But their own closed-mindedness blinded them to Boyd’s staggering accomplishment. Before Boyd published the manual, fighter pilots thought the game of air-to-air combat was far too complex to ever fully understand. They believed the high-stakes death dance of aerial combat was too fluid to master. The “Aerial Attack Study” showed this was not the case. When a pilot goes into an aerial battle, he must have a three-dimensional picture of the battle in his head. He must have “situation awareness”; that is, he must know not only where he and each of his squadron mates are located, but also where
But their own closed-mindedness blinded them to Boyd’s staggering accomplishment. Before Boyd published the manual, fighter pilots thought the game of air-to-air combat was far too complex to ever fully understand. They believed the high-stakes death dance of aerial combat was too fluid to master. The “Aerial Attack Study” showed this was not the case. When a pilot goes into an aerial battle, he must have a three-dimensional picture of the battle in his head. He must have “situation awareness”; that is, he must know not only where he and each of his squadron mates are located, but also where each enemy aircraft is located. In a swirling furball of jet combat, which can range from 40,000 feet down to the ground and back again, this seems almost impossible. But situation awareness boils down to two things: first, the pilot must know the enemy’s position, and second, he must know the enemy’s velocity. (Boyd would later change “velocity” to “energy state.”) The amount of airspeed or velocity or energy available to the enemy dictates what that enemy is able to do, which maneuvers he can perform. Boyd was the first to understand the cognitive aspect of aerial combat, that it was possible to isolate not only every maneuver a fighter pilot could perform but also the counters to those maneuvers. And the counter to the counter. This meant that when a fighter pilot bounced an enemy pilot, he could know, depending on the altitude and airspeed and direction of the attack, every option ...
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