The Art of Seduction
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Attending to detail in a way that is soothing to the other person makes them dependent upon you.
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It is not a question of being seen too often, of being too available, as some imagine. In fact, if your targets see you too rarely, you give them nothing to feed on, and their attention may be caught by someone else; you have to occupy their mind. It is more a matter of being too consistent, too obvious, too human and real. Your targets cannot idealize you if they know too much about you, if they
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start to see you as all too human.
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At all costs, you must embody something, even if it is roguery and evil. Anything to avoid the taint of familiarity and commonness.
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Seduction is a game of reducing suspicion and resistance. The cleverest way to do this is to make the other person feel stronger, more in control of things.
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Making people feel the power they have over you is immensely flattering to them. Confess to something bad, or even to something bad that you did, or contemplated doing, to them. Honesty is more important than virtue, and one honest gesture will blind them to many deceitful acts.
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Make your weakness a comfort, and play the victim—of
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of their power over you, of circumstances, of life in general.
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pathetic. No, what works best is to allow people an occasional glimpse into the soft, frail side of your character, and usually only after they have known you for a while.
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That glimpse will humanize you, lowering their suspicions, and preparing the ground for a deeper attachment. Normally strong and in control, at moments you let go, give in to your weakness, let them see it.
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Male seducers long ago learned to become more feminine—to show their emotions, and to seem interested in their targets’ lives.
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Beyond the emotional impact of tears, there is something seductive about sadness. We want to comfort the other person, and as Tourvel discovered, that desire quickly turns into love. Affecting sadness, even crying sometimes, has great strategic value, even for a man.
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Attacking your mean-spirited opponents can make you seem ugly as well; instead, soak up their blows, and play the victim. The
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There are two ways to prove yourself. First, the spontaneous action: a situation arises in which the target needs help, a problem needs solving, or, simply, he or she needs a favor. You cannot foresee these situations, but you must be ready for them, for they can spring up at any time. Impress the target by going further than really necessary—sacrificing more money, more time, more effort than they had expected. Your target will often use these moments, or even manufacture them, as a kind of test: will you retreat?
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The second way to prove yourself is the brave deed that you plan and execute in advance, on your own and at the right moment—preferably some way into the seduction, when any doubts the victim still has about you are more dangerous than earlier on.
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And when she finally threatened to leave him, he was reduced to the state of a wailing infant crying for his mother. In the end she had total power over him.
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She would ask a cruel question that touched on the deepest insecurities of the subject, who would get emotional and defensive; deep down, though, something else would stir inside them—the desire to prove to Fallaci that they did not deserve her implicit criticisms.
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Unconsciously they wanted to please her, to make her like them. When she then shifted tone, indirectly praising them, they felt they were winning her over and were encouraged to open up. Without realizing it, they would give freer rein to their emotions.
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To get a quicker result, and to break down more inaccessible people, it is often better to alternate harshness and kindness.
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By being harsh you create inner tensions—your targets may be upset with you, but they are also asking themselves questions. What have they done to earn your dislike? When you then are kind, they feel relieved, but also concerned that at any moment they might somehow displease you again. Make use of this pattern to keep them in suspense—dreading your harshness and keen to keep you kind. Your kindness and harshness should be subtle; indirect digs and compliments are best.
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Play the psychoanalyst: make cutting comments concerning their unconscious motives (you are only being truthful), then sit back and listen. Your silence will goad them into embarrassing admissions. Leaven your judgments with occ...
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The pain you cause your targets, then, is bracing—it makes them feel more alive.
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They have something to complain about, they get to play the victim. As a result, once you have turned the pain into pleasure they will readily forgive you. Stir up their jealousy, make them feel insecure, and the validation you later give their ego by preferring them over their rivals is doubly delightful.
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Often the strongest-looking people—the Kissingers and Don Mateos—may secretly want to be punished.
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People are very susceptible to the moods of those around them; this is particularly acute at the latter stages of a seduction,
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When they are with you, keep the spirit light and playful. Play up the parts of your character they find delightful, but never let them feel they know you too well. In the end you will control the dynamic, and a haughty king or queen will become your abject slave.
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Create theatrical effects. Theater creates a sense of a separate, magical world. The actors’ makeup, the fake but alluring sets, the slightly unreal costumes—these heightened visuals, along with the story of the play, create illusion.
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Use the visual language of pleasure. Certain kinds of visual stimuli signal that you are not in the real world. You want to avoid images that have depth, which might provoke thought, or guilt; instead, you should work in environments that are all surface, full of glittering objects, mirrors, pools of water, a constant play of light.
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Keep it crowded or close. People crowding together raise the psychological temperature to hothouse levels.
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