Kindle Notes & Highlights
by
Ian Bogost
Read between
January 5, 2020 - July 2, 2022
Ben Sawyer observes that “as a media form, games have perhaps the closest relationship between advancement of the medium and advancement of its underlying technology and production processes.”10
Game hardware development goes handi in hand with game content creation, game industry platform specifity . Differerent than music and movies for example where new formats has not similar effects on evolution of content. In the computer games also game engines has effects on how games are designed and made?
Whereas film studios have experimented with formula fusion—made famous by stereotypical producer pitch room incantations like “it’s The Godfather meets When Harry Met Sally”—some game developers have used FPS engines as a reflexive window on the very notion of the “shooter.” Following the lead of Hideo Kojima’s 1987 classic Metal Gear, third-person games like the Metal Gear Solid series and the Rainbow Six and Splinter Cell16 series focus on stealth over violence as the preferred—often the only—way to accomplish the game’s objective. But