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message 51:
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✿Claire✿
(new)
Apr 02, 2013 10:05AM

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But, good point, this needs to be thought about before any action is taken...




In the books, you would be faced with choices like: You reach a fork in the road.
#Go East
#Go West
You then select the route you take. Then say you go West, you might then find:
The path leads through a dark, foreboding wood. Branches creak, and an owl hoots in the distance. Up ahead you can just make out a figure dressed in a cloak.
#Approach figure
#Evade figure
The thing about these sorts of narratives, as I found when I wrote my own short one for the interactive part of The Heist, is that all the threads have to tie up, and the more avenues you make, the more complex the story becomes. It took me a week just to program a short narrative, and I got a major headache doing it when things like the key you picked up didn't open the door it was supposed to!


Exactly, it's not a bug, it's a feature :-)
To follow up Alan's comment, if the stories are linked then you have the idea that it will draw people into genres that they don't normally tackle and which might surprise them

I think that's the secret of your success - convincing people you're not an evil genius when the facts speak for themselves! :)
To expand on an earlier point, planning a logical path through these types of books usually = self inflicted hair loss! A blackboard and chalk or a whiteboard is a handy tool to the author of these types of books.