Sharon Leff

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“Jack told me years ago how he invented Clock Island on those nights his father turned into a werewolf. He’d hide under the covers staring at the face of his glow-in-the-dark watch, waiting for the hours to pass. Clocks were magic to him—ten and eleven at night were dangerous hours, werewolf hours, but six and seven and eight in the morning were human times. If he were king of the clock, he could keep those werewolf hours from coming. Somehow the clock became an island, a place where scared kids could go to find their courage.”
The Wishing Game
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