Hannah

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This coincidence suggests that the new technologies had turned the age-old problem of information on its head: Where people once sought information to manage the real contexts of their lives, now they had to invent contexts in which otherwise useless information might be put to some apparent use. The crossword puzzle is one such pseudo-context; the cocktail party is another; the radio quiz shows of the 1930s and 1940s and the modern television game show are still others; and the ultimate, perhaps, is the wildly successful “Trivial Pursuit.”
Amusing Ourselves to Death: Public Discourse in the Age of Show Business
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