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Of course, quality, efficiency, and order are far from guaranteed, particularly when there are deadlines involved. When doing it “right” means going slower, teams that are eager to ship may skip testing, cut corners, or rubber-stamp code reviews. And creating good software isn’t easy or intuitive. Teams need senior people who have honed their skills, who have seen what succeeds and what fails, and who will take responsibility for creating software that works.
The Staff Engineer's Path: A Guide for Individual Contributors Navigating Growth and Change
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