Ty G. Nelson

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Sam and Sadie both knew what they liked in a game, and they could easily tell a good game from a bad game. For Sadie, that knowledge was not necessarily helpful. Her time with Dov and her years studying games in general had made her critical of everything. She could tell you exactly what was wrong with any game, but she didn’t necessarily know how to make a great game herself. There is a time for any fledgling artist where one’s taste exceeds one’s abilities. The only way to get through this period is to make things anyway.
Tomorrow, and Tomorrow, and Tomorrow
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