Otis Chandler

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From a spectator’s point of view, Damage’s special attraction was that the closer you stood to the emotor unit of any particular player, the more of the emotions they were experiencing affected you directly, too. A whole subculture of people hooked on such thirdhand feelings had grown up in the few hundred years since Damage had become such a select but popular game: the moties.
Consider Phlebas (Culture, #1)
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