The Craftsman
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Read between February 11 - June 2, 2018
2%
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people ought to decide which technologies should be encouraged and which should be repressed.
3%
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Learning from things requires us to care about the qualities of cloth or the right way to poach fish; fine cloth or food cooked well enables us to imagine larger categories of "good."
3%
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people can learn about themselves through the things they make, that material culture matters.
6%
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what happens when hand and head, technique and science, art and craft are separated. I will show how the head then suffers; both understanding and expression are impaired.
29%
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Craftwork establishes a realm of skill and knowledge perhaps beyond human verbal capacities to explain; it taxes the powers of the most professional writer to describe precisely how to tie a slipknot (and is certainly beyond mine). Here is a, perhaps the, fundamental human limit: language is not an adequate "mirror-tool" for the physical movements of the human body.
36%
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The good craftsman is a poor salesman, absorbed in doing something well, unable to explain the value of what he or she is doing.38
43%
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Is simulation dishonest? Is it destructive?-not an abstract question; as the trials of computer-aided design show, simulation can be a synonym for "design."
44%
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The craftsman is a more inclusive category than the artisan; he or she represents in each of us the desire to do something well, concretely, for its own sake.
48%
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by making something happen more than once, we have an object to ponder; variations in that conjuring act permit exploration of sameness and difference; practicing becomes a narrative rather than mere digital repetition; hard-won movements become ever more deeply ingrained in the body; the player inches forward to greater skill.