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When a piece of equipment wasn’t working, it was “losing”; when a piece of equipment was ruined, it was “munged” (mashed until no good); the two desks in the corner of the room were not called the office, but the “orifice”; one who insisted on studying for courses was a “tool”; garbage was called “cruft”; and a project undertaken or a product built not solely to fulfill some constructive goal, but with some wild pleasure taken in mere involvement, was called a “hack.”
The Right Thing implied that to any problem, whether a programming dilemma, a hardware interface mismatch, or a question of software architecture, a solution existed that was just . . . it.