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December 23, 2023 - January 27, 2024
But why do we suck so bad at moderating? Why do we keep eating when we’re full? Why do we keep shopping when we own too much? Why do we keep drinking when we’re already tipsy? Why do we scroll social media when it makes us miserable? Why do we binge-watch another episode even when we realize a more meaningful life beyond the screen is passing us by? Why do we get stuck? Stuck doing the same thing we regret over and over and over.
But why do we suck so bad at moderating? Why do we keep eating when we’re full? Why do we keep shopping when we own too much? Why do we keep drinking when we’re already tipsy? Why do we scroll social media when it makes us miserable? Why do we binge-watch another episode even when we realize a more meaningful life beyond the screen is passing us by? Why do we get stuck? Stuck doing the same thing we regret over and over and over.
We now have an abundance—some might say an overload—of the things we’ve evolved to crave. Things like food (especially the salty, fatty, sugary variety), possessions (homes filled with online purchases), information (the internet), mood adjusters (drugs and entertainment), and influence (social media).
scarcity loop—satisfying us in the short term but hurting us in the long run.
And some robust new research shows that blindly aiming for less can change us for the worse.
They’ve found that permanent change and lasting satisfaction lie in finding enough.
nothing seems to trigger scarcity brain more than slot machines.
“And this is all possible,” he continued, “because we have seventy-three-plus companies who partner with us to provide cash or equipment.” Caesars is the leading partner. But tech and gaming giants like Adobe, Intel, LG, Hewlett-Packard, Panasonic, Zoom, Boyd Gaming, and DraftKings are also financially vested.
And the lab’s graduates don’t just end up working for the world’s biggest casinos, slot machine manufacturers, and mobile betting apps. They, too, follow the money. They’re developing new behavior-modification technologies for U.S. military contractors, law enforcement, tech start-ups, and massive online retailers.
you can design products that compel people to repeat all sorts of other behaviors,
Common sense dictates we will quickly stop doing something if it gets us nothing.
Casinos call winning less than we bet “losses disguised as wins.”
The behaviors we do in rapid succession—from gambling to overeating to overbuying to binge-watching to binge drinking and so much more—are powered by a “scarcity loop.” It has three parts.
Opportunity The first part of the scarcity loop is opportunity. An opportunity to get something of value that improves our life.
Unpredictable Rewards
The second phase of the scarcity loop is unpredictable rewards. The rewards of everyday actions are predictable.
The brain’s excitement and reward circuitry react strongest during these moments where we’re waiting to find out if we got the reward.
The scientists wrote that near misses “invigorate play,” because our brains register these near misses similarly to wins.
the near misses become fun and rewarding in and of themselves, even though we lost.
Quick Repeatability
“People today do make decisions that involve opportunity and unpredictable rewards, like our diet choices, financial planning, or buying a house.
“It might take us ten, thirty, or even fifty years to learn whether our house is a gold mine or money pit or if our diet led to health or disease.”
First, the opportunity could go away.
Second, the rewards could stop trickling in.
Third, the repetition could stop being quick.
said Sahl. “But you’re asking the wrong question. You’re assuming people play only to win. Gambling allows us to experience risks and thrills, and that’s fun.”
any hobby that costs time or money is a losing venture.
Falling into the scarcity loop can be fun. The combination of opportunity, unpredictable rewards, and quick repeatability provides the structure for the ultimate game.
Evolution drilled our attraction to the scarcity loop into our head. It’s precisely why our brains reinforce falling into the scarcity loop.
dopamine is linked to all the fun stuff humans do.
sex, drugs, and gambling all cause our brain to shoot out dopamine.
“So dopamine was considered the pleasure neu...
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dopamine has become a bit of a patsy for every bad human behavior ever.
Once we know something is pleasurable or rewarding, dopamine is primarily released when we’re pursuing and anticipating receiving that pleasurable thing, not when we’re actually receiving the pleasurable thing.