Sagini  Abenga

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Good programmers often want to do dangerous and unsavory things. By unsavory I mean things that go behind whatever semantic facade the language is trying to present: getting hold of the internal representation of some high-level abstraction, for example. Hackers like to hack, and hacking means getting inside things and second-guessing the original designer.
Hackers & Painters: Big Ideas from the Computer Age
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