graphics requires use of programs called shaders, which tell all the pixels in an image how they should be portrayed in, say, a given shade of light. The shader is applied to each of the pixels in an image, a relatively straightforward calculation conducted over many thousands of pixels. Nvidia’s GPUs can render images quickly because, unlike Intel’s microprocessors or other general-purpose CPUs, they’re structured to conduct lots of simple calculations—like shading pixels—simultaneously.