David

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TV time is only weakly linked to unhappiness, and gaming (which is more popular among boys) is pretty much a wash until it reaches 5 hours a day. But unhappiness starts to trend upward after just an hour a day of social media use for girls.
Generations: The Real Differences Between Gen Z, Millennials, Gen X, Boomers, and Silents—and What They Mean for America's Future
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