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Sadie had willed herself to be great: art doesn’t typically get made by happy people.
Sadie was not a natural mother, though this was not a confession one was allowed to make. She craved solitude and personal space too much. But she loved this girl nonetheless. She was trying hard not to romanticize her daughter’s personality. She didn’t want to ascribe characteristics to her that were not truly hers. A good game designer knows that clinging to a few early ideas about a project can cut off the potential for the work.

