Whereas film studios have experimented with formula fusion—made famous by stereotypical producer pitch room incantations like “it’s The Godfather meets When Harry Met Sally”—some game developers have used FPS engines as a reflexive window on the very notion of the “shooter.” Following the lead of Hideo Kojima’s 1987 classic Metal Gear, third-person games like the Metal Gear Solid series and the Rainbow Six and Splinter Cell16 series focus on stealth over violence as the preferred—often the only—way to accomplish the game’s objective. But