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message 1: by 『ᴡɪᴄᴋʟɪɴɢ ᴛʀᴀsʜ ● ɢᴏᴏᴅʙʏᴇ』 (last edited Mar 09, 2013 08:07AM) (new)

『ᴡɪᴄᴋʟɪɴɢ ᴛʀᴀsʜ ● ɢᴏᴏᴅʙʏᴇ』 (wickling) | 98 comments Mod
Celtic

Alp Luachra ·Aos Sidhe ·Arkan Sonney ·Asrai ·Banshee ·Barghest ·Bean nighe ·Billy Blind ·Biróg ·Bluecap ·Bodach ·Boggart ·Bogle ·Brag ·Brownie ·Buggane ·Bugul Noz ·Caoineag ·Cat Sìth & Cù Sìth ·Ceffyl Dŵr ·Clurichaun ·Coblynau ·Cyhyraeth ·Drow ·Dullahan ·Each uisge ·Fear dearg ·Fear gorta ·Fenodyree ·Finfolk ·Fuath ·Gancanagh ·Ghillie Dhu ·Glaistig ·Glashtyn ·Green Man ·Grindylow ·Gwyllion ·Gwyn ap Nudd ·Habetrot ·Hedley Kow ·Hob ·Iannic-ann-ôd ·Jenny Greenteeth ·Joan the Wad ·Joint-eater ·Kelpie ·Killmoulis ·Knocker ·Knucker ·Korrigan ·Leanan sídhe ·Leprechaun ·Lubber fiend ·Merrow ·Mooinjer veggey ·Morgen ·Nain Rouge ·Nicnevin ·Nix ·Peg Powler ·Pixie ·Púca/Pwca & Bucca & Puck ·Redcap ·Selkie ·Seonaidh ·Shellycoat ·Sluagh ·Spriggan ·Tuatha Dé Danann ·Tylwyth Teg ·Water Horse ·Wirry-cow ·Yan-gant-y-tan

European
Anjana ·Duende ·Duergar ·Dwarf ·Elf ·Enchanted Moura ·Gnome ·Goblin ·Gremlin ·Haltija ·Heinzelmännchen ·Hobgoblin ·Hödekin ·Huldra ·Imp ·Jack o' the bowl ·Kabouter ·Klabautermann ·Kobold ·Lorelei ·Mare ·Mermaid ·Melusine ·Näkki ·Ogre ·Radande ·Sprite/Water sprite ·Sylph ·Tomte/Jultomten ·Tooth fairy ·Troll ·Undine ·Wight ·Will-o'-the-wisp & Jack-o'-lantern ·Xana

Slavic
Bagiennik & Bannik ·Berehynia ·Domovoi ·Karzełek ·Kikimora ·Likho ·Polevik ·Psotnik ·Rusalka ·Vila ·Vodyanoy


『ᴡɪᴄᴋʟɪɴɢ ᴛʀᴀsʜ ● ɢᴏᴏᴅʙʏᴇ』 (wickling) | 98 comments Mod
Solitary and trooping fairies

The peasantry is made up of the solitary faeries that are believed to have descended from spirits who made up all of nature. Although they had some of the same powers as their more prestigious relatives, i.e. the ability to become invisible and shape-change, they were known to be more wild and capricious. Fortunately, true encounters with mortals were relatively rare, instead their presence were most often announced by evidence of the creatures’ activity. It was believed the bending of the grass, the rustling sounds of tree branches, and the glittering patterns of frost on windows could be attributed to their nearness.

The Faerie aristocracy was very different from their isolated cousins. They were known as trooping faeries because they travelled in long processions. The trooping fay can be large or small, friendly or sinister. They tend to wear green jackets, while the Solitary Faery wear red jackets. They can range from the Heroic Faery to the dangerous and malevolent Sluagh. They dwell in underground kingdoms or across the deepest seas. In many cultures like those in Scandinavia and Scotland, they subdivided the aristocracy into good and evil. However, there is no distinction between the good and evil faeries in Wales and Ireland. They were called the Tylwyth Teg (Fair Family) and the Daine Side (Dwellers of the Faerie Mounds) respectively. The Irish have the most complete accounts of the trooping faeries hidden within their many songs and folktales

Seelie and Unseelie courts

The second basic classification was between the Seelie and the Unseelie courts. The Seelie, or Blessed, Court was made up of fey who were neutral, or benevolently inclined towards humans, and who represented the powers of regeneration and growth. However, although the Seelie were the 'good' fey, they were believed to be just as capricious and often as amoral as the Unseelie. The Unseelie were the 'bad' fey, those which were malevolently inclined towards humans and represented the powers of death and entropy.

Both courts included both the trooping faeries, also often called elves, and the solitary faeries.

In common usage, 'Seelie' often refers to the trooping faeries of the Seelie court, the benevolently inclined humanoid fey, who should more properly be called Sídhe.


『ᴡɪᴄᴋʟɪɴɢ ᴛʀᴀsʜ ● ɢᴏᴏᴅʙʏᴇ』 (wickling) | 98 comments Mod
Alp Luachra
An Alp Luachra(also spelt Alp-luachra or Alpluachra), also known as a Joint-eater or Just-halver, is an evil, greedy fairy from Irish mythology. When a person falls asleep by the side of a spring or stream, the Alp-luachra appears in the form of a newt and crawls down the person's mouth, feeding off the food that they had eaten. In Robert Kirk's Secret Commonwealth of Fairies, this creature feeds not on the food itself, but on the "pith or quintessence" of the food


『ᴡɪᴄᴋʟɪɴɢ ᴛʀᴀsʜ ● ɢᴏᴏᴅʙʏᴇ』 (wickling) | 98 comments Mod
Arkan Sonney
An arkan sonney (literally lucky urchin or plentiful pig), is the Manx for hedgehog. In Manx folklore, is a type of fairy creature which looks like a pig with long hairs. They are said to bring good luck to one who catches them. For this reason, they're also called "lucky piggies". They flee human beings.

It was said by the old folk that if you catch a lucky piggy, you will always find a silver piece in your pocket.

Another tale describes it as a white pig seen by a child near Niarbyl, Isle of Man. She wanted her uncle to help her catch it, but he refused and it got away. In Fairy Tales from the Isle of Man, the pig is described as white with red eyes and ears. In that story, the pig can change size, but not shape.


『ᴡɪᴄᴋʟɪɴɢ ᴛʀᴀsʜ ● ɢᴏᴏᴅʙʏᴇ』 (wickling) | 98 comments Mod
Asrai
In English folklore an Asrai is a type of aquatic fairy, similar in some ways to mermaids, nixies, selkies, sirens or morgens. Some sources describe them as timid and shy, standing only between two and four feet tall, while others depict them as tall and lithe. They are said to look like beautiful young maidens, sometimes as young as children, while actually being hundreds of years old. They may have webbed hands and feet, resembling some descriptions of selkies.

If an Asrai is seen by a man, her beauty is so great that, according to folklore, the man will instantly wish to capture her. The Asrai are as deathly afraid of capture as they are of the sun, because if captured or if a single ray of sunlight touches them, it is said that they die and turn into a pool of water. They are, however, said to enjoy bathing in the moonlight.

The tale told of one fisherman who caught an Asrai claims that the touch of her skin was so cold, that where the Asrai touched his arm while pleading for her freedom—and her life—the flesh has never been warm since.

Tales from Cheshire and Shropshire tell of a fisherman who capture an asrai and puts it in his boat. It appears to beg for freedom in an incomprehensible language. He covers it with wet weeds, and it continues to complain, its voice getting fainter and fainter. By the time he reaches the shore, it has turned to water.

Their inability to survive daylight is similar to that of the Scottish Fuath and the Germanic Dwarves.


『ᴡɪᴄᴋʟɪɴɢ ᴛʀᴀsʜ ● ɢᴏᴏᴅʙʏᴇ』 (wickling) | 98 comments Mod
Banshee
The banshee ( /ˈbænʃiː/ BAN-shee), from the Irish bean sí [bʲæn ˈʃiː] ("woman of the sídhe" or "woman of the fairy mounds") is a female spirit in Irish mythology, usually seen as an omen of death and a messenger from the Otherworld.

In legend, a banshee is a fairy woman who begins to wail if someone is about to die. In Scottish Gaelic mythology she is known as the bean sìth or bean-nighe and is seen washing the blood-stained clothes or armour of those who are about to die. Alleged sightings of banshees have been reported as recently as 1948. Similar beings are also found in Welsh, Norse and American folklore


『ᴡɪᴄᴋʟɪɴɢ ᴛʀᴀsʜ ● ɢᴏᴏᴅʙʏᴇ』 (wickling) | 98 comments Mod
Barghest
Barghest, Bargtjest, Bo-guest, Bargheist, Bargeist, Barguist, Bargest or Barguest is the name often given in the north of England, especially in Yorkshire, to a legendary monstrous black dog with huge teeth and claws, though in other cases the name can refer to a ghost or household elf, especially in Northumberland and Durham (see Cauld Lad of Hylton). One is said to frequent a remote gorge named Troller's Gill. There is also a story of a Barghest entering the city of York occasionally, where, according to legend, it preys on lone travellers in the city's narrow Snickelways. Whitby is also associated with the spectre. A famous Barghest was said to live near Darlington who was said to take the form of a headless man (who would vanish in flames), a headless lady, a white cat, a dog, rabbit and black dog. Another was said to live in an "uncannie-looking" dale between Darlington and Houghton, near Throstlenest.

The derivation of the word barghest is disputed. Ghost in the north of England was once pronounced guest, and the name is thought to be burh-ghest: town-ghost. Others explain it as German Berg-geist (mountain spirit), or Bär-geist (bear-spirit), in allusion to its alleged appearance at times as a bear. Another mooted derivation is 'Bier-Geist', the 'spirit of the funeral bier'.


『ᴡɪᴄᴋʟɪɴɢ ᴛʀᴀsʜ ● ɢᴏᴏᴅʙʏᴇ』 (wickling) | 98 comments Mod
Bean Nighe
The bean nighe (Scottish Gaelic for "washer woman"), is a Scottish fairy, seen as an omen of death and a messenger from the Otherworld. She is a type of bean sìth (in Irish bean sídhe, anglicized as "banshee").

As the "Washer at the Ford" she wanders near deserted streams where she washes the blood from the grave-clothes of those who are about to die. It is said that mnathan nighe (the plural of bean nighe) are the spirits of women who died giving birth and are doomed to do this work until the day their lives would have normally ended.

A bean nighe is described in some tales as having one nostril, one big protruding tooth, webbed feet and long-hanging breasts, and to be dressed in green. If one is careful enough when approaching, three questions may be answered by the Bean Nighe, but only after three questions have been answered first. A mortal who is bold enough to sneak up to her while she is washing and suck her breast can claim to be her foster child. The mortal can then gain a wish from her. If a mortal passing by asks politely, she will tell the names of the chosen that are going to die. While generally appearing as a hag, she can also manifest as a beautiful young woman when it suits her, much as does her Irish counterpart the bean sídhe.


message 9: by 『ᴡɪᴄᴋʟɪɴɢ ᴛʀᴀsʜ ● ɢᴏᴏᴅʙʏᴇ』 (last edited Dec 19, 2012 08:16PM) (new)

『ᴡɪᴄᴋʟɪɴɢ ᴛʀᴀsʜ ● ɢᴏᴏᴅʙʏᴇ』 (wickling) | 98 comments Mod
Billy Blind
Billy Blind, Billy Blin, Billy Blynde, Billie Blin, or Belly Blin is an English and Lowland Scottish household spirit, much like a brownie. It appears, however, only in ballads, where it frequently advises the characters. It is probable that the character of Billy Blind is a folk memory of the god Woden or Odin from Germanic mythology, in his "more playful aspect" and the character seems to have been the same character as that of Blind Harie, the "blind man of the game" in Scotland


『ᴡɪᴄᴋʟɪɴɢ ᴛʀᴀsʜ ● ɢᴏᴏᴅʙʏᴇ』 (wickling) | 98 comments Mod
Bluecaps
A bluecap or blue cap is a mythical fairy or ghost in English folklore. They inhabit mines and appear as small blue flames. If miners treat them with respect, the bluecaps lead them to rich deposits of minerals. Like knockers or kobolds, bluecaps can also forewarn miners of cave-ins. They are mostly associated with the Anglo-Scottish borders. Another being of the same type (though less helpful in nature) was called Cutty Soames or Old Cutty Soames who was known to cut the rope-traces or soams by which the assistant putter was yoked to the tub


『ᴡɪᴄᴋʟɪɴɢ ᴛʀᴀsʜ ● ɢᴏᴏᴅʙʏᴇ』 (wickling) | 98 comments Mod
Bodach
A bodach (Scottish Gaelic pronunciation: [ˈpɔt̪əx]; plural bodaich), as borrowed into English, is a mythical spirit or creature, rather like the bogeyman. In Modern Scottish Gaelic the word simply means "old man", colloquially often used affectionately. Historically its meaning is "mature person", from bod "penis" and the suffix -ach, literally "someone who has a penis".
WTF? "Someone Who Has A Penis?


『ᴡɪᴄᴋʟɪɴɢ ᴛʀᴀsʜ ● ɢᴏᴏᴅʙʏᴇ』 (wickling) | 98 comments Mod
Boggart
In English folklore, a boggart (or bogart) is, depending on local or regional tradition, either a household spirit or a malevolent genius loci inhabiting fields, marshes or other topographical features. The household form causes mischief and things to disappear, milk to sour, and dogs to go lame. The boggarts inhabiting marshes or holes in the ground are often attributed more serious evil doing, such as the abduction of children.


『ᴡɪᴄᴋʟɪɴɢ ᴛʀᴀsʜ ● ɢᴏᴏᴅʙʏᴇ』 (wickling) | 98 comments Mod
Bogle
A bogle, boggle or bogill is a British (particularly Northumbrian and Scots) term for a ghost or folkloric being, used for a variety of related folkloric creatures including Shellycoats, Barguests, Brags, the Hedley Kow and even giants such as those associated with Cobb's Causey (also known as "ettins", "yetuns" or "yotuns" in Northumberland).

There is a popular story of a bogle known as Tatty Bogle, who would hide himself in potato fields (hence his name) and either attack unwary humans or cause blight within the patch. This bogle was depicted as a scarecrow, "bogle" being an old name for "scarecrow" in various parts of England and Scotland. Another popular Scottish reference to bogles comes in The Bogle by the Boor Tree, a poem passed down in the Scottish dialect. In this ghostly ode, the Bogle is heard in the wind and in the trees to "fricht wee weans".


『ᴡɪᴄᴋʟɪɴɢ ᴛʀᴀsʜ ● ɢᴏᴏᴅʙʏᴇ』 (wickling) | 98 comments Mod
Brag
A brag is a creature from the folklore of Northumberland and Durham that usually takes the form of a horse or donkey. It is fond of tricking unwary wayfarers into riding on its back before throwing the rider into a pool of water or bush before running off laughing, much like the Bäckahästen (brook horse) or kelpie. The brag is also said to have appeared as a calf with a neckerchief, a naked headless man and even four men carrying a sheet. Some well-known brags are said to live at Picktree (where it was called the Picktree Brag) and Humbleknowe


『ᴡɪᴄᴋʟɪɴɢ ᴛʀᴀsʜ ● ɢᴏᴏᴅʙʏᴇ』 (wickling) | 98 comments Mod
Brownie
A brownie/brounie or urisk (Lowland Scots) or brùnaidh, ùruisg, or gruagach (Scottish Gaelic) is a legendary creature popular in folklore around Scotland and England (especially the north, though more commonly hobs have this role). It is the Scottish and Northern English counterpart of the Scandinavian tomte, the Slavic domovoi and the German Heinzelmännchen.

In folklore, a brownie resembles the hob, similar to a hobgoblin. Brownies are said to inhabit houses and aid in tasks around the house. However, they do not like to be seen and will only work at night, traditionally in exchange for small gifts or food. Among food, they especially enjoy porridge and honey. They usually abandon the house if their gifts are called payments, or if the owners of the house misuse them. Brownies make their homes in an unused part of the house.

Folklorist John Gregorson Campbell distinguishes between the English brownie, which lived in houses, and the Scottish ùruisg or urisk, which lived outside in streams and waterfalls and was less likely to offer domestic help. The ùruisg enjoyed solitude at certain seasons of the year. Around the end of the harvest, he became more sociable, and hovered around farmyards, stables and cattle-houses. He particularly enjoyed dairy products, and tended to intrude on milkmaids, who made regular libations of milk or cream to charm him off, or to gain his favour. He was usually seen only by those who possessed second sight, though there were instances when he made himself visible to ordinary people as well. He is said to have been jolly and personable, with flowing yellow hair, wearing a broad blue bonnet and carrying a long walking staff.

Every manor house had its ùruisg, and in the kitchen, close by the fire was a seat, which was left unoccupied for him. One house on the banks of the River Tay was even until the beginning of the twentieth century believed to have been haunted by such a sprite, and one room in the house was for centuries called "Seòmar Bhrùnaidh" (Brownie’s room).


『ᴡɪᴄᴋʟɪɴɢ ᴛʀᴀsʜ ● ɢᴏᴏᴅʙʏᴇ』 (wickling) | 98 comments Mod
Buggane
In Manx mythology, a Buggane was a huge ogre-like creature, native to the Isle of Man.

Bugganes were said to be covered in black hair, with claws, tusks and a large red mouth. As they were known to tunnel underground, they might be said to resemble a giant mole, though they were intelligent and spoke to people on occasion.

A Buggane always had a particular home such as an old ruin, forest or waterfall, where it would remain unless disturbed somehow.

Bugganes were magical creatures, and were known to be unable to cross water or stand on hallowed ground. They were occasionally called upon by the fairies to punish people that had offended them.

The most famous story involving a Buggane relates that one repeatedly tore the roof off St. Trinian's church on the Isle of Man. Another story tells of a woman's narrow escape after a Buggane is sent by the fairies to punish her for baking after sunset.

As is the case with many medieval creatures, there is more than one description of a Buggane.

Another variation of the Buggane was said to have been a water spirit, one that resided by waterfalls and streams on the Isle of Man. They were shape-shifters, most often seen in the form of a horse or a cow, but who could also take on the appearance of humans. However, a Buggane in human disguise could easily be spotted, as they often had long teeth, nails and hair.

In Welsh folklore, the Term "Bwgan" is used to describe a ghost or poltergeist.

It is said that some may still walk the earth today, hidden in the human form.


『ᴡɪᴄᴋʟɪɴɢ ᴛʀᴀsʜ ● ɢᴏᴏᴅʙʏᴇ』 (wickling) | 98 comments Mod
Bugul Noz
In Breton beliefs, the Bugul Noz ([byɡylˈnoːs] "Night Shepherd") is a fairy spirit who lives in the woodlands of Brittany. He is the last of his kind and is said to be incredibly ugly, a fact which causes him distress. His appearance is so awful that even woodland animals avoid him, and he sometimes cries out to warn humans of his approach, so that he won't frighten them. Though not malicious (indeed, rather kind and gentle), he is always alone because of his hideous visage.


『ᴡɪᴄᴋʟɪɴɢ ᴛʀᴀsʜ ● ɢᴏᴏᴅʙʏᴇ』 (wickling) | 98 comments Mod
Caoineag
Caoineag (Scottish Gaelic pronunciation: [kʰɯːɲak]) is a Scottish spirit, her name meaning ‘the weeper’ and one of the names given to the Highland Banshee, Caointeach is another.

Within Celtic mythology, she is a variant of the Bean-Nighe, known as the 'Washer at the Ford' and belonged to the class of Fuath, evil water spirits. Unlike the Bean Nighe, she is heard but never seen, and cannot be approached to grant wishes. She is closer to the Irish banshee, Bean Sidhe and a possible transitional phase of the stories. The Caoineag is heard wailing in the night near a waterfall before a catastrophe happens within her clan, and it is said that those who hear the sound of the Caoineag’s mourning are doomed to face death or great sorrow.


『ᴡɪᴄᴋʟɪɴɢ ᴛʀᴀsʜ ● ɢᴏᴏᴅʙʏᴇ』 (wickling) | 98 comments Mod
Cat Sìth
The Cat Sìth (Scottish Gaelic: [kʰaht̪ ˈʃiː]) or Cat Sidhe (Irish: [kat̪ˠ ˈʃiː], Cat Sí in new orthography) is a fairy creature from Celtic mythology, said to resemble a large black cat with a white spot on its breast. Legend has it that the spectral cat haunts the Scottish Highlands. The legends surrounding this creature are more common in Scottish folklore, but a few occur in Irish. Some common folklore suggested that the Cat Sìth was not a fairy, but a witch that could transform into a cat nine times.


『ᴡɪᴄᴋʟɪɴɢ ᴛʀᴀsʜ ● ɢᴏᴏᴅʙʏᴇ』 (wickling) | 98 comments Mod
Cù Sìth
The Cù-Sìth (Scottish Gaelic pronunciation: [kuː ʃiː]), plural Coin-Sìth (Scottish Gaelic pronunciation: [kɔːn ʃiː]) is a mythological hound found in Scotland and the Hebrides. A similar creature exists in Irish folklore (spelled Cú Sídhe), and it also bears some resemblance to the Welsh Cŵn Annwn.

According to Scottish folklore, the Cù-Sìth is said to be the size of a young bull. Its fur is shaggy, and usually cited as being dark green though sometimes white. Its tail is described as being long and either coiled up or plaited (braided). Its paws are described as being the width of a man's hand.

The Cù-Sìth is thought to make its home in the clefts of rocks in the Highlands, and also to roam the moors and highlands.

The Cù-Sìth was feared as a harbinger of death and would appear to bear away the soul of a person to the afterlife, similar to the manner of the Grim Reaper. In this role the Cù-Sìth holds in Scottish folklore a function similar to that of the Bean Sidhe, or banshee, in Irish folklore.

According to legend, the creature was capable of hunting silently, but would occasionally let out three terrifying bays, and only three, that could be heard for miles by those listening for it, even far out at sea. Those who hear the baying of the Cù-Sìth must reach safety by the third bark or be overcome with terror to the point of death.

It was also said the baying was a warning to lock up nursing women lest the beast abduct them and take them to a fairy mound (Scottish Gaelic: sìthean, pl. sìtheanan) to supply milk for the children of the fae (daoine sìth).


『ᴡɪᴄᴋʟɪɴɢ ᴛʀᴀsʜ ● ɢᴏᴏᴅʙʏᴇ』 (wickling) | 98 comments Mod
Ceffyl Dŵr
Ceffyl Dŵr is a water horse in Welsh folklore, similar to the Kelpie in Scotland.

The book Folk-lore and Folk-tales of Wales by Marie Trevelyan states that the Ceffyl Dŵr can shape shift and even fly, though this varies depending on where you are in Wales. For example in North Wales he is represented as being rather formidable with fiery eyes and a dark forbidding presence whilst in South Wales it appears he is seen in a more positive light, at worst a cheeky pest to travelers and at best, as Trevelyan puts it, 'luminous, fascinating and sometimes a winged steed'.

The Ceffyl Dŵr is said to inhabit mountain pools and waterfalls. Even though it appears solid, it is seen to evaporate into the mist. In one form of the legend the Ceffyl Dŵr, as a horse, leaps out of the water to trample and kill lone travelers.

Another form of the legend reports that the Ceffyl Dŵr entices the unwary traveller to ride him. Flying into the air, the Ceffyl Dŵr evaporates, dropping the unfortunate rider to his death


『ᴡɪᴄᴋʟɪɴɢ ᴛʀᴀsʜ ● ɢᴏᴏᴅʙʏᴇ』 (wickling) | 98 comments Mod
Clurichaun
The clurichaun ( /ˈklʊərɨkɔːn/), or clobhair in O'Kearney, is an Irish fairy which resembles the leprechaun. Some folklorists describe the clurichaun as a night "form" of the leprechaun, who goes out to drink after finishing his daily chores.[1] Others regard them as regional variations on the same creature.

Clurichauns are said to always be drunk. However, unlike their cousins, they are surly. Many fables conclude clurichauns enjoy riding sheep and dogs at night. If you treat them well they will protect your wine cellar, and if mistreated, they will wreak havoc on your home and spoil your wine stock. In some tales, they act as buttery spirits, plaguing drunkards or dishonest servants who steal wine; if the victim attempts to move away from their tormentor, the clurichaun will hop into a cask to accompany them


『ᴡɪᴄᴋʟɪɴɢ ᴛʀᴀsʜ ● ɢᴏᴏᴅʙʏᴇ』 (wickling) | 98 comments Mod
Coblynau
Coblynau are mythical gnome-like creatures that are said to haunt the mines and quarries of Wales. They are said to be half a yard ( 1.5 ft) tall, and very ugly. Like Knockers, they are dressed in miniature mining outfits. They work constantly but never finish their task, and are said to be able to cause rockslides. The word Coblynau is derived from the English Goblin ultimately derived from a Germanic source akin to the German Kobold, via the French Gobelin


message 24: by 『ᴡɪᴄᴋʟɪɴɢ ᴛʀᴀsʜ ● ɢᴏᴏᴅʙʏᴇ』 (last edited Jan 06, 2013 02:57PM) (new)

『ᴡɪᴄᴋʟɪɴɢ ᴛʀᴀsʜ ● ɢᴏᴏᴅʙʏᴇ』 (wickling) | 98 comments Mod
Cyhyraeth
The cyhyraeth (Welsh pronunciation: [kəˈhəreθ]), also spelled as cyheuraeth (probably from the noun cyhyr "muscle, tendon; flesh" + the termination -aeth; meaning "skeleton, a thing of mere flesh and bone"; "spectre", "death-portent", "wraith"), is a ghostly spirit in Welsh mythology, a disembodied moaning voice that sounds before a person's death.

Legends associate the cyhyraeth with the area around the river Tywi in eastern Dyfed, as well as the coast of Glamorganshire. The noise is said to be "doleful and disagreeable", like the groans and sighs of someone deathly ill, and to sound three times (growing weaker and fainter each time) as a threefold warning before the person expires. Along the Glamorganshire coast, the cyhyraeth is said to be heard before a shipwreck, accompanied by a corpse-light.

Like the Irish banshee and the Scottish Cailleach, to which the cyhyraeth and the Gwrach y Rhibyn (see below) are closely related, the cyhyraeth also sounds for Welsh natives living – and dying – far from home.

Gwrach y Rhibyn
The legend of the cyhyraeth is sometimes conflated with tales of the Gwrach y Rhibyn (pronounced [ˈɡurɑːx ə ˈhribɨn]), a monstrous Welsh spirit in the shape of a hideously ugly woman – a Welsh saying, to describe a woman without good looks, goes, "Y mae mor salw â Gwrach y Rhibyn" (she is as ugly as the Gwrach y Rhibyn) – with a harpy-like appearance: unkempt hair and wizened, withered arms with leathery wings, long black teeth and pale corpse-like features. She approaches the window of the person about to die by night and calls their name, or travels invisibly beside them and utters her cry when they approach a stream or crossroads, and is sometimes depicted as washing her hands there. Most often the Gwrach y Rhibyn will wail and shriek "Fy ngŵr, fy ngŵr!" (My husband! My husband!) or "Fy mhlentyn, fy mhlentyn bach!" (My child! My little child!), though sometimes she will assume a male's voice and cry "Fy ngwraig! Fy ngwraig!" (My wife! My wife!).

Some speculation has been asserted that this apparition may have once been a water deity, or an aspect of the Welsh goddess Dôn. She is also the wife of Afagddu, the despised son of Ceridwen and Tegid Foel, in some retellings of the Taliesin myth


message 25: by 『ᴡɪᴄᴋʟɪɴɢ ᴛʀᴀsʜ ● ɢᴏᴏᴅʙʏᴇ』 (last edited Jan 06, 2013 02:56PM) (new)

『ᴡɪᴄᴋʟɪɴɢ ᴛʀᴀsʜ ● ɢᴏᴏᴅʙʏᴇ』 (wickling) | 98 comments Mod
Drow or Trow
In the folkloric traditions of the Orkney and Shetland islands, a trow (alternatively trowe or drow) is a small, troll-like fairy creature. Trows, in general, are inclined to be short of stature, ugly and both shy and mischievous in nature. Like the troll of Scandinavian legend, with which the trow shares many similarities, trows are nocturnal creatures; venturing out of their 'trowie knowes' (earthen mound dwellings) solely in the evening, they often enter households as the inhabitants sleep. Trows traditionally have a fondness for music, and folktales tell of their habit of kidnapping musicians or luring them to their dens.

According to Sir Walter Scott: 'Possession of supernatural wisdom is still imputed by the natives of Orkney and Zetland Islands, to the people called Drows, who may, in most other respects, be identified with the Caledonian fairies.'

Dey (1991) speculates that the tradition, and perhaps that of the selkie, may be based in part on the Norse invasions of the Northern Isles. She states that the conquest by the Vikings sent the indigenous, dark-haired Picts into hiding and that "many stories exist in Shetland of these strange people, smaller and darker than the tall, blond Vikings who, having been driven off their land into sea caves, emerged at night to steal from the new land owners." However most Roman sources describe the Picts as tall, long limbed and red or fair haired.


『ᴡɪᴄᴋʟɪɴɢ ᴛʀᴀsʜ ● ɢᴏᴏᴅʙʏᴇ』 (wickling) | 98 comments Mod
Dullahan
The Irish dullahan (also Gan Ceann, meaning "without a head" in Irish) is a type of unseelie fairie.

It is headless, usually seen riding a black horse and carrying his or her head under one arm. The head's eyes are massive and constantly dart about like flies, while the mouth is constantly in a hideous grin that touches both sides of the head. The flesh of the head is said to have the color and consistency of moldy cheese. The dullahan's whip is actually a human corpse's spine, and the wagons they sometimes use are made of similarly funereal objects (e.g. candles in skulls to light the way, the spokes of the wheels made from thigh bones, the wagon's covering made from a worm-chewn pall). When the dullahan stops riding, it is where a person is due to die. The dullahan calls out their name, at which point they immediately perish.

There is no way to bar the road against a dullahan—all locks and gates open on their own when it approaches. Also, they do not appreciate being watched while on their errands, throwing a basin of blood on those who dare to do so (often a mark that they are among the next to die), or even lashing out the watchers' eyes with their whips. Nonetheless, they are frightened of gold, and even a single gold pin can drive a dullahan away.


『ᴡɪᴄᴋʟɪɴɢ ᴛʀᴀsʜ ● ɢᴏᴏᴅʙʏᴇ』 (wickling) | 98 comments Mod
Each-uisge
The each-uisge (Scottish Gaelic: [ɛxˈɯʃkʲə], literally "water horse") is a mythological Scottish water spirit, called the each-uisce (anglicized as aughisky) in Ireland. It is similar to the kelpie, but far more vicious.

The each-uisge, a supernatural water horse found in the Highlands of Scotland, is supposedly the most dangerous water-dwelling creature in the British Isles. Often mistaken as the Kelpie (which inhabits streams and rivers), the each-uisge lives in the sea, sea lochs, and fresh water lochs. The each-uisge is a shape-shifter, disguising itself as a fine horse, pony, or handsome man. If, while in horse form, a man mounts it, he is only safe as long as the each-uisge is ridden in the interior of land. However, the merest glimpse or smell of water means the end of the rider: the each-uisge's skin becomes adhesive and the creature immediately goes to the deepest part of the loch with its victim. After the victim drowned, the each-uisge tears the victim apart and devours the entire body except for the liver, which floats to the surface.

In its human form it is said to appear as a handsome man, and can be recognised as a mythological creature only by the water weeds in its hair; because of this, people in the Highlands were often wary of lone animals and strangers by the waters edge, near where the each-uisge was reputed to live.

Along with its human victims, cattle and sheep were also often prey to the each-uisge, and it could be lured out of the water by the smell of roasted meat. One story from McKay's More West Highland Tales runs thus:

A blacksmith from Raasay lost his daughter to the each-uisge. In revenge the blacksmith and his son made a set of large hooks, in a forge they set up by the loch side. They then roasted a sheep and heated the hooks until they were red hot. At last a great mist appeared from the water and the each-uisge rose from the depths and seized the sheep. The blacksmith and his son rammed the red-hot hooks into its flesh and after a short struggle dispatched it. In the morning there was nothing left of the creature apart from a jelly like substance.


『ᴡɪᴄᴋʟɪɴɢ ᴛʀᴀsʜ ● ɢᴏᴏᴅʙʏᴇ』 (wickling) | 98 comments Mod
Far darrig
A far darrig or fear dearg is a faerie of Irish mythology. The name far darrig is an Anglophone pronunciation of the Irish words fear dearg, meaning Red Man, as the far darrig is said to wear a red coat and cap. According to Fairy and Folk Tales of the Irish Peasantry the far darrig is classified as a solitary fairy along with the leprechaun and the clurichaun, all of whom are "most sluttish, slouching, jeering, mischievous phantoms." The far darrig in particular is described as one who "busies himself with practical joking, especially with gruesome joking".


『ᴡɪᴄᴋʟɪɴɢ ᴛʀᴀsʜ ● ɢᴏᴏᴅʙʏᴇ』 (wickling) | 98 comments Mod
Fear gorta
In Irish mythology, the fear gorta (Irish: Man of hunger / Man of famine; also known as the fear gortach) is a phantom of hunger resembling an emaciated human.

According to Yeats' Fairy and Folk Tales of the Irish Peasantry the fear gorta walks the earth during times of famine, seeking alms from passers-by. In this version the fear gorta can be a potential source of good luck for generous individuals. Harvey relates a myth that the fear gorta was a harbinger of famine during the Great Irish Famine of the 1840s, and that the spirit originally arises from a patch of hungry grass (féar gortach).


『ᴡɪᴄᴋʟɪɴɢ ᴛʀᴀsʜ ● ɢᴏᴏᴅʙʏᴇ』 (wickling) | 98 comments Mod
Fenodyree
Fenodyree (also: phynodderee, phynnodderee, fynnoderee or fenoderee (pronunciation: fŭn-ṓ-đŭr-ĭ or fŭn-ṓđ-rĭ; funótheree).

(etymology: Manx: fynney "hair, fur" + Manx: oashyree "stockings" (Cregeen's dict.; Rhys suggests influenced by a cognate of Swedish: fjun "down")).

Sometimes used as a proper name and sometimes as the name of a class of beings, the fenodyree is a hairy little creature, a sort of sprite or fairy (Manx: ferrishyn) in the folklore around the Isle of Man.


He can be a helpful creature (see examples), comparable to the Scottish brownie, performing arduous tasks, such as transporting great blocks of white stone (marble?) too heavy for men to lift or, clipping the grass from the meadow with stupendous speed. For his talent in the latter skill, he has earned the nickname yn foldyr gastey or 'the nimble mower', and is sung in a Manx ballad by that very title.

He is covered with copious body hair, particularly around the legs, and is glossed as being a "satyr", though smaller in stature. He frolicks thus without wearing any clothing. In fact, when a gift of clothing was made to him, he recited a strain in Manx stating that caps and so forth are nothing but discomfort, and it caused him to balefully depart from the area (see #Stone mover example of the tale). In one version of the tale, the clothing was not good enough and the fenodyree left in a huff[citation needed]; in another, it transpired that the brownie believed clothing unhealthy and a cause of disease so, again, left in a huff.[citation needed]

It seems that only a bit of leftover food was all he asked in recompense. In a ballad recited by a woman, it is told that "His was the wizard hand that toil'd / At midnight's witching hour / That gather'd the sheep from the coming storm", and all he required were "scattered sheafs" and "cream-bowl" left on the meal table. Besides herding animals as just mentioned, reaping and threshing may be added to the list of chores he performs.[citation needed]

Fenodyree is in fact the term used for 'satyr' in the 1819 Manx version of the Bible (Isaiah 34:14; more modern English versions translate "satyr" as "wild goat").

Fallen fairy knight
One tale alleges the Phynnodderee was once a fairy (sing. Manx: ferrish; pl. ferrishyn), a Knight of the Fairy Court, whose was changed into a grotesque satyr-like appearance as punishment for falling in love with a human girl, and thus skipping out on the royal high festivities of the harvest (Rehollys vooar yn ouyr, lit. "Great Harvest Moonlight"), held by his own kind at Glen Rushen.

Nimble mower
There is an anecdote regarding a round meadow in the parish of Marown, that there once was a Phynnodderee who was wont to cut and gather the meadow grass (with the scythe), until a farmer criticized the job for not mowing the grass close enough to ground. The hairy one abandoned the work for the farmer to labor over for himself, and "went after him stubbing up the roots so fast that it was with difficulty the farmer escaped having his legs cut off by the angry sprite." No one afterwards could succeed in mowing this meadow till a knight devised the way to start in the middle and cut around in circular pattern.

Stone mover
Another tale describes how a gentleman wanting to build a large house "a little above the base of Snafield mountain, at a place called Tholt-e-Will or "Will's Barn" (orig. spelt Sholt-e-will)

Sholt-e-will". The quarry of rocks, including an enormous block of white stone for the building of this edifice were at the shore, but to the great surprise of all, were transported in one night by a phynnodderee. But when the gentleman left a set of clothing as recompsense, the hairy one declares "Bayrn da'n chone, dy doogh da'n choine.. (Cap for the head, alas, poor head/ Coat for the back, alas, poor back/ Breeches for the breech, alas, poor breech. / If these be all thine, thine cannot be the merry Glen of Rushen). This giving of the gift unwittingly worked as a charm to expel him from the area (thus Campbell says "he was frightened away by a gift of clothes). So the hairy one departs in a "melancholy wail", declaring that his voice can thenceforth be heard in the whistling winds of the mountains, mourning the loss of his Fairy Bower.


Campbell sees a Scottish analogue in the "Skipness long-haired Gruagach.. frightened away by the offer of a coat and a cap". And the tale of the Irish phouka recorded by Lady Wilde also carries a merrier version of this motif.


『ᴡɪᴄᴋʟɪɴɢ ᴛʀᴀsʜ ● ɢᴏᴏᴅʙʏᴇ』 (wickling) | 98 comments Mod
Finfolk
In Orkney folklore, Finfolk (sometimes Finnfolk) are sorcerous shapeshifters of the sea, the dark mysterious race from Finfolkaheem who regularly make an amphibious journey from the depths of the Finfolk ocean home to the Orkney Islands. They wade, swim or sometimes row upon the Orkney shores in the spring and summer months, searching for human captives. The Finfolk ( both Finman and Finwife ) kidnap unsuspecting fishermen, or frolicking youth, near the shore and force them into lifelong servitude as a spouse.

Finfolkaheem
According to folklore, the under water dwelling of the Finfolk, known as Finfolkaheem (literally "Finfolk's Home") is regarded as the place of origin for the Finfolk, and their ancestral home. A fantastic under water palace with massive crystal halls, Finfolkaheem is surrounded, inside and out, by ornate gardens of multi-coloured seaweed. It's never dark in Finfolkaheem, because it is lit by the phosphorescent glow of tiny sea creatures at night. Its great halls and vast rooms are decorated with moving underwater draped curtains whose colours move and dance with the underwater currents.

Human Abduction
Unlike the "Selkie" made famous by the "The Great Silkie of Sule Skerry", the Finfolk are neither romantic nor friendly. Instead of courting the prospective spouse, Finfolk simply abduct them. Regarded as territorial and greedy, the Finfolk, in addition to their lust for humans, have a weakness for silver and things made of silver metal, such as coins and jewelry. According to legend a possible way to escape abduction is to exploit this Finfolk weakness by tossing silver coins away from oneself. The motivation for the amphibious abductions are inspired, in part, because marriage to a human is preferred over other Finfolk.

To capture the unsuspecting human bride or groom, the Orkney Finfolk cunningly disguise themselves and their fins as other sea animals, plants or even as floating clothes. The Finfolk kidnapping attempt begins by approaching the prospective mate cautiously, floating ever closer, until it is possible to leap up and grab the victim. The Finmen often use another tactic, appearing in human form disguised as fishermen in a row boat, or a fishing boat propelled by oars. The Finwife prefers a more natural form, and often appears as a mermaid with long, flowing golden hair, snow white skin, incredible beauty, and, sometimes, a long fish tail. In some stories, she has a beautiful voice like that of the Greek Sirens.

Married Life
Whatever the method of abduction, the (often screaming) hapless human captive is ferried away to the floating, and sometimes disappearing, mystical island of Hildaland where the rest of one's days are spent performing rigorous duties as either the husband to the Finwife, or wife to the Finman. Yet another compelling reason for Finfolk intermarriage with humans; should a Finwife mary a Finman, she loses both her beauty and mystical charm. As she ages (without a human husband), her ugliness increases in increments of seven years until she becomes the Finwife hag.

The Finwife
The Finwife starts her life as a beautiful mermaid bent on acquiring a human husband. Should she succeed, she takes him to live with her in Finfolkaheem, or, on occasion in some stories, goes to live with him instead, as in the story of "Johhny Croy and his Mermaid Bride". If not, the Finwife must take a Finman husband and is often made to go ashore and work as a healer or spinner by her husband, who she is forced to send all her silver home to or risk a terrible beating. She often owns a black cat that can transform itself into a fish to deliver messages to her kin in Finfolkaheem.

The Finman
The Finman is described as being tall, dark and thin with a stern, gloomy face. He is said to have many magical powers, such as rowing between Norway and Orkney in seven oar-strokes, making his ship invisible and creating fleets of phantom boats. He avoids human contact, but is extremely territorial and will wreak havoc on the boats of any fishermen trespassing in 'his' waters, though he may sometimes be deterred by drawing a cross on the bottom of a craft with chalk or tar, for Finfolk abhor the sign of the Christian cross above any other device. The Finman was said to be very crafty and ever prepared to cheat men out of their silver or wives.

Hildaland and Eynhallow
The Finfolk were said to have two homes: the magical underwater world of Finfolkaheem where they lived in the winter and the island of Hildaland (literally 'Hidden Land'), a paradisical island that was said to either be invisible, hidden just underwater or surrounded by magical fog. Whichever, it was rarely glimpsed by humans, and young men and women stolen away there never returned. Nowadays, many people associate the very real island of Eynhallow with the magical Hildaland, touting the tale of The Farmer of Evie as the reason that Hildaland/Eynhallow is now visible and relatively non-magical, though some would say otherwise


『ᴡɪᴄᴋʟɪɴɢ ᴛʀᴀsʜ ● ɢᴏᴏᴅʙʏᴇ』 (wickling) | 98 comments Mod
Fuath
A Fuath (plural Fuathan; Scottish Gaelic pronunciation: [fuə]) is an evil, Gaelic mythological water spirit. In Irish Gaelic, the word "fuath" means "hate".

Its name is sometimes used as a regional variance for Kelpie or Uisges in Northern Ireland or the Bean-Nighe. The Scottish use the name to refer to generic water spirits who inhabit the sea, rivers, fresh water, or sea lochs. Sometimes, this name is even given to highland or nature spirits, but all forms with the name are evil.

Their appearance ranges from covered in shaggy, yellow fur to just having a mane down its back, webbed toes, tails with spikes, and no nose. They are prone to wearing green, whether it be a dress, robe, or kirtle, as it is the color of faeries.

They sometimes intermarry with human beings (typically the female), whose offspring will share a mane, tail, and/or webbed digits. Their banes include sunlight and cold steel, which will kill them instantly. They grow restless upon crossing a stream.

An alternative name for this class of monsters is Arrachd.


message 33: by 『ᴡɪᴄᴋʟɪɴɢ ᴛʀᴀsʜ ● ɢᴏᴏᴅʙʏᴇ』 (last edited Mar 09, 2013 08:05AM) (new)

『ᴡɪᴄᴋʟɪɴɢ ᴛʀᴀsʜ ● ɢᴏᴏᴅʙʏᴇ』 (wickling) | 98 comments Mod
Gancanagh
A Gancanagh (from Irish: Gean Cánach meaning "love talker") is a male faerie in Irish mythology that is known for seducing human women.

The Gancanagh are thought to have an addictive toxin in their skin that make the humans they seduce literally addicted to them. The women seduced by this type of faerie typically die from the withdrawal, pining away for the Ganacanagh's love or fighting to the death for his love.

The faerie is typically depicted carrying a clay pipe, though he does not smoke it because faeries generally detest smoke.

It is said to have died out or to be the last of its kind.

Fay Elder(?)


message 34: by 『ᴡɪᴄᴋʟɪɴɢ ᴛʀᴀsʜ ● ɢᴏᴏᴅʙʏᴇ』 (last edited Mar 09, 2013 08:05AM) (new)

『ᴡɪᴄᴋʟɪɴɢ ᴛʀᴀsʜ ● ɢᴏᴏᴅʙʏᴇ』 (wickling) | 98 comments Mod
Ghillie Dhu
In Scottish folklore the Ghillie Dhu or Gille Dubh is a faerie, a guardian spirit of the trees. He is kind to children, but generally wild and shy. Said to be dark haired, he is described as clothed in leaves and moss (similar to a Green Man in England and Wales). He especially likes birch trees, and is most active at night. In lore, this solitary spirit is said to reside primarily near Gairloch and Loch a Druing.

It is also a term used in song, including "code-songs" in which it was used to symbolize the Stuart heir, probably deriving from the time when the future Charles II, son of the executed Charles I, was in exile following the English Civil War. Charles was dark-hued, with black hair, and so was given the code-name "Gille Dubh." The term was later extended to mean his younger brother, ( James VII and II), after he was exiled following the rebellion that put his daughter Mary and her husband William of Orange on the throne.

Gille Dubh translates from Scottish Gaelic as "dark haired lad".


『ᴡɪᴄᴋʟɪɴɢ ᴛʀᴀsʜ ● ɢᴏᴏᴅʙʏᴇ』 (wickling) | 98 comments Mod
Glaistig

The glaistig /ˈɡlæʃtɨɡ/ is a creature from Scottish mythology, a type of fuath. It is also known as maighdean uaine (green maiden), and may appear as a woman of beautiful or monstrous mien, as a half-woman half-goat similar to a satyr, or in the shape of a goat. The lower goat half of her hybrid form is usually disguised by a long, flowing green robe or dress, and the woman often appears grey with long yellow hair.

The glaistig could serve in legend as both a malign and benign creature. Some stories have her luring men to her lair via either song or dance, where she would then drink their blood. Other such tales have her casting stones in the path of travellers or throwing them off course.

In other, more benign incarnations, the glaistig is a type of tutelary spirit and protector of cattle and herders, and in at least one legend in Scotland,[2] the town of Ach-na-Creige had such a spirit protecting the cattle herds. The townsfolk, in gratitude, poured milk from the cows into a hollowed-out stone for her to drink. According to the same legend, her protection was revoked after one local youth poured boiling milk into the stone, burning her. She has also been described in some folklore as watching over children while their mothers milked the cows and fathers watched over the herds.

Another rendition of the glaistig legend is that the glaistig was once a mortal noblewoman, to whom a "fairy" nature had been given[4] or who was cursed with the goat's legs and immortality, and since has been known as "The Green Lady". In this incarnation, she seems to be more benign, watching over houses and looking after the weak mind. Such Green Lady myths have been associated with a number of locations in Scotland, including Ardnacaillich, Donolly Castle, Loch Fyne, Crathes Castle and in Wales at Caerphilly. A similar tale ("Ocean Born Mary") has been told in Henniker, New Hampshire.

A third tale synthesizes the two threads. It tells of a mortal woman who lived on an island near the Firth of Clyde and who was smitten by the fairies and was granted her unspoken wish to become one of them. Afterwards, she dedicated herself to watching over the cattle of the island until a farmer offended her greatly through rude treatment and she left, making her way to the mainland by leaping to nearby islets before snagging her hoof in the rigging of a passing ship. She, according to this tale, fell into the ocean and presumably drowned, or at any rate was never seen again.

The name is evidently cognate with the Manx "glashtin", and is similar to the "sacbaun" of Galloway.


『ᴡɪᴄᴋʟɪɴɢ ᴛʀᴀsʜ ● ɢᴏᴏᴅʙʏᴇ』 (wickling) | 98 comments Mod
Glashtyn
Glashtyn (Manx: glashtin, glashan, glaistyn, glastyn; pronounced /ˈɡlæʃtɨn/, is a legendary creature from Manx folklore. The word glashtin is thought to derive from Celtic Old Irish: glais, glaise, glas, meaning "stream", or sometimes even the sea.

By some accounts, the glashtin is a goblin[1] that appears out of its aquatic habitat,[10] to come in contact with the island folk. But others describe it as a water-horse. There was actually never a consensus in the old collected folklore about this.

Shapeshifter theory
The two conflicting accounts above can be reconciled by the trick of regarding the Manx glashtin as a shape-shifter. Recent literature embracing this notion claims that the equine glashtin assumes human form at times, but betrays his identity when he fails to conceal his ears, which are pointed like a horse's. One modern tale relates how a fisherman's daughter outwitted the glashtyn whom she recognized by his horse's ears, resisting his temptation of a strand of pearls dangled in front of her, and holding out till the red cockerel crowed to announce (prematurely) the break of dawn (Matthews & Matthews 2006,). Here it is said that the glashtyn can transform whenever upon a dunghill.

Women-loving creatures
Modern conceptions tend to portray the glashtin as a dark, splendidly handsome young man with flashing eyes and curly hair[citation needed], capable of alluring women with their looks.

The creature, known under the variant form #Glashan, was known to have great curiosity for women and pester them in rather picaresque manner, and would grab hold and tear off pieces of women's attire.

Earlier folklore collections

The shapeshifter rationalization notwithstanding, early collectors of Manx folklore were only able to gather disparate, inconsistent accounts of the glashtin from different sources (exemplified below, under #Joseph Train, #Cabyll ushtey), some making him out to be like the Fenodyree or kindred spirits, while others insisted it was a water-horse. A similar dichotomy is applicable to the Scandinavian nykken.

Joseph Train
Train's History of the island represents one of the early commentary on the glashtin. In one passage, he claims that the glashtin was a water-horse, and this sea-glashtin would emerge out of his marine habitat, mingle with the local land-roving ponies and cross breed to produce foal. An earlier historian George Waldron records such behavior for the water-bull (see #taroo ushtey below), but makes no endorsement for any water-horses doing the same.

Train also alleged that the renowned Hom Mooar (which signifies "Big Tom", a name of a fairy fiddler, as explained by "A Vocabulary of the Anglo-Manx Dialect"), was as glashtin. He goes on to supply as an example a tale taken from Waldron, describing a man was lured by invisible musicians to a strange banquet, and obtained the silver cup that came to be used for the "consecrated Wine in Kirk-Merlugh (Malew Church), even though Waldron never refers to the enchanted musicians as glashtin or "Big Tom".

Train claimed he used as his source an MS Account of Manks Superstition, which was a study on folklore he commissioned specifically for his work from an island native.

tarroo-ushtey (Manx pronunciation: [taru ˈuʃtʃə]; Mx. for "water bull").

The 18th century Manx local historian George Waldron records the superstition about the Water-Bull, an "amphibious creature" with every semblance of a natural bull, but a cow mating with it calves only a misshapen "lump of flesh and skin without bones" and often dies giving birth. He also tells that a neighbor detected a stray bull in his herd, and suspecting it to be a Water-Bull, rounded up a group of men with pitchforks to give it chase, but the beast dove into a river and eluded them, bobbing its head up in mockery. It was Train who later supplied the equivalent name in the Manx language (possibly from his native reporter).

cabyll-ushtey (Manx pronunciation: [ˈkaːvəl ˈuʃtʲə]; Mx. for "water horse")

Manx folklorist and historian Arthur William Moore was also unable to avoid the dichotomy regarding the glashtin. In one instance, Moore represents the glashtin as "a hairy goblin or sprite".[21] But in another instance, he says glashtin was another name for the "Cabbyl-Ushtey", the "water-horse".


Moore says there was a sighting of the horse in 1859 at Ballure Glen, and after being spotted people from nearby Ramsey flocked to see, but no one caught sight of it. The glen beneath the Glen Meay Waterfall (near Peel; see Morrison's tale below) was haunted by the ghost of a man who unwittingly rode on the horseback of the glashtin or cabbyl-ushtey, and was drowned at sea. (Moore took both these stories Jenkinson's book published in1 1874, whose source for the first sighting was a "respectable farmer's wife from Ramsey" who told Jenkinson about an occurrence reaching 15 years back)

Nevertheless, recent literature makes the cabyll-ushtey as being more benign as the Scottish Gaelic each-uisge

Glashan
Scottish folklorist J. F. Cambpell collected from a woman living on the Calf of Man the southern Manx lore concerning the glashan. She describes a being who assists as a farmhand, performing tasks of rounding up sheep from the fold, or thresh stalks of corn if left unbundled —- qualities elsewhere ascribed to the fenodyree.

Skirt-chasing nature
One intriguing anecdote is of a glashan who caught a girl by getting a tight griphold of her dress. But while he slept, she cut away the dress and escaped, making him cast away the cloth, uttering something in Manx unintelligible to Campbell. Roeder records a similar tale of a woman who loosened her apron-string to rid herself of the glashtin clung on her apron, and he spoke the words: 'Rumbyl, rumbyl, cha vel ayms agh yn sampyl' (The edge or skirt of the garment, I have but the sample.). Morrison's tale gives a bastard version of this in her "The Buggane of the Glen Meay Waterfall".

In closing, Rhys too reports that his "informants" were at odds, some of them regarding the "glastyn" as the Manx version of the brownie, while others were adamant it was "a sort of grey colt, frequenting the banks of lakes at night".


『ᴡɪᴄᴋʟɪɴɢ ᴛʀᴀsʜ ● ɢᴏᴏᴅʙʏᴇ』 (wickling) | 98 comments Mod
Grindylow

A grindylow or grundylow is a folkloric creature that originated from folktales in the English counties of Yorkshire and Lancashire. The name is thought to be connected to Grendel, a name or term most famously used in Beowulf but also found in many Old English charters where it is seen in connection with meres, bogs and lakes.

Grindylows are said to grab little children with their long sinewy arms and drown them if they come too close to the water's edge. Grindylows have been seen as a bogeyman used as a ploy to frighten children away from pools, marshes or ponds where they could drown.

Peg Powler and Jenny Greenteeth are similar water spirits


『ᴡɪᴄᴋʟɪɴɢ ᴛʀᴀsʜ ● ɢᴏᴏᴅʙʏᴇ』 (wickling) | 98 comments Mod
Gwyllion
Gwyllion or gwyllon (plural noun from the singular Gwyll or (Yr) Wyll "twilight, gloaming") is a Welsh word with a wide range of possible meanings including "ghosts, spirits," "night-wanderers (human or supernatural) up to no good, outlaws of the wild" etc. Gwyllion is only one of a number of words with these or similar meanings in Welsh. It is a comparatively recent word coined inadvertently in the 17th century by the Welsh lexicographer Dr John Davies (Mallwyd). They may also be known as Mountain Fey, Fae, or fairies.


One account of a species of gwyllion refers to them as ugly female spirits that are usually described as wearing ash colored with an oblong four-pointed hat, and usually carrying a pot in one hand. They also are known by their disturbing laughter and their cries of "Wb!" . They are said to live in mountainous areas and love to mislead travelers or scare them. However, if one of these gwyllion in disguise enters your home and is treated right, it is believed they will do no harm. These gwyllion are supposedly repelled by metal knives, and a flash of a knife is thought to usually be enough to send them away


『ᴡɪᴄᴋʟɪɴɢ ᴛʀᴀsʜ ● ɢᴏᴏᴅʙʏᴇ』 (wickling) | 98 comments Mod
The Hedley Kow
A poor woman finds a pot on the road. She thinks it must have a hole for it to be discarded, but optimistically decides she might find a use for it as a flowerpot. Looking inside she discovers it is full of gold pieces, and decides to drag it home in her shawl. She drags it for a while, but when she looks back, the pot has become a lump of silver. She decides this is better than gold, as it is less likely to be stolen, and goes on. After a time she turns back again, to find the silver has turned into a chunk of iron. She observes this will be easier to sell, and that the penny pieces it will bring would be safer than either gold or silver. She goes on again, and when she turns back a third time, the iron has become a rock. She exclaims how convenient this will be as a doorstop, and happily goes home.

When she reaches her home, the rock transforms again, revealing itself to be the Hedley Kow, a mischievous shapeshifting creature. The creature trots off laughing, leaving the woman staring after it. She proclaims that it was quite a thing to have seen the Hedley Kow for herself, and goes inside to think about her good luck.


『ᴡɪᴄᴋʟɪɴɢ ᴛʀᴀsʜ ● ɢᴏᴏᴅʙʏᴇ』 (wickling) | 98 comments Mod
Hob
A hob is a type of small mythological household spirit found in the north and midlands of England, but especially on the Anglo-Scottish border, according to traditional folklore of those regions. They could live inside the house or outdoors. They are said to work in farmyards and thus could be helpful, however if offended they could become nuisances. The usual way to dispose of a hob was to give them a set of new clothing, the receiving of which would make the creature leave forever. It could however be impossible to get rid of the worst hobs.

A famous hob called the hobthrust lived near Runswick Bay in a hobhole, and was said to be able to cure whooping cough.

As well as the brownie, another cognate exists in the Scandinavian tomte or nisse; all of which are thought to be derived from the household gods of olden times, known in England as the cofgodas (Old English for "house-gods") of which the brownie and hob are indeed a survival.

In Moldovan Gypsy folklore a correlate of the hob was the "Goblin". They also lived inside or outside, worked incredibly fast and hard and could make plants grow quickly. These abilities combined with their supernatural strength and speed made them invaluable to farmers lucky enough to be on their good side. There existed no folklore regarding a negative interaction with clothing except that these creatures considered the clothes of mankind to be inferior to their own.

Hobs are eyeless creatures who burn in light, they are often hairy and can turn invisible. They are often servants(NOT slaves) of Upper-Class Fay


『ᴡɪᴄᴋʟɪɴɢ ᴛʀᴀsʜ ● ɢᴏᴏᴅʙʏᴇ』 (wickling) | 98 comments Mod
Iannic-ann-ôd

In Breton folklore, Iannic-ann-ôd ([ˈjɑ̃niɡ əˈnoːt], which means "Little John of the shore", are said to be the lost souls of those drowned at sea and were never recovered. They are said to be heard along coastlines at night crying, "Iou! Iou!".

From The Celtic Legend of the Beyond:

Iannic-ann-ôd is not evil, provided one does not amuse oneself by sending his plaintive call back to him. Woe to the imprudent who risk this game. If you reply once, Iannic-ann-ôd leaps half the distance separating him from you, in a single bound; if you reply a second time, he leaps half of the remaining distance; if you reply a third time, he breaks your neck.


『ᴡɪᴄᴋʟɪɴɢ ᴛʀᴀsʜ ● ɢᴏᴏᴅʙʏᴇ』 (wickling) | 98 comments Mod
Jenny Greenteeth

Jenny Greenteeth is a figure in English folklore. A river hag, similar to Peg Powler or a grindylow, she would pull children or the elderly into the water and drown them. She was often described as green-skinned, with long hair, and sharp teeth. She is called Jinny Greenteeth in Lancashire, but in Cheshire and Shropshire she is called Ginny Greenteeth, Jeannie Greenteeth, Wicked Jenny, or Peg o' Nell.

She is likely to have been an invention to frighten children from dangerous waters similar to the Slavic Rusalka, the Kappa in Japanese mythology, or Australia's Bunyip, but other folklorists have seen her as a memory of sacrificial practices.

A similar figure in Jamaican folklore is called the River Mumma (River Mother). She is said to live at the fountainhead of large rivers in Jamaica sitting on top of a rock, combing her long black hair with a gold comb. She usually appears at midday and she disappears if she observes anyone approaching. However, if an intruder sees her first and their eyes meet, terrible things will happen to the intruder.

The name is also used to describe pondweed or duckweed, which can form a continuous mat over the surface of a small body of water, making it misleading and potentially treacherous, especially to unwary children. With this meaning the name is common around Liverpool and south west Lancashire.


message 43: by 『ᴡɪᴄᴋʟɪɴɢ ᴛʀᴀsʜ ● ɢᴏᴏᴅʙʏᴇ』 (last edited Mar 09, 2013 08:01AM) (new)

『ᴡɪᴄᴋʟɪɴɢ ᴛʀᴀsʜ ● ɢᴏᴏᴅʙʏᴇ』 (wickling) | 98 comments Mod
Joan the Wad

Joan the Wad is a mythological character in Cornish folklore. Specifically, she is the Queen of the Pixies (or Piskeys), fictional tiny creatures usually associated with the area of Cornwall and Devon.

Joan the Wad has been associated with Jack o' the Lantern, the King of the Pixies. The two may also be considered will-o'-the-wisp type characters who lead travelers astray on lonely moors, hence the rhyme:
Jack-the-lantern, Joan-the-wad, That tickled the maid and made her mad, Light me home, the weather's bad.

However, Joan is also thought use her Wad (Torch) to light the way to safety and good luck, as another rhyme says:
Good fortune will nod, if you carry upon you Joan the Wad.
And another,
Sometimes high, sometimes low and sometimes in the sod. If you want luck well enow, then keep near Joan the Wad.

Joan the Wad is often depicted naked and associated with fire and water elements.

A Fay Elder, there can only be ONE


message 44: by 『ᴡɪᴄᴋʟɪɴɢ ᴛʀᴀsʜ ● ɢᴏᴏᴅʙʏᴇ』 (last edited Jan 25, 2013 04:36PM) (new)

『ᴡɪᴄᴋʟɪɴɢ ᴛʀᴀsʜ ● ɢᴏᴏᴅʙʏᴇ』 (wickling) | 98 comments Mod
Joint-eater

In Celtic mythology, a Joint-eater is a type of fairy who sits invisibly and consumes half of their victim's food.

It is also known as an Alp-luachra in Ireland. A man haunted by a joint-eater will never grow fat, because the pith or quintessence of the food is consumed by the fairy.[2] People who consume newts are thought to be plagued in this way.

A folk remedy states that to rid one's self of an Alp-Luachra, one should eat a large quantity of salt beef, without drinking anything, and then lay by a running stream with mouth wide open. After a long wait, the Alp-Luachra will become thirsty, and will jump into the stream to drink.

See the First Post


『ᴡɪᴄᴋʟɪɴɢ ᴛʀᴀsʜ ● ɢᴏᴏᴅʙʏᴇ』 (wickling) | 98 comments Mod
Kelpie
The kelpie is a supernatural water horse from Celtic folklore that is believed to haunt the rivers and lochs of Scotland and Ireland; the name may be from Scottish Gaelic cailpeach or colpach "heifer, colt".

In mythology, the kelpie is described as a strong and powerful horse. Its hide was supposedly black (though in some stories it was white), and appeared as a lost pony, but could be identified by its constantly dripping mane. Its skin was said to be like that of a seal, smooth but as cold as death when touched. Kelpies were said to transform into beautiful women to lure men into their traps. They created illusions to keep themselves hidden, keeping only their eyes above water to scout the surface.

The fable of the kelpie varies by region. Other versions of the myth describe the kelpie as "green as glass with a black mane and tail that curves over its back like a wheel" or that, even in human form, they are always dripping wet and/or have water weeds in their hair.

The water horse is a common form of the kelpie, said to lure humans, especially children, into the water to drown and eat them. The water horse would encourage children to ride on its back, and once its victims fell into its trap, the water horse's skin would become adhesive and the horse would bear the children into the river, dragging them to the bottom of the water and devouring them—except the heart or liver. A common Scottish tale is the story of nine children lured onto a kelpie's back, while a tenth kept his distance. The kelpie chased the tenth child, but he escaped. Another more gruesome variation on this tale is that the tenth child simply stroked the kelpie's nose but, when his hand stuck to it, he took a knife from his pocket and cut his own hand off, cauterizing it with wood from a nearby fire. The child saves himself but is unable to help his friends, as they are pulled underwater with the kelpie.

Similar Creatures

There are many mythological creatures similar to the kelpie, such as the "nuggle" from Orkney, and a "shoopiltee," or "njogel," or "tangi" from Shetland. On the Isle of Man, the kelpie is known as the cabbyl-ushtey (Manx Gaelic for "water horse", compare to Irish capall uisce) or the glashtin. In Wales, a similar creature is the Ceffyl Dŵr. It also appears in Scandinavian folklore, where it is known by the name Bäckahästen, the brook horse. In Norway it is called nøkken, where the horse shape is often used, but is not its true form. In the Faroe Islands it is called Nykur and in Iceland it is called nykur or nennir. Another similar water horse appearing in the mythology of Scotland and Ireland is the each uisge," a sea-dwelling creature that often takes the form of a handsome man. In Greek mythology, Poseidon is the god of the oceans and of horses, and took the form of a horse to seduce Demeter.


『ᴡɪᴄᴋʟɪɴɢ ᴛʀᴀsʜ ● ɢᴏᴏᴅʙʏᴇ』 (wickling) | 98 comments Mod
Killmoulis

A kilmoulis is, in the folklore of the Anglo-Scottish border, an ugly version of the brownie who is said to haunt mills. He has an enormous nose and no mouth. This lack of an orifice forces him to inhale his food through his nose. The Kilmoulis works hard for the miller, but also delights in tricks and pranks. While his pranks may be a hindrance, he is generally enough help to offset the food he eats and the disturbances he causes


『ᴡɪᴄᴋʟɪɴɢ ᴛʀᴀsʜ ● ɢᴏᴏᴅʙʏᴇ』 (wickling) | 98 comments Mod
Knocker

The Knocker, Knacker, Bwca (Welsh), Bucca (Cornish) or Tommyknocker (US) is a mythical creature in Welsh, Cornish and Devon folklore. They are the equivalent of Irish leprechauns and English and Scottish brownies. About two feet tall and grizzled, but not misshapen, they live beneath the ground. Here they wear tiny versions of standard miner's garb and commit random mischief, such as stealing miners' unattended tools and food.

Their name comes from the knocking on the mine walls that happens just before cave-ins – actually the creaking of earth and timbers before giving way. To some of the miners, the knockers were malevolent spirits and the knocking was the sound of them hammering at walls and supports to cause the cave-in. To others, who saw them as essentially well-meaning practical jokers, the knocking was their way of warning the miners that a life-threatening collapse was imminent.

According to some Cornish folklore, the Knockers were the helpful spirits of people who had died in previous accidents in the many tin mines in the county, warning the miners of impending danger. To give thanks for the warnings, and to avoid future peril, the miners cast the last bite of their tasty pasties into the mines for the Knockers.

In the 1820s, immigrant Welsh miners brought tales of the knockers and their theft of unwatched items and warning knocks to western Pennsylvania, when they gravitated there to work in the mines. Cornish miners, much sought after in the years following the 1848 gold rush, brought them to California. When asked if they had relatives back in Cornwall who would come to work the mines, the Cornish miners always said something along the lines of "Well, me cousin Jack over in Cornwall wouldst come, could ye pay ’is boat ride", and so came to be called Cousin Jacks. The Cousin Jacks, as notorious for losing tools as they were for diving out of shafts just before they collapsed, attributed this to their diminutive friends and refused to enter new mines until assured by the management that the knockers were already on duty. Belief in the knockers remained well into the 20th century. When one large mine closed in 1956 and the owners sealed the entrance, fourth, fifth, and sixth generation Cousin Jacks circulated a petition calling on the mineowners to set the knockers free so that they could move on to other mines. The owners complied.

Knocker also appeared as a name for the same phenomena, in the folklore of Staffordshire miners.


『ᴡɪᴄᴋʟɪɴɢ ᴛʀᴀsʜ ● ɢᴏᴏᴅʙʏᴇ』 (wickling) | 98 comments Mod
Knucker

Knucker is a dialect word for a kind of water dragon, living in knuckerholes in Sussex, England. The word comes from the Old English nicor which means "water monster" and is used in the poem Beowulf.

The most famous Knucker lived, according to legend, at Lyminster. The Knucker apparently caused a lot of trouble, consuming local livestock and even villagers, and so it was decided to slay the monster. A number of different legends recount how this was done.

Inevitably one version has the dragon slain by a knight-errant after the king of Sussex offers his daughter's hand in marriage to whoever rids them of the beast. Legend says that after marrying the princess, the knight settled in Lyminster and his gravestone, the Slayer's Slab, can be seen in Lyminster church.

An alternative legend has the dragon outwitted by a local farmer's boy, called Jim Pulk or Jim Puttock, said in some versions to be from Wick, after the Mayor of Arundel offered a reward. He killed the dragon by cooking it a giant poisoned pie, which he took to the knuckerhole on a horse and cart. The dragon ate up pie, horse and cart. When it had expired the boy returned and cut off its head. In some versions he then dies himself, probably of the same poison he used on the dragon, though this is possibly a later addition designed to explain the Slayer's Slab.

It was believed that knuckers could be found at knuckerholes in various places in Sussex, including Lyminster, Lancing, Shoreham and Worthing.


『ᴡɪᴄᴋʟɪɴɢ ᴛʀᴀsʜ ● ɢᴏᴏᴅʙʏᴇ』 (wickling) | 98 comments Mod
Korrigan

In Breton folklore, a Korrigan ([kɔˈriːɡɑ̃n]) is a fairy or dwarf-like spirit. The word means (Korr dwarf, ig is a diminutive and the suffix an is an hypocoristic) "small-dwarf". Their name changes according to the place. Among the other names, there are kornandon, ozigan, nozigan, torrigan, viltañs, poulpikan, paotred ar sabad... There are several other translations including a combination of kor which can mean "choir" or be used as a form of kore meaning "maiden", while rígan translates as 'queen'. Another alternative usage is a form of Coirdhecan meaning "spear". Llewellyn's Complete Book of Names lists the name with yet another alternative definition: Korrigan ♂ ♀ Cornish: korrigan “elf.”

Korrigans as fairies and dwarves

The term is used variously by different writers on Breton folklore. Théodore de Villemarqué in Barzaz Breiz uses the term interchangeably with "fairy" and distinguishes them from dwarves ("nains"). In contrast Walter Evans-Wentz in The Fairy Faith in Celtic Countries argued that in the mythology of Morbihan there is no clear distinction between korrigans and nains, "Very often corrigans regarded as nains, equally with all kinds of lutins, are believed to be evil spirits or demons condemned to live here on earth in a penitential state for an indefinite time."[1] They like to dance around fountains. However, they give themselves away when they cannot enumerate the full list of the days of the week (because of the sacredness of the full week).

Korrigans as siren water-sprites

Other authors use the term only to refer to siren-like female fairies who inhabit springs and rivers, "lovely lustful golden-haired women who tried to lure men into their beds – and into a watery death". These creatures are very beautiful when seen at dusk or night, but by day their eyes are red, their hair white, and their skin wrinkled; thus they try to avoid being seen by day.

Korrigans have beautiful hair and red flashing eyes. They are sometimes described as important princesses or druidesses who were opposed to Christianity when the Apostles came to convert Brittany. They hate priests, churches, and especially the Virgin Mary. They can predict the future, change shape, and move at lightning speed. Like sirens and mermaids, they sing and comb their long hair, and they haunt fountains and wells. They have the power of making men fall in love with them, but they then kill the ones who do. In many popular tales, they are eager to deceive the imprudent mortals who see them dancing or looking after a treasure, and fond of stealing human children, substituting them with changelings. On the night of 31 October (All Souls' Night), they are said to be lurking near dolmens, waiting for victims.

According to the Breton poem, Ar-Rannou, there are 9 korrigans, "who dance, with flowers in their hair, and robes of white wool, around the fountain, by the light of the full moon."


『ᴡɪᴄᴋʟɪɴɢ ᴛʀᴀsʜ ● ɢᴏᴏᴅʙʏᴇ』 (wickling) | 98 comments Mod
Leanan sídhe

In Celtic folklore, the Irish: leannán sí "Barrow-Lover" (Scottish Gaelic: leannan sìth; Manx: lhiannan shee; [lʲan̴̪-an ˈʃiː]) is a beautiful woman of the Aos Sí (people of the barrow or the fairy folk) who takes a human lover. Lovers of the leannán sídhe are said to live brief, though highly inspired, lives. The name comes from the Gaelic words for a sweetheart, lover, or concubine and the term for a barrow or fairy-mound.

The leanan sídhe is generally depicted as a beautiful muse, who offers inspiration to an artist in exchange for their love and devotion; however, this frequently results in madness for the artist, as well as premature death. W. B. Yeats popularized a slightly different perspective on these spirits with emphasis on their vampiric tendencies:


The Leanhaun Shee (fairy mistress) seeks the love of mortals. If they refuse, she must be their slave; if they consent, they are hers, and can only escape by finding another to take their place. The fairy lives on their life, and they waste away. Death is no escape from her. She is the Gaelic muse, for she gives inspiration to those she persecutes. The Gaelic poets die young, for she is restless, and will not let them remain long on earth—this malignant phantom.

One can find more information about leanan sídhe in older texts and folk lore. Though they are not called leanan sídhe directly, they fit the descriptions to be a leanan sídhe. Books to look into, with the specific stories to read are: Katherine Briggs' "The Fairy Follower" in Folktales of England; the story "Oisin in the Land of Youth" in Ancient Irish Tales; "The Dream of Angus" in Lady Gregory's Cuchulain of Muirthemne; and the poem called "Fuadach/ Abduction" by Nuala NiDhomhniall.


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