Mario Schlosser

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On December 10, 1993, DOOM was on the verge of release and everything in the world of games was about to change. It had been an intense eleven months, and we had achieved everything we set out to accomplish in our initial press release. We were completely exhausted, and Sandy was sleeping under his desk. We had been up and working for thirty straight hours to get DOOM to this point.
Doom Guy: Life in First Person
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