Ryan Anderson

17%
Flag icon
How do you preserve the impossible to preserve? Or, in other words, how do you stop time and death? Could there have been a more propitious place to begin the company that would become Unfair Games? What, after all, is a video game’s subtextual preoccupation if not the erasure of mortality?
Ryan Anderson
The glass flowers are legitimately amazing.
Tomorrow, and Tomorrow, and Tomorrow
Rate this book
Clear rating