A commander can use this temporal discrepancy (a form of fast transient) to select the least-expected action rather than what is predicted to be the most-effective action. The enemy can also figure out what might be the most effective. To take the least-expected action disorients the enemy. It causes him to pause, to wonder, to question. This means that as the commander compresses his own time, he causes time to be stretched out for his opponent. The enemy falls farther and farther behind in making relevant decisions. It hastens the unraveling process.