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The game mechanics—or Trials as the overworlders referred to it—made no attempt at balance. It focused purely on measuring a player’s achievements and rewarding them accordingly with knowledge and physical enhancements.
My colleagues believe the humans are dangerous. I disagree. Certainly, they are a violent and bloodthirsty species, but they also possess a capacity for greatness and ingenuity that I find remarkable. In time, the humans may prove to be our salvation. —Arustolyx, gnomish archaeologist.
Haste was my enemy. My first failure had taught me that. I would not avenge Mum with hot, impulsive action. Cold calculation. That is what I needed.
“That is not a burden I wish to bear, ma’am,” I said softly. Sadness shone through the commander’s eyes. “It is not a matter of choice, Jamie. You will learn that one day.”