You can’t have roleplay without trust from everyone sitting at the table. Guests who have played with us, such as my dear friend and fellow writer Austen (who has also DM’d games I’ve played in), have commented on the vulnerability in our game, on how easily we slide between humor, battles, flirtation, breaking into song, and an outright in-character fight, often in the scope of the same three-to-five-hour session. When the game ends, we engage in what is essentially aftercare: hugging, processing what happened, and continuing to check in on Discord in the days following. The level of
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