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This is what time travel is. It’s looking at a person, and seeing them in the present and the past, concurrently. And that mode of transport only worked with those one had known a significant time.
His brain would insist that if she’d wanted to see him, she would have given him a way to contact her.
“You’re incredibly gifted, Sam. But it is worth noting that to be good at something is not quite the same as loving it.”
To allow yourself to play with another person is no small risk. It means allowing yourself to be open, to be exposed, to be hurt. It is the human equivalent of the dog rolling on its back—I know you won’t hurt me, even though you can. It is the dog putting its mouth around your hand and never biting down. To play requires trust and love.
But I can tell you that the people who give you charity are never your friends. It is not possible to receive charity from a friend.”
This life is filled with inescapable moral compromises. We should do what we can to avoid the easy ones.”
“Promise me, we won’t ever do this again,” Sadie said. “Promise me, that no matter what happens, no matter what dumb thing we supposedly perpetrate on each other, we won’t ever go six years without talking to each other. Promise me you’ll always forgive me, and I promise I’ll always forgive you.” These, of course, are the kinds of vows young people feel comfortable making when they have no idea what life has in store for them.
he had learned to tolerate the sometimes-painful present by living in the future.
There is a time for any fledgling artist where one’s taste exceeds one’s abilities. The only way to get through this period is to make things anyway.
“Sorry, Sam. The universe tortured you because it could, because it will.
“We’re the classy game show.” The woman looked at Anna expectantly. “Wow,” Anna said. “That’s…” She could not think of anything else to say.
But the gamer will never “win” the first level. Winning is accepting that there are some races a person cannot win.
think if I’d become a professional, I would likely have fallen out of love with it anyway. It isn’t a sadness, but a joy, that we don’t do the same things for the length of our lives.”
An NPC is a character that is not playable by a gamer. It is an AI extra that gives a programmed world verisimilitude. The NPC can be a best friend, a talking computer, a child, a parent, a lover, a robot, a gruff platoon leader, or the villain. Sam, however, means this as an insult—in addition to calling you unimportant, he’s saying you’re boring and predictable. But the fact is, there is no game without the NPCs.
The way to turn an ex-lover into a friend is to never stop loving them, to know that when one phase of a relationship ends it can transform into something else. It is to acknowledge that love is both a constant and a variable at the same time.
“What is a game?” Marx said. “It’s tomorrow, and tomorrow, and tomorrow. It’s the possibility of infinite rebirth, infinite redemption. The idea that if you keep playing, you could win. No loss is permanent, because nothing is permanent, ever.”
“And what is love, in the end?” Alabaster said. “Except the irrational desire to put evolutionary competitiveness aside in order to ease someone else’s journey through life?”

