Unit Operations: An Approach to Videogame Criticism (The MIT Press)
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Ben Sawyer observes that “as a media form, games have perhaps the closest relationship between advancement of the medium and advancement of its underlying technology and production processes.”10
Pekka Ollikainen
Game hardware development goes handi in hand with game content creation, game industry platform specifity . Differerent than music and movies for example where new formats has not similar effects on evolution of content. In the computer games also game engines has effects on how games are designed and made?
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Whereas film studios have experimented with formula fusion—made famous by stereotypical producer pitch room incantations like “it’s The Godfather meets When Harry Met Sally”—some game developers have used FPS engines as a reflexive window on the very notion of the “shooter.” Following the lead of Hideo Kojima’s 1987 classic Metal Gear, third-person games like the Metal Gear Solid series and the Rainbow Six and Splinter Cell16 series focus on stealth over violence as the preferred—often the only—way to accomplish the game’s objective. But
Pekka Ollikainen
Movies formulas vs. Games engines
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gameplay
Pekka Ollikainen
Example of method of Unit operations: How GTA and Wind Waker develops fluid meanings that signify in relation to other possible unit operations
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brutality
Pekka Ollikainen
what good makes use of unit operation for human experience..What makes good video and computer games critics
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marketer.
Pekka Ollikainen
succcesfull videogame criticism
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biotechnology,
Pekka Ollikainen
biotechnology and video game criticism
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relations
Pekka Ollikainen
videogames as the critic to ponder the unit operations of procedural systems...thinking of such criticism as a thinking .Relations between the parts, not just in thetext but in the world as well