoint: normal culture citizen.
2. Consider Phlebas. The war in this is the main threat threat the culture experiences at its own level. It's also the first book chronologically, so it makes sense to go near the start. Viewpoint: outside enemy.
3. Excession. The best introductions to ships. While there are human-level characters, it's really all about the ships. It's also super fun! You need a break after some of the heavier books.
4. Use of Weapons. Really heavy stuff, showing how war isn't all about ship minds having fun. Viewpoint: outsider being used by Contact and SC.
5. The State of the Art. Once the Culture has been established, it's good to see where the Earth fits in with it. We also get to see more of Diziet Sma. Viewpoint: Culture insider looking at Earth.
6. Inversions. A Culture novel without any character knowing about the Culture. This fits well with State of the Art, as you can imagine what it would be like for someone on Earth to be in the same situation.
7. Matter. This is probably the most "minor" Culture book in the series, in my opinion. It's okay, and that's about it. At least after Inversions it'll get you back into the swing of spending time with ships and drones.
8. Surface Detail. The first on the list of three "death and afterlife" Culture novels. This shows "man's" attempt at creating an afterlife.
9. The Hydrogen Sonata. This shows the "science" of a true kind of afterlife on a civilization level, with much talk of subliming, or not subliming, and what life actually means when faced with something better after death.
10. Look to Windward. This is quite out of sequence chronologically and by publishing date, but could be the best way to finish off the series. While the viewpoint is from an alien visiting the Culture, most of the action takes place within it, rather than outside it (like most of the other novels). It also goes well with Consider Phlebas, so it's good to have them topping (almost) and tailing this list. Finally it rounds out the mini-series about what happens after death... but I don't want to spoil it.