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Blood Bone and Muscle, Clinical Neurology made ridiculously simple
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Sep 11, 2013 09:30PM

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message 352:
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Blood Bone and Muscle, Clinical Neurology made ridiculously simple
(last edited Sep 11, 2013 09:48PM)
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Using the powers of Wiki, I found the answer. Hammerhead was chased down and killed but it turns out that he survived the explosion of his scull and somehow popped up in Ultimate Spider-Man's world, all scarred up. His line 'It sucked. I came back.'
At least we know he's durable--but most importantly, he has a sense of humour!
Okay
Name: Patrick o Brian ( plastic man
Age: 17
Powers: Malleable Physiology: Plastic Man's powers are derived from an accident in which his body was bathed in an unknown industrial chemical mixture that also entered into his bloodstream through a gunshot wound. This caused a body-wide mutagenic process that transformed his physiology. Eel exists in a fluid state, neither entirely liquid nor solid. Plastic Man has complete control over his structure.
Density Control: Plastic Man can change his density at will; becoming as dense as a rock or as flexible as a rubber band.
Malleability (Elasticity/Plasticity): He can stretch his limbs and body to superhuman lengths and sizes. There is no known limit to how far he can stretch his body.
Size Alteration: He can shrink himself down to a few inches tall (posed as one of Batman's utility belt pockets) or become a titan (the size of skyscrapers).
Shape-Shifting: He can contort his body into various positions and sizes impossible for ordinary humans, such as being entirely flat so that he can slip under a door or using his fingers to pick conventional locks. He can also use it for disguise by changing the shape of his face and body. Thanks to his fluid state, Plastic Man can open holes in his body and turn himself into objects with mobile parts. In addition, he can alter his bodily mass and physical constitution at will; there is virtually no limit to the sizes and shapes he can contort himself into.
Superhuman Agility: These stretching powers grant Plastic Man heightened agility enabling him flexibility and coordination that is extraordinarily beyond the natural limits of the human body.
Superhuman strength: He can alter his strength by growing or adding more muscle.
Color Change: The only limitation he has relates to color, which he cannot change without intense concentration. He generally does not use this ability and sticks to his red and yellow colored uniform.
Invulnerability: Plastic Man's powers extraordinarily augment his durability. Some stories, perhaps of anecdotal quality, have showed him susceptible to surprise attack by bullets, in one case oozing a substance similar to liquid plastic.[13] In most stories, though, he is able to withstand corrosives, punctures and concussions without sustaining any injury (although he can be momentarily stunned). He is resistant to high velocity impacts that would kill an ordinary person, resistant to blasts from energy weapons (Batman once mentioned that he could presumably even withstand a nuclear detonation), and is bulletproof. His bodily mass can be dispersed, but for all intents and purposes it is invulnerable.
Regeneration: He is able to regenerate and/or assimilate lost or damaged tissue, although he needs to be reasonably intact for this process to begin; he was reduced to separate molecules and scattered across the ocean for centuries, only returning to his usual form after the rest of the League were able to gather enough of his molecules and restore approximately 80% of his body mass, after which he began to regenerate what they hadn't salvaged.
Telepathic Immunity: As stated by Batman (in JLA #88, Dec. 2003), "Plastic Man's mind is no longer organic. It's untouchable by telepathy."
Immortality: Plastic Man does not appear to age; if he does, it is at a rate far slower than that of normal human beings. In the aftermath of the Justice League story Arc "Obsidian Age", Plastic Man was discovered to have survived for 3000 years scattered into separate molecules on the bottom of the Atlantic Ocean. He is now over 3000 years old and is still active as a superhero.
Ultrasonic Detection: His body will start to "ripple" when an ultrasonic frequency is triggered.
Rubber-Organs: As stated by Black Lantern Vibe, Plastic Man's internal organs such as his heart when Black Lantern Vibe try to rip it out couldn't be killed unlike many of the Black Lanterns' victims, this makes him immune to such attacks.
Skilled thief: Plastic Man was once a very talented professional thief.
Master Detective: Although no longer a criminal, he has insight into their mindset, enabling him to be an effective sleuth. He is also considered to be a lateral thinker and much smarter than he lets on.
Plastic Man was a crook named Patrick "Eel" O'Brian. Orphaned at age 10 and forced to live on the streets, he fell into a life of crime. As an adult, he became part of a burglary ring, specializing as a safecracker. During a late-night heist at the Crawford Chemical Works, he and his three fellow gang members were surprised by a night watchman. During the gang's escape, Eel was shot in the shoulder and doused with a large drum of unidentified chemical liquid. He escaped to the street only to discover that his gang had driven off without him.
Fleeing on foot and suffering increasing disorientation from the gunshot wound and the exposure to the chemical, Eel eventually passed out on the foothills of a mountain near the city. He awoke to find himself in a bed in a mountain retreat, being tended to by a monk who had discovered him unconscious that morning. This monk, sensing a capacity for great good in O'Brian, turned away police officers who had trailed Eel to the monastery. This act of faith and kindness—combined with the realization that his gang had left him to be captured without a moment's hesitation—fanned Eel's longstanding dissatisfaction with his criminal life and his desire to reform.
During his short convalescence at the monastery, he discovered that the chemical had entered his bloodstream and caused a radical physical change. His body now had all of the properties of rubber, allowing him to stretch, bounce, and mold himself into any shape. He immediately determined to use his new abilities on the side of law and order, donning a red, black and yellow (later red and yellow) rubber costume and capturing criminals as Plastic Man. He concealed his true identity with a pair of white goggles and by re-molding his face. As O'Brian, he maintained his career and connections with the underworld as a means of gathering information on criminal activity.
Plastic Man soon acquired comedic sidekick Woozy Winks, who was originally magically enchanted so that nature itself would protect him from harm. That eventually was forgotten and Woozy became simply a dumb but loyal friend of Plastic Man.
In his original Golden Age/Quality Comics incarnation, Plastic Man eventually became a member of the city police force and then the FBI. By the time he became a federal officer, he had nearly completely abandoned his Eel O'Brian identity.During the tenure of his creator, Plastic Man was unique as a super-hero strip. Seamlessly blending crime, humour, super-heroics and surreal graphics, the character's rogues gallery of villains was equally off-beat. Sadly Sadly, Mr. Morbid, Hands, Hairy Arms, Mr. Aqua, Stretcho, The Granite Lady, Madam Brawn, Words, Baldy Bushwhack, Amorpho....they were as bizarre and different at the strip's star. Stunning femme fatales who led men to their obsessive doom were common in Cole's strips. Page layout and flowing brushwork highlighted a breakneck pace of ever-changing, ever-morphing plastic shapes and the distorted characters of the world Plastic Man inhabited. The splash page of each story was different, often containing Plastic Man's body in its lettering of logos. Cole's work got more and more surreal towards 1950. Among its many pinnacles was the story of criminal Sadly Sadly, (in Plastic Man #20) whose face is so pitiful that banks, restaurants and passersby give him money, food and jewels. Even Plastic Man is incapable of arresting Sadly Sadly because like everyone else, PM cries rivers of tears at the sight of him. Appearing in the first 102 issues of Police Comics, Plastic Man was originally a 6 page story, then a 9 page, then a 13 page and later a 15 page story, the lead feature of Police Comics and one of the most popular characters of his era. When Plastic Man was awarded his own 52 page comic to be released quarterly, beginning in 1943, Cole could no longer do everything. Other hands inked, wrote or did backgrounds, while Cole tried to oversee as much of the strips as possible. He was also doing Midnight, The Spirit and various other strips during the 1940s as well. Not only the artwork was unique, but Cole's scripts were breaking new ground as well. Beginning in Police #19, Cole peppered his stories with plots and characters unlike anything seen in other comics, a considerable feat considering how many publishers were then doing super-heroes. In Police #19, Plastic Man finds himself in a "forest of fear" surrounded by the mechanical devices of a mad scientist. Near the climax of the story, Plastic Man, the scientist and 3 other men are surrounded by a ring of fire that is expanding and closing in. Believing their lives to be over, each man confesses crimes in his past that he has kept secret. Plastic Man then reveals his secret identity as Eel O'Brian and confesses he is wanted in 8 U.S. states for crimes too numerous and varied to mention. In the end he lets four criminals go free, something no other hero of the day would have done. In the next issue of Police, a surreal tale told by a radio microphone features cartoonist Cole himself as a stuttering wreck who gets ideas from Woozy Winks. In issue #22, the lead story "The Eyes Have It" is touted on the cover as "the greatest tale ever to appear in comics". Though that may be a subjective opinion, it is not far from the mark. The disturbing story of a child exploited and abused by gangsters because of his large soulful eyes, it echoes the kind of barbarism in Victor Hugo's 18th. century novel The Man Who Laughs. Nothing like it has seen print before or since. Sad-eyed characters would figure into several PM stories over the years, a result, perhaps of Cole's increasing problems with depression. Plastic Man #14-26 contained some of the finest work of his career, as he returned to writing/penciling/inking in many of those issues published in 1949 and 1950. The 13 or 15 page stories in Police Comics also began to look like pure Cole around this time as well. After Cole's departure, the series reprinted his work for years, and newer artists never approached his brilliance with the character.
The star of the 1966-1968 Silver Age run of Plastic Man, written by Arnold Drake, was the son of the original Plastic Man, who as a toddler had accidentally drunk a souvenir bottle of the same acid that had given Eel O'Brian his powers. Other Silver and Bronze-age versions appear to carry the same identity and origin as the Golden Age original. The silver-age Plastic Man who took up the mantle from his father was later identified as residing on Earth-Twelve, home of the Inferior Five[citation needed] . A subsequent version appearing with Batman in The Brave and the Bold and Justice League of America was identified as residing on Earth-One. Afterwards, the original Quality Comics version was specified as being a member of the All-Star Squadron and Freedom Fighters, originally of Earth-Two and later moving to Earth-X.[citation needed] This version died during an extended period of World War II while on the latter world.[citation needed]
Name: Patrick o Brian ( plastic man
Age: 17
Powers: Malleable Physiology: Plastic Man's powers are derived from an accident in which his body was bathed in an unknown industrial chemical mixture that also entered into his bloodstream through a gunshot wound. This caused a body-wide mutagenic process that transformed his physiology. Eel exists in a fluid state, neither entirely liquid nor solid. Plastic Man has complete control over his structure.
Density Control: Plastic Man can change his density at will; becoming as dense as a rock or as flexible as a rubber band.
Malleability (Elasticity/Plasticity): He can stretch his limbs and body to superhuman lengths and sizes. There is no known limit to how far he can stretch his body.
Size Alteration: He can shrink himself down to a few inches tall (posed as one of Batman's utility belt pockets) or become a titan (the size of skyscrapers).
Shape-Shifting: He can contort his body into various positions and sizes impossible for ordinary humans, such as being entirely flat so that he can slip under a door or using his fingers to pick conventional locks. He can also use it for disguise by changing the shape of his face and body. Thanks to his fluid state, Plastic Man can open holes in his body and turn himself into objects with mobile parts. In addition, he can alter his bodily mass and physical constitution at will; there is virtually no limit to the sizes and shapes he can contort himself into.
Superhuman Agility: These stretching powers grant Plastic Man heightened agility enabling him flexibility and coordination that is extraordinarily beyond the natural limits of the human body.
Superhuman strength: He can alter his strength by growing or adding more muscle.
Color Change: The only limitation he has relates to color, which he cannot change without intense concentration. He generally does not use this ability and sticks to his red and yellow colored uniform.
Invulnerability: Plastic Man's powers extraordinarily augment his durability. Some stories, perhaps of anecdotal quality, have showed him susceptible to surprise attack by bullets, in one case oozing a substance similar to liquid plastic.[13] In most stories, though, he is able to withstand corrosives, punctures and concussions without sustaining any injury (although he can be momentarily stunned). He is resistant to high velocity impacts that would kill an ordinary person, resistant to blasts from energy weapons (Batman once mentioned that he could presumably even withstand a nuclear detonation), and is bulletproof. His bodily mass can be dispersed, but for all intents and purposes it is invulnerable.
Regeneration: He is able to regenerate and/or assimilate lost or damaged tissue, although he needs to be reasonably intact for this process to begin; he was reduced to separate molecules and scattered across the ocean for centuries, only returning to his usual form after the rest of the League were able to gather enough of his molecules and restore approximately 80% of his body mass, after which he began to regenerate what they hadn't salvaged.
Telepathic Immunity: As stated by Batman (in JLA #88, Dec. 2003), "Plastic Man's mind is no longer organic. It's untouchable by telepathy."
Immortality: Plastic Man does not appear to age; if he does, it is at a rate far slower than that of normal human beings. In the aftermath of the Justice League story Arc "Obsidian Age", Plastic Man was discovered to have survived for 3000 years scattered into separate molecules on the bottom of the Atlantic Ocean. He is now over 3000 years old and is still active as a superhero.
Ultrasonic Detection: His body will start to "ripple" when an ultrasonic frequency is triggered.
Rubber-Organs: As stated by Black Lantern Vibe, Plastic Man's internal organs such as his heart when Black Lantern Vibe try to rip it out couldn't be killed unlike many of the Black Lanterns' victims, this makes him immune to such attacks.
Skilled thief: Plastic Man was once a very talented professional thief.
Master Detective: Although no longer a criminal, he has insight into their mindset, enabling him to be an effective sleuth. He is also considered to be a lateral thinker and much smarter than he lets on.
Plastic Man was a crook named Patrick "Eel" O'Brian. Orphaned at age 10 and forced to live on the streets, he fell into a life of crime. As an adult, he became part of a burglary ring, specializing as a safecracker. During a late-night heist at the Crawford Chemical Works, he and his three fellow gang members were surprised by a night watchman. During the gang's escape, Eel was shot in the shoulder and doused with a large drum of unidentified chemical liquid. He escaped to the street only to discover that his gang had driven off without him.
Fleeing on foot and suffering increasing disorientation from the gunshot wound and the exposure to the chemical, Eel eventually passed out on the foothills of a mountain near the city. He awoke to find himself in a bed in a mountain retreat, being tended to by a monk who had discovered him unconscious that morning. This monk, sensing a capacity for great good in O'Brian, turned away police officers who had trailed Eel to the monastery. This act of faith and kindness—combined with the realization that his gang had left him to be captured without a moment's hesitation—fanned Eel's longstanding dissatisfaction with his criminal life and his desire to reform.
During his short convalescence at the monastery, he discovered that the chemical had entered his bloodstream and caused a radical physical change. His body now had all of the properties of rubber, allowing him to stretch, bounce, and mold himself into any shape. He immediately determined to use his new abilities on the side of law and order, donning a red, black and yellow (later red and yellow) rubber costume and capturing criminals as Plastic Man. He concealed his true identity with a pair of white goggles and by re-molding his face. As O'Brian, he maintained his career and connections with the underworld as a means of gathering information on criminal activity.
Plastic Man soon acquired comedic sidekick Woozy Winks, who was originally magically enchanted so that nature itself would protect him from harm. That eventually was forgotten and Woozy became simply a dumb but loyal friend of Plastic Man.
In his original Golden Age/Quality Comics incarnation, Plastic Man eventually became a member of the city police force and then the FBI. By the time he became a federal officer, he had nearly completely abandoned his Eel O'Brian identity.During the tenure of his creator, Plastic Man was unique as a super-hero strip. Seamlessly blending crime, humour, super-heroics and surreal graphics, the character's rogues gallery of villains was equally off-beat. Sadly Sadly, Mr. Morbid, Hands, Hairy Arms, Mr. Aqua, Stretcho, The Granite Lady, Madam Brawn, Words, Baldy Bushwhack, Amorpho....they were as bizarre and different at the strip's star. Stunning femme fatales who led men to their obsessive doom were common in Cole's strips. Page layout and flowing brushwork highlighted a breakneck pace of ever-changing, ever-morphing plastic shapes and the distorted characters of the world Plastic Man inhabited. The splash page of each story was different, often containing Plastic Man's body in its lettering of logos. Cole's work got more and more surreal towards 1950. Among its many pinnacles was the story of criminal Sadly Sadly, (in Plastic Man #20) whose face is so pitiful that banks, restaurants and passersby give him money, food and jewels. Even Plastic Man is incapable of arresting Sadly Sadly because like everyone else, PM cries rivers of tears at the sight of him. Appearing in the first 102 issues of Police Comics, Plastic Man was originally a 6 page story, then a 9 page, then a 13 page and later a 15 page story, the lead feature of Police Comics and one of the most popular characters of his era. When Plastic Man was awarded his own 52 page comic to be released quarterly, beginning in 1943, Cole could no longer do everything. Other hands inked, wrote or did backgrounds, while Cole tried to oversee as much of the strips as possible. He was also doing Midnight, The Spirit and various other strips during the 1940s as well. Not only the artwork was unique, but Cole's scripts were breaking new ground as well. Beginning in Police #19, Cole peppered his stories with plots and characters unlike anything seen in other comics, a considerable feat considering how many publishers were then doing super-heroes. In Police #19, Plastic Man finds himself in a "forest of fear" surrounded by the mechanical devices of a mad scientist. Near the climax of the story, Plastic Man, the scientist and 3 other men are surrounded by a ring of fire that is expanding and closing in. Believing their lives to be over, each man confesses crimes in his past that he has kept secret. Plastic Man then reveals his secret identity as Eel O'Brian and confesses he is wanted in 8 U.S. states for crimes too numerous and varied to mention. In the end he lets four criminals go free, something no other hero of the day would have done. In the next issue of Police, a surreal tale told by a radio microphone features cartoonist Cole himself as a stuttering wreck who gets ideas from Woozy Winks. In issue #22, the lead story "The Eyes Have It" is touted on the cover as "the greatest tale ever to appear in comics". Though that may be a subjective opinion, it is not far from the mark. The disturbing story of a child exploited and abused by gangsters because of his large soulful eyes, it echoes the kind of barbarism in Victor Hugo's 18th. century novel The Man Who Laughs. Nothing like it has seen print before or since. Sad-eyed characters would figure into several PM stories over the years, a result, perhaps of Cole's increasing problems with depression. Plastic Man #14-26 contained some of the finest work of his career, as he returned to writing/penciling/inking in many of those issues published in 1949 and 1950. The 13 or 15 page stories in Police Comics also began to look like pure Cole around this time as well. After Cole's departure, the series reprinted his work for years, and newer artists never approached his brilliance with the character.
The star of the 1966-1968 Silver Age run of Plastic Man, written by Arnold Drake, was the son of the original Plastic Man, who as a toddler had accidentally drunk a souvenir bottle of the same acid that had given Eel O'Brian his powers. Other Silver and Bronze-age versions appear to carry the same identity and origin as the Golden Age original. The silver-age Plastic Man who took up the mantle from his father was later identified as residing on Earth-Twelve, home of the Inferior Five[citation needed] . A subsequent version appearing with Batman in The Brave and the Bold and Justice League of America was identified as residing on Earth-One. Afterwards, the original Quality Comics version was specified as being a member of the All-Star Squadron and Freedom Fighters, originally of Earth-Two and later moving to Earth-X.[citation needed] This version died during an extended period of World War II while on the latter world.[citation needed]
message 368:
by
Blood Bone and Muscle, Clinical Neurology made ridiculously simple
(new)
It's not all copied and pasted but I feel like I shouldn't of done batwing because I don't know how to play him that well ....... But plastic man I can play BECASUE we have the same personality ,..
Name: Jadon Hancock
Age: 15
Backstory and powers:Hancock is a member of an almost extinct species of immortals, often called gods and angels. He if he stays away from his opposite he would regain his immortality and along with his other superhuman abilities. But If he is around his opposite for a long amount of time him and his opposite become ordinary humans. He is invulnerable to everything, including bullets, and possesses various superhuman attributes, such as superhuman strength, toxin and poison resistance, fast reflexes, incredible stamina, also has the ability to control the wind, where as His oppostite can control lightning His whole anatomy seems to be superior, with his nails being sharper than razors. He posseses an accelerated healing factor, but as he is invulnerable most time, he almost does not use this ability. Hancock is also able of flying at supersonic speeds, and his landings often destroys the pavement. he is capable of interplanetary flight, , it is he can be affected by alcohol and other types of drugs( he hasn't done any of that but his father has) Even with all his superhuman abilities,
History: the only reason he exists is Because a group of unknown people brought the first two superhumans like him and fused their DNA together and used a random woman to have him . Once jadon was born the first handcock came down drom the moon and took him in and trained him till he was 13.
Appearance: http://hypetrak.com/images/2012/09/ja...
Weakness: being around his opposite to long makes him human . When someone calls him insane to many times goes berserk
Age: 15
Backstory and powers:Hancock is a member of an almost extinct species of immortals, often called gods and angels. He if he stays away from his opposite he would regain his immortality and along with his other superhuman abilities. But If he is around his opposite for a long amount of time him and his opposite become ordinary humans. He is invulnerable to everything, including bullets, and possesses various superhuman attributes, such as superhuman strength, toxin and poison resistance, fast reflexes, incredible stamina, also has the ability to control the wind, where as His oppostite can control lightning His whole anatomy seems to be superior, with his nails being sharper than razors. He posseses an accelerated healing factor, but as he is invulnerable most time, he almost does not use this ability. Hancock is also able of flying at supersonic speeds, and his landings often destroys the pavement. he is capable of interplanetary flight, , it is he can be affected by alcohol and other types of drugs( he hasn't done any of that but his father has) Even with all his superhuman abilities,
History: the only reason he exists is Because a group of unknown people brought the first two superhumans like him and fused their DNA together and used a random woman to have him . Once jadon was born the first handcock came down drom the moon and took him in and trained him till he was 13.
Appearance: http://hypetrak.com/images/2012/09/ja...
Weakness: being around his opposite to long makes him human . When someone calls him insane to many times goes berserk

XD. I bet he and Jaze would have fun together.

Super hero: Titania
Age (12-19): 19
Gender: Female
Appearance: (view spoiler)
Personality: Erza is a very strict person, often criticizing the bad behavior and habits of the other guild members, causing most of them to apologize, fearing that they might invoke her wrath.[4] She is also very impatient, disliking people who don't answer her questions quickly enough. This, coupled with her own tragic childhood, caused many of her guildmates to avoid her due to her social awkwardness.[5] However, she has a great sense of justice and pride in being a member of Fairy Tail.
History: Don't ask me to type it all out.. it's too long.. read through this. http://fairytail.wikia.com/wiki/Erza_...
Abilities: Requip Magic.
Crush: Jellal Fernandes.
Other:["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>["br"]>

Villain: The Hobgoblin
Age (12-19): 18
Gender: Male
Appearance(when not being all super):


In costume:

Personality: As Jason he appears as a common snob who loves to flaunt his wealth and turn his nose up at anyone he deemed unworthy of his time, but as The Hobgoblin he appears as a very twisted a sick psychopath who gets his kicks and giggles from hurting people and causing mayhem.
History: Jason was born into one of New York's richest families who owned half of the JC Penny's in New York giving him an incerdbly easy life where he do anything, go anywhere he wanted to, be the best student in school due to his ability to buy the grades he needed. Get whatever girl he wanted, but after a while it all go so boring to him. Nothing was a challenge, everything was a breeze and nothing was daring. So after school he decided to hire people to hook him up with guns and he began to rob small convenient stores and boutiques. During one robbery he was being chased down by the cops and knew he couldn't face jail, so he did down in the sewers and while trying to find a way out he stumbled upon the recently deceased Green Goblin's chamber and decided to take all this stuff for his own. Using Osborn's Journal he used all of his knowledge in technology to upgrade the weaponry and the serum to make him him stronger then the old goblin and three times more powerful becoming a better goblin then he ever was.
Abilities: Hobgoblin equipment includes bulletproof mail armor with an overlapping tunic, cape, and cowl. a variety of concussive and incendiary devices and a maneuverable Goblin glider as personal transport. The glider can reach the speed of 90 miles per hour and can support 400 pounds of weight. It is heavily armored. The equipment also includes concussive and incendiary Jack O'Lanterns, smoke and gas-emitting bombs, bat-shaped razor-edged throwing blades and gloves with channel pulsed discharges of electricity, reaching up to 10,000 volts. Weaponry is usually carried in a shoulder bag. Super strength and endurance due to the new goblin formula.
Crush: None, is straight but doesn't mind flirting with guys.
Other: Is an assassin for hire.
message 385:
by
Blood Bone and Muscle, Clinical Neurology made ridiculously simple
(new)
message 388:
by
Blood Bone and Muscle, Clinical Neurology made ridiculously simple
(new)
It's difficult to concentrate with Matt Smith's piercing, interesting profile which I suddenly feel the need to draw looking at me through the screen. However, it's really good.
Can the armor can hold up all that weight? I'm not very knowledgeable in Spiderman villainy.
Can the armor can hold up all that weight? I'm not very knowledgeable in Spiderman villainy.
Well greengoblin is more of a skinnier more hand to hand combat and uses multiple small gadgets
But hob goblin is a whole nother story
But hob goblin is a whole nother story

message 399:
by
Blood Bone and Muscle, Clinical Neurology made ridiculously simple
(new)
((I will but I've told you everything I can. You have to start on your own.
It's you, Damian, really? I didn't recognize you. I probably should have considering you have one parenthesis spaces and you write like him but without all the power play of the last session, you're pretty pleasant.))
It's you, Damian, really? I didn't recognize you. I probably should have considering you have one parenthesis spaces and you write like him but without all the power play of the last session, you're pretty pleasant.))