Who: The A Method for Hiring
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Read between July 9 - July 22, 2018
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The most important decisions that businesspeople make are not what decisions, but who decisions. —JIM COLLINS, AUTHOR OF GOOD TO GREAT
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We define an A Player this way: a candidate who has at least a 90 percent chance of achieving a set of outcomes that only the top 10 percent of possible candidates could achieve.
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Scorecards describe the mission for the position, outcomes that must be accomplished, and competencies that fit with both the culture of the company and the role. You wouldn’t think of having someone build you a house without an architect’s blueprint in hand. Don’t think of hiring people for your team without this blueprint by your side.
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The first failure point of hiring is not being crystal clear about what you really want the person you hire to accomplish. You may have some vague notion of what you want. Others on your team are likely to have their own equally vague notions of what you want and need. But chances are high that your vague notions do not match theirs. Enter the scorecard, the method we’ve devised for designing your criteria for a particular position.
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The scorecard is composed of three parts: the job’s mission, outcomes, and competencies. Together, these three pieces describe A performance in the role—what a person must accomplish, and how. They provide a clear linkage between the people you hire and your strategy.
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Outcomes, the second part of a scorecard, describe what a person needs to accomplish in a role. Most of the jobs for which we hire have three to eight outcomes, ranked by order of importance.
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Competencies define how you expect a new hire to operate in the fulfillment of the job and the achievement of the outcomes.
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“It’s kind of like dating. If you are introduced to someone randomly in a bar, there is a chance it might work out, but you are more likely to have a higher success rate if you have a friend or family member introduce you.”
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The five areas, which we call the five F’s of selling, are: fit, family, freedom, fortune, and fun. • Fit ties together the company’s vision, needs, and culture with the candidate’s goals, strengths, and values. “Here is where we are going as a company. Here is how you fit in.” • Family takes into account the broader trauma of changing jobs. “What can we do to make this change as easy as possible for your family?” • Freedom is the autonomy the candidate will have to make his or her own decisions. “I will give you ample freedom to make decisions, and I will not micromanage you.” • Fortune ...more
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A Players have never liked being micromanaged. It runs against their grain—the inherent characteristics that make them standouts in the first place. That’s even more true of Gen-X and Gen-Y A Players. Nothing will scare them off faster than the prospect of working for an overly directive boss or board. They’re looking for positions where they will be left alone to excel.