Design of Design, The: Essays from a Computer Scientist
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Read between March 8, 2018 - October 20, 2024
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Mediocre design provably wastes the world’s resources,
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a design (noun) is a created object, preliminary to and related to the thing being designed, but distinct from it.
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interacting with the mind of the maker.
Nate
Transforming thought into implementation is the skill of the designer. Communicating a design is a skill distinct from creating the design.
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Nate
Spirit
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Unity of concept is the goal; it is achieved only by much conversation.
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Nate
Perhaps this is why I get into such disagreements with Ron. He has no understanding of the idea of a design concept, so can only think concretely. Perhaps not.
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A chief service of a designer is helping clients discover what they want designed.
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Requirements proliferation must be fought, by both birth control and infanticide.
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sense of urgency, replaced with ever-increasing layers of “oversight”
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need to communicate
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academic instruction
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substitute a less misleading model, not merely to augment present practice with a better model.
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Creative design seems more to be a matter of developing and refining together both the formulation of a problem and ideas for a solution, with constant iteration of analysis, synthesis and evaluation processes between the two notional design ‘spaces’—problem space and solution space.
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conceptual integrity is the most important consideration in system design.
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orthogonality, propriety, and generality.
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it is the architect who must bring professional technology mastery to bear for the users’ overall, long-run interest.
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choose, fuse, or strike off in some third direction.
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The fantasy concept has no function for originating designs, only refining them.
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Schedule gain from collaboration implies concurrent activity; and concurrent activity requires synchronization,
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monumental unconcern about conceptual integrity.
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If collaboration tools are designed so they encourage committee design, they will do more harm than good.
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Conceptual Design, Especially, Must Not Be Collaborative
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The typical dynamics of two-person design collaboration seem different from those of multi-person design and solo design. Two people will interchange ideas rapidly and informally, with neither a protocol as to who has the floor nor domination by one partner. Each holds the floor for short bursts. The process switches rapidly among micro-sessions of proposal, review and critique, counterproposal, synthesis, and resolution. There is typically a single thread of idea development, without the maintenance of separate individual threads of thought as in multi-person discussions. Two pencils may move ...more
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Perhaps the very need to articulate one’s thinking—
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causes quicker perception of one’s own fallacies and quicker recognition of other viable design alternatives.
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Pair-wise design sessions still need to be interspersed with solo ones—to detail, to document the creative fruit, and to prepare proposals for the next joint session.
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No amount of collaboration eliminates the need for the “dreariness of labor and the loneliness of thought.”
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Moreover, the distribution per se creates a lot of extra work!
Nate
2020 April 23 - we’re still learning remote work after a month of quarantine. I think I could use the remote situation to insist on a little bit more structure. We could definitely use it as justification of the extra refinement meeting we had yesterday.