Debbie Roth

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The approach is to make AI systems explicitly curious, to reward them for exploring new places and doing new things, to make surprise itself reinforcing. The greater the novelty, the larger the compulsion to explore it. When AI systems playing Montezuma’s Revenge were given this intrinsic motivation to explore new things, they behaved very differently—indeed, more like a human player.
A Brief History of Intelligence: Evolution, AI, and the Five Breakthroughs That Made Our Brains
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